@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
yep, you can zoom in with control+scroll wheel, I’m sure you know it but just in case
i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.
I think this game will be decided quite soon, (probably in your favor, but who knows) so we can get onto that WaW game.
I’ve got this week off of school for thanksgiving, so can keep grinding.
Seems like a game that will take maaaany hours to conclude just one move. :laughing:
@WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:
i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.
It’s a good test, but AI might be a bit in the wrong sometimes.
@trulpen its not as bad as it seems, its like looking at g40 for the first time, once you look the board over, it becomes a lot smaller
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 artilleries moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Urals
11 infantry moved from Timguska to Novosibirsk
1 artillery and 21 infantry moved from Tambov to Samara
1 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Tambov to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kwangsi to Kansu
1 armour, 1 artillery and 3 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
2 battleships moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Tsinghai, round 2 : 6/8 hits, 3,33 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shantung to Anhwe
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 55 Sea Zone to 45 Sea Zone
4 carriers moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Kansu to Shensi
1 bomber moved from Tsinghai to Shensi
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 3,50
UK_Pacific regular : 0,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 5 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from India to Burma
Combat - British
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Alexandria to Egypt
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.33
Japanese regular : -1.00
British regular : 0.67
looked around, did a bit of re-evaluation of strategy, there is still hope
I will be mowing my yard, wont be as quick to respond, maybe come in every 30 mins or so
@WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:
looked around, did a bit of re-evaluation of strategy, there is still hope
There’s always hope!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Libya to Tunisia
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
1 bomber moved from Hawaiian Islands to South Australia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
1 bomber moved from Hawaiian Islands to South Australia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
this should be an interesting germany move
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 artillery moved from Eastern Poland to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Archangel to Belarus
2 armour and 3 mech_infantrys moved from Nenetsia to Belarus
1 bomber and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 carriers moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
I’ll assume no scramble in z110.