Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 artilleries, 34 infantry and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
11 infantry moved from Amur to Manchuria
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
2 artilleries moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
4 transports moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
5 artilleries, 3 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 3 infantry moved from 39 Sea Zone to India
1 artillery and 8 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
2 bombers moved from Malaya to Manchuria
2 fighters moved from Kwangsi to Hopei
3 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Hunan to Kweichow
Combat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Java from Americans, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/17 hits, 7.17 expected hits
Chinese roll dice for 2 aaGuns and 14 infantry in Manchuria, round 2 : 6/14 hits, 4.67 expected hits
6 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 5.50 expected hits
Chinese roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 3.33 expected hits
4 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 4 : 2/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 5 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 4 artilleries, 6 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 4/9 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 1 armour, 5 artilleries and 3 infantry
British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 5 artilleries and 1 infantry in India, round 3 : 4/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 3 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for British: 3 aaGuns and 3 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Anhwe
2 fighters moved from Hopei to Anhwe
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.33
UK_Pacific regular : 0.00
Russians AA : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 3 infantry
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 14 infantry in Suiyuyan, round 3 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Gibraltar
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Egypt
British attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/19 hits, 7.33 expected hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/18 hits, 8.17 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 2 artilleries owned by the British, 6 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 4 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 5.17 expected hits
Italians roll dice for 2 armour, 1 artillery and 6 fighters in Egypt, round 3 : 4/9 hits, 5.33 expected hits
1 artillery owned by the Italians, 4 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 5 fighters and 1 tactical_bomber in Egypt, round 4 : 5/6 hits, 3.17 expected hits
Italians roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits
5 fighters owned by the Italians and 3 fighters owned by the British lost in Egypt
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 5 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 4 armour, 2 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Gibraltar to 91 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2
British collect 26 PUs (1 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Italians regular : -1.83
Japanese regular : 1.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 3 infantry
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 14 infantry in Suiyuyan, round 3 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Egypt
British attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/19 hits, 7.33 expected hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 11/18 hits, 8.17 expected hits
2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 2 artilleries owned by the British, 6 infantry owned by the Italians, 5 infantry owned by the British and 2 armour owned by the British lost in Egypt
British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 4.17 expected hits
Italians roll dice for 2 armour, 2 artilleries, 6 fighters and 1 mech_infantry in Egypt, round 3 : 6/11 hits, 6.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 4 fighters owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win with 5 fighters remaining. Battle score for attacker is -52
Casualties for British: 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
Battle in Gibraltar
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
4 fighters moved from Gibraltar to 91 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3
British collect 26 PUs (1 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Italians regular : 2.17
Japanese regular : 1.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Egypt to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
5 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
4 submarines moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 4 mech_infantrys moved from Novgorod to Belarus
4 armour moved from Baltic States to Belarus
2 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
5 armour moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Volgograd
15 mech_infantrys moved from Rostov to Tambov
2 armour moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
4 artilleries and 25 infantry moved from Archangel to Smolensk
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 4 aaGuns, 1 bomber, 1 factory_major and 1 infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/11 hits, 1.83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/13 hits, 7.33 expected hits
British roll dice for 4 aaGuns, 1 bomber and 3 infantry in United Kingdom, round 2 : 1/4 hits, 1.17 expected hits
4 aaGuns owned by the British, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 bomber and 1 infantry
Casualties for French: 2 infantry
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries and 9 mech_infantrys in Bryansk, round 2 : 6/18 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour and 15 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 15 mech_infantrys in Tambov, round 2 : 3/18 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 25 infantry in Smolensk, round 2 : 9/29 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 artillery and 2 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
Place Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 fighters placed in Western Germany
Germans undo move 2.
2 artilleries and 1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 67 PUs (3 lost to blockades); end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
British AA : -1.83
Russians regular : -1.00
Germans regular : 1.50
British regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
5 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
5 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia
Combat - Russians
Battle in Archangel
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 43 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Szechwan to Sikang
1 bomber moved from Anhwe to Sikang
1 bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Sikang
1 fighter moved from Anhwe to Sikang
7 infantry moved from Szechwan to Shensi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Manchuria from Chinese, taking Borneo from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 10 infantry in Shensi, round 2 : 3/12 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from Borneo to 35 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to Philippines
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Anhwe to Japan
1 armour moved from India to West India
3 artilleries moved from India to West India
1 bomber moved from Sikang to Anhwe
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Shensi to Anhwe
Place Units - Japanese
2 carriers placed in 6 Sea Zone
4 fighters placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,5,1,2,6,2,3,4,5,2,2,3,5,3,6,3,5,1,6
Japanese collect 64 PUs (3 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Eastern United States to Western United States
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 cruiser
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to 42 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.67
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
12 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :