TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to Java
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 fighter moved from Queensland to Wake Island
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to Sicily: 2 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 8:29:26 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
6 fighters and 4 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Ukraine to Gorky
5 artilleries and 20 infantry moved from Vologda to Gorky
3 armour and 3 mech_infantrys moved from Leningrad to Gorky
Combat - Germans
Battle in Gorky
Germans attack with 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 20 infantry and 3 mech_infantrys in Gorky, round 2 : 15/33 hits, 9.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Gorky
Germans win, taking Gorky from Russians with 3 armour, 5 artilleries, 2 bombers, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Rostov, round 2 : 6/12 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
6 fighters and 4 tactical_bombers moved from Rostov to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Western Ukraine to Ukraine
1 armour and 2 mech_infantrys moved from Southern Italy to Austria
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Southern France to Northern Italy
8 infantry moved from Vyborg to Leningrad
2 bombers moved from Gorky to Leningrad
1 aaGun moved from Vologda to Gorky
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Germany to 116 Sea Zone
3 infantry moved from 116 Sea Zone to Norway
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Leningrad
1 armour, 4 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 fighter placed in Western Germany
Germans undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Romania
Germans undo move 4.
4 infantry placed in Western Germany
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,4,2,4,1,6,5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 116 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 128 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Bessarabia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 5.67
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Holland Belgium : 3 infantry
Romania : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Germany : 1 factory_major
Austria : 1 armour and 2 mech_infantrys
Norway : 3 infantry
Southern Belarus : 1 flag
Nenetsia : 1 flag
Eastern Poland : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 3 aaGuns, 20 armour, 15 artilleries, 1 factory_minor, 6 fighters, 46 infantry, 20 mech_infantrys and 4 tactical_bombers
Vyborg : 1 flag
Gorky : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Baltic States : 1 flag
Vologda : 1 flag
Northern Belarus : 1 flag
Leningrad : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 9 infantry
Rostov : 1 flag, 2 infantry
Novgorod : 1 flag
Northern Italy : 1 aaGun and 5 infantry
Southern Italy : 1 aaGun, 4 fighters and 5 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Finland : 1 flag
Bulgaria : 1 flag, 1 infantry
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 3 infantry
116 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 58 / 67
Russians : 25 / 30
Japanese : 46 / 54
Americans : 53 / 79
Chinese : 13 / 16
British : 42 / 54
UK_Pacific : 14 / 17
Italians : 11 / 2
ANZAC : 13 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 10 infantry and 1 mech_infantry moved from Northern Manchuria to Buryatia
1 artillery and 1 infantry moved from Stalingrad to Rostov
1 infantry moved from Kursk to Rostov
1 armour moved from Kirov to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Gorky
1 mech_infantry moved from Kirov to Gorky
1 artillery moved from Yaroslavl to Gorky
3 armour, 3 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Gorky
1 fighter moved from Kursk to Gorky
Combat - Russians
Battle in Gorky
Russians attack with 4 armour, 4 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Germans roll AA dice in Gorky : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Gorky
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 2 : 10/34 hits, 10.17 expected hits
Germans roll dice for 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Gorky, round 2 : 11/30 hits, 11.00 expected hits
11 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Gorky
Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Gorky, round 3 : 11/23 hits, 8.33 expected hits
Germans roll dice for 3 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Gorky, round 3 : 11/21 hits, 8.00 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Gorky
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Gorky, round 4 : 3/12 hits, 5.33 expected hits
Germans roll dice for 3 armour, 4 artilleries and 3 mech_infantrys in Gorky, round 4 : 3/10 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 3 artilleries owned by the Germans and 2 artilleries owned by the Russians lost in Gorky
Russians roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Gorky, round 5 : 7/9 hits, 4.33 expected hits
Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Gorky, round 5 : 3/7 hits, 3.33 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 4 artilleries, 1 fighter, 19 infantry and 4 mech_infantrys
Casualties for Germans: 1 aaGun, 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Buryatia
Russians attack with 1 armour, 10 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 4/12 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Gorky to Kursk
1 fighter moved from Gorky to Russia
1 aaGun moved from Northern Manchuria to Buryatia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : 0.50
Germans regular : 0.67
Russians regular : 5.50
Test summary from TripleA, engine version: 2.5.22294, time: 9:32:01 AM
Savegame
@ArtofWar1947 the map problem in the south pacific off Malaya is a problem, since the game won’t allow me to park my fleet there. I think the allies have one anyway, so I will throw in the towel here, good game. I will record the result. Feel free to start game 2, maybe when we start fresh with the new version we won’t have this problem?