barbaloca vs battlestarpimptastica


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - French
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 9 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from 113 Sea Zone to Norway
            5 fighters and 5 tactical_bombers moved from Western Germany to Norway
            6 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            2 armour moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 7 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            6 armour moved from Baltic States to Western Ukraine
            2 mech_infantrys moved from Baltic States to Western Ukraine
            4 artilleries and 21 infantry moved from Baltic States to Novgorod
            4 submarines moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Germans
            Battle in Norway
                Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 2 : 5/11 hits, 6.00 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Western Ukraine
                Germans attack with 7 armour, 2 bombers and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 7 armour, 2 bombers and 9 mech_infantrys in Western Ukraine, round 2 : 9/18 hits, 6.33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 7 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Western Germany
            5 fighters and 5 tactical_bombers moved from Norway to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            3 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            9 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2,5,5,3,1,4,2,4,1,6,5,1,3,4,6
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.00
    British regular : -0.67
    

    Savegame


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Amur to Korea
            1 fighter moved from Amur to Korea
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Amur to Korea
            1 fighter moved from Amur to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 1 fighter and 2 infantry in Korea, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Korea to Amur
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns, 1 artillery and 17 infantry moved from Archangel to Smolensk
            7 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            3 infantry moved from Persia to Northwest Persia
    
        Place Units - Russians
            1 fighter and 1 mech_infantry placed in Russia
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from Jehol to Manchuria
            2 fighters moved from Jehol to Kweichow
            1 tactical_bomber moved from Jehol to Korea
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 44 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            2 bombers moved from Kwangsi to Shan State
            5 fighters moved from Kwangsi to Shan State
            2 tactical_bombers moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery and 8 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                British defend with 1 artillery, 11 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in Shan State, round 2 : 9/27 hits, 10.83 expected hits
                    UK_Pacific roll dice for 1 artillery, 11 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 4.33 expected hits
                    5 infantry owned by the Japanese, 1 mech_infantry owned by the British and 11 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 3 : 9/22 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from Shan State to Malaya
            2 bombers moved from Shan State to Malaya
            2 tactical_bombers moved from Shan State to Malaya
            2 tactical_bombers moved from Hunan to Malaya
            2 fighters moved from Kweichow to Yunnan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 tactical_bomber moved from Korea to Japan
            2 fighters moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 airfield placed in Malaya
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.83
    UK_Pacific regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            1 tactical_bomber moved from Western Australia to Queensland
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 transports moved from 33 Sea Zone to 54 Sea Zone
            10 submarines moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 fighter moved from Western United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
    

    Savegame


  • TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Burma to India
            3 fighters moved from India to Ethiopia
            1 tactical_bomber moved from India to Ethiopia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 fighter moved from Western United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Western Australia to Queensland
            1 tactical_bomber moved from Western Australia to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Shensi: 12 infantry
            EDIT: Removing units owned by Chinese from Szechwan: 12 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Szechwan
            4 infantry placed in Shensi
            Chinese undo move 2.
            1 infantry placed in Suiyuyan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to India
            3 fighters moved from India to Ethiopia
            1 tactical_bomber moved from India to Ethiopia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Anglo Egyptian Sudan
                British attack with 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 6/15 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Anglo Egyptian Sudan to Ethiopia
            2 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.67
    Japanese regular : 0.67
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 fighters; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
            2 artilleries moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            3 fighters placed in Egypt
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New Guinea to Queensland
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New Guinea to Queensland
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 bombers and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            4 fighters moved from Western Germany to Normandy Bordeaux
            7 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
            3 armour and 13 mech_infantrys moved from Ukraine to Rostov
            4 artilleries and 27 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 1/8 hits, 1.33 expected hits
                    Defenders Fire,  : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 5,1,2 and causes: 6 damage to unit: harbour
                Bombing raid in United Kingdom causes 25 damage total.  Damaged units is as follows: factory_major = 13, airfield = 6, harbour = 6
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 4 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Germans attack with 10 armour and 21 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour and 21 mech_infantrys in Rostov, round 2 : 12/31 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 4 artilleries and 27 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 27 infantry in Archangel, round 2 : 8/31 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 26 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Poland to Western Ukraine
            4 mech_infantrys moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            5 armour moved from Germany to Eastern Poland
            4 armour moved from Germany to Baltic States
            3 infantry moved from Finland to Norway
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            5 tactical_bombers moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.17
    Defenders Fire,  : 0.83
    Attackers Fire,  : -0.33
    Russians regular : 0.33
    Germans regular : 4.17
    British regular : 0.33
    

    Savegame


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 3 artilleries, 34 infantry and 2 mech_infantrys moved from Smolensk to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            3 infantry moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            11 infantry moved from Amur to Manchuria
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from Jehol to Manchuria
            2 artilleries moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            2 fighters moved from 6 Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            2 tactical_bombers moved from Japan to Manchuria
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            4 transports moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            5 artilleries, 3 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
            5 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 artillery and 8 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from Malaya to Manchuria
            2 fighters moved from Kwangsi to Hopei
            3 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Java
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Java from Americans, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 14 infantry
                    Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/17 hits, 7.17 expected hits
                    Chinese roll dice for 2 aaGuns and 14 infantry in Manchuria, round 2 : 6/14 hits, 4.67 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 5.50 expected hits
                    Chinese roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.50 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 4 : 2/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 5 : 4/6 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 4 artilleries, 6 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 14 infantry
            Battle in Suiyuyan
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 4/9 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in India
                Japanese attack with 1 armour, 5 artilleries and 3 infantry
                British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in India, round 2 : 2/9 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in India
                    Japanese roll dice for 1 armour, 5 artilleries and 1 infantry in India, round 3 : 4/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 3 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to Anhwe
            2 fighters moved from Hopei to Anhwe
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            2 bombers moved from Manchuria to Anhwe
            1 fighter moved from Manchuria to Anhwe
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 2.33
    UK_Pacific regular : 0.00
    Russians AA : -1.00
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 44 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    

    Savegame

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