dawg Axis v. Entek Allies WaW

  • 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            2 Infantrys moved from Azores to 29 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to W.Morocco
            1 Transport moved from 34 Sea Zone to 30 Sea Zone
            2 Infantrys moved from Azores to 30 Sea Zone
            2 Infantrys and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to W.Morocco
            1 Infantry moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Bunker and 2 Fighters; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Fighters placed in Syria
            1 Bunker placed in W.Morocco
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 B.Transport moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from Malaya to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Sumatra
            1 Artillery, 1 Infantry and 1 Tank moved from Java to Sumatra
            1 Transport moved from 60 Sea Zone to 64 Sea Zone
            1 ArmoredCar moved from Mindoro to Mindanao
            1 Infantry moved from Liaoning to Peking
            2 Infantrys moved from Kirin to Liaoning
            1 Infantry moved from Khabarovsk to Ayan
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Adv.Fighters, 2 Bunkers, 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ayan
                Yamamoto attack with 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Peking
                Yamamoto attack with 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peking
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 1 Artillery, 5 Infantrys and 1 Tank
                Anzac defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Sumatra, round 2 : 2/7 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Sumatra, round 3 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sumatra, round 4 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Artillerys and 1 Bunker in Sumatra, round 4 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 5 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Marine moved from Tokyo to 84 Sea Zone
            1 Marine moved from 84 Sea Zone to Liaoning
            1 Destroyer moved from 86 Sea Zone to 94 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            1 Adv.Fighter placed in Malaya
            4 Adv.Fighters and 1 Bunker placed in Davao
            1 Elite, 3 Infantrys and 2 Tanks placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Yamamoto regular : 1.83
    Russians regular : 0.67
    Dutch regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Mech.Inf and 1 Tank moved from Bihar to Assam
            2 Tanks moved from W.Tibet to Assam
            1 Elite and 6 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Hupeh to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry moved from Shansi to Shantung
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
            1 Elite and 1 Infantry moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Elite in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 Elite owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Assam
                Chinese attack with 1 Mech.Inf and 3 Tanks
                Thai defend with 3 Infantrys
                    Chinese roll dice for 1 Mech.Inf and 3 Tanks in Assam, round 2 : 2/4 hits, 1.83 expected hits
                    Thai roll dice for 3 Infantrys in Assam, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai lost in Assam
                    Chinese roll dice for 1 Mech.Inf and 3 Tanks in Assam, round 3 : 1/4 hits, 1.83 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Assam
                Chinese win, taking Assam from Thai with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
            Battle in Szechwan
                Chinese attack with 1 Elite and 6 Infantrys
                Thai defend with 2 Artillerys and 1 Infantry
                    Chinese roll dice for 1 Elite and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 3 : 1/5 hits, 1.00 expected hits
                    Thai roll dice for 2 Artillerys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Thai lost in Szechwan
                    Chinese roll dice for 1 Elite and 4 Infantrys in Szechwan, round 4 : 3/5 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Thai with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 3 Infantrys
                Casualties for Thai: 2 Artillerys and 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Factory and 1 Infantry; Thai defend with 1 Fighter
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.83 expected hits
                    1 Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Fighter in Shantung, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shantung, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Fighter in Shantung, round 4 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Chinese and 1 Fighter owned by the Thai lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 Adv.Fighter and 1 Fighter
                Casualties for Hisaichi: 1 Infantry
                Casualties for Thai: 1 Fighter
    
        Non Combat Move - Chinese
            1 Infantry moved from Suiyuan to Shansi
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from W.Qinghai to E.Qinghai
            4 Mech.Infs moved from Urumqi to Bihar
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Thai regular : -0.33
    Hisaichi regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Hunan to Shantung
            5 Artillerys and 10 Infantrys moved from Hunan to Anhwei
            2 Artillerys and 4 Infantrys moved from Kiangsi to Hunan
            1 Destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from 92 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from 92 Sea Zone to Shantung
            2 Artillerys and 4 Infantrys moved from Java to Sumatra
            1 ArmoredCar moved from Heilungchiang to Peking
            1 ArmoredCar moved from Heilungchiang to Peking
            2 Tanks moved from Changchun to Heilungchiang
            6 ArmoredCars moved from Changchun to Heilungchiang
            1 ArmoredCar moved from Heilungchiang to Hulunbuir
            1 Tank moved from Heilungchiang to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Bunkers and 21 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 5 Artillerys and 10 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Artillerys and 10 Infantrys in Anhwei, round 2 : 4/15 hits, 4.17 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 5 Artillerys and 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Hulunbuir, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Peking
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Peking, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Peking, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 1 Adv.Fighter and 2 ArmoredCars
                Chinese defend with 1 Factory and 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 2 ArmoredCars in Shantung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 93 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Destroyer
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Adv.Fighter owned by the Hisaichi lost in 93 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Adv.Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shantung to 92 Sea Zone
            1 Elite and 3 Infantrys moved from Hong Kong to Kiangsi
    
        Place Units - Hisaichi
            1 Bunker and 5 Infantrys placed in Madras
            1 Bunker and 4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            2 Artillerys and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Russians regular : 0.67
    Hisaichi regular : -0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Fighter moved from Hyderabad to 64 Sea Zone
            1 Fighter moved from Hyderabad to 65 Sea Zone
            1 Fighter moved from Hyderabad to 65 Sea Zone
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from 59 Sea Zone to Bombay
            4 Infantrys moved from Dover to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from London to Netherlands
            2 Fighters moved from 21 Sea Zone to Netherlands
    
        Purchase Units - British
            British buy 4 ArmoredCars, 3 Bunkers, 2 Destroyers, 3 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Netherlands
                British attack with 1 Bomber, 2 Fighters and 4 Infantrys
                Germans defend with 3 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Bomber, 2 Fighters and 4 Infantrys in Netherlands, round 2 : 4/7 hits, 2.00 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in 65 Sea Zone
                British attack with 2 Fighters
                Yamamoto defend with 1 B.Transport
                    British roll dice for 2 Fighters in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Fighters in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 65 Sea Zone
                British win with 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in 64 Sea Zone
                British attack with 1 Fighter
                Yamamoto defend with 1 Transport
                    British roll dice for 1 Fighter in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 64 Sea Zone
                British win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - British
            1 Fighter moved from Delhi to Hyderabad
            2 ArmoredCars and 2 Tanks moved from Delhi to Hyderabad
            2 Fighters moved from 65 Sea Zone to Hyderabad
            1 Fighter moved from 64 Sea Zone to Hyderabad
            1 Infantry moved from W.Iran to Iraq
            2 Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from Netherlands to London
    
        Place Units - British
            2 Destroyers placed in 21 Sea Zone
            1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo
            Turning on Edit Mode
            EDIT: Adding units owned by British to Equatoria: 2 ArmoredCars
            EDIT: Removing units owned by British from Rhodesia: 2 ArmoredCars
            EDIT: Turning off Edit Mode
            1 Bunker placed in Hyderabad
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks placed in Delhi
            2 ArmoredCars and 1 Bunker placed in Bombay
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Germans regular : -0.67
    British regular : 2.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Adv.Fighter, 5 Destroyers, 1 Fighter and 2 Transports moved from 66 Sea Zone to 60 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Elite and 1 Infantry moved from 67 Sea Zone to Java
                  Dutch take Java from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 60 Sea Zone
                Anzac attack with 1 Adv.Fighter, 5 Destroyers, 1 Fighter and 2 Transports
                Yamamoto defend with 2 B.Transports, 1 Battleship and 3 Transports; Thai defend with 1 Destroyer and 2 Transports
                    Anzac roll dice for 1 Adv.Fighter, 5 Destroyers, 1 Fighter and 2 Transports in 60 Sea Zone, round 2 : 2/7 hits, 2.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Destroyer and 5 Transports in 60 Sea Zone, round 2 : 2/9 hits, 2.17 expected hits
                    1 Transport owned by the Thai and 2 Transports owned by the Anzac lost in 60 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 5 Destroyers and 1 Fighter in 60 Sea Zone, round 3 : 0/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Destroyer and 4 Transports in 60 Sea Zone, round 3 : 5/8 hits, 2.00 expected hits
                    5 Destroyers owned by the Anzac lost in 60 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 60 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Destroyer and 4 Transports in 60 Sea Zone, round 4 : 1/8 hits, 2.00 expected hits
                    1 Fighter owned by the Anzac lost in 60 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Destroyer and 4 Transports in 60 Sea Zone, round 5 : 3/8 hits, 2.00 expected hits
                1 Adv.Fighter owned by the Anzac lost in 60 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Battleship, 1 Destroyer and 4 Transports remaining. Battle score for attacker is -64
                Casualties for Anzac: 1 Adv.Fighter, 5 Destroyers, 1 Fighter and 2 Transports
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            1 Carrier moved from 66 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter, 1 Fighter and 1 Transport placed in 67 Sea Zone
            Anzac undo move 1.
            1 Fighter and 1 Transport placed in 67 Sea Zone
            1 Adv.Fighter placed in 67 Sea Zone
            2 Artillerys placed in Broome
            1 Tank placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.83
    Anzac regular : -4.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            2 Infantrys moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry and 1 Marine moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery moved from Suriname to Amazon
    
        Place Units - Dutch
            2 Infantrys and 1 Tank placed in Suriname
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Artillery and 4 Infantrys moved from Nordland to Oslo
            5 ArmoredCars moved from Middle Norrland to Stockholm
            2 ArmoredCars moved from Oulu to 24 Sea Zone
            2 ArmoredCars moved from 24 Sea Zone to Stockholm
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Stockholm
                Finns attack with 7 ArmoredCars
                Neutral defend with 1 Bunker
                    Finns roll dice for 7 ArmoredCars in Stockholm, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 ArmoredCar owned by the Finns lost in Stockholm
                Finns loses 0 PUs for violating Stockholms neutrality.
                Finns win, taking Stockholm from Neutral with 6 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Neutral: 1 Bunker
            Battle in Oslo
                Finns attack with 1 Artillery and 4 Infantrys
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 4 Infantrys in Oslo, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Oslo
                Finns loses 0 PUs for violating Oslos neutrality.
                Finns win, taking Oslo from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            4 Infantrys moved from Upper Norrland to Lapland
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from S.Karelia to Vyborg
            2 Infantrys and 1 Tank moved from Vyborg to Leningrad
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Infantry and 1 Tank placed in Vyborg
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.50
    Neutral regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery, 1 Elite and 1 Fighter moved from Vinnytsia to Donetsk
            1 Artillery, 1 Elite and 1 Tank moved from Vinnytsia to Kiev
            1 Elite and 6 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 1 Tank placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.83
    Russians regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Destroyer moved from 60 Sea Zone to 110 Sea Zone
            1 Marine moved from Mysore to 60 Sea Zone
            1 Artillery moved from Mysore to 60 Sea Zone
            1 Artillery and 1 Marine moved from 60 Sea Zone to Assam
            1 Elite and 2 Infantrys moved from Mysore to Rajputana
            1 Artillery and 1 Marine moved from Yunnan to Assam
            1 Artillery and 1 Marine moved from N.Thailand to Yunnan
            3 Infantrys moved from S.Thailand to Burma
            1 Artillery moved from Malaya to S.Thailand
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 Artillery and 3 Infantrys moved from Bangkok to S.Thailand
            1 Artillery, 1 Elite and 7 Infantrys moved from Mysore to Madras
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Rajputana
                Thai attack with 1 Elite and 2 Infantrys
                Russians defend with 2 ArmoredCars
                    Thai roll dice for 1 Elite and 2 Infantrys in Rajputana, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars in Rajputana, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite and 2 Infantrys in Rajputana, round 3 : 1/3 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars in Rajputana, round 3 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 ArmoredCar owned by the Russians lost in Rajputana
                    Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 4 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar in Rajputana, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 5 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar in Rajputana, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Rajputana, round 6 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar in Rajputana, round 6 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Thai and 1 ArmoredCar owned by the Russians lost in Rajputana
                Thai win, taking Rajputana from British with 1 Elite remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
                Casualties for Russians: 2 ArmoredCars
            Battle in Assam
                Thai attack with 2 Artillerys and 2 Marines
                Chinese defend with 1 Mech.Inf and 3 Tanks
                    Thai roll dice for 2 Artillerys and 2 Marines in Assam, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Mech.Inf and 3 Tanks in Assam, round 2 : 1/4 hits, 1.83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 1 Artillery owned by the Thai lost in Assam
                    Thai roll dice for 1 Artillery and 2 Marines in Assam, round 3 : 0/3 hits, 1.50 expected hits
                    British roll dice for 2 Tanks in Assam, round 3 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Assam
                    Thai roll dice for 1 Marine in Assam, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Tanks in Assam, round 4 : 1/2 hits, 1.00 expected hits
                    1 Marine owned by the Thai lost in Assam
                British win with 2 Tanks remaining. Battle score for attacker is -5
                Casualties for Thai: 2 Artillerys and 2 Marines
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker placed in Yunnan
            1 Artillery and 1 Infantry placed in N.Thailand
            1 Artillery and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.83
    British regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 Elites moved from Wake to 87 Sea Zone
            1 B.Transport, 3 Destroyers, 4 Elites and 1 Submarine moved from 87 Sea Zone to 85 Sea Zone
            4 Elites moved from 85 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            2 Elites moved from Iwo Jima to 85 Sea Zone
            2 Elites moved from 85 Sea Zone to Hokkaido
                  Americans take Hokkaido from Yamamoto
            1 Destroyer moved from 76 Sea Zone to 84 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Fighter moved from Iwo Jima to 94 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 Fighter moved from Iwo Jima to 93 Sea Zone
            3 Tanks moved from Rio de Oro to W.Morocco
            1 Adv.Fighter, 5 Artillerys, 8 Elites, 3 Fighters, 11 Infantrys, 9 Marines and 5 Tanks moved from Mauritania to W.Morocco
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            2 Elites moved from Salvador to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport, 2 Elites and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
            2 Elites and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 32 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            4 Marines moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Marines moved from 13 Sea Zone to 32 Sea Zone
            4 Marines moved from 32 Sea Zone to Bahia
            2 Artillerys and 2 Infantrys moved from Amazon to 32 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Artillerys and 2 Infantrys moved from 36 Sea Zone to Mauritania
            1 Elite moved from South Central USA to South Atlantic USA
            2 Infantrys moved from South Central USA to E.Mexico
            1 Artillery moved from E.Mexico to Central America
            1 Artillery moved from Central America to Colombia
            1 Elite moved from Amazon to Bahia
            4 Marines moved from San Francisco to 83 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 1 B.Transport and 4 Marines moved from 83 Sea Zone to 89 Sea Zone
            4 Marines moved from 89 Sea Zone to Midway
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Fighter moved from Iwo Jima to 84 Sea Zone
            1 Bomber moved from Iwo Jima to 93 Sea Zone
            1 Fighter moved from Iwo Jima to 94 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 6 Artillerys, 1 B.Transport, 9 Elites, 3 Infantrys, 1 S.Bomber, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 Bomber, 1 Destroyer and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 93 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 84 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 T.Boat in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 84 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 94 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 2 Fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from 93 Sea Zone to Iwo Jima
            2 Fighters moved from 94 Sea Zone to Iwo Jima
            1 Bomber moved from 93 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 84 Sea Zone to 85 Sea Zone
            1 Fighter moved from 84 Sea Zone to Iwo Jima
            3 Destroyers moved from 88 Sea Zone to 86 Sea Zone
            5 Destroyers and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            3 Tanks placed in Rio de Oro
            2 Artillerys placed in Salvador
            3 Elites placed in South Atlantic USA
            2 Elites placed in Iwo Jima
            2 Elites placed in Minamitori
            1 Adv.Fighter and 1 S.Bomber placed in Wake
            1 Transport placed in 91 Sea Zone
            1 Artillery and 1 Elite placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            2 Artillerys and 1 Infantry placed in San Francisco
            1 Artillery, 1 Elite and 2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -1.83
    Hisaichi regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys, 10 HeavyTanks, 14 Infantrys and 7 Tanks moved from Kiev to Kursk
            1 Tank moved from Minsk to Kursk
            2 ArmoredCars moved from Vinnytsia to Kursk
            1 Infantry moved from S.Karelia to Novgorod
            1 Infantry moved from Brest to Minsk
            1 Artillery and 3 Infantrys moved from S.Karelia to Leningrad
            3 Infantrys moved from Belgium to Netherlands
            5 Infantrys and 2 Tanks moved from Navarre to Leon
            6 Infantrys and 1 Tank moved from Navarre to La Mancha
            3 Battleships, 2 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            3 Adv.Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Cruiser and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            3 Infantrys moved from Hamburg to Netherlands
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 21 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat
                British defend with 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 2 : 6/15 hits, 6.50 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters and 2 Transports in 21 Sea Zone, round 2 : 3/15 hits, 5.50 expected hits
                Units damaged: 3 Battleships owned by the Germans
                    2 Submarines owned by the British, 2 Transports owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 3 : 5/15 hits, 6.50 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 6/12 hits, 4.83 expected hits
                    1 Submarine owned by the Germans, 2 Destroyers owned by the Germans, 5 Destroyers owned by the British, 1 T.Boat owned by the Germans and 2 Carriers owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 1 Cruiser and 2 Destroyers in 21 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 3/7 hits, 3.17 expected hits
                    2 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British and 1 Cruiser owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 4 Adv.Fighters and 3 Battleships in 21 Sea Zone, round 5 : 4/7 hits, 4.00 expected hits
                    British roll dice for 1 Battleship and 1 Carrier in 21 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    1 Carrier owned by the British, 1 Battleship owned by the British and 2 Adv.Fighters owned by the Germans lost in 21 Sea Zone
                Germans win with 2 Adv.Fighters and 3 Battleships remaining. Battle score for attacker is 43
                Casualties for British: 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
                Casualties for Germans: 2 Adv.Fighters, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat
            Battle in Leon
                Germans attack with 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys and 2 Tanks in Leon, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Leon
                    Germans roll dice for 2 Infantrys and 2 Tanks in Leon, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Leon
                Germans loses 0 PUs for violating Leons neutrality.
                Germans win, taking Leon from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks
                Russians defend with 1 AAGun, 3 Bunkers, 1 Factory, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks in Kursk, round 2 : 13/36 hits, 14.67 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 3 Bunkers, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 2 : 17/38 hits, 15.17 expected hits
                    2 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 14 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery, 10 HeavyTanks and 8 Tanks in Kursk, round 3 : 8/19 hits, 11.00 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 3 : 5/28 hits, 11.83 expected hits
                    8 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 10 HeavyTanks and 4 Tanks in Kursk, round 4 : 8/14 hits, 8.67 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters, 5 Mech.Infs and 10 Tanks in Kursk, round 4 : 11/20 hits, 9.17 expected hits
                    7 HeavyTanks owned by the Germans, 5 Mech.Infs owned by the Russians, 3 Tanks owned by the Russians and 4 Tanks owned by the Germans lost in Kursk
                3 HeavyTanks owned by the Germans retreated to Minsk
                Russians win with 3 Bunkers, 2 Fighters and 7 Tanks remaining. Battle score for attacker is -52
                Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 7 HeavyTanks, 14 Infantrys and 8 Tanks
                Casualties for Russians: 18 Infantrys, 5 Mech.Infs and 3 Tanks
            Battle in La Mancha
                Germans attack with 6 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Germans roll dice for 6 Infantrys and 1 Tank in La Mancha, round 2 : 2/7 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in La Mancha
                Germans loses 0 PUs for violating La Manchas neutrality.
                Germans win, taking La Mancha from Neutral with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Netherlands
                Germans attack with 6 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 6 Infantrys in Netherlands, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 4 Infantrys in Netherlands, round 2 : 4/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                British win with 3 Infantrys remaining. Battle score for attacker is -10
                Casualties for Germans: 6 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            7 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            12 Infantrys moved from Normandy to Picardy
            2 Adv.Fighters moved from 21 Sea Zone to Hamburg
    
        Place Units - Germans
            1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 22 Sea Zone
            2 Adv.Fighters placed in 22 Sea Zone
            4 Infantrys placed in Rhine
            1 Elite and 3 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Bohemia
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.17
    Germans regular : -8.17
    Neutral regular : 2.00
    British regular : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys, 10 HeavyTanks, 14 Infantrys and 7 Tanks moved from Kiev to Kursk
            1 Tank moved from Minsk to Kursk
            2 ArmoredCars moved from Vinnytsia to Kursk
            1 Infantry moved from S.Karelia to Novgorod
            1 Infantry moved from Brest to Minsk
            1 Artillery and 3 Infantrys moved from S.Karelia to Leningrad
            3 Infantrys moved from Belgium to Netherlands
            5 Infantrys and 2 Tanks moved from Navarre to Leon
            6 Infantrys and 1 Tank moved from Navarre to La Mancha
            3 Battleships, 2 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            3 Adv.Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Cruiser and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            3 Infantrys moved from Hamburg to Netherlands
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 21 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat
                British defend with 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 2 : 6/15 hits, 6.50 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters and 2 Transports in 21 Sea Zone, round 2 : 3/15 hits, 5.50 expected hits
                Units damaged: 3 Battleships owned by the Germans
                    2 Submarines owned by the British, 2 Transports owned by the British and 1 Destroyer owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 T.Boat in 21 Sea Zone, round 3 : 5/15 hits, 6.50 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 Fighters in 21 Sea Zone, round 3 : 6/12 hits, 4.83 expected hits
                    1 Submarine owned by the Germans, 2 Destroyers owned by the Germans, 5 Destroyers owned by the British, 1 T.Boat owned by the Germans and 2 Carriers owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 4 Adv.Fighters, 3 Battleships, 1 Cruiser and 2 Destroyers in 21 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 3/7 hits, 3.17 expected hits
                    2 Destroyers owned by the Germans, 2 Fighters owned by the British, 3 Destroyers owned by the British and 1 Cruiser owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 4 Adv.Fighters and 3 Battleships in 21 Sea Zone, round 5 : 4/7 hits, 4.00 expected hits
                    British roll dice for 1 Battleship and 1 Carrier in 21 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    1 Carrier owned by the British, 1 Battleship owned by the British and 2 Adv.Fighters owned by the Germans lost in 21 Sea Zone
                Germans win with 2 Adv.Fighters and 3 Battleships remaining. Battle score for attacker is 43
                Casualties for British: 1 Battleship, 1 Carrier, 9 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
                Casualties for Germans: 2 Adv.Fighters, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat
            Battle in Leon
                Germans attack with 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys and 2 Tanks in Leon, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Leon
                    Germans roll dice for 2 Infantrys and 2 Tanks in Leon, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Leon
                Germans loses 0 PUs for violating Leons neutrality.
                Germans win, taking Leon from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks
                Russians defend with 1 AAGun, 3 Bunkers, 1 Factory, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 HeavyTanks, 14 Infantrys and 8 Tanks in Kursk, round 2 : 13/36 hits, 14.67 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 3 Bunkers, 2 Fighters, 18 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 2 : 17/38 hits, 15.17 expected hits
                    2 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 14 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery, 10 HeavyTanks and 8 Tanks in Kursk, round 3 : 8/19 hits, 11.00 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters, 8 Infantrys, 5 Mech.Infs and 10 Tanks in Kursk, round 3 : 5/28 hits, 11.83 expected hits
                    8 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 10 HeavyTanks and 4 Tanks in Kursk, round 4 : 8/14 hits, 8.67 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters, 5 Mech.Infs and 10 Tanks in Kursk, round 4 : 11/20 hits, 9.17 expected hits
                    7 HeavyTanks owned by the Germans, 5 Mech.Infs owned by the Russians, 3 Tanks owned by the Russians and 4 Tanks owned by the Germans lost in Kursk
                3 HeavyTanks owned by the Germans retreated to Minsk
                Russians win with 3 Bunkers, 2 Fighters and 7 Tanks remaining. Battle score for attacker is -52
                Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 7 HeavyTanks, 14 Infantrys and 8 Tanks
                Casualties for Russians: 18 Infantrys, 5 Mech.Infs and 3 Tanks
            Battle in La Mancha
                Germans attack with 6 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Germans roll dice for 6 Infantrys and 1 Tank in La Mancha, round 2 : 2/7 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in La Mancha
                Germans loses 0 PUs for violating La Manchas neutrality.
                Germans win, taking La Mancha from Neutral with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Netherlands
                Germans attack with 6 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 6 Infantrys in Netherlands, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 4 Infantrys in Netherlands, round 2 : 4/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                British win with 3 Infantrys remaining. Battle score for attacker is -10
                Casualties for Germans: 6 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            7 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
            12 Infantrys moved from Normandy to Picardy
            2 Adv.Fighters moved from 21 Sea Zone to Hamburg
    
        Place Units - Germans
            1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 22 Sea Zone
            2 Adv.Fighters placed in 22 Sea Zone
            4 Infantrys placed in Rhine
            1 Elite and 3 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Bohemia
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Minsk: 3 HeavyTanks
            EDIT: Adding units owned by Germans to Kiev: 3 HeavyTanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -3.17
    Germans regular : -8.17
    Neutral regular : 2.00
    British regular : 2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            3 units repaired.
            1 Artillery and 8 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Vologda to S.Karelia
            2 Artillerys moved from Smolensk to S.Karelia
            3 HeavyTanks, 1 Mech.Rocket, 1 Mot.Inf and 5 Tanks moved from Smolensk to Kursk
            1 Infantry moved from Rostov to Donetsk
            2 Fighters moved from Kursk to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Mech.Inf and 1 Tank moved from Kirov to S.Karelia
            1 Infantry moved from N.Buryat Mongolia to Ayan
            3 Infantrys moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Chita to Hulunbuir
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Irkutsk to S.Buryat Mongolia
            1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 36 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Karelia
                Russians attack with 3 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Tank in S.Karelia, round 2 : 3/14 hits, 4.00 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 3 Artillerys, 8 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Russians attack with 2 Fighters and 3 Infantrys
                Romanians defend with 1 Artillery and 1 Elite
                    Russians roll dice for 2 Fighters and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Artillery and 1 Elite
            Battle in Hulunbuir
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Tank
                    Russians roll dice for 2 Infantrys in Hulunbuir, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Russians
            2 Infantrys moved from Chimkent to Alma Ata
            1 Infantry moved from Georgia to Rostov
            3 Infantrys moved from Rostov to Kursk
            2 Fighters moved from Donetsk to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            10 Infantrys moved from Yaroslavl to Smolensk
            10 Infantrys moved from Moscow to Yaroslavl
            3 Infantrys moved from Kirov to Arkhangelsk
            3 Infantrys moved from Perm to Kirov
            2 ArmoredCars moved from Sverdlovsk to Karaganda
            1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Kursk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Arkhangelsk
            4 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            10 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Finns regular : 0.67
    Russians regular : 0.50
    Hisaichi regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 27 Infantrys, 10 Mech.Infs and 4 Tanks moved from Lower Egypt to Cairo
            2 Artillerys moved from Tobruk to 48 Sea Zone
            2 Infantrys moved from Tobruk to 48 Sea Zone
            1 Bomber moved from Tobruk to 48 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            3 Infantrys moved from Mersa Matruh to Lower Egypt
            1 Elite moved from Kufra to Darfur
                  Italians take Darfur from British
            1 Artillery, 1 Elite and 1 Infantry moved from Kufra to New Valley
            1 Mech.Inf moved from Hun to French Equatorial Africa
            2 Mech.Infs moved from Hun to French Equatorial Africa
            3 Tanks moved from S.Algeria to E.Morocco
            1 Artillery moved from 56 Sea Zone to Palestine
            1 Bomber moved from 48 Sea Zone to Palestine
            1 Artillery moved from 56 Sea Zone to Cairo
            1 Infantry moved from 56 Sea Zone to Cairo
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Battleship and 1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            2 Carriers, 1 Destroyer and 4 Fighters moved from 48 Sea Zone to 46 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 4 HeavyTanks, 1 Infantry, 4 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Bomber and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Palestine, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in French Equatorial Africa
                Italians attack with 3 Mech.Infs
                French defend with 1 Bunker
                    Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Bunker in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in French Equatorial Africa, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 Mech.Infs in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Bunker in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Mech.Inf
                Casualties for French: 1 Bunker
            Battle in Cairo
                Italians attack with 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 28 Infantrys, 10 Mech.Infs and 4 Tanks
                British defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 2 Elites, 1 Factory, 4 Fighters, 20 Infantrys and 5 Tanks
                    Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 28 Infantrys, 10 Mech.Infs and 4 Tanks in Cairo, round 2 : 19/53 hits, 17.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 20 Infantrys and 5 Tanks in Cairo, round 2 : 18/35 hits, 13.50 expected hits
                    18 Infantrys owned by the Italians and 18 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 2 ArmoredCars, 5 Artillerys, 4 HeavyTanks, 10 Infantrys, 10 Mech.Infs and 4 Tanks in Cairo, round 3 : 15/35 hits, 13.67 expected hits
                    British roll dice for 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 2 Infantrys and 5 Tanks in Cairo, round 3 : 12/17 hits, 7.50 expected hits
                    2 ArmoredCars owned by the Italians, 2 Fighters owned by the British, 2 Elites owned by the British, 2 Bunkers owned by the British, 5 Tanks owned by the British, 2 Artillerys owned by the British, 10 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 5 Artillerys, 4 HeavyTanks, 10 Mech.Infs and 4 Tanks in Cairo, round 4 : 6/23 hits, 9.67 expected hits
                    British roll dice for 2 Fighters in Cairo, round 4 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the British and 1 Artillery owned by the Italians lost in Cairo
                Italians win, taking Cairo from British with 4 Artillerys, 4 HeavyTanks, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 55
                Casualties for Italians: 2 ArmoredCars, 1 Artillery and 28 Infantrys
                Casualties for British: 2 Artillerys, 2 Bunkers, 2 Elites, 4 Fighters, 20 Infantrys and 5 Tanks
            Battle in New Valley
                Italians attack with 1 Artillery, 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in New Valley, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Bomber moved from Palestine to Mersa Matruh
    
        Place Units - Italians
            1 Bunker and 4 HeavyTanks placed in E.Morocco
            4 Mech.Infs placed in Tunis
            1 Infantry placed in Hun
            1 Submarine placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Italians regular : -1.50
    British regular : 9.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 Infantrys moved from Syria to Palestine
            2 Fighters moved from Syria to Palestine
            1 Destroyer moved from 42 Sea Zone to 45 Sea Zone
            4 Infantrys moved from W.Morocco to 31 Sea Zone
            1 Destroyer, 4 Infantrys and 2 Transports moved from 31 Sea Zone to 42 Sea Zone
            4 Infantrys moved from 42 Sea Zone to N.Algeria
                  French take N.Algeria from Germans
            2 Destroyers moved from 41 Sea Zone to 42 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 2 Fighters and 2 Infantrys
                Italians defend with 1 Artillery and 1 Infantry
                    French roll dice for 2 Fighters and 2 Infantrys in Palestine, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Palestine
                    French roll dice for 2 Fighters and 1 Infantry in Palestine, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the French and 1 Infantry owned by the Italians lost in Palestine
                    French roll dice for 1 Fighter and 1 Infantry in Palestine, round 4 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Artillery in Palestine, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Palestine
                French win, taking Palestine from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for French: 1 Fighter and 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Palestine to Syria
    
        Place Units - French
            1 Bunker, 1 Fighter and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    French regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Tanks moved from Tokyo to Hokkaido
            3 Tanks moved from Tokyo to Kyushu
            3 Adv.Fighters moved from Davao to 67 Sea Zone
            1 Adv.Fighter moved from Malaya to 67 Sea Zone
            1 Adv.Fighter moved from Davao to 67 Sea Zone
            1 ArmoredCar moved from Calcutta to Assam
            1 Marine moved from Madras to 60 Sea Zone
            1 Artillery moved from Madras to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Artillery, 1 Infantry and 1 Marine moved from 60 Sea Zone to Assam
            2 Infantrys and 1 Marine moved from Liaoning to Hulunbuir
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Adv.Fighters, 1 Bunker, 12 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hokkaido
                Yamamoto attack with 2 Tanks
                Americans defend with 2 Elites
                    Yamamoto roll dice for 2 Tanks in Hokkaido, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Elites in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Hokkaido
                    Yamamoto roll dice for 1 Tank in Hokkaido, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Elite in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Hokkaido
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Tanks
                Casualties for Americans: 2 Elites
            Battle in Hulunbuir
                Yamamoto attack with 2 Infantrys and 1 Marine
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                Yamamoto win, taking Hulunbuir from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Assam
                Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
                Chinese defend with 2 Tanks
                    Yamamoto roll dice for 1 Battleship in Assam, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Assam, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 Tanks in Assam, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Assam
                Yamamoto win, taking Assam from British with 1 ArmoredCar, 1 Artillery and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 2 Tanks
            Battle in Kyushu
                Yamamoto attack with 3 Tanks
                Americans defend with 4 Elites
                    Yamamoto roll dice for 3 Tanks in Kyushu, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 4 Elites in Kyushu, round 2 : 2/4 hits, 1.33 expected hits
                    2 Elites owned by the Americans and 2 Tanks owned by the Yamamoto lost in Kyushu
                    Yamamoto roll dice for 1 Tank in Kyushu, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Elites in Kyushu, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Kyushu
                Americans win with 1 Elite remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 3 Tanks
                Casualties for Americans: 3 Elites
            Battle in 67 Sea Zone
                Yamamoto attack with 5 Adv.Fighters
                Anzac defend with 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Transports
                    Yamamoto roll dice for 5 Adv.Fighters in 67 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                4 Adv.Fighters owned by the Yamamoto and 2 Transports owned by the Anzac lost in 67 Sea Zone
                1 Adv.Fighter owned by the Yamamoto retreated
                Anzac win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 4 Adv.Fighters
                Casualties for Anzac: 2 Transports
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 67 Sea Zone to Flores
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            4 Adv.Fighters placed in Davao
            4 Infantrys, 1 Marine and 1 Tank placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : 2.00
    Anzac regular : 1.67
    Russians regular : -0.33
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Mech.Inf moved from Bihar to Calcutta
                  British take Calcutta from Yamamoto
            1 Mech.Inf moved from Calcutta to Assam
            3 Mech.Infs moved from Bihar to Rajputana
            2 Mech.Infs moved from Urumqi to Assam
            1 Elite and 1 Infantry moved from Szechwan to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                1 Elite owned by the Chinese retreated to Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Assam
                Chinese attack with 3 Mech.Infs
                Yamamoto defend with 1 ArmoredCar, 1 Artillery and 1 Marine
                    Chinese roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Assam, round 2 : 2/3 hits, 0.83 expected hits
                2 Mech.Infs owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Assam
                1 Mech.Inf owned by the Chinese retreated to Calcutta
                Yamamoto win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Rajputana
                Chinese attack with 3 Mech.Infs
                Thai defend with 1 Elite
                    Chinese roll dice for 3 Mech.Infs in Rajputana, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Elite in Rajputana, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Rajputana
                Chinese win, taking Rajputana from Thai with 3 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Elite
    
        Non Combat Move - Chinese
            1 Infantry moved from Urumqi to C.Sinkiang
            1 Infantry moved from Szechwan to Hupeh
            1 Elite and 5 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Shansi to Chahar
            1 Infantry moved from Hupeh to Shansi
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            1 Fighter and 5 Infantrys placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Chinese regular : 0.00
    Thai regular : -0.33
    Hisaichi regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            6 ArmoredCars and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 4 Infantrys moved from Hunan to Hupeh
            5 Artillerys and 9 Infantrys moved from Anhwei to Hupeh
            2 ArmoredCars moved from Shantung to Hupeh
            1 Infantry moved from Kweichow to Hupeh
            1 Adv.Fighter moved from 92 Sea Zone to Hupeh
            2 Artillerys and 4 Infantrys moved from Sumatra to Java
            1 Battleship and 1 Carrier moved from 92 Sea Zone to 111 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Elite, 2 Fighters, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 14 Infantrys
                Chinese defend with 1 AAGun, 3 Bunkers, 1 Elite and 6 Infantrys
                    Chinese roll AA dice in Hupeh : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 14 Infantrys in Hupeh, round 2 : 5/24 hits, 7.00 expected hits
                Units damaged: 3 Bunkers owned by the Chinese
                    Chinese roll dice for 3 Bunkers, 1 Elite and 6 Infantrys in Hupeh, round 2 : 5/10 hits, 3.83 expected hits
                    5 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 9 Infantrys in Hupeh, round 3 : 4/19 hits, 6.17 expected hits
                    Chinese roll dice for 3 Bunkers, 1 Elite and 4 Infantrys in Hupeh, round 3 : 3/8 hits, 3.17 expected hits
                    3 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 6 Infantrys in Hupeh, round 4 : 4/16 hits, 5.50 expected hits
                    Chinese roll dice for 3 Bunkers and 1 Elite in Hupeh, round 4 : 2/4 hits, 1.83 expected hits
                    3 Bunkers owned by the Chinese, 1 Elite owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Adv.Fighter, 2 ArmoredCars, 7 Artillerys and 4 Infantrys remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 10 Infantrys
                Casualties for Chinese: 3 Bunkers, 1 Elite and 6 Infantrys
            Battle in Java
                Hisaichi attack with 2 Artillerys and 4 Infantrys
                Anzac defend with 1 Elite and 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Java, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Elite in Java, round 4 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys in Java, round 5 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 2 Artillerys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Anzac: 1 Elite and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Chita
                Hisaichi attack with 6 ArmoredCars and 3 Tanks
                Russians defend with 10 Infantrys
                    Hisaichi roll dice for 6 ArmoredCars and 3 Tanks in Chita, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 10 Infantrys in Chita, round 2 : 4/10 hits, 3.33 expected hits
                    4 ArmoredCars owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Chita
                    Hisaichi roll dice for 2 ArmoredCars and 3 Tanks in Chita, round 3 : 0/5 hits, 2.17 expected hits
                    Russians roll dice for 7 Infantrys in Chita, round 3 : 4/7 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Hisaichi lost in Chita
                1 Tank owned by the Hisaichi retreated to Heilungchiang
                Russians win with 7 Infantrys remaining. Battle score for attacker is -28
                Casualties for Hisaichi: 6 ArmoredCars and 2 Tanks
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Peking to Heilungchiang
            1 Adv.Fighter moved from Hupeh to Hunan
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker, 1 Infantry and 1 Tank placed in Shantung
            Hisaichi undo move 1.
            1 Artillery, 1 Infantry and 1 Tank placed in Shantung
            1 Bunker placed in Peking
            2 Infantrys and 1 Tank placed in Heilungchiang
            5 Infantrys placed in Madras
            2 Fighters placed in Banjarmasin
            1 Artillery, 1 Elite and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Chinese AA : -0.17
    Russians regular : 2.33
    Dutch regular : 0.33
    Hisaichi regular : -9.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            1 Bomber moved from London to Hamburg
            3 Infantrys moved from Netherlands to Hamburg
            2 ArmoredCars moved from Equatoria to French Equatorial Africa
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Infantry moved from Iraq to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to Italian East Africa
            2 ArmoredCars moved from Bombay to Mysore
    
        Purchase Units - British
            British buy 4 ArmoredCars, 1 Bunker, 1 Carrier, 1 Elite, 2 Fighters, 5 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hamburg
                British attack with 1 Bomber and 3 Infantrys
                Germans defend with 1 AAGun, 2 Adv.Fighters and 1 Factory
                    Germans roll AA dice in Hamburg : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Bomber and 3 Infantrys in Hamburg, round 2 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 2 Adv.Fighters in Hamburg, round 2 : 0/2 hits, 1.33 expected hits
                2 Adv.Fighters owned by the Germans lost in Hamburg
                British win, taking Hamburg from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 Adv.Fighters
            Battle in French Equatorial Africa
                British attack with 2 ArmoredCars
                Italians defend with 2 Mech.Infs
                    British roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Mech.Infs in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    British roll dice for 2 ArmoredCars in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Mech.Inf in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 2 ArmoredCars remaining. Battle score for attacker is 12
                Casualties for Italians: 2 Mech.Infs
            Battle in Mysore
                British attack with 2 ArmoredCars
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Mysore, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Mysore, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Mysore
                British win, taking Mysore from Thai with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Bombay to Rajputana
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Delhi to Hyderabad
            1 Bomber moved from Hamburg to Netherlands
    
        Place Units - British
            1 Carrier placed in 2 Sea Zone
            1 Fighter placed in 2 Sea Zone
            2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            1 ArmoredCar, 1 Bunker and 2 Infantrys placed in W.Iran
            2 Mech.Infs placed in Cape Town
            British undo move 5.
            2 ArmoredCars, 1 Bunker and 1 Elite placed in W.Iran
            3 Infantrys placed in Manchester
            British undo move 7.
            3 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Germans AA : -0.17
    Thai regular : -0.33
    Germans regular : -1.33
    British regular : 2.83
    

    Savegame

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