Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsMainah V Stough OOB IV.2
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from Szechwan to 42 Sea Zone 1 bomber moved from Szechwan to India 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 carrier moved from 6 Sea Zone to 5 Sea Zone 8 fighters moved from 6 Sea Zone to Siberia 6 tactical_bombers moved from 6 Sea Zone to Siberia 3 fighters moved from Japan to Siberia 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Siberia Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Siberia Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits 1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits 5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 6 tactical_bombers moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 5 Sea Zone 2 fighters moved from Siberia to 6 Sea Zone 1 bomber moved from India to Szechwan 1 bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Szechwan to Kazakhstan 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 2 fighters, 3 infantry and 5 mech_infantrys placed in Japan Japanese undo move 1. 2 fighters placed in Japan 3 infantry placed in Malaya 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Volgograd 1 armour placed in Shantung 1 armour placed in Kiangsu 2 mech_infantrys placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 3 fighters EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 UK_Pacific regular : 0.67 Russians regular : 1.67 Russians AA : 0.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 21 infantry moved from Gibraltar to Spain 1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Western United States to Caroline Islands 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.17 Neutral_True regular : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 21 infantry moved from Gibraltar to Spain 1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 bombers moved from Western United States to Caroline Islands 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from West India to India 1 infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from Iraq to Egypt 1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey 1 armour and 1 mech_infantry moved from Iraq to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 2 fighters moved from Russia to Turkey 1 tactical_bomber moved from Iraq to Turkey Combat - British Battle in Turkey British attack with 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 3 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Egypt British attack with 2 fighters and 2 infantry Italians defend with 1 artillery, 1 harbour and 2 infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in India British attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 2 infantry in India, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 aaGuns, 3 armour, 10 infantry and 2 mech_infantrys moved from West India to Eastern Persia 3 armour and 2 mech_infantrys moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Turkey to Iraq 2 fighters moved from Egypt to Iraq Place Units - British 1 fighter and 2 infantry placed in Iraq 2 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.00 Japanese regular : -0.50 Neutral_True regular : -1.67 British regular : 2.50
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@Stough
Well -The US inf and planes to Amur were of just impulse - I had them in the area, and thought I could use them as can openers - but instead, they just languished. And I am not sure if bigger risks is the answer - at least once you use bids or balance mod to level things out. I think conservation of forces and delaying the economic/VC gain for the first 4-5 turns while you get the US in the game is probably the best overall goal
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Urals to Yenisey Italians take Timguska from Russians Italians take Yenisey from Russians 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Alexandria to Tobruk Italians take Tobruk from British Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 mech_infantry moved from Archangel to Urals 1 mech_infantry moved from Tambov to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from South Australia to Queensland 1 armour moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 bomber moved from Novgorod to Russia 3 bombers moved from Novgorod to Russia 2 fighters moved from Archangel to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Smolensk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Bryansk 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Archangel to Smolensk 2 bombers and 2 fighters moved from Russia to Smolensk 2 bombers moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Normandy Bordeaux 5 mech_infantrys moved from Western Germany to Yugoslavia 1 tactical_bomber moved from 110 Sea Zone to Slovakia Hungary 3 fighters moved from 110 Sea Zone to Slovakia Hungary 1 fighter moved from Western Germany to Smolensk 1 tactical_bomber moved from Western Germany to Smolensk 3 aaGuns, 14 armour, 14 artilleries, 33 infantry and 5 mech_infantrys moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 1 bomber placed in Germany 1 airfield placed in Slovakia Hungary 1 fighter and 2 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria British take Alexandria from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 armour moved from Volgograd to Turkey 3 mech_infantrys moved from Volgograd to Turkey 5 fighters moved from Kazakhstan to Turkey 1 tactical_bomber moved from Kazakhstan to Turkey 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Szechwan to Northwest Persia Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Turkey Japanese attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 3 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/11 hits, 4.67 expected hits British roll dice for 3 armour and 3 mech_infantrys in Turkey, round 2 : 1/6 hits, 2.50 expected hits 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Turkey Japanese roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/10 hits, 4.50 expected hits British roll dice for 2 armour in Turkey, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Turkey Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Turkey from British with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 armour and 3 mech_infantrys Battle in Northwest Persia Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia Japanese win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from Szechwan to Burma 1 armour moved from Szechwan to Burma 1 mech_infantry moved from Turkmenistan to Afghanistan Japanese take Afghanistan from Neutral_True 2 mech_infantrys moved from Sikang to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 armour and 6 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Samara to Caucasus 1 bomber moved from Malaya to Kazakhstan 5 fighters moved from Turkey to Kazakhstan 1 tactical_bomber moved from Turkey to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Shantung to Hunan 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 armour placed in Shantung 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17 British regular : 0.17
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I forgot a couple of moves in the pac, but I don’t think it will mean too much. Why didn’t you move your Russians?
Also, I can’t believe you only subtracted 3 off of my IPC’s from all of those sub raids? Horrible dice. Let’s just hope I don’t have the same luck in Moscow.
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Anyhow , fire the US/UK when ready.
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@Stough
Buying some time. You’re best bet for the VC win is taking Moscow. Turtling that gives me time to try to take Egypt or france back. -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Spain to Portugal 1 artillery moved from Spain to Portugal 2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Spain to Southern France 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 bombers moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone 1 bomber moved from Caroline Islands to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery and 3 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns EDIT: Adding units owned by Americans to Spain: 3 aaGuns EDIT: Turning off Edit Mode 3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 17 Sea Zone to Caroline Islands 1 bomber moved from 5 Sea Zone to Sakha 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 Neutral_True regular : 1.33
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Spain to Portugal 1 artillery moved from Spain to Portugal 2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Spain to Southern France 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 bombers moved from Caroline Islands to 22 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone 1 bomber moved from Caroline Islands to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Celebes Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery and 3 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Portugal, round 2 : 2/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 3 aaGuns EDIT: Adding units owned by Americans to Spain: 3 aaGuns EDIT: Turning off Edit Mode 3 aaGuns, 1 artillery and 15 infantry moved from Spain to Normandy Bordeaux 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Spain 3 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Spain 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 17 Sea Zone to Caroline Islands 1 bomber moved from 5 Sea Zone to Sakha 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 4 PUs; UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 aaGuns and 10 infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from Persia to Iraq 2 armour moved from Persia to Iraq 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4 British collect 22 PUs (10 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters EDIT: Adding units owned by British to Normandy Bordeaux: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.33 Japanese regular : -0.67 Germans regular : 0.67 Neutral_True regular : 1.33
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Realized that I forgot to NCM my American AAA from Gib to spain last turn - hope you don’t mind the edit, if you object, feel free to move them to Spain.
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No problem.
PS. I’m having some troubles with Marti in my combat move for Italy . Hopefully it will work out. I’m attacking S France with 4 inf and 3 figs; I’ve had to force quit once already.
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It might be my new VPN that is causing the trouble. I’ll try with my old one. Just tried to post my CM; that was blocked as well.
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MARTI hung up on my combat rolls as well. It did go through, but took about 2 min of waiting. No worries