@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to Sumatra
Thai take Sumatra from Dutch
1 Artillery moved from Phuket to sz73
1 Tank moved from Phuket to sz73
2 Infantrys moved from Phuket to sz73
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz73 to sz60
1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to W.Borneo
1 Destroyer moved from sz73 to sz59
1 EarlyFighter moved from Phuket to W.Borneo
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer
Dutch defend with 1 T.Boat
Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Dutch lost in sz59
Thai win with 1 Destroyer remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Battle in W.Borneo
Thai attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 3/5 hits, 1.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo
Thai win, taking W.Borneo from British with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Thai
1 EarlyFighter moved from W.Borneo to Borneo
Place Units - Thai
Turning on Edit Mode
EDIT: Removing units owned by Thai from Thailand: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Adding units owned by Thai to Phuket: 1 Artillery, 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Thai regular : 2.00
British regular : 0.33
Dutch regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
1 Infantry moved from Amdanam to sz66
1 Artillery moved from S.A to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Burma to Thailand
1 EarlyFighter moved from Burma to Thailand
2 Infantrys moved from Burma to Thailand
1 Infantry moved from Bengal to sz64
1 Infantry moved from E.India to sz64
2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to Malaya
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 EarlyFighter moved from Dheli to Bikaner
1 EarlyFighter moved from Bhopa to N.S
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from Canada to N.Canada
Purchase Units - British
British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Thailand to Malaya
1 Tank moved from Burma to Malaya
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Tank moved from Calcutta to E.India
1 Artillery moved from Calcutta to C.India
4 Infantrys moved from Calcutta to C.India
1 Infantry moved from M.India to C.India
1 Tank moved from S.India to C.India
2 Infantrys moved from India to Nagpur
1 Infantry moved from Bhopa to Nagpur
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 AAGun moved from Dheli to Bhopa
1 Destroyer and 2 Transports moved from sz49 to sz57
1 Artillery moved from E.G to Moresby
1 Infantry moved from New Guinea to Moresby
1 Infantry moved from N.G to New Guinea
1 Submarine moved from sz47 to sz58
1 EarlyFighter moved from Bikaner to Bhopa
Place Units - British
1 Carrier placed in sz63
1 EarlyFighter placed in sz63
2 Infantrys placed in Calcutta
Turn Complete - British
British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
Neutral regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
2 Infantrys moved from New Caledonia to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz40
2 Infantrys moved from sz40 to Bikini
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38
1 Artillery and 3 Infantrys moved from sz38 to New Caledonia
1 Artillery and 1 Infantry moved from E.Australia to sz41
1 Artillery and 1 Infantry moved from Melbourne to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz49
1 Submarine moved from sz41 to sz49
1 Artillery and 1 Infantry moved from sz49 to Derby
1 Artillery and 3 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Derby
2 Tanks moved from Melbourne to W.Australia
2 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to Australia
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 Submarine moved from sz13 to sz25
1 EarlyFighter moved from Kauai to sz25
1 EarlyFighter moved from Midway to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
2 Submarines moved from sz40 to sz45
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
1 EarlyFighter moved from Alaska to sz25
1 Destroyer and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Artillery and 1 Infantry moved from Mindanao to Davao
2 Infantrys moved from Samar to S
1 Infantry moved from Mindor to Punay
1 Artillery moved from Fais to Ifalk
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Lasap
1 Infantry moved from Pula to Lasap
1 Artillery moved from Pikelot to Pula
Purchase Units - Americans
Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines
Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Submarines in sz25, round 2 : 0/3 hits, 0.50 expected hits
1 Submarine owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 5/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Americans
2 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 2/9 hits, 3.67 expected hits
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 1 EarlyFighter in sz25, round 3 : 3/4 hits, 2.00 expected hits
1 Destroyer owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Carriers in sz25, round 4 : 1/2 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25
Americans win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 44
Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines
Casualties for Americans: 1 Destroyer, 3 EarlyFighters and 2 Submarines
Battle in sz45
Americans attack with 2 Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Americans win with 1 Submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Transport moved from sz27 to sz25
1 Carrier moved from sz23 to sz25
1 Bomber moved from sz25 to Kauai
2 Infantrys moved from Los Angeles to sz23
2 Infantrys and 1 Transport moved from sz23 to sz6
2 Infantrys moved from sz6 to N.Canada
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Canada
1 Tank moved from Central Valley to Seattle
2 Tanks moved from San Francisco to Portland
2 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from Central Valley to Portland
2 Artillerys moved from San Francisco to Nor Cal
3 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
1 Carrier placed in sz25
2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83
Americans regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Destroyer and 1 Submarine moved from sz7 to sz1
1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
1 Transport moved from sz1 to sz15
1 Transport moved from sz1 to sz15
1 Transport moved from sz7 to sz1
1 Infantry and 1 Tank moved from N.Japan to sz1
1 Infantry and 1 Tank moved from sz1 to Amursk
1 Tank moved from Akina to sz15
2 Artillerys moved from N.Japan to sz15
3 Infantrys moved from Akina to sz15
1 Infantry moved from Akina to sz15
1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
1 Artillery, 3 Infantrys and 1 Tank moved from sz15 to Vladivostok
1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
1 Artillery and 1 Infantry moved from Hsingan to Jinan
1 Bomber moved from Akina to Jinan
1 EarlyFighter moved from Akina to Amursk
1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao
1 Infantry moved from Hsingan to Jinan
2 Infantrys and 1 Tank moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Belogorsk
Masaharu attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 4 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Amursk
Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Amursk, round 3 : 1/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Masaharu: 1 Artillery and 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Ostrov
Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Ostrov
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov
Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 EarlyFighter moved from Amursk to Manchuria
1 Bomber moved from Jinan to Hsingan
Place Units - Masaharu
2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.17
Russians regular : 1.50
Russians AA : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Irkutsk to Quingdao
2 Infantrys moved from Ulaan Ude to Quingdao
1 Infantry moved from Vostok to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 5 Infantrys
Masaharu defend with 1 Artillery, 1 Infantry and 2 Tanks
Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 1/6 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits
Masaharu roll dice for 1 Artillery and 2 Tanks in Quingdao, round 3 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Tanks in Quingdao, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 4 Infantrys
Casualties for Masaharu: 1 Artillery, 1 Infantry and 2 Tanks
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Angarsk to Vostok
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Palana to Magadan
1 Infantry moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
1 AAGun moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Abakan to Jinquan
1 Infantry moved from Maltan to Haixi
1 Artillery moved from Achinsk to Kyzyl
1 Tank moved from Achinsk to Kaask
1 AAGun and 1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00
Russians regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Manila to sz75
1 Artillery, 4 Infantrys and 2 Tanks moved from Iwo Jima to sz75
1 Infantry moved from Manila to sz75
1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz75 to sz70
1 Battleship moved from sz71 to sz70
2 Tanks moved from Manila to Punay
Yamamoto take Mindor from Americans
1 Artillery moved from Manila to Samar
Yamamoto take Samar from Americans
1 Infantry and 1 T.Boat moved from sz75 to sz72
1 Infantry moved from sz72 to Fais
Yamamoto take Fais from Americans
2 Artillerys and 2 Infantrys moved from Hainan to sz67
2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz73
2 Artillerys and 2 Infantrys moved from sz73 to Thailand
1 Tank moved from N.French I. to Bengal
Yamamoto take Burma from British
1 Artillery and 1 Infantry moved from N.French I. to Kwangsi
1 Artillery and 1 Infantry moved from N.French I. to Chunking
1 Artillery, 2 Infantrys and 1 Tank moved from Frenchindochina to Thailand
2 Tanks moved from Kichedung to Sian
5 Infantrys and 2 Tanks moved from Shansi to Sian
1 Tank moved from Hopeh to Sian
1 Artillery moved from Nagasaki to sz74
1 Infantry moved from S.Japan to sz74
1 Artillery moved from Bonin to sz78
1 Artillery and 1 Tank moved from S.Japan to sz78
1 Tank moved from S.Japan to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Bonin to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz68
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz68 to N.B
2 EarlyFighters moved from sz68 to Thailand
1 EarlyFighter moved from Hainan to Thailand
1 Destroyer and 1 Submarine moved from sz75 to sz70
1 Destroyer and 1 Submarine moved from sz71 to sz45
2 Destroyers moved from sz78 to sz72
2 Artillerys, 15 Infantrys and 3 Tanks moved from S.Japan to Nagasaki
4 Infantrys moved from Tokyo to S.Japan
1 Infantry moved from sz70 to Davao
1 Artillery moved from sz70 to Davao
3 Infantrys and 3 Tanks moved from sz70 to Davao
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70
1 Artillery and 1 Infantry moved from sz70 to Davao
2 EarlyFighters moved from sz71 to Davao
1 Carrier moved from sz68 to sz60
1 Carrier moved from sz71 to sz68
1 EarlyFighter moved from Phuket to Thailand
1 Destroyer moved from sz68 to sz60
2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 3 B.Transports, 2 Destroyers and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz45
Yamamoto attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans lost in sz45
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in Punay
Yamamoto attack with 2 Tanks
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Tanks in Punay, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Thailand
Yamamoto attack with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank
British defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 5/12 hits, 4.00 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for British: 1 Artillery and 3 Infantrys
Battle in Davao
Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Davao
Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/11 hits, 3.67 expected hits
Americans roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 2/6 hits, 2.67 expected hits
2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao
Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Davao, round 3 : 4/9 hits, 3.33 expected hits
Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in Davao
Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 1 EarlyFighter and 3 Infantrys
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 EarlyFighter
Battle in Chunking
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chunking
Yamamoto roll dice for 1 Artillery in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Chunking, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chunking
Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Tank in Bengal, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Bengal, round 3 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Yamamoto lost in Bengal
British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Tank
Battle in Sian
Yamamoto attack with 5 Infantrys and 5 Tanks
Chinese defend with 2 Artillerys, 8 Infantrys and 2 Tanks
Yamamoto roll dice for 5 Infantrys and 5 Tanks in Sian, round 2 : 4/10 hits, 3.33 expected hits
Chinese roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Sian, round 2 : 3/12 hits, 4.33 expected hits
3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian
Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Sian, round 3 : 2/8 hits, 3.00 expected hits
2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
Yamamoto roll dice for 5 Tanks in Sian, round 4 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Artillery and 2 Tanks in Sian, round 4 : 2/3 hits, 1.33 expected hits
2 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian
Yamamoto win, taking Sian from Chinese with 3 Tanks remaining. Battle score for attacker is 14
Casualties for Yamamoto: 5 Infantrys and 2 Tanks
Casualties for Chinese: 2 Artillerys, 8 Infantrys and 2 Tanks
Battle in N.B
Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
British defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in N.B, round 2 : 4/6 hits, 2.33 expected hits
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits
1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B
Yamamoto win, taking N.B from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
1 EarlyFighter moved from Davao to sz68
1 EarlyFighter moved from Thailand to sz68
2 EarlyFighters moved from Thailand to sz60
1 EarlyFighter moved from Thailand to Phuket
1 T.Boat moved from sz68 to sz73
Place Units - Yamamoto
3 B.Transports and 2 Destroyers placed in sz78
2 Artillerys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Yamamoto regular : 6.67
Americans regular : -1.00
Americans AA : 0.67
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from W.Sian to N.Chunking
1 Infantry moved from Hanan to Sian
2 Infantrys moved from Szechwan to Sian
2 EarlyFighters moved from Tsingnan to Sian
1 Tank moved from Szechwan to Sian
1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia
Purchase Units - Chinese
Chinese buy 1 Fighter, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Sian
Chinese attack with 2 EarlyFighters, 3 Infantrys and 1 Tank
Yamamoto defend with 3 Tanks
Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 3 Tanks in Sian, round 2 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Sian, round 3 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Sian
Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Tanks
Non Combat Move - Chinese
1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
1 Infantry and 1 Tank moved from W.Sian to Sian
1 Infantry and 2 Tanks moved from Gansu to Szechwan
3 Infantrys moved from Xining to Tsingnan
1 Infantry and 1 Tank moved from Gobi to Tsingnan
1 Tank moved from Tsingnan to Gansu
1 Artillery moved from Ming Jong to Tsingnan
1 AAGun moved from Quyan to Ming Jong
2 EarlyFighters moved from Sian to Szechwan
Place Units - Chinese
5 Infantrys and 1 Mech.Inf placed in Xining
1 Fighter and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Chinese regular : 2.00
Neutral regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Infantry moved from Kwangtung to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Infantry moved from Hankou to Hanan
Hisaichi take Hanan from Chinese
1 Artillery and 2 Infantrys moved from Shangsi to Sian
1 Artillery and 1 Infantry moved from Nanking to Sian
3 Tanks moved from Shansi to Sian
5 Tanks moved from Shantung to Sian
2 Bombers and 2 EarlyFighters moved from Phuket to sz66
4 EarlyFighters moved from sz68 to sz66
3 EarlyFighters moved from Frenchindochina to sz66
2 Tanks moved from Borneo to E.Borneo
Hisaichi take E.Borneo from Dutch
2 Tanks moved from E.Borneo to S.Borneo
1 Infantry and 1 Tank moved from Kwangtung to sz67
1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67
1 Tank moved from Macau to sz67
1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68
1 Infantry moved from Borneo to sz68
1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60
1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo
2 Transports moved from sz68 to sz74
1 Artillery and 1 Infantry moved from Borneo to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Artillery and 1 Infantry moved from sz60 to S.Borneo
1 Tank moved from Formosa to sz74
1 Artillery moved from Formosa to sz74
2 Infantrys moved from Formosa to sz74
1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh
1 Infantry moved from Seoul to sz79
1 B.Transport and 1 Infantry moved from sz79 to sz74
2 Artillerys moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Infantry moved from Shansi to Shangsi
1 Infantry moved from Korea to Tientsin
4 Infantrys and 2 Tankettes moved from Seoul to Korea
2 Tankettes moved from Korea to Tientsin
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Borneo
Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks
Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits
2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits
3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits
1 Infantry owned by the Dutch lost in S.Borneo
Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits
3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo
Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40
Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks
Casualties for Dutch: 5 Infantrys
Battle in Sian
Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks
Chinese defend with 3 Infantrys and 2 Tanks
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits
Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits
2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 3 Infantrys and 2 Tanks
Battle in sz66
Hisaichi attack with 2 Bombers and 9 EarlyFighters
British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits
British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits
1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits
British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits
British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits
2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6
Casualties for Hisaichi: 7 EarlyFighters
Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Non Combat Move - Hisaichi
2 Bombers moved from sz66 to Phuket
2 EarlyFighters moved from sz66 to sz60
2 Destroyers and 3 Submarines moved from sz1 to sz7
1 T.Boat moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
1 Infantry moved from sz74 to Hopeh
Place Units - Hisaichi
1 B.Transport placed in sz79
1 Tank and 2 Tankettes placed in Peking
3 Artillerys and 3 Infantrys placed in Hongkong
1 Artillery and 3 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
British regular : 3.33
Dutch regular : 3.67
Hisaichi regular : -9.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 Tank moved from S.Borneo to E.Borneo
Dutch take E.Borneo from Hisaichi
1 Tank moved from E.Borneo to S.Borneo
Purchase Units - Dutch
Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
3 EarlyFighters placed in S.Borneo
Turn Complete - Dutch
Dutch collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Destroyer moved from sz59 to sz58
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Transport moved from sz60 to sz73
1 Infantry moved from Phuket to sz73
1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo
1 Infantry moved from Sumatra to sz60
1 Infantry moved from sz60 to S.Borneo
1 EarlyFighter moved from Borneo to S.Borneo
2 Artillerys moved from Phuket to sz73
2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Borneo
Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank
Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits
Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits
2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits
Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits
2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo
Thai captures 22PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29
Casualties for Thai: 2 Artillerys and 4 Infantrys
Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank
Battle in sz58
Thai attack with 1 Destroyer
British defend with 1 Submarine
British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in sz58
Thai win with 1 Destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Non Combat Move - Thai
1 EarlyFighter moved from S.Borneo to Borneo
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 18 PUs; end with 40 PUs
Combat Hit Differential Summary :
Dutch AA : -0.17
Thai regular : 1.83
British regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 EarlyFighter moved from sz63 to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Infantry moved from Bengal to Burma
British take Burma from Yamamoto
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
1 Destroyer and 2 Transports moved from sz57 to sz55
Purchase Units - British
British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Bhopa to sz63
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
1 Tank moved from Nepal to Bengal
3 Infantrys moved from Nagpur to E.India
1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal
1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
1 Tank moved from E.India to Bengal
2 Infantrys moved from Calcutta to C.India
Place Units - British
1 EarlyFighter and 2 Transports placed in sz63
2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Infantry placed in Vancouver
3 Infantrys placed in Moresby
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Soem to Lambok
2 EarlyFighters moved from sz50 to sz58
1 EarlyFighter moved from Derby to sz58
1 Submarine moved from sz49 to sz58
1 Transport moved from sz49 to sz50
1 Destroyer moved from sz37 to sz50
1 Artillery and 3 Infantrys moved from New Caledonia to sz38
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51
1 Artillery and 3 Infantrys moved from sz51 to W.Australia
1 Tank moved from Derby to sz50
1 Tank moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys and 2 Tanks moved from sz50 to Soem
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 3 EarlyFighters and 1 Submarine
Thai defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Submarine
Casualties for Thai: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to Malaya
1 EarlyFighter moved from sz58 to sz50
2 Infantrys moved from N.Australia to Derby
2 Infantrys moved from S.W.Australia to W.Australia
1 Infantry moved from Australia to C.Australia
2 Infantrys moved from Bikini to sz40
2 Infantrys and 2 T.Boats moved from sz40 to sz20
2 Infantrys moved from sz20 to Wake
Place Units - Anzac
1 Destroyer placed in sz37
1 EarlyFighter placed in Melbourne
2 Artillerys and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Thai regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Infantry and 1 Tank moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
3 Infantrys moved from British Columbia to N.Canada
2 Tanks moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
2 Infantrys moved from San Francisco to Nor Cal
2 Infantrys moved from S to Samar
1 Artillery moved from Ifalk to Fais
1 Artillery moved from Pula to Lasap
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs;
Combat - Americans
Battle in Fais
Americans attack with 1 Artillery
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Fais
Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Samar
Americans attack with 2 Infantrys
Yamamoto defend with 1 Artillery
Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Americans
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Bomber moved from Kauai to Wake
Place Units - Americans
2 Destroyers placed in sz25
1 Cruiser and 1 Destroyer placed in sz25
2 B.Transports and 1 Carrier placed in sz23
4 Elites placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
2 Artillerys moved from Akina to sz15
1 Marine moved from Akina to sz15
2 Infantrys moved from Akina to sz15
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Artillery and 1 Tank moved from Ostrov to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1
2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok
2 Infantrys moved from Belogorsk to Quingdao
1 Bomber moved from Hsingan to Quingdao
1 EarlyFighter moved from Manchuria to Quingdao
1 Tank moved from Amursk to Vostok
1 Tank moved from Vladivostok to Belogorsk
1 Artillery moved from Jinan to Hsingan
1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria
3 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vostok
Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Yakutsk
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk
2 Destroyers and 1 Submarine moved from sz1 to sz7
Place Units - Masaharu
1 Factory placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Ustkut to Irkutsk
1 Infantry moved from Bratsk to Ustkut
1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Tulun
1 Tank moved from Jinquan to Ulaan Ude
1 Infantry moved from Haixi to Jinquan
1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70
2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68
1 Tank moved from Punay to Boho
Yamamoto take Boho from Americans
1 Tank moved from Punay to Manila
3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya
1 Infantry moved from Spralty to sz68
2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60
2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68
2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60
4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya
1 EarlyFighter moved from Phuket to Malaya
2 Transports moved from sz73 to sz70
1 T.Boat moved from sz73 to sz68
1 Destroyer and 1 Submarine moved from sz45 to sz76
1 T.Boat moved from sz72 to sz76
1 Infantry moved from Bonin to sz76
1 Infantry moved from sz76 to Iwo Jima
2 Destroyers moved from sz72 to sz76
2 Destroyers moved from sz78 to sz76
1 Battleship moved from sz70 to sz76
1 Submarine moved from sz70 to sz76
2 Artillerys and 1 Marine moved from Tokyo to sz78
3 Tanks moved from Nagasaki to sz78
1 Artillery moved from Nagasaki to sz78
2 Infantrys moved from S.Japan to sz78
3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7
3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka
1 Destroyer moved from sz60 to sz58
2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
1 Artillery moved from Kwangsi to Chunking
1 Artillery moved from Chunking to N.Chunking
1 Tank moved from Boho to Punay
2 Infantrys moved from S.Japan to Japan
Purchase Units - Yamamoto
Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.Chunking
Yamamoto attack with 1 Artillery
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Chunking
Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Malaya
Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks
British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters
Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits
2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits
British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits
British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits
4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits
British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25
Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys
Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks
Casualties for Anzac: 2 EarlyFighters
Battle in Kamchatka
Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks
Russians defend with 1 Bunker
Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in Kamchatka
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka
Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Yamamoto
1 EarlyFighter moved from Malaya to sz60
Place Units - Yamamoto
1 Carrier and 2 Destroyers placed in sz78
2 EarlyFighters placed in sz78
2 Elites and 2 Tanks placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -3.83
Russians regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
2 Infantrys moved from Gansu to N.Shangsi
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 EarlyFighter moved from N.Shangsi to Gansu
2 Tanks moved from Szechwan to Gansu
1 Infantry moved from Szechwan to W.Sian
1 Artillery and 4 Infantrys moved from Tsingnan to Gansu
1 Mech.Inf moved from Xining to Gansu
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi
1 Fighter moved from Urumal to Gansu
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry moved from Hanan to W.Sian
1 Artillery moved from Sian to W.Sian
1 Artillery and 1 Infantry moved from Sian to Szechwan
3 Infantrys moved from Shansi to Shangsi
1 Tank moved from Sian to Shangsi
4 Infantrys moved from E.Shansi to N.Shangsi
1 Tankette moved from Peking to N.Shangsi
2 Destroyers and 3 Submarines moved from sz7 to sz4
6 Transports moved from sz60 to sz67
2 Bombers moved from Phuket to W.Sian
1 Artillery and 2 Infantrys moved from Seoul to sz79
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1
1 Artillery and 2 Infantrys moved from sz1 to Vostok
1 T.Boat moved from sz74 to sz79
Purchase Units - Hisaichi
Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz4
Hisaichi attack with 2 Destroyers and 3 Submarines
Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
1 Submarine owned by the Russians lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Hisaichi: 2 Submarines
Casualties for Americans: 1 Destroyer and 2 Transports
Casualties for Russians: 1 Submarine
Battle in N.Shangsi
Hisaichi attack with 4 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Shangsi
Hisaichi attack with 3 Infantrys and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Tank and 1 Tankette moved from Peking to Shansi
7 Tanks moved from Sian to Shansi
1 Tank moved from Hopeh to Shansi
3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
2 Tankettes moved from Tientsin to Shansi
1 Infantry moved from Tientsin to Hopeh
4 Infantrys moved from Korea to sz74
4 Infantrys moved from sz74 to Hopeh
1 B.Transport moved from sz74 to sz67
2 Artillerys moved from Hongkong to sz67
2 Artillerys and 1 B.Transport moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung
1 Infantry moved from Seoul to Korea
2 Bombers moved from W.Sian to Hanan
Place Units - Hisaichi
2 Tanks and 1 Tankette placed in Peking
6 Tankettes placed in Hongkong
5 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.17
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
Dutch take Sumatra from Thai
2 Infantrys moved from Lambok to Bali
Combat - Dutch
Non Combat Move - Dutch
1 Transport moved from sz49 to sz50
Turn Complete - Dutch
Combat Hit Differential Summary :