BOOM AND DOOM!
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Artillery and 4 Infantrys moved from Nordland to Oslo 5 ArmoredCars moved from Middle Norrland to Stockholm 2 ArmoredCars moved from Oulu to 24 Sea Zone 2 ArmoredCars moved from 24 Sea Zone to Stockholm Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Stockholm Finns attack with 7 ArmoredCars Neutral defend with 1 Bunker Finns roll dice for 7 ArmoredCars in Stockholm, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 ArmoredCar owned by the Finns lost in Stockholm Finns loses 0 PUs for violating Stockholms neutrality. Finns win, taking Stockholm from Neutral with 6 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Finns: 1 ArmoredCar Casualties for Neutral: 1 Bunker Battle in Oslo Finns attack with 1 Artillery and 4 Infantrys Neutral defend with 1 Infantry Finns roll dice for 1 Artillery and 4 Infantrys in Oslo, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Oslo Finns loses 0 PUs for violating Oslos neutrality. Finns win, taking Oslo from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns 4 Infantrys moved from Upper Norrland to Lapland 3 Infantrys moved from Tampere to Oulu 1 Tank moved from S.Karelia to Vyborg 2 Infantrys and 1 Tank moved from Vyborg to Leningrad 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 1 Infantry and 1 Tank placed in Vyborg 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Finns regular : 0.50 Neutral regular : 0.17 -
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Fighter moved from Vinnytsia to Donetsk 1 Artillery, 1 Elite and 1 Tank moved from Vinnytsia to Kiev 1 Elite and 6 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 2 Artillerys and 1 Tank placed in E.Romania 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Romanians regular : 1.83 Russians regular : -0.67 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone 1 Marine moved from Mysore to 60 Sea Zone 1 Artillery moved from Mysore to 60 Sea Zone 1 Artillery and 1 Marine moved from 60 Sea Zone to Assam 1 Elite and 2 Infantrys moved from Mysore to Rajputana 1 Artillery and 1 Marine moved from Yunnan to Assam 1 Artillery and 1 Marine moved from N.Thailand to Yunnan 3 Infantrys moved from S.Thailand to Burma 1 Artillery moved from Malaya to S.Thailand 1 Infantry moved from Bangkok to Malaya 1 Infantry moved from Bangkok to Malaya 1 Artillery and 3 Infantrys moved from Bangkok to S.Thailand 1 Artillery, 1 Elite and 7 Infantrys moved from Mysore to Madras Purchase Units - Thai Thai buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Rajputana Thai attack with 1 Elite and 2 Infantrys Russians defend with 2 ArmoredCars Thai roll dice for 1 Elite and 2 Infantrys in Rajputana, round 2 : 0/3 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Rajputana, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Elite and 2 Infantrys in Rajputana, round 3 : 1/3 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Rajputana, round 3 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 ArmoredCar owned by the Russians lost in Rajputana Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 4 : 0/2 hits, 0.50 expected hits British roll dice for 1 ArmoredCar in Rajputana, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 5 : 0/2 hits, 0.50 expected hits British roll dice for 1 ArmoredCar in Rajputana, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 6 : 1/2 hits, 0.50 expected hits British roll dice for 1 ArmoredCar in Rajputana, round 6 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Thai and 1 ArmoredCar owned by the Russians lost in Rajputana Thai win, taking Rajputana from British with 1 Elite remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Casualties for Russians: 2 ArmoredCars Battle in Assam Thai attack with 2 Artillerys and 2 Marines Chinese defend with 1 Mech.Inf and 3 Tanks Thai roll dice for 2 Artillerys and 2 Marines in Assam, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 Mech.Inf and 3 Tanks in Assam, round 2 : 1/4 hits, 1.83 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 1 Artillery owned by the Thai lost in Assam Thai roll dice for 1 Artillery and 2 Marines in Assam, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 2 Tanks in Assam, round 3 : 2/2 hits, 1.00 expected hits 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Assam Thai roll dice for 1 Marine in Assam, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 2 Tanks in Assam, round 4 : 1/2 hits, 1.00 expected hits 1 Marine owned by the Thai lost in Assam British win with 2 Tanks remaining. Battle score for attacker is -5 Casualties for Thai: 2 Artillerys and 2 Marines Casualties for Chinese: 1 Mech.Inf and 1 Tank Non Combat Move - Thai Place Units - Thai 1 Bunker placed in Yunnan 1 Artillery and 1 Infantry placed in N.Thailand 1 Artillery and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : -2.83 British regular : 1.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 Elites moved from Wake to 87 Sea Zone 1 B.Transport, 3 Destroyers, 4 Elites and 1 Submarine moved from 87 Sea Zone to 85 Sea Zone 4 Elites moved from 85 Sea Zone to Kyushu Americans take Kyushu from Yamamoto 2 Elites moved from Iwo Jima to 85 Sea Zone 2 Elites moved from 85 Sea Zone to Hokkaido Americans take Hokkaido from Yamamoto 1 Destroyer moved from 76 Sea Zone to 84 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 84 Sea Zone 1 Destroyer moved from 85 Sea Zone to 94 Sea Zone 1 Fighter moved from Iwo Jima to 94 Sea Zone 1 Destroyer moved from 107 Sea Zone to 93 Sea Zone 1 Fighter moved from Iwo Jima to 93 Sea Zone 3 Tanks moved from Rio de Oro to W.Morocco 1 Adv.Fighter, 5 Artillerys, 8 Elites, 3 Fighters, 11 Infantrys, 9 Marines and 5 Tanks moved from Mauritania to W.Morocco 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania 2 Elites moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport, 2 Elites and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Elites and 1 Infantry moved from 36 Sea Zone to Mauritania 1 B.Transport and 2 Transports moved from 36 Sea Zone to 32 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 4 Marines moved from Washington to 13 Sea Zone 1 B.Transport and 4 Marines moved from 13 Sea Zone to 32 Sea Zone 4 Marines moved from 32 Sea Zone to Bahia 2 Artillerys and 2 Infantrys moved from Amazon to 32 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 2 Artillerys and 2 Infantrys moved from 36 Sea Zone to Mauritania 1 Elite moved from South Central USA to South Atlantic USA 2 Infantrys moved from South Central USA to E.Mexico 1 Artillery moved from E.Mexico to Central America 1 Artillery moved from Central America to Colombia 1 Elite moved from Amazon to Bahia 4 Marines moved from San Francisco to 83 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 4 Marines moved from 83 Sea Zone to 89 Sea Zone 4 Marines moved from 89 Sea Zone to Midway 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Johnston to 91 Sea Zone 1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 1 Fighter moved from Iwo Jima to 84 Sea Zone 1 Bomber moved from Iwo Jima to 93 Sea Zone 1 Fighter moved from Iwo Jima to 94 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 6 Artillerys, 1 B.Transport, 9 Elites, 3 Infantrys, 1 S.Bomber, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 93 Sea Zone Americans attack with 1 Bomber, 1 Destroyer and 1 Fighter Hisaichi defend with 1 Destroyer Americans roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 93 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 84 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Yamamoto defend with 1 T.Boat Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 T.Boat in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 84 Sea Zone Americans win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 94 Sea Zone Americans attack with 1 Destroyer and 2 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 2 Fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from 93 Sea Zone to Iwo Jima 2 Fighters moved from 94 Sea Zone to Iwo Jima 1 Bomber moved from 93 Sea Zone to Iwo Jima 1 Adv.Fighter moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from 84 Sea Zone to Iwo Jima 3 Destroyers moved from 88 Sea Zone to 86 Sea Zone 5 Destroyers and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone Place Units - Americans 3 Tanks placed in Rio de Oro 2 Artillerys placed in Salvador 3 Elites placed in South Atlantic USA 2 Elites placed in Iwo Jima 2 Elites placed in Minamitori 1 Adv.Fighter and 1 S.Bomber placed in Wake 1 Transport placed in 91 Sea Zone 1 Artillery and 1 Elite placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 2 Artillerys and 1 Infantry placed in San Francisco 1 Artillery, 1 Elite and 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 119 PUs; end with 119 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -1.83 Hisaichi regular : -0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 7 Tanks moved from Kiev to Kursk 1 Tank moved from Minsk to Kursk 2 ArmoredCars moved from Vinnytsia to Kursk 1 Infantry moved from S.Karelia to Novgorod 1 Infantry moved from Brest to Minsk 1 Artillery and 3 Infantrys moved from S.Karelia to Leningrad 3 Infantrys moved from Belgium to Netherlands 5 Infantrys and 2 Tanks moved from Navarre to Leon 6 Infantrys and 1 Tank moved from Navarre to La Mancha 3 Battleships, 2 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 3 Adv.Fighters moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Cruiser and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 3 Infantrys moved from Hamburg to Netherlands Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 21 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat British defend with 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 2 : 6/15 hits, 6.50 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters and 2 Transports in 21 Sea Zone, round 2 : 3/15 hits, 5.50 expected hits Units damaged: 3 Battleships owned by the Germans 2 Submarines owned by the British, 2 Transports owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone Germans roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 3 : 5/15 hits, 6.50 expected hits British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 6/12 hits, 4.83 expected hits 1 Submarine owned by the Germans, 2 Destroyers owned by the Germans, 5 Destroyers owned by the British, 1 T.Boat owned by the Germans and 2 Carriers owned by the Germans lost in 21 Sea Zone Germans roll dice for 4 Adv.Fighters, 3 Battleships, 1 Cruiser and 2 Destroyers in 21 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 3/7 hits, 3.17 expected hits 2 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British and 1 Cruiser owned by the Germans lost in 21 Sea Zone Germans roll dice for 4 Adv.Fighters and 3 Battleships in 21 Sea Zone, round 5 : 4/7 hits, 4.00 expected hits British roll dice for 1 Battleship and 1 Carrier in 21 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits 1 Carrier owned by the British, 1 Battleship owned by the British and 2 Adv.Fighters owned by the Germans lost in 21 Sea Zone Germans win with 2 Adv.Fighters and 3 Battleships remaining. Battle score for attacker is 43 Casualties for British: 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Casualties for Germans: 2 Adv.Fighters, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat Battle in Leon Germans attack with 5 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys and 2 Tanks in Leon, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Leon Germans roll dice for 2 Infantrys and 2 Tanks in Leon, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Leon Germans loses 0 PUs for violating Leons neutrality. Germans win, taking Leon from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -2 Casualties for Germans: 4 Infantrys Casualties for Neutral: 3 Infantrys Battle in Kursk Germans attack with 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks Russians defend with 1 AAGun, 3 Bunkers, 1 Factory, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks in Kursk, round 2 : 13/36 hits, 14.67 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 3 Bunkers, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 2 : 17/38 hits, 15.17 expected hits 2 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 14 Infantrys owned by the Germans lost in Kursk Germans roll dice for 1 Artillery, 10 HeavyTanks and 8 Tanks in Kursk, round 3 : 8/19 hits, 11.00 expected hits Russians roll dice for 3 Bunkers, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 3 : 5/28 hits, 11.83 expected hits 8 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Tanks owned by the Germans lost in Kursk Germans roll dice for 10 HeavyTanks and 4 Tanks in Kursk, round 4 : 8/14 hits, 8.67 expected hits Russians roll dice for 3 Bunkers, 2 Fighters, 5 Mech.Infs and 10 Tanks in Kursk, round 4 : 11/20 hits, 9.17 expected hits 7 HeavyTanks owned by the Germans, 5 Mech.Infs owned by the Russians, 3 Tanks owned by the Russians and 4 Tanks owned by the Germans lost in Kursk 3 HeavyTanks owned by the Germans retreated to Minsk Russians win with 3 Bunkers, 2 Fighters and 7 Tanks remaining. Battle score for attacker is -52 Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 7 HeavyTanks, 14 Infantrys and 8 Tanks Casualties for Russians: 18 Infantrys, 5 Mech.Infs and 3 Tanks Battle in La Mancha Germans attack with 6 Infantrys and 1 Tank Neutral defend with 2 Infantrys Germans roll dice for 6 Infantrys and 1 Tank in La Mancha, round 2 : 2/7 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Netherlands Germans attack with 6 Infantrys British defend with 4 Infantrys Germans roll dice for 6 Infantrys in Netherlands, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 4 Infantrys in Netherlands, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Netherlands British win with 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Germans: 6 Infantrys Casualties for British: 1 Infantry Non Combat Move - Germans 7 Infantrys moved from Picardy to Belgium 8 Infantrys moved from Paris to Picardy 12 Infantrys moved from Normandy to Picardy 2 Adv.Fighters moved from 21 Sea Zone to Hamburg Place Units - Germans 1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 22 Sea Zone 2 Adv.Fighters placed in 22 Sea Zone 4 Infantrys placed in Rhine 1 Elite and 3 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 4 Infantrys placed in Leningrad 5 Infantrys placed in Bohemia 1 Infantry placed in Berlin Turn Complete - Germans Germans collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Russians regular : -3.17 Germans regular : -8.17 Neutral regular : 2.00 British regular : 2.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 7 Tanks moved from Kiev to Kursk 1 Tank moved from Minsk to Kursk 2 ArmoredCars moved from Vinnytsia to Kursk 1 Infantry moved from S.Karelia to Novgorod 1 Infantry moved from Brest to Minsk 1 Artillery and 3 Infantrys moved from S.Karelia to Leningrad 3 Infantrys moved from Belgium to Netherlands 5 Infantrys and 2 Tanks moved from Navarre to Leon 6 Infantrys and 1 Tank moved from Navarre to La Mancha 3 Battleships, 2 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 3 Adv.Fighters moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Cruiser and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 3 Infantrys moved from Hamburg to Netherlands Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 21 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat British defend with 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 2 : 6/15 hits, 6.50 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters and 2 Transports in 21 Sea Zone, round 2 : 3/15 hits, 5.50 expected hits Units damaged: 3 Battleships owned by the Germans 2 Submarines owned by the British, 2 Transports owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone Germans roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 3 : 5/15 hits, 6.50 expected hits British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 6/12 hits, 4.83 expected hits 1 Submarine owned by the Germans, 2 Destroyers owned by the Germans, 5 Destroyers owned by the British, 1 T.Boat owned by the Germans and 2 Carriers owned by the Germans lost in 21 Sea Zone Germans roll dice for 4 Adv.Fighters, 3 Battleships, 1 Cruiser and 2 Destroyers in 21 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 3/7 hits, 3.17 expected hits 2 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British and 1 Cruiser owned by the Germans lost in 21 Sea Zone Germans roll dice for 4 Adv.Fighters and 3 Battleships in 21 Sea Zone, round 5 : 4/7 hits, 4.00 expected hits British roll dice for 1 Battleship and 1 Carrier in 21 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits 1 Carrier owned by the British, 1 Battleship owned by the British and 2 Adv.Fighters owned by the Germans lost in 21 Sea Zone Germans win with 2 Adv.Fighters and 3 Battleships remaining. Battle score for attacker is 43 Casualties for British: 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports Casualties for Germans: 2 Adv.Fighters, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat Battle in Leon Germans attack with 5 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys and 2 Tanks in Leon, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Leon Germans roll dice for 2 Infantrys and 2 Tanks in Leon, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Leon Germans loses 0 PUs for violating Leons neutrality. Germans win, taking Leon from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -2 Casualties for Germans: 4 Infantrys Casualties for Neutral: 3 Infantrys Battle in Kursk Germans attack with 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks Russians defend with 1 AAGun, 3 Bunkers, 1 Factory, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks in Kursk, round 2 : 13/36 hits, 14.67 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 3 Bunkers, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 2 : 17/38 hits, 15.17 expected hits 2 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 14 Infantrys owned by the Germans lost in Kursk Germans roll dice for 1 Artillery, 10 HeavyTanks and 8 Tanks in Kursk, round 3 : 8/19 hits, 11.00 expected hits Russians roll dice for 3 Bunkers, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 3 : 5/28 hits, 11.83 expected hits 8 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Tanks owned by the Germans lost in Kursk Germans roll dice for 10 HeavyTanks and 4 Tanks in Kursk, round 4 : 8/14 hits, 8.67 expected hits Russians roll dice for 3 Bunkers, 2 Fighters, 5 Mech.Infs and 10 Tanks in Kursk, round 4 : 11/20 hits, 9.17 expected hits 7 HeavyTanks owned by the Germans, 5 Mech.Infs owned by the Russians, 3 Tanks owned by the Russians and 4 Tanks owned by the Germans lost in Kursk 3 HeavyTanks owned by the Germans retreated to Minsk Russians win with 3 Bunkers, 2 Fighters and 7 Tanks remaining. Battle score for attacker is -52 Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 7 HeavyTanks, 14 Infantrys and 8 Tanks Casualties for Russians: 18 Infantrys, 5 Mech.Infs and 3 Tanks Battle in La Mancha Germans attack with 6 Infantrys and 1 Tank Neutral defend with 2 Infantrys Germans roll dice for 6 Infantrys and 1 Tank in La Mancha, round 2 : 2/7 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Netherlands Germans attack with 6 Infantrys British defend with 4 Infantrys Germans roll dice for 6 Infantrys in Netherlands, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 4 Infantrys in Netherlands, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Netherlands British win with 3 Infantrys remaining. Battle score for attacker is -10 Casualties for Germans: 6 Infantrys Casualties for British: 1 Infantry Non Combat Move - Germans 7 Infantrys moved from Picardy to Belgium 8 Infantrys moved from Paris to Picardy 12 Infantrys moved from Normandy to Picardy 2 Adv.Fighters moved from 21 Sea Zone to Hamburg Place Units - Germans 1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 22 Sea Zone 2 Adv.Fighters placed in 22 Sea Zone 4 Infantrys placed in Rhine 1 Elite and 3 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 4 Infantrys placed in Leningrad 5 Infantrys placed in Bohemia 1 Infantry placed in Berlin Turn Complete - Germans Germans collect 113 PUs; end with 113 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Minsk: 3 HeavyTanks EDIT: Adding units owned by Germans to Kiev: 3 HeavyTanks EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -3.17 Germans regular : -8.17 Neutral regular : 2.00 British regular : 2.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 3 units repaired. 1 Artillery and 8 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Vologda to S.Karelia 2 Artillerys moved from Smolensk to S.Karelia 3 HeavyTanks, 1 Mech.Rocket, 1 Mot.Inf and 5 Tanks moved from Smolensk to Kursk 1 Infantry moved from Rostov to Donetsk 2 Fighters moved from Kursk to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 1 Mech.Inf and 1 Tank moved from Kirov to S.Karelia 1 Infantry moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from N.Buryat Mongolia to Chita 2 Infantrys moved from Chita to Hulunbuir 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 1 Artillery moved from Irkutsk to S.Buryat Mongolia 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia 1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 1 Bunker, 36 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in S.Karelia Russians attack with 3 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Tank Germans defend with 1 Infantry Russians roll dice for 3 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 2 : 3/14 hits, 4.00 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Finns with 3 Artillerys, 8 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 2 Fighters and 3 Infantrys Romanians defend with 1 Artillery and 1 Elite Russians roll dice for 2 Fighters and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Artillery and 1 Elite Battle in Hulunbuir Russians attack with 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 2 Infantrys in Hulunbuir, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Hulunbuir, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Russians 2 Infantrys moved from Chimkent to Alma Ata 1 Infantry moved from Georgia to Rostov 3 Infantrys moved from Rostov to Kursk 2 Fighters moved from Donetsk to Kursk 5 Infantrys moved from Stalingrad to Rostov 10 Infantrys moved from Yaroslavl to Smolensk 10 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Kirov to Arkhangelsk 3 Infantrys moved from Perm to Kirov 2 ArmoredCars moved from Sverdlovsk to Karaganda 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Perm Place Units - Russians 1 Bunker and 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 Infantrys placed in Arkhangelsk 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 10 Infantrys placed in Moscow Turn Complete - Russians Russians collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Romanians regular : 0.33 Finns regular : 0.67 Russians regular : 0.50 Hisaichi regular : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 27 Infantrys, 10 Mech.Infs and 4 Tanks moved from Lower Egypt to Cairo 2 Artillerys moved from Tobruk to 48 Sea Zone 2 Infantrys moved from Tobruk to 48 Sea Zone 1 Bomber moved from Tobruk to 48 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone 3 Infantrys moved from Mersa Matruh to Lower Egypt 1 Elite moved from Kufra to Darfur Italians take Darfur from British 1 Artillery, 1 Elite and 1 Infantry moved from Kufra to New Valley 1 Mech.Inf moved from Hun to French Equatorial Africa 2 Mech.Infs moved from Hun to French Equatorial Africa 3 Tanks moved from S.Algeria to E.Morocco 1 Artillery moved from 56 Sea Zone to Palestine 1 Bomber moved from 48 Sea Zone to Palestine 1 Artillery moved from 56 Sea Zone to Cairo 1 Infantry moved from 56 Sea Zone to Cairo 1 Infantry moved from 56 Sea Zone to Palestine 1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone 2 Carriers, 1 Destroyer and 4 Fighters moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italians Italians buy 1 Bunker, 4 HeavyTanks, 1 Infantry, 4 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Palestine Italians attack with 1 Artillery, 1 Bomber and 1 Infantry French defend with 1 Infantry Italians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Palestine, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Palestine Italians win, taking Palestine from British with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in French Equatorial Africa Italians attack with 3 Mech.Infs French defend with 1 Bunker Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 0/3 hits, 1.00 expected hits French roll dice for 1 Bunker in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in French Equatorial Africa, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Italians lost in French Equatorial Africa Italians roll dice for 2 Mech.Infs in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 Bunker in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Italians: 1 Mech.Inf Casualties for French: 1 Bunker Battle in Cairo Italians attack with 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 28 Infantrys, 10 Mech.Infs and 4 Tanks British defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 2 Elites, 1 Factory, 4 Fighters, 20 Infantrys and 5 Tanks Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Italians roll dice for 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 28 Infantrys, 10 Mech.Infs and 4 Tanks in Cairo, round 2 : 19/53 hits, 17.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 20 Infantrys and 5 Tanks in Cairo, round 2 : 18/35 hits, 13.50 expected hits 18 Infantrys owned by the Italians and 18 Infantrys owned by the British lost in Cairo Italians roll dice for 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 10 Infantrys, 10 Mech.Infs and 4 Tanks in Cairo, round 3 : 15/35 hits, 13.67 expected hits British roll dice for 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 2 Infantrys and 5 Tanks in Cairo, round 3 : 12/17 hits, 7.50 expected hits 2 ArmoredCars owned by the Italians, 2 Fighters owned by the British, 2 Elites owned by the British, 2 Bunkers owned by the British, 5 Tanks owned by the British, 2 Artillerys owned by the British, 10 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Cairo Italians roll dice for 5 Artillerys, 4 HeavyTanks, 10 Mech.Infs and 4 Tanks in Cairo, round 4 : 6/23 hits, 9.67 expected hits British roll dice for 2 Fighters in Cairo, round 4 : 1/2 hits, 1.00 expected hits 2 Fighters owned by the British and 1 Artillery owned by the Italians lost in Cairo Italians win, taking Cairo from British with 4 Artillerys, 4 HeavyTanks, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 55 Casualties for Italians: 2 ArmoredCars, 1 Artillery and 28 Infantrys Casualties for British: 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 20 Infantrys and 5 Tanks Battle in New Valley Italians attack with 1 Artillery, 1 Elite and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in New Valley, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 1 Bomber moved from Palestine to Mersa Matruh Place Units - Italians 1 Bunker and 4 HeavyTanks placed in E.Morocco 4 Mech.Infs placed in Tunis 1 Infantry placed in Hun 1 Submarine placed in 46 Sea Zone Turn Complete - Italians Italians collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
French regular : -0.50 Italians regular : -1.50 British regular : 9.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 2 Infantrys moved from Syria to Palestine 2 Fighters moved from Syria to Palestine 1 Destroyer moved from 42 Sea Zone to 45 Sea Zone 4 Infantrys moved from W.Morocco to 31 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 31 Sea Zone to 42 Sea Zone 4 Infantrys moved from 42 Sea Zone to N.Algeria French take N.Algeria from Germans 2 Destroyers moved from 41 Sea Zone to 42 Sea Zone Purchase Units - French French buy 1 Bunker, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Palestine French attack with 2 Fighters and 2 Infantrys Italians defend with 1 Artillery and 1 Infantry French roll dice for 2 Fighters and 2 Infantrys in Palestine, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French lost in Palestine French roll dice for 2 Fighters and 1 Infantry in Palestine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 3 : 1/2 hits, 0.67 expected hits 1 Fighter owned by the French and 1 Infantry owned by the Italians lost in Palestine French roll dice for 1 Fighter and 1 Infantry in Palestine, round 4 : 1/2 hits, 0.50 expected hits Italians roll dice for 1 Artillery in Palestine, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Palestine French win, taking Palestine from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4 Casualties for French: 1 Fighter and 1 Infantry Casualties for Italians: 1 Artillery and 1 Infantry Non Combat Move - French 1 Fighter moved from Palestine to Syria Place Units - French 1 Bunker, 1 Fighter and 1 Tank placed in Syria Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.33 French regular : -0.33 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 unit repaired. 2 Tanks moved from Tokyo to Hokkaido 3 Tanks moved from Tokyo to Kyushu 3 Adv.Fighters moved from Davao to 67 Sea Zone 1 Adv.Fighter moved from Malaya to 67 Sea Zone 1 Adv.Fighter moved from Davao to 67 Sea Zone 1 ArmoredCar moved from Calcutta to Assam 1 Marine moved from Madras to 60 Sea Zone 1 Artillery moved from Madras to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 60 Sea Zone to Assam 2 Infantrys and 1 Marine moved from Liaoning to Hulunbuir Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 1 Bunker, 12 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hokkaido Yamamoto attack with 2 Tanks Americans defend with 2 Elites Yamamoto roll dice for 2 Tanks in Hokkaido, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Elites in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Hokkaido Yamamoto roll dice for 1 Tank in Hokkaido, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Elite in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Hokkaido Americans win with no units remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Tanks Casualties for Americans: 2 Elites Battle in Hulunbuir Yamamoto attack with 2 Infantrys and 1 Marine Russians defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 1 Marine in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hulunbuir Yamamoto win, taking Hulunbuir from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Assam Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine Chinese defend with 2 Tanks Yamamoto roll dice for 1 Battleship in Assam, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Assam, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 Tanks in Assam, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Assam Yamamoto win, taking Assam from British with 1 ArmoredCar, 1 Artillery and 1 Marine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 2 Tanks Battle in Kyushu Yamamoto attack with 3 Tanks Americans defend with 4 Elites Yamamoto roll dice for 3 Tanks in Kyushu, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 4 Elites in Kyushu, round 2 : 2/4 hits, 1.33 expected hits 2 Elites owned by the Americans and 2 Tanks owned by the Yamamoto lost in Kyushu Yamamoto roll dice for 1 Tank in Kyushu, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 Elites in Kyushu, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Kyushu Americans win with 1 Elite remaining. Battle score for attacker is -6 Casualties for Yamamoto: 3 Tanks Casualties for Americans: 3 Elites Battle in 67 Sea Zone Yamamoto attack with 5 Adv.Fighters Anzac defend with 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Transports Yamamoto roll dice for 5 Adv.Fighters in 67 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits 4 Adv.Fighters owned by the Yamamoto and 2 Transports owned by the Anzac lost in 67 Sea Zone 1 Adv.Fighter owned by the Yamamoto retreated Anzac win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is -28 Casualties for Yamamoto: 4 Adv.Fighters Casualties for Anzac: 2 Transports Non Combat Move - Yamamoto 1 Adv.Fighter moved from 67 Sea Zone to Flores Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 4 Adv.Fighters placed in Davao 4 Infantrys, 1 Marine and 1 Tank placed in Malaya Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 2.00 Anzac regular : 1.67 Russians regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Mech.Inf moved from Bihar to Calcutta British take Calcutta from Yamamoto 1 Mech.Inf moved from Calcutta to Assam 3 Mech.Infs moved from Bihar to Rajputana 2 Mech.Infs moved from Urumqi to Assam 1 Elite and 1 Infantry moved from Szechwan to Kweichow Purchase Units - Chinese Chinese buy 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow 1 Elite owned by the Chinese retreated to Szechwan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Assam Chinese attack with 3 Mech.Infs Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Marine Chinese roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Assam, round 2 : 2/3 hits, 0.83 expected hits 2 Mech.Infs owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Assam 1 Mech.Inf owned by the Chinese retreated to Calcutta Yamamoto win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -8 Casualties for Chinese: 2 Mech.Infs Casualties for Yamamoto: 1 ArmoredCar Battle in Rajputana Chinese attack with 3 Mech.Infs Thai defend with 1 Elite Chinese roll dice for 3 Mech.Infs in Rajputana, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Elite in Rajputana, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Rajputana Chinese win, taking Rajputana from Thai with 3 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Thai: 1 Elite Non Combat Move - Chinese 1 Infantry moved from Urumqi to C.Sinkiang 1 Infantry moved from Szechwan to Hupeh 1 Elite and 5 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Hupeh to Shansi 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai Place Units - Chinese 1 Fighter and 5 Infantrys placed in Hsining 1 Infantry and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.17 Chinese regular : 0.00 Thai regular : -0.33 Hisaichi regular : 0.33 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 6 ArmoredCars and 3 Tanks moved from Heilungchiang to Chita 2 Artillerys and 4 Infantrys moved from Hunan to Hupeh 5 Artillerys and 9 Infantrys moved from Anhwei to Hupeh 2 ArmoredCars moved from Shantung to Hupeh 1 Infantry moved from Kweichow to Hupeh 1 Adv.Fighter moved from 92 Sea Zone to Hupeh 2 Artillerys and 4 Infantrys moved from Sumatra to Java 1 Battleship and 1 Carrier moved from 92 Sea Zone to 111 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Elite, 2 Fighters, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 14 Infantrys Chinese defend with 1 AAGun, 3 Bunkers, 1 Elite and 6 Infantrys Chinese roll AA dice in Hupeh : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 14 Infantrys in Hupeh, round 2 : 5/24 hits, 7.00 expected hits Units damaged: 3 Bunkers owned by the Chinese Chinese roll dice for 3 Bunkers, 1 Elite and 6 Infantrys in Hupeh, round 2 : 5/10 hits, 3.83 expected hits 5 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 9 Infantrys in Hupeh, round 3 : 4/19 hits, 6.17 expected hits Chinese roll dice for 3 Bunkers, 1 Elite and 4 Infantrys in Hupeh, round 3 : 3/8 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 6 Infantrys in Hupeh, round 4 : 4/16 hits, 5.50 expected hits Chinese roll dice for 3 Bunkers and 1 Elite in Hupeh, round 4 : 2/4 hits, 1.83 expected hits 3 Bunkers owned by the Chinese, 1 Elite owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 4 Infantrys remaining. Battle score for attacker is 13 Casualties for Hisaichi: 10 Infantrys Casualties for Chinese: 3 Bunkers, 1 Elite and 6 Infantrys Battle in Java Hisaichi attack with 2 Artillerys and 4 Infantrys Anzac defend with 1 Elite and 1 Infantry; Dutch defend with 1 Bunker Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Java, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Java, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys and 1 Infantry in Java, round 4 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Bunker and 1 Elite in Java, round 4 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Bunker in Java, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 2 Artillerys remaining. Battle score for attacker is 3 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 1 Elite and 1 Infantry Casualties for Dutch: 1 Bunker Battle in Chita Hisaichi attack with 6 ArmoredCars and 3 Tanks Russians defend with 10 Infantrys Hisaichi roll dice for 6 ArmoredCars and 3 Tanks in Chita, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 10 Infantrys in Chita, round 2 : 4/10 hits, 3.33 expected hits 4 ArmoredCars owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Chita Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Chita, round 3 : 0/5 hits, 2.17 expected hits Russians roll dice for 7 Infantrys in Chita, round 3 : 4/7 hits, 2.33 expected hits 2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Hisaichi lost in Chita 1 Tank owned by the Hisaichi retreated to Heilungchiang Russians win with 7 Infantrys remaining. Battle score for attacker is -28 Casualties for Hisaichi: 6 ArmoredCars and 2 Tanks Casualties for Russians: 3 Infantrys Non Combat Move - Hisaichi 1 AAGun, 2 Artillerys and 6 Infantrys moved from Changchun to Kirin 2 ArmoredCars moved from Peking to Heilungchiang 1 Adv.Fighter moved from Hupeh to Hunan Place Units - Hisaichi 1 Artillery, 1 Bunker, 1 Infantry and 1 Tank placed in Shantung Hisaichi undo move 1. 1 Artillery, 1 Infantry and 1 Tank placed in Shantung 1 Bunker placed in Peking 2 Infantrys and 1 Tank placed in Heilungchiang 5 Infantrys placed in Madras 2 Fighters placed in Banjarmasin 1 Artillery, 1 Elite and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Chinese AA : -0.17 Russians regular : 2.33 Dutch regular : 0.33 Hisaichi regular : -9.00 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 1 Bomber moved from London to Hamburg 3 Infantrys moved from Netherlands to Hamburg 2 ArmoredCars moved from Equatoria to French Equatorial Africa 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Italian East Africa 2 ArmoredCars moved from Bombay to Mysore Purchase Units - British British buy 4 ArmoredCars, 1 Bunker, 1 Carrier, 1 Elite, 2 Fighters, 5 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Hamburg British attack with 1 Bomber and 3 Infantrys Germans defend with 1 AAGun, 2 Adv.Fighters and 1 Factory Germans roll AA dice in Hamburg : 0/1 hits, 0.17 expected hits British roll dice for 1 Bomber and 3 Infantrys in Hamburg, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 2 Adv.Fighters in Hamburg, round 2 : 0/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Germans lost in Hamburg British win, taking Hamburg from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 Adv.Fighters Battle in French Equatorial Africa British attack with 2 ArmoredCars Italians defend with 2 Mech.Infs British roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 Mech.Infs in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Italians lost in French Equatorial Africa British roll dice for 2 ArmoredCars in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Mech.Inf in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 2 ArmoredCars remaining. Battle score for attacker is 12 Casualties for Italians: 2 Mech.Infs Battle in Mysore British attack with 2 ArmoredCars Thai defend with 1 Infantry British roll dice for 2 ArmoredCars in Mysore, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Mysore, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Mysore British win, taking Mysore from Thai with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 2 Infantrys moved from Bombay to Rajputana 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Hyderabad 1 Bomber moved from Hamburg to Netherlands Place Units - British 1 Carrier placed in 2 Sea Zone 1 Fighter placed in 2 Sea Zone 2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi 2 Infantrys placed in Bombay 1 ArmoredCar, 1 Bunker and 2 Infantrys placed in W.Iran 2 Mech.Infs placed in Cape Town British undo move 5. 2 ArmoredCars, 1 Bunker and 1 Elite placed in W.Iran 3 Infantrys placed in Manchester British undo move 7. 3 Infantrys placed in Wales Turn Complete - British British collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Germans AA : -0.17 Thai regular : -0.33 Germans regular : -1.33 British regular : 2.83 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 110 Sea Zone Purchase Units - Anzac Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 1 Adv.Fighter and 1 Fighter Thai defend with 1 Destroyer Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Thai roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai lost in 110 Sea Zone Anzac win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Thai: 1 Destroyer Non Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to 67 Sea Zone 1 Fighter moved from Port Moresby to Lombok 1 Tank moved from Townsville to Western Australia 5 Infantrys moved from Townsville to Northern Territory Place Units - Anzac 1 Destroyer and 2 Transports placed in 67 Sea Zone 2 Destroyers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 0.17 Thai regular : -0.33 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 1 Infantry and 1 Tank moved from Suriname to 32 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry and 1 Marine moved from Bahia to 35 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Infantry and 1 Marine moved from 36 Sea Zone to Mauritania 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 1 Artillery and 1 Infantry moved from Mauritania to W.Morocco 1 Artillery moved from Amazon to Bahia 1 Infantry moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Tanimbar 2 Artillerys and 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Oslo to 23 Sea Zone 1 Artillery and 1 Infantry moved from 23 Sea Zone to Hamburg 1 Fighter moved from Leningrad to Hamburg 6 ArmoredCars moved from Stockholm to Upper Norrland 3 Infantrys moved from Oslo to Middle Norrland 3 Infantrys moved from Oulu to Vyborg 2 Infantrys and 1 Tank moved from Leningrad to Vyborg 3 Infantrys moved from Tampere to Oulu 1 Infantry moved from Lapland to N.Karelia 2 ArmoredCars moved from Helsinki to Oulu 2 Artillerys and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Hamburg Finns attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 AAGun, 1 Factory and 3 Infantrys British roll AA dice in Hamburg : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Finns lost in Hamburg Finns roll dice for 1 Artillery and 1 Infantry in Hamburg, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 3 Infantrys in Hamburg, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 1 Infantry owned by the British lost in Hamburg British win with 2 Infantrys remaining. Battle score for attacker is -12 Casualties for Finns: 1 Artillery, 1 Fighter and 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Bunker and 2 Tanks placed in Vyborg 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Finns regular : 0.33 British AA : 0.83 British regular : 1.00 -
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 1 Elite and 2 Infantrys moved from Vinnytsia to Donetsk 1 Fighter moved from Kiev to Donetsk 4 Infantrys moved from Vinnytsia to Kiev 1 Tank moved from E.Romania to Kiev 2 Artillerys and 4 Infantrys moved from E.Romania to Bulgaria 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 2 Artillerys and 4 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 2 Artillerys and 4 Infantrys in Bulgaria, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Artillerys and 4 Infantrys in Bulgaria, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Donetsk Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 4/4 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 1 Bunker placed in Kiev 3 Infantrys placed in E.Romania 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Romanians regular : 1.67 Russians regular : -1.00 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Thai 1 Artillery moved from Madras to 60 Sea Zone 1 Elite moved from Madras to Mysore 2 Infantrys moved from Madras to Mysore 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery and 1 Infantry moved from 60 Sea Zone to Calcutta 3 Infantrys moved from Burma to Yunnan 1 Artillery moved from Yunnan to Kweichow 1 Artillery and 1 Infantry moved from N.Thailand to Yunnan 2 Artillerys and 3 Infantrys moved from S.Thailand to N.Thailand 1 Artillery and 3 Infantrys moved from Bangkok to S.Thailand 5 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from East And South Borneo to Banjarmasin Purchase Units - Thai Thai buy 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Mysore Thai attack with 1 Elite and 2 Infantrys British defend with 2 ArmoredCars Thai roll dice for 1 Elite and 2 Infantrys in Mysore, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Mysore, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Mysore Thai roll dice for 1 Elite and 2 Infantrys in Mysore, round 3 : 0/3 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Mysore, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Elite and 2 Infantrys in Mysore, round 4 : 1/3 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Mysore, round 4 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Mysore Thai win, taking Mysore from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 2 ArmoredCars Casualties for Thai: 1 Infantry Battle in Calcutta Thai attack with 1 Artillery and 1 Infantry Chinese defend with 1 Mech.Inf Thai roll dice for 1 Artillery and 1 Infantry in Calcutta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Mech.Inf in Calcutta, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Calcutta Thai win, taking Calcutta from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Thai Place Units - Thai 1 Infantry and 1 Marine placed in N.Thailand 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 3 Tanks moved from Rio de Oro to W.Morocco 2 Artillerys, 6 Elites and 3 Infantrys moved from Mauritania to W.Morocco 2 Elites moved from Iwo Jima to 85 Sea Zone 1 B.Transport and 2 Elites moved from 85 Sea Zone to 84 Sea Zone 1 Elite moved from Kyushu to 84 Sea Zone 3 Elites moved from 84 Sea Zone to Changchun 2 Adv.Fighters moved from 85 Sea Zone to Changchun 1 Bomber moved from Iwo Jima to Changchun 4 Marines moved from Midway to 89 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 4 Marines moved from 89 Sea Zone to 87 Sea Zone 1 S.Bomber moved from Wake to Changchun 1 B.Transport moved from 85 Sea Zone to 86 Sea Zone 2 Elites moved from Minamitori to 86 Sea Zone 1 B.Transport and 2 Elites moved from 86 Sea Zone to 85 Sea Zone 2 Elites moved from 85 Sea Zone to Shikoku Americans take Shikoku from Yamamoto 4 Marines moved from 87 Sea Zone to Wake 1 Infantry moved from Jaluit to 103 Sea Zone 1 Marine moved from Eniwetok to 103 Sea Zone 1 Infantry, 1 Marine and 2 S.Submarines moved from 103 Sea Zone to 93 Sea Zone 1 Marine moved from 93 Sea Zone to Manila Americans take Manila from Yamamoto 1 Infantry moved from 93 Sea Zone to Formosa Americans take Formosa from Hisaichi 1 Artillery and 1 Elite moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Elite moved from 96 Sea Zone to Kwajalein 1 Adv.Fighter moved from Wake to Kwajalein 1 Infantry moved from San Francisco to 83 Sea Zone 2 Artillerys moved from San Francisco to 83 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 1 Infantry moved from 89 Sea Zone to Midway 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Marines moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 2 Artillerys, 2 B.Transports, 4 Elites, 4 Marines and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys, 4 Elites and 4 Marines moved from 36 Sea Zone to Mauritania 4 Elites moved from 32 Sea Zone to Bahia 2 B.Transports and 2 Transports moved from 32 Sea Zone to 26 Sea Zone 2 B.Transports and 2 Transports moved from 26 Sea Zone to 25 Sea Zone 1 Elite moved from South Central USA to 25 Sea Zone 1 Artillery moved from South Central USA to 25 Sea Zone 2 Infantrys moved from South Central USA to 25 Sea Zone 2 Infantrys moved from E.Mexico to 25 Sea Zone 1 Artillery moved from Central America to 25 Sea Zone 2 Artillerys, 1 Elite and 4 Infantrys moved from 25 Sea Zone to Venezuela 1 Artillery moved from Colombia to Amazon Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 2 Destroyers, 13 Elites, 1 Marine, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Kwajalein Americans attack with 1 Adv.Fighter, 1 Artillery and 1 Elite Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Kwajalein, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Elite owned by the Americans lost in Kwajalein Americans roll dice for 1 Adv.Fighter and 1 Artillery in Kwajalein, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 Elite Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Changchun Americans attack with 2 Adv.Fighters, 1 Bomber, 3 Elites and 1 S.Bomber Hisaichi defend with 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys Americans roll dice for 2 Adv.Fighters, 1 Bomber, 3 Elites and 1 S.Bomber in Changchun, round 2 : 4/7 hits, 3.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Changchun, round 2 : 3/5 hits, 1.67 expected hits 1 Elite owned by the Hisaichi, 2 Elites owned by the Americans, 1 Adv.Fighter owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite and 1 S.Bomber in Changchun, round 3 : 3/4 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery in Changchun, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Changchun Americans captures 69PUs while taking Hisaichi capital Americans win, taking Changchun from Hisaichi with 1 Adv.Fighter, 1 Bomber, 1 Elite and 1 S.Bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 Adv.Fighter and 2 Elites Casualties for Hisaichi: 1 Artillery, 1 Elite and 3 Infantrys Non Combat Move - Americans 1 Bomber moved from Changchun to Iwo Jima 1 S.Bomber moved from Changchun to Iwo Jima 1 Adv.Fighter moved from Changchun to 85 Sea Zone 3 Destroyers moved from 86 Sea Zone to 93 Sea Zone 1 Submarine moved from 85 Sea Zone to 92 Sea Zone 1 Adv.Fighter moved from Kwajalein to Jaluit Place Units - Americans 3 Tanks placed in Rio de Oro 2 Artillerys placed in Salvador 3 Elites placed in South Atlantic USA 2 Elites placed in Iwo Jima 2 Elites placed in Minamitori 1 S.Submarine placed in 87 Sea Zone 1 Marine placed in Wake 2 Destroyers placed in 91 Sea Zone 1 Adv.Fighter placed in Pearl Harbor 1 B.Transport placed in 83 Sea Zone 1 Adv.Fighter and 4 Elites placed in San Francisco 2 Elites placed in South Central USA Turn Complete - Americans Americans collect 136 PUs; end with 205 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : 0.67 Hisaichi regular : 1.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 3 units repaired. 6 Infantrys moved from Leningrad to 24 Sea Zone 3 Infantrys moved from Brest to Kiev 2 Elites and 9 Infantrys moved from Vinnytsia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 6 Infantrys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone 6 Infantrys moved from 23 Sea Zone to Hamburg 1 S.Submarine moved from 22 Sea Zone to 20 Sea Zone 7 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Picardy to 20 Sea Zone 1 Infantry and 1 S.Submarine moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster Germans take Munster from British 4 Infantrys moved from Rhine to Hamburg 10 Infantrys moved from Bohemia to Krakow 8 Infantrys moved from Warsaw to Brest 9 Infantrys moved from Berlin to Brandenburg 19 Infantrys moved from Picardy to Belgium 5 Infantrys moved from Leningrad to Vyborg 6 Infantrys and 1 Tank moved from La Mancha to Madrid 1 Infantry and 2 Tanks moved from Leon to Madrid Purchase Units - Germans Germans buy 8 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Hamburg Germans attack with 10 Infantrys British defend with 1 AAGun, 1 Factory and 2 Infantrys Germans roll dice for 10 Infantrys in Hamburg, round 2 : 3/10 hits, 1.67 expected hits British roll dice for 2 Infantrys in Hamburg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Hamburg Germans win, taking Hamburg from British with 9 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for British: 2 Infantrys Battle in Madrid Germans attack with 7 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks Germans roll dice for 7 Infantrys and 3 Tanks in Madrid, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Madrid Germans roll dice for 4 Infantrys and 3 Tanks in Madrid, round 3 : 3/7 hits, 2.17 expected hits Neutral roll dice for 1 Infantry and 3 Tanks in Madrid, round 3 : 2/4 hits, 1.83 expected hits 2 Infantrys owned by the Germans, 2 Tanks owned by the Neutral and 1 Infantry owned by the Neutral lost in Madrid Germans roll dice for 2 Infantrys and 3 Tanks in Madrid, round 4 : 2/5 hits, 1.83 expected hits Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 1 Tank owned by the Neutral lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 9 Casualties for Germans: 6 Infantrys Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Netherlands Germans attack with 7 Infantrys British defend with 1 Bomber Germans roll dice for 7 Infantrys in Netherlands, round 2 : 1/7 hits, 1.17 expected hits British roll dice for 1 Bomber in Netherlands, round 2 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the British and 1 Infantry owned by the Germans lost in Netherlands Germans win, taking Netherlands from British with 6 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 Infantry Casualties for British: 1 Bomber Non Combat Move - Germans 1 AAGun moved from Brest to Kiev 3 Battleships moved from 21 Sea Zone to 23 Sea Zone 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Destroyer moved from 22 Sea Zone to 23 Sea Zone Place Units - Germans 4 Artillerys placed in Vinnytsia 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 4 Artillerys and 1 Bunker placed in Leningrad 8 Infantrys placed in Paris 1 Elite and 2 Infantrys placed in Bavaria 1 Infantry placed in Berlin Germans undo move 5. 3 Infantrys placed in Normandy 2 Infantrys placed in Paris 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Germans regular : 1.50 Neutral regular : 1.17 British regular : 1.17





