No problem
Mainah V Stough OOB IV.2
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 bomber moved from Novgorod to Russia 3 bombers moved from Novgorod to Russia 2 fighters moved from Archangel to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Smolensk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Bryansk 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Archangel to Smolensk 2 bombers and 2 fighters moved from Russia to Smolensk 2 bombers moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to Yugoslavia 1 tactical_bomber moved from 110 Sea Zone to Slovakia Hungary 3 fighters moved from 110 Sea Zone to Slovakia Hungary 1 fighter moved from Western Germany to Smolensk 1 tactical_bomber moved from Western Germany to Smolensk 3 aaGuns, 14 armour, 14 artilleries, 33 infantry and 5 mech_infantrys moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 1 bomber placed in Germany 1 airfield placed in Slovakia Hungary 1 fighter and 2 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria British take Alexandria from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 armour moved from Volgograd to Turkey 3 mech_infantrys moved from Volgograd to Turkey 5 fighters moved from Kazakhstan to Turkey 1 tactical_bomber moved from Kazakhstan to Turkey 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Szechwan to Northwest Persia Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Turkey Japanese attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 3 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 4.67 expected hits British roll dice for 3 armour and 3 mech_infantrys in Turkey, round 2 : 1/6 hits, 2.50 expected hits 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkey Japanese roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/10 hits, 4.50 expected hits British roll dice for 2 armour in Turkey, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Turkey Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Turkey from British with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 armour and 3 mech_infantrys Battle in Northwest Persia Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from Szechwan to Burma 1 armour moved from Szechwan to Burma 1 mech_infantry moved from Turkmenistan to Afghanistan Japanese take Afghanistan from Neutral_True 2 mech_infantrys moved from Sikang to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 armour and 6 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Samara to Caucasus 1 bomber moved from Malaya to Kazakhstan 5 fighters moved from Turkey to Kazakhstan 1 tactical_bomber moved from Turkey to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Hunan 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 armour placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17 British regular : 0.17
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I forgot a couple of moves in the pac, but I don’t think it will mean too much. Why didn’t you move your Russians?
Also, I can’t believe you only subtracted 3 off of my IPC’s from all of those sub raids? Horrible dice. Let’s just hope I don’t have the same luck in Moscow.
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Anyhow , fire the US/UK when ready.
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@Stough
Buying some time. You’re best bet for the VC win is taking Moscow. Turtling that gives me time to try to take Egypt or france back. -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Spain to Portugal 1 artillery moved from Spain to Portugal 2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Spain to Southern France 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 bombers moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone 1 bomber moved from Caroline Islands to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery and 3 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns EDIT: Adding units owned by Americans to Spain: 3 aaGuns EDIT: Turning off Edit Mode 3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 17 Sea Zone to Caroline Islands 1 bomber moved from 5 Sea Zone to Sakha 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 Neutral_True regular : 1.33
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Spain to Portugal 1 artillery moved from Spain to Portugal 2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Spain to Southern France 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 bombers moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone 1 bomber moved from Caroline Islands to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery and 3 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns EDIT: Adding units owned by Americans to Spain: 3 aaGuns EDIT: Turning off Edit Mode 3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 17 Sea Zone to Caroline Islands 1 bomber moved from 5 Sea Zone to Sakha 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 4 PUs; UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 aaGuns and 10 infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from Persia to Iraq 2 armour moved from Persia to Iraq 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4 British collect 22 PUs (10 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters EDIT: Adding units owned by British to Normandy Bordeaux: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 Neutral_True regular : 1.33
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Realized that I forgot to NCM my American AAA from Gib to spain last turn - hope you don’t mind the edit, if you object, feel free to move them to Spain.
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No problem.
PS. I’m having some troubles with Marti in my combat move for Italy . Hopefully it will work out. I’m attacking S France with 4 inf and 3 figs; I’ve had to force quit once already.
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It might be my new VPN that is causing the trouble. I’ll try with my old one. Just tried to post my CM; that was blocked as well.
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MARTI hung up on my combat rolls as well. It did go through, but took about 2 min of waiting. No worries
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Hmmm. My CM aren’t being posted either. This may be a communication block on my end; we’ll see.
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 3 fighters moved from Northern Italy to Southern France 1 artillery moved from Tobruk to Libya Italians take Libya from British 1 mech_infantry moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Yenisey to Buryatia Italians take Yakut S.S.R. from Russians Italians take Buryatia from Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 3 fighters moved from Northern Italy to Southern France 1 artillery moved from Tobruk to Libya Italians take Libya from British 1 mech_infantry moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Yenisey to Buryatia Italians take Yakut S.S.R. from Russians Italians take Buryatia from Russians Combat - Italians Battle in Southern France Italians attack with 3 fighters and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 armour and 9 mech_infantrys moved from Ukraine to Caucasus 1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Southern France to Southern Italy 3 infantry moved from Switzerland to Northern Italy 1 infantry moved from Greece to Turkey Place Units - Italians 7 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.17
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There you go. Two more moves and its big battle time.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Sumatra Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Guinea to Dutch New Guinea 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Sumatra Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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I feel wildly nervous about this. here we go.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Bryansk to Russia 18 armour, 15 artilleries, 3 fighters, 37 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Russia 1 bomber moved from Germany to Russia
Combat Hit Differential Summary :