barbaloca vs battlestarpimptastica


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians
            EDIT: Changing ownership of Persia from Neutral_Allies to Russians
            EDIT: Adding units owned by Russians to Persia: 3 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            3 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 fighter moved from Novgorod to Bessarabia
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 3 infantry
                Casualties for Germans: 4 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 fighter moved from Western Ukraine to Russia
            2 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            2 aaGuns, 1 artillery and 21 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            3 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Ukraine
            Russians undo move 1.
            1 infantry placed in Volgograd
            1 armour placed in Volgograd
            1 infantry placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            Russians undo move 1.
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,2,5
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Manchuria to Korea
            1 battleship moved from 35 Sea Zone to 41 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to Java
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            3 fighters moved from Manchuria to Korea
            2 tactical_bombers moved from Manchuria to Korea
            8 infantry moved from Manchuria to Jehol
            1 bomber moved from Anhwe to Szechwan
            1 bomber moved from Kwangsi to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in Borneo
            Battle in Dutch New Guinea
            Battle in Sumatra
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Dutch New Guinea from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
            Battle in Kansu
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 2/7 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Korea to Jehol
            2 tactical_bombers moved from Korea to Jehol
            1 aaGun moved from Manchuria to Jehol
            2 bombers and 5 fighters moved from Szechwan to Kwangsi
            3 tactical_bombers moved from Szechwan to Kwangsi
            1 artillery and 3 infantry moved from Hunan to Kwangsi
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 3 infantry moved from French Indo China to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            2 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.67
    UK_Pacific regular : -0.33
    ANZAC regular : 1.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 10 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 2 fighters
            EDIT: Turning off Edit Mode
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
    

    Savegame


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 10 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 2 fighters
            EDIT: Turning off Edit Mode
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 10 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 2 fighters
            EDIT: Turning off Edit Mode
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Caroline Islands, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Caroline Islands, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 mech_infantrys in Caroline Islands, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 mech_infantry in Caroline Islands, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Americans: 2 infantry and 2 mech_infantrys
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 2 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 carriers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                    2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 76
                Casualties for Japanese: 2 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 42 Sea Zone to Western Australia
            1 fighter moved from 42 Sea Zone to Western Australia
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6,2,5,3,2,5,5
            Americans collect 46 PUs (8 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -1.83
    

    Savegame


  • TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Tsinghai to Kansu
            12 infantry moved from Yunnan to Szechwan
    

    Savegame


  • TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            10 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - British
            2 transports moved from 76 Sea Zone to 81 Sea Zone
            2 artilleries moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            2 artilleries moved from 76 Sea Zone to Ethiopia
            2 infantry moved from Italian Somaliland to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 mech_infantry moved from Trans-Jordan to Syria
            1 armour moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Italian Somaliland to Ethiopia
            1 armour moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from India to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            11 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 fighter moved from India to Tanganyika Territory
            1 infantry moved from India to Burma
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Alexandria to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Albania to Yugoslavia
            1 artillery moved from Bulgaria to Yugoslavia
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 cruiser and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Algeria
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Alexandria to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Albania to Yugoslavia
            1 artillery moved from Bulgaria to Yugoslavia
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 cruiser and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Algeria
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - French
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 9 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from 113 Sea Zone to Norway
            5 fighters and 5 tactical_bombers moved from Western Germany to Norway
            6 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            2 armour moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 7 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            6 armour moved from Baltic States to Western Ukraine
            2 mech_infantrys moved from Baltic States to Western Ukraine
            4 artilleries and 21 infantry moved from Baltic States to Novgorod
            4 submarines moved from 101 Sea Zone to 103 Sea Zone
    
        Combat - Germans
            Battle in Norway
                Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 2 : 5/11 hits, 6.00 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Western Ukraine
                Germans attack with 7 armour, 2 bombers and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 7 armour, 2 bombers and 9 mech_infantrys in Western Ukraine, round 2 : 9/18 hits, 6.33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 7 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Western Germany
            5 fighters and 5 tactical_bombers moved from Norway to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            3 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            9 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2,5,5,3,1,4,2,4,1,6,5,1,3,4,6
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.00
    British regular : -0.67
    

    Savegame


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Amur to Korea
            1 fighter moved from Amur to Korea
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Amur to Korea
            1 fighter moved from Amur to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 1 fighter and 2 infantry in Korea, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Korea to Amur
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns, 1 artillery and 17 infantry moved from Archangel to Smolensk
            7 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            3 infantry moved from Persia to Northwest Persia
    
        Place Units - Russians
            1 fighter and 1 mech_infantry placed in Russia
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from Jehol to Manchuria
            2 fighters moved from Jehol to Kweichow
            1 tactical_bomber moved from Jehol to Korea
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 44 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            2 bombers moved from Kwangsi to Shan State
            5 fighters moved from Kwangsi to Shan State
            2 tactical_bombers moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery and 8 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                British defend with 1 artillery, 11 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in Shan State, round 2 : 9/27 hits, 10.83 expected hits
                    UK_Pacific roll dice for 1 artillery, 11 infantry and 1 mech_infantry in Shan State, round 2 : 5/13 hits, 4.33 expected hits
                    5 infantry owned by the Japanese, 1 mech_infantry owned by the British and 11 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 3 : 9/22 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries, 2 bombers, 6 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from Shan State to Malaya
            2 bombers moved from Shan State to Malaya
            2 tactical_bombers moved from Shan State to Malaya
            2 tactical_bombers moved from Hunan to Malaya
            2 fighters moved from Kweichow to Yunnan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 tactical_bomber moved from Korea to Japan
            2 fighters moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 airfield placed in Malaya
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.83
    UK_Pacific regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            1 tactical_bomber moved from Western Australia to Queensland
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 transports moved from 33 Sea Zone to 54 Sea Zone
            10 submarines moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Central United States to Western United States
            1 fighter moved from Western United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
    

    Savegame

Suggested Topics

  • 8
  • 38
  • 10
  • 38
  • 81
  • 80
  • 266
  • 152
Axis & Allies Boardgaming Custom Painted Miniatures

215

Online

17.8k

Users

40.4k

Topics

1.8m

Posts