regularkid L vs crockett36 X ptv


  • @crockett36 full scramble. Max defense please.

  • 2025 2024 '23 '22 '19 '18

    11.11.20regkid.tsvg

    I think by t 3 you were earning more than the USA.


  • @crockett36 two protips

    1. Germany should always keep at least one land un it in both NOrmandy and HOlland cuz that gives it +3 PUs (“Atlantic Wall” objective)

    2. If Japan fails to garrison its non-coastal Chinese territories with at least one land unit a piece, Chinese guerillas spawn there on China’s turn (always keep at least one infantry in each non-coastal chinese territory)

  • 2025 2024 '23 '22 '19 '18

    Thanks Rk


  • @crockett36 assumed no scramble in sz 99 (96% odds with full scramble). If u’d like to scramble, plz let me know and i’ll reroll.

  • 2025 2024 '23 '22 '19 '18

    would you consider putting ooh on this map?


  • @crockett36 putting ooh? what is ooh?


  • 2025 2024 '23 '22 '19 '18

    Spell correct–oob

  • 2025 2024 '23 '22 '19 '18


  • @crockett36 what do you mean by “putting oob on this map”? haha i ain’t getting it.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 38 Sea Zone
            2 fighters moved from Queensland to 27 Sea Zone
            1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in New Zealand
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in New Zealand
                ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in 27 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 3 submarines
                    ANZAC roll dice for 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 3 submarines in 27 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 27 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 4
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 27 Sea Zone to Hawaiian Islands
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from 38 Sea Zone to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to Morocco
            1 fighter moved from United Kingdom to 122 Sea Zone
            1 destroyer moved from 93 Sea Zone to 122 Sea Zone
    
        Combat - French
            Battle in 122 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    French roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 122 Sea Zone
                French win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - French
            1 fighter moved from 122 Sea Zone to 113 Sea Zone
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.17
    Japanese regular : 1.17
    ANZAC regular : 1.50
    Germans regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    11.17.20regkid.tsvg

    Not a big fan of bm. So you would have an option to play with g40 oo b rules,Nas nos.


  • @crockett36 since not that many people play OOB G40 in league anymore, I don’t think there would be enough demand for an OOB variant of PTV to make it worth the effort. Takes alot of work to code NOs etc.


  • @crockett36 you needed to ask for scramble orders for normandy (the french fighter could scramble to defend there). I wanted to scramble there, so we need to reroll that battle. I’ll roll it for you and post the outcome. If anything needs to change about your noncombat let me know.


  • Hey Crocket. The outcome of the battle:

    ROUND 1

    Germans attack: 3 artillery

    Allies defend: 2 infantry, 1 fighter

    Germans score 1 hit.
    Allies score 2 hits.

    I assume at this point, Germans would retreat with their single artillery. The scrambling fighter is required to land in Normandy since the carrier is damaged by the sub attack. If I’m wrong about the retreat, please let me know, and we can continue to roll the battle.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Leningrad
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            6 artilleries, 1 fighter and 4 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Gorky to Smolensk
            1 armour, 7 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Smolensk
            1 armour moved from Finland to Leningrad
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            2 artilleries moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Northern Manchuria to Korea
            3 infantry moved from Amur to Korea
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Leningrad
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 airfield, 1 artillery and 1 harbour
                    Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Leningrad
                Russians win, taking 128 Sea Zone from Germans, taking Leningrad from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 7 armour, 24 infantry and 4 mech_infantrys
                    Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 14/50 hits, 14.00 expected hits
                    Germans roll dice for 7 armour, 24 infantry and 4 mech_infantrys in Smolensk, round 2 : 11/35 hits, 13.50 expected hits
                    11 infantry owned by the Russians and 14 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 14/39 hits, 12.17 expected hits
                    Germans roll dice for 7 armour, 10 infantry and 4 mech_infantrys in Smolensk, round 3 : 8/21 hits, 8.83 expected hits
                    8 infantry owned by the Russians, 10 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 13/31 hits, 10.83 expected hits
                    Germans roll dice for 7 armour in Smolensk, round 4 : 3/7 hits, 3.50 expected hits
                    3 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 13 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 68
                Casualties for Russians: 22 infantry
                Casualties for Germans: 7 armour, 24 infantry and 4 mech_infantrys
            Battle in Korea
                Russians attack with 2 artilleries and 8 infantry
                Japanese defend with 1 aaGun and 5 infantry
                    Russians roll dice for 2 artilleries and 8 infantry in Korea, round 2 : 3/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 2 artilleries and 7 infantry in Korea, round 3 : 2/9 hits, 2.17 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 2 artilleries and 6 infantry in Korea, round 4 : 1/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Northern Manchuria to Southern Manchuria
            5 infantry moved from Northern Manchuria to Southern Manchuria
            1 aaGun moved from Amur to Korea
            3 aaGuns moved from Bryansk to Smolensk
            1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Kursk to Ukraine
            1 artillery moved from Rostov to Ukraine
            1 fighter moved from Smolensk to Ukraine
            1 tactical_bomber moved from Smolensk to Russia
            1 artillery moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 artillery and 1 infantry moved from Finland to Vyborg
    
        Place Units - Russians
            2 fighters and 4 infantry placed in Russia
            Russians undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Stalingrad
            1 artillery, 2 fighters and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : -4.17
    Russians regular : 4.67
    

    Savegame


  • @regularkid I don’t recall that popping

  • 2025 2024 '23 '22 '19 '18

    The scramble

  • 2025 2024 '23 '22 '19 '18

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