Added in the Germany edit. Guess there’s a chance ussr might have done something different?
Wasn’t actually planning on the J2 DOW but USA didn’t put anything in the Atlantic so I went for it.
@DannyDuck716 At the last round of the battle I couldn’t remember which air units were going to be out of movement so I picked 3 (2 fighters and 1 tactical) with the idea I can look in the turn summary after and adjust. 4 of the tactical bombers I brought had 0 movement, so I “switched” 2 of the fighter casualties to tactical bomber casualties and landed those fighters (the edits). 1 tactical bomber died in the ocean because the carrier it was planning to land on had died.
@tanios Ok. I was in the process of messaging you about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 2 battleships and 2 cruisers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines
Casualties for Japanese: 1 battleship and 2 cruisers
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 87 Sea Zone to 67 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 2 battleships and 2 cruisers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers and 2 destroyers in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in 33 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers, 2 destroyers and 2 submarines
Casualties for Japanese: 1 battleship and 2 cruisers
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 artillery and 7 infantry moved from Yunnan to French Indo China
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 4 infantry
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/11 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 3.50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 4 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Northwest Persia to Caucasus
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Egypt to Bryansk
1 tactical_bomber moved from Egypt to Bryansk
2 artilleries and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 infantry placed in Egypt
1 armour placed in Persia
1 destroyer and 1 transport placed in 80 Sea Zone
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -2.67
Japanese regular : 0.83
British regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Romania to Ukraine
1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
1 fighter owned by the ANZAC retreated
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
1 fighter owned by the ANZAC retreated
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Novgorod to Bryansk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 9 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 5/13 hits, 4.17 expected hits
Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits, 3.00 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 3/10 hits, 3.67 expected hits
Russians roll dice for 4 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 7/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 9 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
6 infantry moved from Karelia to Novgorod
1 bomber and 2 tactical_bombers moved from Belarus to Ukraine
1 fighter moved from Belarus to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 armour and 1 artillery placed in Ukraine
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
4 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Shensi
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Shensi, round 4 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 5 mech_infantrys
Germans roll AA dice in Belarus : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 5 mech_infantrys in Belarus, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
1 fighter owned by the Russians retreated
Germans win with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Russians: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
2 armour and 2 artilleries moved from Russia to Bryansk
2 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans AA : 1.50
Germans regular : 2.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to French Indo China
1 bomber moved from Paulau Island to 56 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 armour, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese roll dice for 2 armour and 1 bomber in French Indo China, round 4 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Malaya
1 infantry moved from Malaya to Shan State
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Paulau Island to Philippines
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
4 fighters and 3 tactical_bombers moved from Paulau Island to Kwangtung
1 bomber moved from 56 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 67 Sea Zone to 52 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 67 Sea Zone to 52 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from India to Sumatra
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Sumatra
British attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Sumatra to India
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Persia to Turkmenistan
1 fighter moved from Union of South Africa to Egypt
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
1 submarine and 1 transport placed in 98 Sea Zone
1 cruiser placed in 80 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
Japanese regular : -0.50
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to South Australia
1 fighter moved from Western Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 armour moved from Ukraine to Volgograd
8 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Volgograd
1 fighter and 3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 3 tactical_bombers
British defend with 4 armour, 2 infantry and 2 mech_infantrys; Russians defend with 1 factory_minor and 6 infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 10/20 hits, 6.67 expected hits
Russians roll dice for 4 armour, 8 infantry and 2 mech_infantrys in Volgograd, round 2 : 6/14 hits, 5.33 expected hits
6 infantry owned by the Russians, 2 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 7/14 hits, 5.67 expected hits
Russians roll dice for 4 armour in Volgograd, round 3 : 2/4 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 8 mech_infantrys
Casualties for British: 4 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 3 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery moved from Belarus to Eastern Poland
3 mech_infantrys moved from Belarus to Bessarabia
1 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in Ukraine
1 armour, 1 bomber and 1 infantry placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
4 aaGuns, 4 armour, 15 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : -1.33
Russians regular : -1.33
@tanios can you hold up on Japan’s turn. I need to rethink something noncombat
@DannyDuck716 yeah, I actually turned my computer off for the night after Germany so take your time.