@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
dawg v. entek 1941
-
Good luck
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 armour and 2 infantry moved from Poland to East Poland 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to Ukraine Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 1 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 fighters owned by the Germans lost in 12 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -20 Casualties for Germans: 2 fighters Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 bomber and 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from Baltic States to Norway 2 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Germany to Poland 1 armour moved from France to Poland 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Northwestern Europe to Germany Place Units - Germans 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -1.67 Germans regular : 4.00 British regular : 0.83 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Novosibirsk to Chinghai 2 infantry moved from Kazakh S.S.R. to Chinghai 1 submarine moved from 4 Sea Zone to 2 Sea Zone 2 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Karelia S.S.R. 1 artillery and 2 infantry moved from Russia to Caucasus Combat - Russians Battle in 2 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 57 Sea Zone to 53 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 1 destroyer, 3 infantry and 2 transports moved from 51 Sea Zone to 50 Sea Zone 3 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Formosa to Philippine Islands 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from 61 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 1 fighter moved from 61 Sea Zone to Yunnan 3 infantry moved from French Indo-China Thailand to Yunnan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from 61 Sea Zone to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 5 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 4 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 fighter moved from Kwangtung to 50 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : -0.83 Japanese rolls : 1.00 British regular : -0.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 3,4 and gets 0 hits Purchase Units - British British buy 1 carrier and 1 factory; Remaining resources: 4 PUs; 2 techTokens; Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France British take France from Germans 1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from India to 35 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Western Canada to Alaska Combat - British Battle in 2 Sea Zone British attack with 1 cruiser and 2 destroyers; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 2 Sea Zone 1 factory placed in Egypt British undo move 2. 1 factory placed in India Turn Complete - British British collect 48 PUs; end with 52 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans regular : -0.83 British regular : -1.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to France 1 fighter moved from Italy to France 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Balkans to France Combat - Italians Battle in France Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from France to Italy 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.50 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 bomber moved from Eastern United States to Midway 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to Midway 1 fighter moved from Western United States to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to 53 Sea Zone 1 fighter moved from 53 Sea Zone to Midway Combat - Americans Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Hupeh to Sikang Non Combat Move - Chinese Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 destroyer placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 2 fighters moved from Norway to Karelia S.S.R. 1 armour and 2 infantry moved from East Poland to Ukraine 1 infantry moved from Poland to East Poland 1 armour moved from Poland to Ukraine 1 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland Combat - Germans Battle in 7 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 12 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry in Karelia S.S.R., round 2 : 3/13 hits, 4.33 expected hits Russians roll dice for 1 armour, 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 4/11 hits, 3.83 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 3 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 3/8 hits, 2.83 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Karelia S.S.R., round 5 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 7 infantry Casualties for Russians: 1 armour, 1 artillery and 9 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 1 bomber moved from Karelia S.S.R. to Germany 1 armour moved from Germany to Poland 1 fighter moved from 7 Sea Zone to Germany Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 Russians AA : -0.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 infantry moved from Russia to Archangel 1 infantry moved from Chinghai to Sikang 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Fukien to Yunnan 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 artillery and 3 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 submarines moved from 62 Sea Zone to 59 Sea Zone 4 fighters moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery and 3 infantry moved from 37 Sea Zone to Burma 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 4 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 4 fighters in 59 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from French Indo-China Thailand to Yunnan 1 infantry moved from Suiyuan to Hupeh 2 fighters moved from Yunnan to Hupeh 1 infantry moved from Manchuria to Buryatia S.S.R. 2 fighters moved from Hupeh to Yunnan Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 factory placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 fighters EDIT: Removing units owned by Japanese from Yunnan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.00 Japanese rolls : 0.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 2,4,4 and gets 0 hits Purchase Units - British British buy 1 armour, 1 factory, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 2 fighters moved from United Kingdom to 12 Sea Zone 1 fighter moved from Egypt to India 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - British Battle in 12 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from 12 Sea Zone to Anglo-Egypt Sudan Place Units - British 1 factory placed in Egypt 1 armour and 2 fighters placed in India 2 transports placed in 2 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from France to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Non Combat Move - Italians 1 armour moved from France to Balkans Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from Midway to 59 Sea Zone 2 bombers moved from Midway to 37 Sea Zone 1 fighter moved from 53 Sea Zone to 37 Sea Zone 1 bomber moved from Western United States to 37 Sea Zone 1 fighter moved from 53 Sea Zone to 38 Sea Zone 1 fighter moved from Western United States to 59 Sea Zone 1 destroyer moved from 20 Sea Zone to 11 Sea Zone Combat - Americans Battle in 38 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 3 bombers and 1 fighter Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 3 bombers and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone 2 transports owned by the Japanese lost in 37 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in 59 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans roll dice for 1 destroyer and 3 fighters in 59 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 59 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter moved from 38 Sea Zone to India 1 fighter moved from 59 Sea Zone to New Guinea 1 fighter moved from 59 Sea Zone to New Guinea 1 fighter moved from 59 Sea Zone to 52 Sea Zone 1 fighter moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 3 bombers moved from 37 Sea Zone to India Combat Move - Chinese 3 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 destroyer and 2 submarines placed in 56 Sea Zone 2 bombers placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,5,2 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 2 infantry moved from East Poland to Belorussia 2 fighters moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Morocco Algeria to Germany 2 fighters moved from Germany to Karelia S.S.R. 2 fighters moved from Belorussia to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery and 3 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 4 infantry moved from Germany to France Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.33 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Sikang to Yunnan 4 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery and 5 infantry moved from Russia to Archangel Combat - Russians Battle in Yunnan Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Buryatia S.S.R. Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Soviet Far East Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -2.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Hupeh to Sikang 2 fighters moved from French Indo-China Thailand to Sikang 1 infantry moved from Yunnan to Burma 1 armour moved from Manchuria to Ningxia 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Manchuria to 59 Sea Zone 6 fighters moved from 62 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 53 Sea Zone Japanese attack with 6 fighters British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 6 fighters in 53 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 53 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 54 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for British: 1 destroyer and 1 transport Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 59 Sea Zone to 62 Sea Zone 3 carriers moved from 62 Sea Zone to 59 Sea Zone 3 carriers moved from 59 Sea Zone to 52 Sea Zone 6 fighters moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from 62 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Manchuria to Suiyuan 2 fighters moved from Sikang to Burma Place Units - Japanese 1 battleship, 1 submarine and 1 transport placed in 62 Sea Zone 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 3.83 Japanese rolls : 1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 1,1,5,3 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 1 armour, 2 artilleries and 7 infantry moved from Egypt to Libya 1 bomber moved from Anglo-Egypt Sudan to Libya Combat - British Battle in Libya British attack with 1 armour, 2 artilleries, 1 bomber and 7 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour and 3 infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 infantry in Libya, round 2 : 4/11 hits, 3.33 expected hits Italians roll dice for 2 armour and 6 infantry in Libya, round 2 : 4/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Libya, round 3 : 3/7 hits, 2.67 expected hits Italians roll dice for 2 armour and 2 infantry in Libya, round 3 : 1/4 hits, 1.67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya 1 bomber owned by the British retreated 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 armour remaining. Battle score for attacker is 8 Casualties for British: 5 infantry Casualties for Germans: 1 armour and 3 infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 destroyer moved from 35 Sea Zone to 15 Sea Zone Place Units - British 1 destroyer placed in 2 Sea Zone 1 artillery and 1 infantry placed in Egypt British undo move 2. 1 armour and 1 infantry placed in Egypt 2 armour and 1 artillery placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 fighters moved from Italy to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 fighters moved from 15 Sea Zone to Italy 1 armour moved from Balkans to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone 2 bombers moved from Western United States to 52 Sea Zone 2 fighters moved from New Guinea to 52 Sea Zone 1 fighter moved from India to 52 Sea Zone 3 bombers moved from India to 52 Sea Zone 1 destroyer moved from 11 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 52 Sea Zone Americans attack with 5 bombers, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 3 carriers, 1 destroyer and 6 fighters Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 5 bombers, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 52 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 52 Sea Zone Americans roll dice for 5 bombers and 1 fighter in 52 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits Japanese roll dice for 4 fighters in 52 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 52 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer and 6 fighters Non Combat Move - Americans 4 bombers moved from 52 Sea Zone to Hawaiian Islands Combat Move - Chinese 3 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 3 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 infantry in Ningxia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Ningxia, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Ningxia, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 infantry in Ningxia, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Ningxia, round 7 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.00 Japanese regular : -1.67 Americans rolls : 1.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans roll 4,2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Archangel 1 armour moved from East Poland to Archangel 2 armour, 2 artilleries, 4 fighters and 1 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from Germany to Archangel 1 artillery and 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine Combat - Germans Battle in Archangel Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry Russians defend with 1 artillery and 11 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters and 3 infantry in Archangel, round 2 : 5/13 hits, 5.67 expected hits Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 4/12 hits, 4.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 3 : 5/9 hits, 4.50 expected hits Russians roll dice for 1 artillery and 6 infantry in Archangel, round 3 : 0/7 hits, 2.33 expected hits 5 infantry owned by the Russians lost in Archangel Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 fighters in Archangel, round 4 : 8/9 hits, 4.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 artillery and 11 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Germany 1 bomber moved from Archangel to Germany 1 fighter moved from Archangel to Germany 1 infantry moved from Germany to France 6 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from East Poland to Belorussia 1 artillery and 1 infantry moved from Morocco Algeria to Libya Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 bomber and 1 fighter placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : -4.33 Germans regular : 2.00





