Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #3 trulpen (X) vs WindowWasher (A+18) BM3
-
Oh, it was an ominous round for the Brits as well with both efforts in Burma and the English Channel failed.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 4 infantry moved from South Australia to New South Wales 1 bomber moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 4 infantry moved from South Australia to New South Wales 1 bomber moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 infantry moved from Volgograd to Tambov 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Tambov 1 bomber moved from Rostov to Smolensk Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 tactical_bomber moved from Smolensk to Rostov 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 2 armour and 3 mech_infantrys moved from Belarus to Rostov 1 tactical_bomber moved from Tambov to Rostov 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from France to 97 Sea Zone 3 fighters moved from Western Germany to Yugoslavia 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 3 tactical_bombers moved from Western Germany to Yugoslavia 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy 1 aaGun, 5 artilleries and 1 infantry moved from Belarus to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 10 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 3 armour and 7 mech_infantrys moved from Volgograd to Caucasus 2 aaGuns moved from Volgograd to Rostov 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 5 artilleries and 18 infantry moved from Volgograd to Rostov 1 bomber moved from Smolensk to Yugoslavia 1 bomber moved from Tambov to Yugoslavia 1 aaGun moved from Western Germany to Northern Italy 2 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Germans 1 airfield placed in Yugoslavia 1 destroyer and 2 submarines placed in 97 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,33 -
how do german navies just keep appearing??? :laughing:
-
We have contracted Siegfried & Roy… :grin:
-
alrighty, i think we can see where this is going, lets go play WAW
-
I’ve never been able to pull of a German navy while having and success in Russia, you have 2 of them, and success in Russia. Good learning experience on how to play Germany for me, your japan was stellar as always.
I think my issue was that I couldn’t get anything going in the Atlantic without loosing either the pacific side or the middle east. I should have given up on one of the three at the start instead of halfassing all 3 of them and getting my ass kicked in all three of them
-
I guess the trick is to not over-invest in navy too early. That will seriously hamper the success in the east. Germany’s golden unit ist die mech.
I’m thinking the first stand-point is Ukraine. If Russia tries to defend Leningrad they’re smoked. So the mechs are invaluable in the effort of making a stand in Ukraine as early as possible, not getting stuck in a halt. Every turn counts, of course.
I did a really bad move stacking the italian pansar in E Poland after having gotten control of Ukraine. Meant R could just block Rostov with 1 inf. Far too cheap, while a serious italian can-opening had made a block very costly.
Anyhow I reached the main goal of getting hold of Stalingrad and Caucasus quickly enough. Then I just saw a shot at the ME which was rather weak, but with fast build-up potential with 3 mICs in the area, while still not relieving the pressure on Russia.
I think UK should build maximum 2 mICs there. They have difficulty utilizing 3 and also having 1 in SA. Mechs from the south is actually more economic and safe.





