• TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Belorussia
                  Russians take Belorussia from Germans
            1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
            3 artilleries and 7 infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery and 2 infantry moved from Ningxia to Chinghai
            1 infantry moved from Sikang to Chinghai
            4 infantry moved from Kiangsu to Hupeh
            1 armour moved from Yunnan to Chinghai
            1 submarine moved from 36 Sea Zone to 51 Sea Zone
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 5 infantry in Chinghai, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chinghai, round 3 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 62 Sea Zone
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 3.17
    Japanese rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - British
                British roll 4,4,5,6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Super subs
    
        Activate Technology - British
            British activating Super subs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour and 2 artilleries moved from Libya to Egypt
            1 armour moved from Burma to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 armour moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
            2 armour and 1 infantry moved from India to Burma
            3 fighters moved from Trans-Jordan to Chinghai
    
        Combat - British
            Battle in Chinghai
                British attack with 3 fighters
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 3 fighters in Chinghai, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Chinghai
                British win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 2 fighters
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Chinghai to Kazakh S.S.R.
    
        Place Units - British
            3 armour placed in India
            1 artillery and 1 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    British regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 unit repaired.
            1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery and 1 infantry moved from 14 Sea Zone to Libya
                  Italians take Libya from British
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            1 infantry moved from Balkans to Bulgaria Romania
            1 armour and 1 infantry moved from Ukraine to Eastern Ukraine
    
        Combat - Italians
            Battle in Eastern Ukraine
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 11 Sea Zone to 12 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            3 submarines moved from 10 Sea Zone to 11 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
            3 bombers moved from Borneo to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 carrier, 2 fighters and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 0/5 hits, 3.17 expected hits
                    Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 62 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Japanese: 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            2 bombers moved from 62 Sea Zone to Kwangtung
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 artillery and 2 bombers placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.83
    Japanese regular : -0.33
    Americans rolls : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 bombers and 2 fighters moved from Germany to Russia
            6 armour moved from Ukraine to Russia
            2 armour moved from East Poland to Russia
            1 artillery and 6 infantry moved from East Poland to Belorussia
            3 destroyers and 3 submarines moved from 3 Sea Zone to 8 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Belorussia, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 8 armour, 2 bombers and 2 fighters
                British defend with 1 bomber; Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
                    Russians roll AA dice in Russia : 3/4 hits, 0.67 expected hits
                    2 fighters owned by the Germans and 1 bomber owned by the Germans lost in Russia
                    Germans roll dice for 8 armour and 1 bomber in Russia, round 2 : 4/9 hits, 4.67 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Russia, round 2 : 1/7 hits, 2.17 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Germans and 1 bomber owned by the British lost in Russia
                    Germans roll dice for 7 armour and 1 bomber in Russia, round 3 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is -11
                Casualties for Germans: 2 armour, 1 bomber and 2 fighters
                Casualties for British: 1 bomber
                Casualties for Russians: 1 artillery and 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Germany
            2 armour moved from Germany to East Poland
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from Germany to Poland
            1 artillery and 3 infantry moved from Ukraine to East Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery, 1 fighter and 5 infantry placed in Germany
            1 destroyer and 1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 64 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -0.33
    Russians AA : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 artillery and 17 infantry moved from Caucasus to Russia
            3 artilleries and 7 infantry moved from Archangel to Belorussia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 artillery and 17 infantry
                Germans defend with 1 aaGun, 6 armour and 1 factory
                    Russians roll dice for 1 artillery and 17 infantry in Russia, round 2 : 6/18 hits, 3.33 expected hits
                    Germans roll dice for 6 armour in Russia, round 2 : 3/6 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 3 infantry
                Casualties for Germans: 6 armour
            Battle in Belorussia
                Russians attack with 3 artilleries and 7 infantry
                Germans defend with 1 artillery and 5 infantry
                    Russians roll dice for 3 artilleries and 7 infantry in Belorussia, round 2 : 1/10 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 3 artilleries and 4 infantry in Belorussia, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 3 artilleries and 1 infantry in Belorussia, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 3 artilleries in Belorussia, round 5 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is -6
                Casualties for Russians: 1 artillery and 7 infantry
                Casualties for Germans: 1 artillery and 5 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.00
    Russians regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Hupeh to Fukien
            1 infantry moved from Hupeh to Yunnan
                  Japanese take Yunnan from Chinese
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 51 Sea Zone to 53 Sea Zone
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 3 infantry
                British defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Fukien
                2 infantry owned by the Japanese retreated to Hupeh
                Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 bomber, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.00
    Japanese rolls : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Hupeh to Fukien
            1 infantry moved from Hupeh to Yunnan
                  Japanese take Yunnan from Chinese
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 51 Sea Zone to 53 Sea Zone
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 3 infantry
                British defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Fukien
                2 infantry owned by the Japanese retreated to Hupeh
                Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 bomber, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
            EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.00
    Japanese rolls : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 armour moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 armour moved from Kiangsu to Hupeh
            1 armour moved from Kwangtung to Hupeh
            3 armour moved from India to Caucasus
            2 armour moved from Egypt to Libya
            2 artilleries and 2 infantry moved from Egypt to Libya
            1 fighter moved from United Kingdom to 8 Sea Zone
            1 destroyer moved from 12 Sea Zone to 8 Sea Zone
            1 fighter moved from Kazakh S.S.R. to Caucasus
    
        Combat - British
            Battle in Libya
                British attack with 2 armour, 2 artilleries and 2 infantry
                Italians defend with 2 artilleries and 2 infantry
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 2 : 1/6 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 3 : 1/6 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Libya, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 4 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 artilleries in Libya, round 4 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 8 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 3 destroyers and 3 submarines
                    British roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 3 submarines in 8 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    Germans roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
                Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is -12
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Germans: 1 submarine
            Battle in Hupeh
                British attack with 2 armour
                Japanese defend with 2 infantry
                    British roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Hupeh
                    British roll dice for 1 armour in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                British win, taking Hupeh from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Japanese: 2 infantry
            Battle in Yunnan
                British attack with 2 armour and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 1 fighter placed in Egypt
            3 armour placed in India
            1 armour, 1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : 0.00
    British rolls : 0.00
    Germans regular : 1.50
    British regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 fighters moved from Italy to 13 Sea Zone
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 13 Sea Zone to Italy
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Combat Move - Americans
            1 transport moved from 56 Sea Zone to 20 Sea Zone
            2 bombers moved from Western United States to Manchuria
            2 bombers moved from Kwangtung to Manchuria
            5 submarines moved from 11 Sea Zone to 8 Sea Zone
            3 submarines moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 4 bombers
                Japanese defend with 3 armour and 1 factory
                    Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese lost in Manchuria
                    Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win with 4 bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 armour
            Battle in 8 Sea Zone
                Americans attack with 8 submarines
                Germans defend with 3 destroyers and 2 submarines
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -2.00
    

    Savegame


  • @Entek subs stay and fight?

    /

  • '20 '19 '18 '17 '16

    @dawgoneit Yep, keep 'em in the fight


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 1,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 transport moved from 56 Sea Zone to 20 Sea Zone
            2 bombers moved from Western United States to Manchuria
            2 bombers moved from Kwangtung to Manchuria
            5 submarines moved from 11 Sea Zone to 8 Sea Zone
            3 submarines moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 4 bombers
                Japanese defend with 3 armour and 1 factory
                    Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese lost in Manchuria
                    Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win with 4 bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 armour
            Battle in 8 Sea Zone
                Americans attack with 8 submarines
                Germans defend with 3 destroyers and 2 submarines
                    Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 8 submarines in 8 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 submarines in 8 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 8 Sea Zone
                Americans win with 7 submarines remaining. Battle score for attacker is 3
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from Manchuria to Russia
            2 bombers moved from Manchuria to Yunnan
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier and 3 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 8 Sea Zone: 2 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            Americans undo move 2.
            Americans undo move 1.
            1 carrier and 3 destroyers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsu
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -2.00
    Germans regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            2 armour moved from East Poland to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 bomber moved from Germany to Caucasus
            1 fighter moved from Germany to Caucasus
            1 artillery and 1 infantry moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Caucasus
                Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 3 armour and 1 fighter; Russians defend with 1 aaGun and 1 factory
                    Russians roll AA dice in Caucasus : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 4/4 hits, 2.17 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
                1 bomber owned by the Germans retreated
                Russians win with 2 armour and 1 fighter remaining. Battle score for attacker is -18
                Casualties for Germans: 2 armour, 1 fighter and 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Germany
            2 infantry moved from East Poland to Ukraine
            1 infantry moved from Poland to East Poland
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            4 infantry moved from Germany to Poland
            5 infantry moved from France to Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 5 Sea Zone
            2 fighters placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour, 1 fighter and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.17
    Germans regular : 0.00
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Urals
            2 infantry moved from Russia to Novosibirsk
            8 infantry moved from Russia to Belorussia
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Russians attack with 8 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 8 infantry in Belorussia, round 2 : 2/8 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 infantry placed in Caucasus
            1 armour, 1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 53 Sea Zone to 44 Sea Zone
            1 submarine moved from 57 Sea Zone to 62 Sea Zone
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 infantry placed in Manchuria
            1 carrier and 2 destroyers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hupeh to Chinghai
                  Chinese take Ningxia from Japanese
                  Chinese take Chinghai from Japanese
            2 armour moved from Yunnan to Suiyuan
                  Chinese take Suiyuan from Japanese
            2 armour moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Ukraine
            1 artillery moved from Libya to Morocco Algeria
                  British take Morocco Algeria from Germans
            2 armour moved from Libya to Egypt
            3 armour moved from India to Caucasus
            1 fighter moved from Egypt to Ukraine
    
        Combat - British
            Battle in Ukraine
                British attack with 2 armour and 2 fighters
                Germans defend with 2 infantry; Italians defend with 1 infantry
                    British roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Ukraine to Caucasus
    
        Place Units - British
            3 armour placed in India
            1 armour and 1 fighter placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hupeh to Chinghai
                  Chinese take Ningxia from Japanese
                  Chinese take Chinghai from Japanese
            2 armour moved from Yunnan to Suiyuan
                  Chinese take Suiyuan from Japanese
            2 armour moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Ukraine
            1 artillery moved from Libya to Morocco Algeria
                  British take Morocco Algeria from Germans
            2 armour moved from Libya to Egypt
            3 armour moved from India to Caucasus
            1 fighter moved from Egypt to Ukraine
    
        Combat - British
            Battle in Ukraine
                British attack with 2 armour and 2 fighters
                Germans defend with 2 infantry; Italians defend with 1 infantry
                    British roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Ukraine to Caucasus
    
        Place Units - British
            3 armour placed in India
            1 armour and 1 fighter placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 1.00
    

    Savegame

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