sure. Will you feel taken in if we go just with no further infrastructure bids in future?
ArtofWar (allies) V 666 P2V
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Shan State to Java 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from Queensland to Wake Island 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 4 infantry and 1 transport EDIT: Adding units owned by British to 97 Sea Zone: 1 transport EDIT: Adding units owned by British to Sicily: 2 infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter EDIT: Adding units owned by British to Iraq: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 8:29:26 AM
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; Germans buy 2 armour, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 6 fighters and 4 tactical_bombers moved from Ukraine to Rostov 2 bombers moved from Ukraine to Gorky 5 artilleries and 20 infantry moved from Vologda to Gorky 3 armour and 3 mech_infantrys moved from Leningrad to Gorky Combat - Germans Battle in Gorky Germans attack with 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys in Gorky, round 2 : 15/33 hits, 9.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Gorky Germans win, taking Gorky from Russians with 3 armour, 5 artilleries, 2 bombers, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers British defend with 2 infantry Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 6/12 hits, 6.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 6 fighters and 4 tactical_bombers moved from Rostov to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Western Ukraine to Ukraine 1 armour and 2 mech_infantrys moved from Southern Italy to Austria 1 aaGun and 5 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 5 infantry moved from Southern France to Northern Italy 8 infantry moved from Vyborg to Leningrad 2 bombers moved from Gorky to Leningrad 1 aaGun moved from Vologda to Gorky 1 artillery and 3 infantry moved from Poland to Eastern Poland 3 infantry moved from Western Germany to 116 Sea Zone 3 infantry moved from 116 Sea Zone to Norway 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Leningrad 1 armour, 4 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 1 fighter placed in Western Germany Germans undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Romania Germans undo move 4. 4 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,2,4,1,6,5 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 116 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 128 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Bessarabia: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Romania: 1 armour and 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 5.67Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Holland Belgium : 3 infantry Romania : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys Germany : 1 factory_major Austria : 1 armour and 2 mech_infantrys Norway : 3 infantry Southern Belarus : 1 flag Nenetsia : 1 flag Eastern Poland : 1 flag, 1 artillery and 3 infantry Karelia : 1 flag Archangel : 1 flag Ukraine : 1 flag, 3 aaGuns, 20 armour, 15 artilleries, 1 factory_minor, 6 fighters, 46 infantry, 20 mech_infantrys and 4 tactical_bombers Vyborg : 1 flag Gorky : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys Baltic States : 1 flag Vologda : 1 flag Northern Belarus : 1 flag Leningrad : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 9 infantry Rostov : 1 flag, 2 infantry Novgorod : 1 flag Northern Italy : 1 aaGun and 5 infantry Southern Italy : 1 aaGun, 4 fighters and 5 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry France : 1 flag, 1 airfield and 1 factory_minor Finland : 1 flag Bulgaria : 1 flag, 1 infantry 128 Sea Zone : 1 submarine Yugoslavia : 1 flag, 3 infantry 116 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 58 / 67 Russians : 25 / 30 Japanese : 46 / 54 Americans : 53 / 79 Chinese : 13 / 16 British : 42 / 54 UK_Pacific : 14 / 17 Italians : 11 / 2 ANZAC : 13 / 23 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 10 infantry and 1 mech_infantry moved from Northern Manchuria to Buryatia 1 artillery and 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Kursk to Rostov 1 armour moved from Kirov to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Gorky 1 mech_infantry moved from Kirov to Gorky 1 artillery moved from Yaroslavl to Gorky 3 armour, 3 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Gorky 1 fighter moved from Kursk to Gorky Combat - Russians Battle in Gorky Russians attack with 4 armour, 4 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys Germans roll AA dice in Gorky : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Gorky Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 2 : 10/34 hits, 10.17 expected hits Germans roll dice for 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Gorky, round 2 : 11/30 hits, 11.00 expected hits 11 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Gorky Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 3 : 11/23 hits, 8.33 expected hits Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Gorky, round 3 : 11/21 hits, 8.00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Gorky Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Gorky, round 4 : 3/12 hits, 5.33 expected hits Germans roll dice for 3 armour, 4 artilleries and 3 mech_infantrys in Gorky, round 4 : 3/10 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 3 artilleries owned by the Germans and 2 artilleries owned by the Russians lost in Gorky Russians roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Gorky, round 5 : 7/9 hits, 4.33 expected hits Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Gorky, round 5 : 3/7 hits, 3.33 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour, 4 artilleries, 1 fighter, 19 infantry and 4 mech_infantrys Casualties for Germans: 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Buryatia Russians attack with 1 armour, 10 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 4/12 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Gorky to Kursk 1 fighter moved from Gorky to Russia 1 aaGun moved from Northern Manchuria to Buryatia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : 0.50 Germans regular : 0.67 Russians regular : 5.50 -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:32:01 AM
Savegame -
@ArtofWar1947 the map problem in the south pacific off Malaya is a problem, since the game won’t allow me to park my fleet there. I think the allies have one anyway, so I will throw in the towel here, good game. I will record the result. Feel free to start game 2, maybe when we start fresh with the new version we won’t have this problem?





