TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 marine and 1 transport; Remaining resources: 4 PUs; 
    Politics - Americans
        Americans takes Political Action: Political Action Americans To War With Italians
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Americans takes Political Action: Political Action Americans To War With Japanese
            Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Americans takes Political Action: Political Action Americans To War With Germans
            Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 destroyer moved from 101 Sea Zone to 106 Sea Zone
        1 fighter moved from Eastern United States to 106 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        1 armour and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 tactical_bomber moved from Central United States to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 bomber moved from Hawaiian Islands to 16 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Guam to Caroline Islands
        1 submarine moved from 30 Sea Zone to 33 Sea Zone
        1 destroyer moved from 30 Sea Zone to 25 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Morocco, round 2 : 3/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in 16 Sea Zone
            Americans attack with 1 bomber and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in Caroline Islands
            Americans attack with 1 artillery, 1 fighter and 3 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 0/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 5 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 6 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
            Casualties for Americans: 3 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in 106 Sea Zone
            Americans attack with 1 destroyer and 1 fighter
            Germans defend with 1 submarine
                Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
            Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - Americans
        1 fighter moved from 106 Sea Zone to 91 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from 16 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 fighter moved from Caroline Islands to 33 Sea Zone
    Place Units - Americans
        1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        6 infantry moved from Sikang to Shensi
        1 fighter moved from Sikang to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Shensi
            Chinese attack with 1 fighter and 6 infantry
            Japanese defend with 3 infantry and 1 mech_infantry
                Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 0/7 hits, 1.50 expected hits
                Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
                Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            1 fighter owned by the Chinese retreated
            1 infantry owned by the Chinese retreated to Sikang
            Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 5 infantry
            Casualties for Japanese: 3 infantry
        Battle in Hunan
            Chinese attack with 1 infantry
            Japanese defend with 2 bombers, 4 fighters and 5 tactical_bombers
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Hunan, round 2 : 3/11 hits, 5.50 expected hits
                1 infantry owned by the Chinese lost in Hunan
            Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Sikang
    Place Units - Chinese
        3 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
    Purchase Units - British
        British repair damage of 12x factory_major; Remaining resources: 20 PUs; 
        British buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 11x factory_major; Remaining resources: 6 PUs; 
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Northwest Persia to Iraq
        1 armour and 1 infantry moved from Persia to Iraq
        1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Iraq
        4 infantry moved from Burma to Yunnan
        1 transport moved from 76 Sea Zone to 71 Sea Zone
        1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
        2 artilleries moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 2 artilleries, 1 fighter and 4 infantry
            Japanese defend with 3 artilleries and 1 infantry
                British roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits
                Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                2 artilleries owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
            Casualties for British: 2 infantry
            Casualties for Japanese: 3 artilleries and 1 infantry
        Battle in 41 Sea Zone
            British attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer and 2 transports
                British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
                2 transports owned by the Japanese lost in 41 Sea Zone
            British win with 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for British: 1 fighter
            Casualties for Japanese: 1 destroyer and 2 transports
        Battle in Iraq
            British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits, 3.83 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        1 tactical_bomber moved from 41 Sea Zone to India
        2 aaGuns and 7 infantry moved from Burma to India
        1 fighter moved from Yunnan to India
        2 fighters and 2 tactical_bombers moved from Iraq to Egypt
        1 bomber moved from Iraq to Egypt
        1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
        1 cruiser moved from 72 Sea Zone to 81 Sea Zone
        1 battleship and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
        1 fighter moved from Union of South Africa to Egypt
        1 armour moved from Belgian Congo to Egypt
    Place Units - British
        1 factory_minor placed in Egypt
        2 mech_infantrys placed in Persia
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,2,3,3
        UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -1.67
Japanese regular : 1.17
Japanese AA : -0.17
Germans regular : -0.17
Neutral_Axis regular : -1.33
British regular : 1.00
Savegame