barbaloca vs battlestarpimptastica


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 bombers and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            4 fighters moved from Western Germany to Normandy Bordeaux
            7 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
            3 armour and 13 mech_infantrys moved from Ukraine to Rostov
            4 artilleries and 27 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 1/8 hits, 1.33 expected hits
                    Defenders Fire,  : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 5,1,2 and causes: 6 damage to unit: harbour
                Bombing raid in United Kingdom causes 25 damage total.  Damaged units is as follows: factory_major = 13, airfield = 6, harbour = 6
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 4 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Germans attack with 10 armour and 21 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour and 21 mech_infantrys in Rostov, round 2 : 12/31 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 artilleries and 27 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 27 infantry in Archangel, round 2 : 8/31 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 26 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Poland to Western Ukraine
            4 mech_infantrys moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour moved from Germany to Eastern Poland
            4 armour moved from Germany to Baltic States
            3 infantry moved from Finland to Norway
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            5 tactical_bombers moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.17
    Defenders Fire,  : 0.83
    Attackers Fire,  : -0.33
    Russians regular : 0.33
    Germans regular : 4.17
    British regular : 0.33
    

    Savegame


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 3 artilleries, 34 infantry and 2 mech_infantrys moved from Smolensk to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            3 infantry moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            11 infantry moved from Amur to Manchuria
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from Jehol to Manchuria
            2 artilleries moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            2 fighters moved from 6 Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            2 tactical_bombers moved from Japan to Manchuria
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            4 transports moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            5 artilleries, 3 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
            5 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 artillery and 8 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from Malaya to Manchuria
            2 fighters moved from Kwangsi to Hopei
            3 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Java
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Java from Americans, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 14 infantry
                    Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/17 hits, 7.17 expected hits
                    Chinese roll dice for 2 aaGuns and 14 infantry in Manchuria, round 2 : 6/14 hits, 4.67 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 5.50 expected hits
                    Chinese roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.50 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 4 : 2/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 5 : 4/6 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 4 artilleries, 6 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 14 infantry
            Battle in Suiyuyan
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 4/9 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in India
                Japanese attack with 1 armour, 5 artilleries and 3 infantry
                British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in India
                    Japanese roll dice for 1 armour, 5 artilleries and 1 infantry in India, round 3 : 4/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 3 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to Anhwe
            2 fighters moved from Hopei to Anhwe
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            2 bombers moved from Manchuria to Anhwe
            1 fighter moved from Manchuria to Anhwe
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 2.33
    UK_Pacific regular : 0.00
    Russians AA : -1.00
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 44 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 44 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Borneo
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 armour moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            5 fighters moved from Ethiopia to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            1 mech_infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 44 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Borneo
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            16 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 16 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 14 infantry in Suiyuyan, round 3 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 armour moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            5 fighters moved from Ethiopia to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            1 mech_infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
    
        Combat - British
            Battle in Gibraltar
                British attack with 4 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Egypt
                British attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/19 hits, 7.33 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/18 hits, 8.17 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 2 artilleries owned by the British, 6 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
                    British roll dice for 4 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 5.17 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 6 fighters in Egypt, round 3 : 4/9 hits, 5.33 expected hits
                    1 artillery owned by the Italians, 4 armour owned by the British and 2 armour owned by the Italians lost in Egypt
                    British roll dice for 5 fighters and 1 tactical_bomber in Egypt, round 4 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits
                    5 fighters owned by the Italians and 3 fighters owned by the British lost in Egypt
                    British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 5 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 4 armour, 2 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
                Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            4 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2
            British collect 26 PUs (1 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.00
    Italians regular : -1.83
    Japanese regular : 1.17
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 44 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Combat - Americans
            Battle in Borneo
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            16 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 16 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 14 infantry in Suiyuyan, round 3 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 armour moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            5 fighters moved from Ethiopia to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            1 mech_infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
    
        Combat - British
            Battle in Egypt
                British attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/19 hits, 7.33 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 11/18 hits, 8.17 expected hits
                    2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 2 artilleries owned by the British, 6 infantry owned by the Italians, 5 infantry owned by the British and 2 armour owned by the British lost in Egypt
                    British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 4.17 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 6 fighters and 1 mech_infantry in Egypt, round 3 : 6/11 hits, 6.00 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 4 fighters owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt
                    British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                Italians win with 5 fighters remaining. Battle score for attacker is -52
                Casualties for British: 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
            Battle in Gibraltar
                British attack with 4 fighters, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Italians with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            4 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3
            British collect 26 PUs (1 lost to blockades); end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.00
    Italians regular : 2.17
    Japanese regular : 1.17
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Syria
                  Italians take Syria from French
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Egypt to Southern Italy
            2 fighters moved from Trans-Jordan to Egypt
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : -0.33
    

    Savegame


  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
            5 tactical_bombers moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            4 fighters moved from Western Germany to United Kingdom
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            4 submarines moved from 103 Sea Zone to 110 Sea Zone
            3 artilleries and 4 mech_infantrys moved from Novgorod to Belarus
            4 armour moved from Baltic States to Belarus
            2 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            2 armour moved from Rostov to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            5 armour moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Western Ukraine to Bryansk
            3 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Rostov to Caucasus
            1 armour moved from Rostov to Volgograd
            15 mech_infantrys moved from Rostov to Tambov
            2 armour moved from Rostov to Tambov
            1 armour moved from Rostov to Tambov
            2 mech_infantrys moved from Rostov to Bryansk
            1 armour moved from Rostov to Bryansk
            4 artilleries and 25 infantry moved from Archangel to Smolensk
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
                British defend with 4 aaGuns, 1 bomber, 1 factory_major and 1 infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 0/11 hits, 1.83 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/13 hits, 7.33 expected hits
                    British roll dice for 4 aaGuns, 1 bomber and 3 infantry in United Kingdom, round 2 : 1/4 hits, 1.17 expected hits
                    4 aaGuns owned by the British, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
                Germans captures 26PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 4 aaGuns, 1 bomber and 1 infantry
                Casualties for French: 2 infantry
            Battle in Bryansk
                Germans attack with 6 armour, 3 artilleries and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 3 artilleries and 9 mech_infantrys in Bryansk, round 2 : 6/18 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 3 armour and 15 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 15 mech_infantrys in Tambov, round 2 : 3/18 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 4 artilleries and 25 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 25 infantry in Smolensk, round 2 : 9/29 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from France to Southern France
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Normandy Bordeaux to Southern France
            2 bombers moved from United Kingdom to Western Germany
            4 tactical_bombers moved from United Kingdom to Holland Belgium
            4 fighters moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            4 fighters placed in Western Germany
            Germans undo move 2.
            2 artilleries and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Germans collect 67 PUs (3 lost to blockades); end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.83
    Russians regular : -1.00
    Germans regular : 1.50
    British regular : -0.17
    

    Savegame


  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Archangel
            5 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Novosibirsk
            4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Archangel
            5 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Novosibirsk
            4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 37 Sea Zone to Borneo
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 fighter moved from Malaya to 43 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from Hopei to Shensi
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Szechwan to Sikang
            1 bomber moved from Anhwe to Sikang
            1 bomber moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Sikang
            1 fighter moved from Anhwe to Sikang
            7 infantry moved from Szechwan to Shensi
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Manchuria from Chinese, taking Borneo from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 10 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 10 infantry in Shensi, round 2 : 3/12 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            2 fighters moved from Borneo to 35 Sea Zone
            2 battleships, 1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Malaya to Philippines
            2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Anhwe to Japan
            1 armour moved from India to West India
            3 artilleries moved from India to West India
            1 bomber moved from Sikang to Anhwe
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            1 bomber moved from Shensi to Anhwe
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            4 fighters placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,5,1,2,6,2,3,4,5,2,2,3,5,3,6,3,5,1,6
            Japanese collect 64 PUs (3 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 mech_infantry moved from Eastern United States to Western United States
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to Western United States
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 91 Sea Zone to United Kingdom
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Eastern United States to Western United States
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 91 Sea Zone to United Kingdom
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 4 submarines
                Italians defend with 1 cruiser
                    Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in United Kingdom
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 0.67
    Germans regular : -0.83
    

    Savegame

Suggested Topics

  • 2
  • 12
  • 12
  • 219
  • 52
  • 115
  • 187
  • 288
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.4k

Topics

1.8m

Posts