@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
like holy crap J4 7 carriers
Just following the ideals of admiral Yamamoto who realized carriers had taken the place of the cream of the navy instead of the glorious battleships. ;)
changing us purchase, dont want to reload, 1 sub to 2 inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 7 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 75 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
Italians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 7 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 75 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 artilleries and 1 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
1 artillery and 6 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 1 transport
British roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 99 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun moved from Egypt to Alexandria
3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.83
Japanese regular : -0.67
Italians regular : 0.00
Germans regular : 0.67
British regular : 1.67
razor thin…
@WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:
changing us purchase, dont want to reload, 1 sub to 2 inf
Sure, go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 artilleries and 1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 marines placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Hawaiian Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Hawaiian Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Blitzkrieg as usual.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Rostov
Germans attack with 8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys in Rostov, round 2 : 13/46 hits, 12,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 23 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 aaGun and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery moved from Poland to Eastern Poland
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Southern Italy to Ukraine
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00
Have looked at WaW, even started an AI-game, and can’t even make out all the units and territories. Trying to figure out about the rules as well. Seems awfully cool! :)
yep, you can zoom in with control+scroll wheel, I’m sure you know it but just in case
i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.
I think this game will be decided quite soon, (probably in your favor, but who knows) so we can get onto that WaW game.
I’ve got this week off of school for thanksgiving, so can keep grinding.
Seems like a game that will take maaaany hours to conclude just one move. :laughing:
@WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:
i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.
It’s a good test, but AI might be a bit in the wrong sometimes.
@trulpen its not as bad as it seems, its like looking at g40 for the first time, once you look the board over, it becomes a lot smaller