Will have to come to this later.
L20 #2 trulpen (X) vs aagamerz13 (A+17) BM3
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Checking something. Not affected by J though.
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Sorry, wrong thread.
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@trulpen its cool
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 2 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; Germans buy 4 artilleries, 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Urals 1 mech_infantry moved from Novosibirsk to Urals 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Rostov to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 3 mech_infantrys moved from Volgograd to Samara 1 artillery and 2 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Belarus 1 artillery moved from Archangel to Belarus 1 artillery moved from Archangel to Belarus 2 infantry moved from Archangel to Belarus 1 bomber moved from Novgorod to Urals 1 bomber moved from Novgorod to Samara 1 fighter and 1 tactical_bomber moved from Rostov to Samara 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 1 tactical_bomber moved from Yugoslavia to Western Ukraine 1 fighter moved from Novgorod to Smolensk 1 armour moved from Rostov to Western Ukraine 1 tactical_bomber moved from Yugoslavia to Western Ukraine 1 fighter moved from Rostov to Samara 2 armour moved from Volgograd to Northwest Persia 4 armour moved from Rostov to Northwest Persia 10 mech_infantrys moved from Rostov to Northwest Persia 6 mech_infantrys moved from Rostov to Northwest Persia 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from 95 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Urals Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 4 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 3,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 5/9 hits, 3,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Northwest Persia Germans attack with 6 armour and 16 mech_infantrys British defend with 1 infantry and 1 tactical_bomber Germans roll dice for 6 armour and 16 mech_infantrys in Northwest Persia, round 2 : 5/22 hits, 5,67 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour and 16 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 infantry and 1 tactical_bomber Battle in Smolensk Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 2 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/7 hits, 2,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 4/7 hits, 2,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Rostov to Tambov 1 fighter moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Smolensk to Novgorod 1 bomber moved from Urals to Novgorod 1 bomber moved from Samara to Novgorod 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Northwest Persia 1 aaGun moved from Rostov to Caucasus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Western Ukraine to Rostov 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Samara to Caucasus Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in France 6 infantry placed in Western Germany 2 fighters placed in 112 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -0,33 Germans regular : -2,33 British regular : -0,83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 4 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 2 artilleries, 37 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 2 bombers moved from Kweichow to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Hawaiian Islands Battle in Midway Battle in Wake Island Battle in 46 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 39 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 2 bombers moved from 39 Sea Zone to Burma 3 infantry moved from Shan State to Burma 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 battleship, 6 carriers, 4 destroyers and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from Amur to 25 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 cruisers and 2 marines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery and 3 infantry moved from Yunnan to Burma 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Sikang to Szechwan 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shensi to Yunnan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Sakha to Amur 1 submarine moved from 38 Sea Zone to 78 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan 3 infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -4,33 ANZAC regular : 0,50 British regular : -0,33
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@trulpenplay sub doesnt stop from loading, only surface ship I think.
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Yes, it can be ignored, but if you attack it the sz is actively hostile and troops can’t be loaded. Hope I’m talking about the right thing now. Don’t have the map in front of me.
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@trulpen At the beginning of the Combat Move phase, you might
already have sea units (and air units on carriers) in spaces
containing enemy units that were there at the start of
your turn. For example, an enemy might have built new
surface warships in a sea zone where you have sea units.
When your turn comes around again, you are sharing that
sea zone with enemy forces.
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Sea Movement Example: Sea units other than
submarines must end their movement when they enter
a hostile sea zone. The destroyer must stop in this zone.
However, the submarine can pass through safely because
the enemy unit isn’t a destroyer.
Amphibious Assault Example: Amphibious assault
movement occurs during the Combat Move phase. In
this example, the U.S. battleship must destroy the enemy
destroyer in the sea combat in order to clear the hostile
sea zone so that the transport can offload into Normandy/
Bordeaux. If there had been only defending submarines
and/or transports, the attacking U.S. player could have
ignored those units, or could have conducted sea combat.
If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:If enemy units other than transports or submarines occupy a sea
zone, the sea zone is hostile and your sea units end their movement and enter combat -
@aagamerz13 the sz does not change to hostile just because you choose to fight subs or transports there, unless the rules have changed
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@aagamerz13 Remember that hostile sea zones contain enemy units, but that for purposes
of determining the status of a sea zone, submarines and transports are ignored. -
@aagamerz13 these are from global europe rules
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Actually, if you conduct battle in the seazone, every naval unit there participates, even the tr’s. That’s what I’ve been told by the experts.
“Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.”
I’ll check some FAQ and such to clarify.
Perhaps @gamerman01, @Adam514, @simon33 and/or @axis-dominion can help?
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@trulpen the move i want to do is load trans and attack hawaii, then use other ships the attack sub. I think that is a legal move. Is it?
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I don’t find a clear answer, but to my experience it’s only legal if you abstain from attacking the sub. We have to resolve this so there’s no doubt.
I’ll add @JDOW, @regularkid and @Krieghund to the list of potential helping hands.
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It’s hard to piece together exactly what the question is here from the conversation, but I think the question is whether or not a transport can load in a sea zone containing an enemy sub and then move to another sea zone to make an amphibious assault if other units are attacking the sub. The answer to that question is “yes”. Attacking the sub does not make the sea zone hostile, so it does not impede the movement of the transport.
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Oh, my, then I’ve been deluded and played it wrong for a while. Good to correct.
@aagamerz13, since this seems to be the case I’d like to be able to put the sub elsewhere. Hope that’s ok.
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@trulpen yes edit it
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@trulpen said in L20 #2 trulpen (X) vs aagamerz13 (A+17) BM3:
I don’t find a clear answer, but to my experience it’s only legal if you abstain from attacking the sub. We have to resolve this so there’s no doubt.
I’ll add @JDOW, @regularkid and @Krieghund to the list of potential helping hands.
The situation you are probably confusing this with is when you want to do a NCM with the transports. If you were interested in a NCM with the transports and you wanted them to leave the sea zone that is not legal as you cant load units into a transport during CM unless those units are being used in amphib assault. So in that case the transport can move during CM and the sub could be attacked but the transport couldnt load anything that turn. Or the transport could stay in the sea zone, be a participant in the CM and then not be used for NCM. Or you could ignore sub and conduct NCM with transport.
This is a case of CM with the transport so its a different situation as loading units onto the transport for combat during CM phase is legal.