dawg Axis v. Entek Allies WaW

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    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 ArmoredCar and 2 Infantrys moved from Ayan to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Anhwei to Shantung
            1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Shantung to Peking
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
            2 ArmoredCars moved from Hunan to N.Thailand
                  Hisaichi take N.French Indochina from French
            1 Artillery and 2 Infantrys moved from Hunan to Kweichow
            1 Artillery moved from Hunan to Kwangsi
            1 Infantry moved from Hunan to Kwangsi
            1 Artillery moved from Hunan to Kwangsi
            6 Infantrys moved from Hong Kong to Kwangtung
            1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
            2 Adv.Fighters moved from Madras to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 4 Artillerys and 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Heilungchiang
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 2 Artillerys, 1 Factory, 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits
                    1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
                Russians win with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 1 Artillery
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Thailand
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in N.Thailand
                Hisaichi win, taking N.Thailand from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 5 Infantrys placed in Madras
            6 ArmoredCars and 2 Tanks placed in Changchun
            2 Artillerys and 4 Infantrys placed in Hong Kong
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : 0.33
    Hisaichi regular : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Transport moved from 10 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Dover to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Netherlands
            2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
            3 Fighters moved from Cairo to 51 Sea Zone
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Mysore to Hyderabad
            1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
            2 Mech.Infs moved from Bombay to Hyderabad
            2 Tanks moved from Delhi to Hyderabad
            2 ArmoredCars moved from Delhi to Hyderabad
            1 Fighter moved from Delhi to Hyderabad
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 2 Destroyers and 3 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is -8
                Casualties for British: 2 Destroyers
                Casualties for Italians: 1 Destroyer
            Battle in Netherlands
                British attack with 1 Bomber and 4 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to London
            1 Artillery, 1 Elite and 6 Infantrys moved from Lower Egypt to Cairo
            3 Fighters moved from 51 Sea Zone to Cairo
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - British
            2 Destroyers and 2 Fighters placed in 21 Sea Zone
            2 Destroyers placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            1 Elite and 1 Infantry placed in W.Iran
            2 ArmoredCars placed in Cape Town
            2 ArmoredCars and 2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans regular : -0.33
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Destroyer moved from 122 Sea Zone to 70 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to 70 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 70 Sea Zone
                Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 70 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Hisaichi lost in 70 Sea Zone
                Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in 67 Sea Zone
            2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.83
    Hisaichi regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry and 1 Marine moved from Amazon to Rio De Janeiro
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.67
    Dutch regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to S.Karelia
            1 Infantry moved from N.Karelia to S.Karelia
            2 ArmoredCars moved from Oulu to Upper Norrland
            3 Infantrys moved from Lapland to Finnmark
            1 Artillery and 1 Infantry moved from Lapland to Finnmark
            1 ArmoredCar moved from Lapland to Upper Norrland
            1 ArmoredCar moved from Lapland to Finnmark
            3 Infantrys moved from Lapland to Upper Norrland
            1 Fighter moved from Leningrad to S.Karelia
            1 Elite moved from Leningrad to S.Karelia
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Finnmark
                Finns attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Finnmark, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Finns loses 0 PUs for violating Finnmarks neutrality.
                Finns win, taking Finnmark from Neutral with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Upper Norrland
                Finns attack with 3 ArmoredCars and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Finns roll dice for 3 ArmoredCars and 3 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in S.Karelia
                Finns attack with 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Leningrad
            2 Infantrys moved from Oulu to Lapland
            2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Tank moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
    
        Place Units - Finns
            4 ArmoredCars and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Russians regular : -0.33
    Neutral regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 ArmoredCars moved from Odessa to Donetsk
            2 Artillerys and 1 Elite moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Artillerys and 1 Elite
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Artillerys and 1 Elite in Kiev, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 3 Infantrys
                    Romanians roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Donetsk
                Romanians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Romanians: 2 ArmoredCars
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.50
    Russians regular : 2.33
    

    Savegame

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    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
                    British roll AA dice in Hyderabad : 0/1 hits, 0.17 expected hits
            2 Transports moved from 60 Sea Zone to 61 Sea Zone
            1 Elite and 1 Infantry moved from S.Thailand to 61 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Elite and 1 Infantry moved from 60 Sea Zone to Andaman
            1 Infantry moved from Burma to 61 Sea Zone
            1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Marine moved from Madras to 60 Sea Zone
            1 Infantry and 1 Marine moved from 60 Sea Zone to Ceylon
            2 ArmoredCars moved from Burma to Bihar
            1 Infantry moved from Assam to Bihar
            1 Fighter moved from Madras to Bihar
            1 Artillery and 1 Infantry moved from Yunnan to Szechwan
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Andaman
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in Andaman, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Andaman, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Andaman
                Thai win, taking Andaman from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Ceylon
                Thai attack with 1 Infantry and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in Ceylon, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Ceylon
                Thai win, taking Ceylon from British with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Szechwan
                Thai attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Szechwan
                    Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Bihar
                Thai attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                Chinese defend with 2 Mech.Infs and 1 Tank
                    Thai roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 4/4 hits, 1.17 expected hits
                    British roll dice for 2 Mech.Infs and 1 Tank in Bihar, round 2 : 1/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Chinese, 1 ArmoredCar owned by the Thai and 1 Tank owned by the Chinese lost in Bihar
                Thai win, taking Bihar from British with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Thai: 1 ArmoredCar
                Casualties for Chinese: 2 Mech.Infs and 1 Tank
    
        Non Combat Move - Thai
            1 Fighter moved from Bihar to Yunnan
            1 Infantry moved from Burma to Assam
            2 Infantrys moved from S.Thailand to Burma
            1 Elite and 1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Artillery and 1 Marine placed in N.Thailand
            1 Artillery and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British AA : -0.17
    Thai regular : 3.67
    British regular : 0.17
    

    Savegame

  • 20 19 18 17 16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:15:45 AM
    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            4 Infantrys moved from Minamitori to 95 Sea Zone
            2 Artillerys and 1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 B.Transport, 4 Destroyers and 4 Infantrys moved from 95 Sea Zone to 86 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Battleships, 2 Carriers, 14 Destroyers, 3 Fighters and 5 Infantrys moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 85 Sea Zone
            1 Bomber moved from Wake to 85 Sea Zone
            5 Infantrys moved from 85 Sea Zone to Tokyo
            2 Artillerys moved from 85 Sea Zone to Tokyo
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            2 Elites and 2 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 2 B.Transports, 2 Elites and 3 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 2 Elites and 3 Infantrys moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 3 Elites and 1 Infantry moved from 26 Sea Zone to 32 Sea Zone
            3 Elites and 1 Infantry moved from 32 Sea Zone to Bahia
            1 Artillery and 4 Infantrys moved from Amazon to 32 Sea Zone
            1 Artillery, 4 Infantrys and 3 Transports moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 4 Infantrys moved from 36 Sea Zone to Mauritania
            1 Tank moved from Colombia to Bahia
            1 Infantry moved from Colombia to Amazon
            2 Artillerys moved from Central America to Colombia
            1 B.Transport moved from 13 Sea Zone to 25 Sea Zone
            1 Elite moved from South Central USA to 25 Sea Zone
            2 Infantrys moved from South Central USA to 25 Sea Zone
            1 Elite and 2 Infantrys moved from 25 Sea Zone to Venezuela
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 Bunkers, 7 Destroyers, 5 Elites, 1 Factory and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters
                Yamamoto defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
                    Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters in 85 Sea Zone, round 2 : 6/25 hits, 9.33 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers and 1 Transport in 85 Sea Zone, round 2 : 4/14 hits, 6.00 expected hits
                    2 Destroyers owned by the Americans, 2 Carriers owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 12 Destroyers and 4 Fighters in 85 Sea Zone, round 3 : 8/21 hits, 8.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 5 Destroyers in 85 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
                    5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 2 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 7 Destroyers and 4 Fighters in 85 Sea Zone, round 4 : 7/16 hits, 6.67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Battleships in 85 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    4 Destroyers owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 2 Battleships owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 58
                Casualties for Americans: 2 Carriers and 11 Destroyers
                Casualties for Yamamoto: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
            Battle in Tokyo
                Americans attack with 2 Artillerys and 5 Infantrys
                Yamamoto defend with 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 5 Infantrys in Tokyo, round 2 : 2/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
                Americans captures 83PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
    
        Non Combat Move - Americans
            1 Bomber moved from 85 Sea Zone to Iwo Jima
            2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            4 Fighters moved from 85 Sea Zone to Iwo Jima
            1 Destroyer moved from 76 Sea Zone to 86 Sea Zone
            1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to 87 Sea Zone
            1 Carrier moved from 88 Sea Zone to 87 Sea Zone
            4 Elites moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Elites moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from 89 Sea Zone to Midway
            1 Artillery moved from South Central USA to E.Mexico
    
        Place Units - Americans
            2 Destroyers and 1 Submarine placed in 31 Sea Zone
            2 Destroyers placed in 87 Sea Zone
            1 Bunker and 1 Factory placed in Iwo Jima
            1 Bunker placed in Rio de Oro
            1 Artillery and 1 Elite placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Artillery and 1 Elite placed in South Central USA
            3 Destroyers placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 202 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : -3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            3 Infantrys moved from Belgium to Netherlands
            2 Infantrys moved from Hamburg to Netherlands
            1 Elite moved from Hamburg to Netherlands
            2 Adv.Fighters moved from 22 Sea Zone to Netherlands
            8 Infantrys moved from Orleanais to Aquitaine
            1 Infantry moved from Vinnytsia to Donetsk
                  Germans take Donetsk from Russians
            1 Infantry moved from Vinnytsia to Kiev
                  Germans take Kiev from Russians
            1 Infantry moved from Brest to Minsk
            1 Elite moved from Leningrad to Novgorod
            4 Artillerys, 32 Infantrys and 2 Tanks moved from Leningrad to Novgorod
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery, 2 Infantrys and 3 Tanks moved from Pomerania to 23 Sea Zone
            1 Artillery, 2 Infantrys, 3 Tanks and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Artillery, 3 Infantrys and 3 Tanks moved from 24 Sea Zone to Leningrad
            4 Infantrys moved from Warsaw to Brest
            10 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            1 Bomber moved from Brest to 51 Sea Zone
            3 Infantrys moved from Brittany to Aquitaine
            8 Infantrys moved from Brandenburg to Pomerania
            2 Tanks moved from E.Romania to Vinnytsia
            5 Tanks moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier and 29 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 2 Adv.Fighters, 1 Elite and 5 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 1 Elite and 5 Infantrys in Netherlands, round 2 : 3/8 hits, 2.17 expected hits
                    British roll dice for 4 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 2 Adv.Fighters, 1 Elite and 4 Infantrys in Netherlands, round 3 : 1/7 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Adv.Fighters, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 4 Infantrys
            Battle in 51 Sea Zone
                Germans attack with 1 Bomber
                British defend with 1 Destroyer
                    Germans roll dice for 1 Bomber in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Bomber in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British and 1 Bomber owned by the Germans lost in 51 Sea Zone
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Bomber
                Casualties for British: 1 Destroyer
            Battle in Novgorod
                Germans attack with 4 Artillerys, 1 Elite, 32 Infantrys and 2 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 4 Artillerys, 1 Elite, 32 Infantrys and 2 Tanks in Novgorod, round 2 : 11/39 hits, 8.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 Artillerys, 1 Elite, 32 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            3 Infantrys moved from Picardy to Belgium
            2 Adv.Fighters moved from Netherlands to 22 Sea Zone
    
        Place Units - Germans
            2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 22 Sea Zone
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            2 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            3 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.83
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Elite moved from Vologda to S.Karelia
            2 Fighters moved from Kursk to S.Karelia
            2 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Kursk to Minsk
            2 Artillerys moved from Smolensk to Minsk
            1 Infantry moved from Yakutsk to Ayan
                  Russians take Ayan from Hisaichi
            2 Infantrys moved from Chita to Hulunbuir
            1 Fighter moved from Chita to Hulunbuir
            1 Mech.Inf and 1 Mot.Inf moved from Olyokminsk to Heilungchiang
            2 ArmoredCars and 2 Infantrys moved from Uzbekistan to E.Iran
    
        Purchase Units - Russians
            Russians buy 39 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 Elite, 2 Fighters and 4 Infantrys
                Finns defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Elite, 2 Fighters and 4 Infantrys in S.Karelia, round 2 : 2/7 hits, 1.67 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Elite, 2 Fighters and 3 Infantrys in S.Karelia, round 3 : 1/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite in S.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Elite and 2 Infantrys
            Battle in E.Iran
                Russians attack with 2 ArmoredCars and 2 Infantrys
                Neutral defend with 1 Bunker and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars and 2 Infantrys in E.Iran, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in E.Iran, round 3 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in E.Iran, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                Russians loses 0 PUs for violating E.Irans neutrality.
                Russians win, taking E.Iran from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Bunker and 2 Infantrys
            Battle in Hulunbuir
                Russians attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Hulunbuir, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            15 Infantrys and 2 Tanks moved from Smolensk to Kursk
            1 Infantry moved from Yaroslavl to Smolensk
            2 Artillerys and 9 Infantrys moved from Yaroslavl to Kursk
            1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Vologda to Yaroslavl
            2 Fighters moved from S.Karelia to Kursk
            1 HeavyTank moved from Rostov to Kursk
            1 Artillery and 2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            6 Infantrys moved from Rostov to Kursk
            1 Mech.Inf moved from Gorky to Kursk
            1 Infantry moved from Kirov to Arkhangelsk
            3 Infantrys moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
            3 Infantrys moved from Chita to Heilungchiang
            1 Fighter moved from Hulunbuir to Heilungchiang
            1 Infantry moved from N.Buryat Mongolia to Chita
            7 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            3 Infantrys placed in Heilungchiang
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            3 Infantrys placed in Kursk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            3 Infantrys, 1 Mech.Inf and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Germans regular : -0.33
    Russians regular : 2.00
    Neutral regular : -0.67
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 Battleship, 2 Carriers, 2 Destroyers and 4 Fighters moved from 48 Sea Zone to 56 Sea Zone
            4 Mech.Infs moved from Tunis to E.Morocco
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Elite and 4 Infantrys moved from Rome to 46 Sea Zone
            1 Elite, 4 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            1 Elite moved from Greece to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            1 Bomber moved from Tobruk to 56 Sea Zone
            10 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry and 1 Tank moved from Kufra to Mersa Matruh
            3 Mech.Infs moved from Hun to Mersa Matruh
            1 Artillery, 2 Elites and 7 Infantrys moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers and 4 Fighters
                British defend with 2 Cruisers, 3 Destroyers and 3 Transports
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers and 4 Fighters in 56 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits
                    British roll dice for 2 Cruisers, 3 Destroyers and 3 Transports in 56 Sea Zone, round 2 : 1/8 hits, 2.50 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    3 Transports owned by the British and 1 Destroyer owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers and 4 Fighters in 56 Sea Zone, round 3 : 4/10 hits, 3.67 expected hits
                    British roll dice for 2 Cruisers and 2 Destroyers in 56 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
                    2 Destroyers owned by the British and 2 Cruisers owned by the British lost in 56 Sea Zone
                Italians win with 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is 66
                Casualties for British: 2 Cruisers, 3 Destroyers and 3 Transports
    
        Non Combat Move - Italians
            1 Bomber moved from 56 Sea Zone to Mersa Matruh
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            1 Mech.Inf and 3 Tanks placed in Tunis
            1 Artillery, 1 Elite and 2 Infantrys placed in E.Morocco
            3 Artillerys and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -3.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 ArmoredCars moved from Lower Egypt to Kufra
                  French take Kufra from Italians
            1 Infantry moved from Darfur to Kufra
            2 ArmoredCars moved from Syria to Lower Egypt
            1 Artillery and 1 Infantry moved from Azores to 29 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
            3 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Bunker and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 ArmoredCars moved from Lower Egypt to Kufra
                  French take Kufra from Italians
            1 Infantry moved from Darfur to Kufra
            2 ArmoredCars moved from Syria to Lower Egypt
            1 Artillery and 1 Infantry moved from Azores to 29 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
            3 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Bunker and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Tank moved from Liaoning to 84 Sea Zone
            1 Tank moved from Shantung to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            1 Artillery moved from Shantung to 84 Sea Zone
            2 Marines moved from Kirin to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            2 Artillerys, 1 Infantry, 2 Marines and 2 Tanks moved from 84 Sea Zone to Tokyo
            1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Shansi to Shantung
            2 B.Transports and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Destroyer moved from 94 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 86 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 84 Sea Zone to Tokyo
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Tokyo
                Yamamoto attack with 3 Artillerys, 2 Infantrys, 2 Marines and 3 Tanks
                Americans defend with 1 AAGun, 2 Artillerys, 1 Factory and 4 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 2 Marines and 3 Tanks in Tokyo, round 2 : 4/10 hits, 4.33 expected hits
                    Americans roll dice for 2 Artillerys and 4 Infantrys in Tokyo, round 2 : 3/6 hits, 2.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 2 Artillerys, 2 Marines and 3 Tanks in Tokyo, round 3 : 6/7 hits, 3.50 expected hits
                    Americans roll dice for 2 Artillerys in Tokyo, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Tokyo
                Yamamoto win, taking Tokyo from Americans with 1 Artillery, 2 Marines and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Americans: 2 Artillerys and 4 Infantrys
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    Americans regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Tank moved from W.Tibet to Bihar
            1 Mech.Inf moved from Urumqi to Bihar
            2 Tanks moved from Urumqi to W.Tibet
            1 Infantry moved from Shensi to Shansi
                  Chinese take Shansi from Yamamoto
            6 Infantrys moved from Chahar to Shantung
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
            2 Infantrys moved from Hupeh to Anhwei
            4 Infantrys moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 4 Infantrys in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 Infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                2 Infantrys owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Bihar
                Chinese attack with 1 Mech.Inf and 1 Tank
                Thai defend with 1 ArmoredCar and 1 Infantry
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 2 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Infantry in Bihar, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 3 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Infantry in Bihar, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 4 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Infantry in Bihar, round 4 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Thai lost in Bihar
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 5 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bihar
                Chinese win, taking Bihar from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Thai: 1 ArmoredCar and 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 6 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 1 Artillery, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 6 Infantrys in Shantung, round 2 : 3/8 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine in Shantung, round 2 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shantung, round 3 : 1/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Marine in Shantung, round 3 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Shantung, round 4 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Shantung, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shantung, round 5 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Shantung
                Chinese win, taking Shantung from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Chinese: 5 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine
            Battle in Anhwei
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                1 Infantry owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            5 Infantrys moved from Lanchow to Szechwan
            1 Elite and 4 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            1 Elite and 6 Infantrys moved from E.Qinghai to Lanchow
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            1 Adv.Fighter and 1 Fighter moved from Shantung to Hupeh
    
        Place Units - Chinese
            1 Elite and 4 Infantrys placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Chinese regular : -0.50
    Thai regular : -1.83
    Hisaichi regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Peking to Shantung
            1 Infantry moved from East And South Borneo to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            2 Adv.Fighters, 1 Carrier and 1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 Battleship moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            2 ArmoredCars moved from N.Thailand to Hunan
            1 Artillery moved from Kweichow to Hunan
            4 Artillerys and 3 Infantrys moved from Kwangsi to Hunan
            6 Infantrys moved from Kwangtung to Hunan
            1 ArmoredCar moved from Changchun to Heilungchiang
            5 ArmoredCars and 2 Tanks moved from Changchun to Heilungchiang
            6 Infantrys moved from Kirin to Heilungchiang
            2 Artillerys and 4 Infantrys moved from Hong Kong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Bunker, 1 Elite, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Heilungchiang
                Hisaichi attack with 6 ArmoredCars, 6 Infantrys and 2 Tanks
                Russians defend with 1 Artillery, 1 Factory, 1 Fighter, 6 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank
                    Hisaichi roll dice for 6 ArmoredCars, 6 Infantrys and 2 Tanks in Heilungchiang, round 2 : 2/14 hits, 4.00 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank in Heilungchiang, round 2 : 5/12 hits, 4.50 expected hits
                    2 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 6 ArmoredCars, 1 Infantry and 2 Tanks in Heilungchiang, round 3 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter, 4 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank in Heilungchiang, round 3 : 2/10 hits, 3.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 4 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 5 ArmoredCars and 2 Tanks in Heilungchiang, round 4 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter, 2 Mech.Infs, 1 Mot.Inf and 1 Tank in Heilungchiang, round 4 : 0/6 hits, 2.50 expected hits
                    1 Artillery owned by the Russians and 2 Mech.Infs owned by the Russians lost in Heilungchiang
                    Hisaichi roll dice for 5 ArmoredCars and 2 Tanks in Heilungchiang, round 5 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Fighter, 1 Mot.Inf and 1 Tank in Heilungchiang, round 5 : 1/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Mot.Inf owned by the Russians and 1 Tank owned by the Russians lost in Heilungchiang
                    Hisaichi roll dice for 4 ArmoredCars and 2 Tanks in Heilungchiang, round 6 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Fighter in Heilungchiang, round 6 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 3 ArmoredCars and 6 Infantrys
                Casualties for Russians: 1 Artillery, 1 Fighter, 6 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank
            Battle in Shantung
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Factory and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 5 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            6 ArmoredCars and 2 Tanks placed in Changchun
            1 Bunker and 5 Infantrys placed in Madras
            2 Infantrys placed in Banjarmasin
            1 Elite and 3 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -3.83
    Hisaichi regular : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            4 Infantrys moved from Manchester to 21 Sea Zone
            2 Fighters and 4 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from London to Netherlands
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Elite and 1 Infantry moved from 59 Sea Zone to Mysore
            2 ArmoredCars moved from Cape Town to Rhodesia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 2 Destroyers, 2 Fighters, 8 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Netherlands
                British attack with 1 Bomber, 2 Fighters and 4 Infantrys
                Germans defend with 1 Elite and 4 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Bomber, 2 Fighters and 4 Infantrys in Netherlands, round 2 : 1/7 hits, 2.00 expected hits
                    Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 3 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    British roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Netherlands, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Elite in Netherlands, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Elite and 4 Infantrys
                Casualties for British: 3 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to London
            1 Fighter moved from Netherlands to 21 Sea Zone
            2 ArmoredCars and 2 Tanks moved from Delhi to Hyderabad
            1 Fighter moved from Netherlands to 21 Sea Zone
    
        Place Units - British
            2 Destroyers and 2 Submarines placed in 21 Sea Zone
            1 Bunker, 1 Fighter and 5 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Thai
            1 Carrier and 4 Destroyers moved from 67 Sea Zone to 66 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Adv.Fighter and 1 Fighter
                Hisaichi defend with 1 B.Transport
                    Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 B.Transport in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to 66 Sea Zone
            1 Destroyer moved from 70 Sea Zone to 66 Sea Zone
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            1 Elite placed in Broome
            1 Fighter and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.17
    Hisaichi regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys moved from Amazon to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            2 Infantrys moved from 36 Sea Zone to Mauritania
            2 Artillerys and 1 Infantry moved from Mauritania to W.Morocco
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 1 Bunker; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry and 1 Marine moved from Rio De Janeiro to Amazon
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            2 Artillerys placed in Suriname
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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