I’m both busy and not emotionally ready too do the next turn.
barbaloca vs battlestarpimptastica
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 9 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway 5 fighters and 5 tactical_bombers moved from Western Germany to Norway 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Romania to Ukraine Germans take Ukraine from Russians 2 armour moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 7 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 6 armour moved from Baltic States to Western Ukraine 2 mech_infantrys moved from Baltic States to Western Ukraine 4 artilleries and 21 infantry moved from Baltic States to Novgorod 4 submarines moved from 101 Sea Zone to 103 Sea Zone Combat - Germans Battle in Norway Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers British defend with 2 infantry Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 2 : 5/11 hits, 6.00 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Western Ukraine Germans attack with 7 armour, 2 bombers and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 7 armour, 2 bombers and 9 mech_infantrys in Western Ukraine, round 2 : 9/18 hits, 6.33 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Western Ukraine to Western Germany 5 fighters and 5 tactical_bombers moved from Norway to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2,5,5,3,1,4,2,4,1,6,5,1,3,4,6 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.00 British regular : -0.67
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Amur to Korea 1 fighter moved from Amur to Korea
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Amur to Korea 1 fighter moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 1 fighter and 2 infantry in Korea, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Korea to Amur 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns, 1 artillery and 17 infantry moved from Archangel to Smolensk 7 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 3 infantry moved from Persia to Northwest Persia Place Units - Russians 1 fighter and 1 mech_infantry placed in Russia 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kweichow 2 infantry moved from Jehol to Manchuria 2 fighters moved from Jehol to Kweichow 1 tactical_bomber moved from Jehol to Korea 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 bombers moved from Kwangsi to Shan State 5 fighters moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 8 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Hunan Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers British defend with 1 artillery, 11 infantry and 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in Shan State, round 2 : 9/27 hits, 10.83 expected hits UK_Pacific roll dice for 1 artillery, 11 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 4.33 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the British and 11 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 3 : 9/22 hits, 9.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 5 infantry Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Shan State to 37 Sea Zone 4 fighters moved from Shan State to Malaya 2 bombers moved from Shan State to Malaya 2 tactical_bombers moved from Shan State to Malaya 2 tactical_bombers moved from Hunan to Malaya 2 fighters moved from Kweichow to Yunnan 3 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 34 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 tactical_bomber moved from Korea to Japan 2 fighters moved from Yunnan to Kwangsi Place Units - Japanese 1 airfield placed in Malaya 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.83 UK_Pacific regular : 0.33 Russians regular : -0.67
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Central United States to Western United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 1 tactical_bomber moved from Western Australia to Queensland 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 2 transports moved from 33 Sea Zone to 54 Sea Zone 10 submarines moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Central United States to Western United States 1 fighter moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - British
Combat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Burma to India 3 fighters moved from India to Ethiopia 1 tactical_bomber moved from India to Ethiopia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Central United States to Western United States 1 fighter moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Celebes Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Western Australia to Queensland 1 tactical_bomber moved from Western Australia to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Shensi: 12 infantry EDIT: Removing units owned by Chinese from Szechwan: 12 infantry EDIT: Turning off Edit Mode 1 infantry placed in Szechwan 4 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Suiyuyan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to India 3 fighters moved from India to Ethiopia 1 tactical_bomber moved from India to Ethiopia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Anglo Egyptian Sudan British attack with 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 6/15 hits, 4.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Belgian Congo Place Units - British 2 infantry and 1 mech_infantry placed in Union of South Africa 4 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 Japanese regular : 0.67 British regular : 1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 fighters; Remaining resources: 6 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 artillery and 3 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 2 artilleries moved from Yugoslavia to Northern Italy Place Units - Italians 3 fighters placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 bombers and 5 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 4 fighters moved from Western Germany to Normandy Bordeaux 7 armour and 8 mech_infantrys moved from Western Ukraine to Rostov 3 armour and 13 mech_infantrys moved from Ukraine to Rostov 4 artilleries and 27 infantry moved from Novgorod to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/8 hits, 1.33 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in United Kingdom 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 5,1,2 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 13, airfield = 6, harbour = 6 Battle in Normandy Bordeaux Germans attack with 1 artillery, 4 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 10 armour and 21 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 21 mech_infantrys in Rostov, round 2 : 12/31 hits, 8.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 10 armour and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 4 artilleries and 27 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 27 infantry in Archangel, round 2 : 8/31 hits, 6.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries and 26 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 5 armour moved from Germany to Eastern Poland 4 armour moved from Germany to Baltic States 3 infantry moved from Finland to Norway 4 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from United Kingdom to Western Germany 5 tactical_bombers moved from United Kingdom to Holland Belgium Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British AA : -1.17 Defenders Fire, : 0.83 Attackers Fire, : -0.33 Russians regular : 0.33 Germans regular : 4.17 British regular : 0.33
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 artilleries, 34 infantry and 2 mech_infantrys moved from Smolensk to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 11 infantry moved from Amur to Manchuria
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Jehol to Manchuria 2 artilleries moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 2 tactical_bombers moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 4 transports moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 5 artilleries, 3 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone 5 artilleries and 3 infantry moved from 39 Sea Zone to India 1 artillery and 8 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 2 bombers moved from Malaya to Manchuria 2 fighters moved from Kwangsi to Hopei 3 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Japanese Battle in Java Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Java from Americans, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 14 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/17 hits, 7.17 expected hits Chinese roll dice for 2 aaGuns and 14 infantry in Manchuria, round 2 : 6/14 hits, 4.67 expected hits 6 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 5.50 expected hits Chinese roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 3.33 expected hits 4 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.50 expected hits Chinese roll dice for 6 infantry in Manchuria, round 4 : 2/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Manchuria, round 5 : 4/6 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 4 artilleries, 6 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 14 infantry Battle in Suiyuyan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 4/9 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in India Japanese attack with 1 armour, 5 artilleries and 3 infantry British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 5 artilleries and 3 infantry in India, round 2 : 2/9 hits, 3.17 expected hits UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries and 1 infantry in India, round 3 : 4/7 hits, 2.50 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 3 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for British: 3 aaGuns and 3 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Anhwe 2 fighters moved from Hopei to Anhwe 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Manchuria to Anhwe 1 fighter moved from Manchuria to Anhwe Place Units - Japanese 1 carrier and 2 fighters placed in 6 Sea Zone 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 2.33 UK_Pacific regular : 0.00 Russians AA : -1.00
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 44 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States