@The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.
dawg v. entek TRS
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Good luck!
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TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 1 Submarine moved from sz76 to sz70 1 Submarine moved from sz17 to sz45 1 EarlyFighter moved from Marcus to sz45 1 EarlyFighter moved from Iwo Jima to sz45 2 EarlyFighters moved from sz78 to sz70 1 Submarine moved from sz12 to sz25 1 Submarine moved from sz21 to sz25 1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25 1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25 2 Submarines moved from sz30 to sz25 2 EarlyFighters moved from sz74 to sz60 2 Submarines moved from sz67 to sz60 1 Destroyer moved from sz74 to sz68 1 EarlyFighter moved from Korea to sz68 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to Spralty 1 EarlyFighter moved from Tokyo to sz68 1 Bomber moved from Japan to sz60 1 Bomber moved from Tokyo to sz60 1 Submarine moved from sz78 to sz71 2 Tanks moved from Japan to sz16 1 Artillery moved from Japan to sz16 3 Infantrys moved from Japan to sz16 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz16 to sz75 1 Artillery, 3 Infantrys and 2 Tanks moved from sz75 to Manila 1 Battleship moved from sz78 to sz71 1 Destroyer moved from sz78 to sz71 1 Artillery and 1 Infantry moved from Nagasaki to sz74 1 Artillery and 1 Infantry moved from sz74 to Kichedung 2 Tanks moved from Hopeh to Kichedung 1 Artillery and 2 Tanks moved from Japan to sz78 4 Infantrys moved from Japan to sz78 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz78 to sz67 1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Frenchindochina 1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz75 1 Infantry and 1 T.Boat moved from sz78 to sz75 2 Infantrys and 1 Tank moved from sz75 to Manila 5 Infantrys and 2 Tanks moved from Hopeh to Shansi 1 Tank moved from Korea to Hopeh 2 Artillerys and 4 Infantrys moved from Korea to Tientsin 2 Artillerys, 2 Infantrys and 1 Tank moved from Kwangsi to N.French I. 1 Infantry moved from Kwangsi to N.French I. Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz68 Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 T.Boat British defend with 1 Submarine British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz68, round 2 : 2/4 hits, 1.33 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in sz45 Yamamoto attack with 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 EarlyFighters in sz45, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz25 Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 2/7 hits, 4.00 expected hits 1 Carrier owned by the Americans and 2 Submarines owned by the Yamamoto lost in sz25 Yamamoto roll dice for 6 Submarines in sz25, round 3 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 4/7 hits, 2.17 expected hits Americans roll dice for 3 Battleships, 1 Carrier, 1 Cruiser and 1 Destroyer in sz25, round 3 : 2/6 hits, 3.50 expected hits 1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in sz25 Yamamoto roll dice for 4 Submarines in sz25, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Battleship and 1 Destroyer in sz25, round 4 : 1/2 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Battleship owned by the Americans lost in sz25 Yamamoto win with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 76 Casualties for Yamamoto: 5 Submarines Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Battle in sz60 Yamamoto attack with 2 Bombers, 2 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 2 : 0/4 hits, 2.00 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits 1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60 1 Submarine owned by the Dutch submerged Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 3 : 2/4 hits, 2.00 expected hits Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 3/3 hits, 1.17 expected hits 1 Transport owned by the Dutch, 1 Bomber owned by the Yamamoto, 1 Destroyer owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60 Yamamoto roll dice for 1 Bomber in sz60, round 4 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in sz60, round 4 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz60 Dutch win with no units remaining. Battle score for attacker is -28 Casualties for Yamamoto: 2 Bombers, 2 EarlyFighters and 2 Submarines Casualties for Dutch: 2 Destroyers and 2 Transports Battle in Frenchindochina Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Dutch defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Dutch lost in Frenchindochina Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Frenchindochina, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery in Frenchindochina, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Frenchindochina Yamamoto win, taking Frenchindochina from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Artillery and 2 Infantrys Battle in Spralty Battle in sz70 Yamamoto attack with 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Yamamoto roll dice for 2 EarlyFighters in sz70, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 1 EarlyFighter owned by the Yamamoto retreated Americans win, taking Spralty from Americans with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine Casualties for Americans: 1 Transport Battle in Kichedung Yamamoto attack with 1 Artillery, 1 Infantry and 2 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Kichedung, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kichedung Yamamoto win, taking Kichedung from Chinese with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Manila Yamamoto attack with 1 Artillery, 5 Infantrys and 3 Tanks Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Manila, round 2 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Manila Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Manila, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 EarlyFighter in Manila, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 13 Casualties for Yamamoto: 4 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in N.French I. Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 2/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I. Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in N.French I. Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Battle in sz71 Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz71, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 1 Carrier moved from sz78 to sz71 1 Destroyer and 1 Submarine moved from sz16 to sz75 1 EarlyFighter moved from sz70 to sz68 1 EarlyFighter moved from sz68 to Phuket 2 EarlyFighters moved from sz45 to sz71 1 Carrier moved from sz74 to sz68 1 EarlyFighter moved from Tokyo to Hainan 1 Tank moved from Kochi to S.Japan 3 Infantrys moved from Nagasaki to S.Japan 1 Artillery moved from Naha to Nagasaki 1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan 1 Infantry moved from Japan to S.Japan 1 Infantry moved from Ani Jima to Bonin 1 Infantry moved from Ototo Jima to Ani Jima Place Units - Yamamoto 2 B.Transports and 2 Destroyers placed in sz78 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Yamamoto regular : 0.33 Americans regular : -1.83 Dutch regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry moved from Haixi to W.Mongolia 1 EarlyFighter moved from Urumal to W.Mongolia 1 Tank moved from Urumal to W.Mongolia 1 Infantry moved from Quyan to Gobi 1 Tank moved from Urumal to Gobi 1 Infantry moved from Ming Jong to Gobi 1 EarlyFighter moved from Xining to Gobi Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in W.Mongolia Chinese roll dice for 1 EarlyFighter and 1 Tank in W.Mongolia, round 3 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Tank in W.Mongolia, round 4 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in W.Mongolia 1 EarlyFighter owned by the Chinese retreated Neutral win with 1 Bunker remaining. Battle score for attacker is -7 Casualties for Chinese: 1 Infantry and 1 Tank Battle in Gobi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 3 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 Infantry moved from Gansu to Szechwan 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 2 Infantrys moved from Hanan to Sian 1 Tank moved from Kiangsi to Sian 1 Infantry moved from Chunking to Hanan 1 Infantry moved from W.Sian to Sian 1 Tank moved from W.Chunking to W.Sian 2 Infantrys moved from N.Chunking to W.Sian 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Tsingnan to Szechwan 2 Tanks moved from Xining to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 1 AAGun moved from Xining to Tsingnan 1 EarlyFighter moved from Gobi to Tsingnan 1 EarlyFighter moved from W.Mongolia to Tsingnan 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan 1 Artillery moved from Cheng to Ming Jong 1 AAGun moved from Urumal to Quyan Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Neutral regular : 0.00 -
TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Artillery moved from E.Shansi to N.Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 Infantry moved from Shansi to Shangsi 1 Artillery moved from Shansi to Shangsi 2 Infantrys moved from Shantung to Nanking 1 Artillery moved from Shansi to Nanking 2 Tanks moved from Tientsin to sz74 2 Infantrys moved from Tientsin to sz74 1 Infantry moved from Tientsin to sz74 3 Infantrys, 1 T.Boat, 2 Tanks and 2 Transports moved from sz74 to sz67 3 Infantrys and 2 Tanks moved from sz67 to Hongkong 1 Artillery moved from Seoul to sz79 1 Artillery and 1 Transport moved from sz79 to sz74 1 Infantry moved from Tientsin to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Submarine moved from sz74 to sz70 1 Battleship moved from sz74 to sz70 1 Destroyer moved from sz74 to sz60 2 Carriers moved from sz79 to sz68 2 EarlyFighters moved from sz79 to sz60 2 EarlyFighters moved from sz79 to sz70 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Artillery and 3 Tanks moved from Seoul to sz79 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Tank moved from Formosa to sz74 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Infantry and 1 Tank moved from sz67 to Kwangtung 1 Artillery and 3 Infantrys moved from Fukien to Hankou 1 Infantry moved from Fukien to Hankou 4 Infantrys moved from Seoul to sz79 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry and 1 Tank moved from sz67 to Macau 1 Infantry moved from Fukien to Kwangtung 1 Infantry moved from Fukien to Hankou 1 Artillery moved from Fukien to Hankou 5 Tanks moved from Fukien to Shantung 1 Infantry and 1 Tank moved from Shantung to Shansi 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz68 1 Artillery, 2 Infantrys and 1 Tank moved from sz68 to Borneo 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz68 1 Infantry and 1 Tank moved from sz68 to Borneo 2 EarlyFighters moved from Formosa to Phuket 1 Bomber moved from Formosa to Borneo 1 Bomber moved from Seoul to sz60 1 EarlyFighter moved from Seoul to Frenchindochina 1 EarlyFighter moved from Peking to Frenchindochina 1 EarlyFighter moved from Fukien to Macau 2 Destroyers and 2 Submarines moved from sz79 to sz1 1 Submarine moved from sz79 to sz1 Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Factory, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Hankou Hisaichi attack with 2 Artillerys and 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 5 Infantrys in Hankou, round 2 : 3/7 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Macau Hisaichi attack with 1 EarlyFighter, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Macau, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Macau Hisaichi win, taking Macau from Chinese with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in sz60 Hisaichi attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters Dutch defend with 1 Submarine Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz60, round 2 : 2/4 hits, 1.67 expected hits 1 Submarine owned by the Dutch lost in sz60 Hisaichi win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Submarine Battle in sz70 Hisaichi attack with 1 Battleship, 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer and 1 Submarine Hisaichi roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship and 2 EarlyFighters in sz70, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz70 Hisaichi win with 1 Battleship, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Submarine Battle in Hongkong Hisaichi attack with 1 Artillery, 4 Infantrys and 2 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Hongkong, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi win, taking Hongkong from British with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Bunker and 2 Infantrys Battle in Kwangtung Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Borneo Hisaichi attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Borneo, round 2 : 2/7 hits, 2.67 expected hits Dutch roll dice for 2 Infantrys in Borneo, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo Hisaichi win, taking Borneo from Dutch with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 2 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Borneo to Phuket 1 Bomber moved from sz60 to Phuket 2 EarlyFighters moved from sz60 to sz68 2 EarlyFighters moved from sz70 to sz68 1 EarlyFighter moved from Macau to Frenchindochina 1 Tank moved from E.Shansi to Shansi 1 Tank moved from Peking to Shansi 4 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Seoul to Korea Place Units - Hisaichi 1 B.Transport placed in sz79 5 Infantrys and 2 Tankettes placed in Seoul 1 Factory placed in Peking Turn Complete - Hisaichi Hisaichi collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.33 British regular : -0.17 Dutch regular : 0.17 Hisaichi regular : 3.67 -
TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 EarlyFighter moved from Sarong to sz70 1 Destroyer and 1 Transport moved from sz81 to sz70 1 T.Boat moved from sz58 to sz70 Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 1 Transport Hisaichi defend with 1 Battleship and 1 Submarine Hisaichi roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter, 1 T.Boat and 1 Transport in sz70, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship in sz70, round 2 : 1/1 hits, 0.67 expected hits 1 Transport owned by the Dutch and 1 T.Boat owned by the Dutch lost in sz70 Hisaichi roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship in sz70, round 3 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Dutch lost in sz70 1 EarlyFighter owned by the Dutch retreated Hisaichi win with 1 Battleship and 1 Submarine remaining. Battle score for attacker is -19 Casualties for Dutch: 1 Destroyer, 1 T.Boat and 1 Transport Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Davao 1 Transport moved from sz57 to sz49 1 T.Boat moved from sz57 to sz59 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 1 Infantry moved from Soem to Lambok Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Dutch regular : -1.67 Hisaichi regular : 1.33 -
TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 Artillery moved from Phuket to sz73 1 Tank moved from Phuket to sz73 2 Infantrys moved from Phuket to sz73 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz73 to sz60 1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to W.Borneo 1 Destroyer moved from sz73 to sz59 1 EarlyFighter moved from Phuket to W.Borneo Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz59 Thai attack with 1 Destroyer Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Dutch lost in sz59 Thai win with 1 Destroyer remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Battle in W.Borneo Thai attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 3/5 hits, 1.67 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Borneo Thai win, taking W.Borneo from British with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from W.Borneo to Borneo Place Units - Thai Turning on Edit Mode EDIT: Removing units owned by Thai from Thailand: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Adding units owned by Thai to Phuket: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Turning off Edit Mode 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Thai regular : 2.00 British regular : 0.33 Dutch regular : -0.17 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Infantry moved from Amdanam to sz66 1 Artillery moved from S.A to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Artillery and 1 Infantry moved from Burma to Thailand 1 EarlyFighter moved from Burma to Thailand 2 Infantrys moved from Burma to Thailand 1 Infantry moved from Bengal to sz64 1 Infantry moved from E.India to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 EarlyFighter moved from Bhopa to N.S 1 EarlyFighter moved from Calcutta to Malaya 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Canada to N.Canada Purchase Units - British British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Thailand to Malaya 1 Tank moved from Burma to Malaya 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 Tank moved from Calcutta to E.India 1 Artillery moved from Calcutta to C.India 4 Infantrys moved from Calcutta to C.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to Nagpur 1 Infantry moved from Bhopa to Nagpur 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 AAGun moved from Dheli to Bhopa 1 Destroyer and 2 Transports moved from sz49 to sz57 1 Artillery moved from E.G to Moresby 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from N.G to New Guinea 1 Submarine moved from sz47 to sz58 1 EarlyFighter moved from Bikaner to Bhopa Place Units - British 1 Carrier placed in sz63 1 EarlyFighter placed in sz63 2 Infantrys placed in Calcutta Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -0.67 British regular : -0.67 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 2 Infantrys moved from New Caledonia to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38 1 Artillery and 3 Infantrys moved from sz38 to New Caledonia 1 Artillery and 1 Infantry moved from E.Australia to sz41 1 Artillery and 1 Infantry moved from Melbourne to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz49 1 Submarine moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 1 Artillery and 3 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Derby 2 Tanks moved from Melbourne to W.Australia 2 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to Australia Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 Submarine moved from sz13 to sz25 1 EarlyFighter moved from Kauai to sz25 1 EarlyFighter moved from Midway to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 2 Submarines moved from sz40 to sz45 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 EarlyFighter moved from Alaska to sz25 1 Destroyer and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Mindanao to Davao 2 Infantrys moved from Samar to S 1 Infantry moved from Mindor to Punay 1 Artillery moved from Fais to Ifalk 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Infantry moved from Pula to Lasap 1 Artillery moved from Pikelot to Pula Purchase Units - Americans Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Submarines in sz25, round 2 : 0/3 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 5/9 hits, 3.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Americans 2 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 2/9 hits, 3.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 1 EarlyFighter in sz25, round 3 : 3/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits Yamamoto roll dice for 2 Carriers in sz25, round 4 : 1/2 hits, 1.00 expected hits 2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25 Americans win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 44 Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines Casualties for Americans: 1 Destroyer, 3 EarlyFighters and 2 Submarines Battle in sz45 Americans attack with 2 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45 Americans win with 1 Submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Transport moved from sz27 to sz25 1 Carrier moved from sz23 to sz25 1 Bomber moved from sz25 to Kauai 2 Infantrys moved from Los Angeles to sz23 2 Infantrys and 1 Transport moved from sz23 to sz6 2 Infantrys moved from sz6 to N.Canada 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Canada 1 Tank moved from Central Valley to Seattle 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from Central Valley to Portland 2 Artillerys moved from San Francisco to Nor Cal 3 Infantrys moved from San Francisco to Nor Cal Place Units - Americans 1 Carrier placed in sz25 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Destroyer and 1 Submarine moved from sz7 to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov 1 Transport moved from sz1 to sz15 1 Transport moved from sz1 to sz15 1 Transport moved from sz7 to sz1 1 Infantry and 1 Tank moved from N.Japan to sz1 1 Infantry and 1 Tank moved from sz1 to Amursk 1 Tank moved from Akina to sz15 2 Artillerys moved from N.Japan to sz15 3 Infantrys moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 1 Artillery and 1 Infantry moved from sz1 to Amursk 1 Artillery, 3 Infantrys and 1 Tank moved from sz15 to Vladivostok 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Artillery and 1 Infantry moved from Hsingan to Jinan 1 Bomber moved from Akina to Jinan 1 EarlyFighter moved from Akina to Amursk 1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao 1 Infantry moved from Hsingan to Jinan 2 Infantrys and 1 Tank moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 1 Artillery and 4 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 4 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Amursk, round 3 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Artillery and 2 Infantrys Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 EarlyFighter moved from Amursk to Manchuria 1 Bomber moved from Jinan to Hsingan Place Units - Masaharu 2 Artillerys, 5 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : 1.50 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Irkutsk to Quingdao 2 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Vostok to Quingdao 1 EarlyFighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 5 Infantrys Masaharu defend with 1 Artillery, 1 Infantry and 2 Tanks Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 1/6 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 2 Tanks in Quingdao, round 3 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 2 Tanks in Quingdao, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Artillery, 1 Infantry and 2 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Palana to Magadan 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 AAGun moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Artillery moved from Achinsk to Kyzyl 1 Tank moved from Achinsk to Kaask 1 AAGun and 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : 1.33 -
TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from Manila to sz75 1 Artillery, 4 Infantrys and 2 Tanks moved from Iwo Jima to sz75 1 Infantry moved from Manila to sz75 1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz75 to sz70 1 Battleship moved from sz71 to sz70 2 Tanks moved from Manila to Punay Yamamoto take Mindor from Americans 1 Artillery moved from Manila to Samar Yamamoto take Samar from Americans 1 Infantry and 1 T.Boat moved from sz75 to sz72 1 Infantry moved from sz72 to Fais Yamamoto take Fais from Americans 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz73 2 Artillerys and 2 Infantrys moved from sz73 to Thailand 1 Tank moved from N.French I. to Bengal Yamamoto take Burma from British 1 Artillery and 1 Infantry moved from N.French I. to Kwangsi 1 Artillery and 1 Infantry moved from N.French I. to Chunking 1 Artillery, 2 Infantrys and 1 Tank moved from Frenchindochina to Thailand 2 Tanks moved from Kichedung to Sian 5 Infantrys and 2 Tanks moved from Shansi to Sian 1 Tank moved from Hopeh to Sian 1 Artillery moved from Nagasaki to sz74 1 Infantry moved from S.Japan to sz74 1 Artillery moved from Bonin to sz78 1 Artillery and 1 Tank moved from S.Japan to sz78 1 Tank moved from S.Japan to sz78 1 Infantry moved from Ani Jima to sz78 1 Infantry moved from Bonin to sz78 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz68 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz68 to N.B 2 EarlyFighters moved from sz68 to Thailand 1 EarlyFighter moved from Hainan to Thailand 1 Destroyer and 1 Submarine moved from sz75 to sz70 1 Destroyer and 1 Submarine moved from sz71 to sz45 2 Destroyers moved from sz78 to sz72 2 Artillerys, 15 Infantrys and 3 Tanks moved from S.Japan to Nagasaki 4 Infantrys moved from Tokyo to S.Japan 1 Infantry moved from sz70 to Davao 1 Artillery moved from sz70 to Davao 3 Infantrys and 3 Tanks moved from sz70 to Davao 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70 1 Artillery and 1 Infantry moved from sz70 to Davao 2 EarlyFighters moved from sz71 to Davao 1 Carrier moved from sz68 to sz60 1 Carrier moved from sz71 to sz68 1 EarlyFighter moved from Phuket to Thailand 1 Destroyer moved from sz68 to sz60 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 B.Transports, 2 Destroyers and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Americans lost in sz45 Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in Punay Yamamoto attack with 2 Tanks Americans defend with 2 Infantrys Yamamoto roll dice for 2 Tanks in Punay, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Thailand Yamamoto attack with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank British defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 5/12 hits, 4.00 expected hits British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 3 Infantrys Battle in Davao Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Davao Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/11 hits, 3.67 expected hits Americans roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 2/6 hits, 2.67 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Davao, round 3 : 4/9 hits, 3.33 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in Davao Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 EarlyFighter and 3 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in Chunking Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chunking Yamamoto roll dice for 1 Artillery in Chunking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Chunking, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kwangsi Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Bengal Yamamoto attack with 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Tank in Bengal, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Bengal, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Bengal, round 3 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Yamamoto lost in Bengal British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Tank Battle in Sian Yamamoto attack with 5 Infantrys and 5 Tanks Chinese defend with 2 Artillerys, 8 Infantrys and 2 Tanks Yamamoto roll dice for 5 Infantrys and 5 Tanks in Sian, round 2 : 4/10 hits, 3.33 expected hits Chinese roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Sian, round 2 : 3/12 hits, 4.33 expected hits 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 5/7 hits, 2.83 expected hits Chinese roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Sian, round 3 : 2/8 hits, 3.00 expected hits 2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian Yamamoto roll dice for 5 Tanks in Sian, round 4 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Artillery and 2 Tanks in Sian, round 4 : 2/3 hits, 1.33 expected hits 2 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 3 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 5 Infantrys and 2 Tanks Casualties for Chinese: 2 Artillerys, 8 Infantrys and 2 Tanks Battle in N.B Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in N.B, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B Yamamoto win, taking N.B from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from Davao to sz68 1 EarlyFighter moved from Thailand to sz68 2 EarlyFighters moved from Thailand to sz60 1 EarlyFighter moved from Thailand to Phuket 1 T.Boat moved from sz68 to sz73 Place Units - Yamamoto 3 B.Transports and 2 Destroyers placed in sz78 2 Artillerys and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Yamamoto regular : 6.67 Americans regular : -1.00 Americans AA : 0.67 British regular : -0.50 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking 1 Infantry moved from Hanan to Sian 2 Infantrys moved from Szechwan to Sian 2 EarlyFighters moved from Tsingnan to Sian 1 Tank moved from Szechwan to Sian 1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia Purchase Units - Chinese Chinese buy 1 Fighter, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Sian Chinese attack with 2 EarlyFighters, 3 Infantrys and 1 Tank Yamamoto defend with 3 Tanks Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 3 Tanks in Sian, round 2 : 1/3 hits, 1.50 expected hits 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Sian, round 3 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 3 Tanks Non Combat Move - Chinese 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Infantry and 1 Tank moved from W.Sian to Sian 1 Infantry and 2 Tanks moved from Gansu to Szechwan 3 Infantrys moved from Xining to Tsingnan 1 Infantry and 1 Tank moved from Gobi to Tsingnan 1 Tank moved from Tsingnan to Gansu 1 Artillery moved from Ming Jong to Tsingnan 1 AAGun moved from Quyan to Ming Jong 2 EarlyFighters moved from Sian to Szechwan Place Units - Chinese 5 Infantrys and 1 Mech.Inf placed in Xining 1 Fighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 2.00 Neutral regular : -0.50 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Kwangtung to Kiangsi Hisaichi take Kiangsi from Chinese 1 Infantry moved from Hankou to Hanan Hisaichi take Hanan from Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 1 Infantry moved from Nanking to Sian 3 Tanks moved from Shansi to Sian 5 Tanks moved from Shantung to Sian 2 Bombers and 2 EarlyFighters moved from Phuket to sz66 4 EarlyFighters moved from sz68 to sz66 3 EarlyFighters moved from Frenchindochina to sz66 2 Tanks moved from Borneo to E.Borneo Hisaichi take E.Borneo from Dutch 2 Tanks moved from E.Borneo to S.Borneo 1 Infantry and 1 Tank moved from Kwangtung to sz67 1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67 1 Tank moved from Macau to sz67 1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68 1 Infantry moved from Borneo to sz68 1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60 1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo 2 Transports moved from sz68 to sz74 1 Artillery and 1 Infantry moved from Borneo to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60 1 Artillery and 1 Infantry moved from sz60 to S.Borneo 1 Tank moved from Formosa to sz74 1 Artillery moved from Formosa to sz74 2 Infantrys moved from Formosa to sz74 1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh 1 Infantry moved from Seoul to sz79 1 B.Transport and 1 Infantry moved from sz79 to sz74 2 Artillerys moved from Formosa to sz74 2 Artillerys and 1 Infantry moved from sz74 to Hopeh 1 Infantry moved from Shansi to Shangsi 1 Infantry moved from Korea to Tientsin 4 Infantrys and 2 Tankettes moved from Seoul to Korea 2 Tankettes moved from Korea to Tientsin Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits 2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits 1 Infantry owned by the Dutch lost in S.Borneo Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits 3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40 Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks Casualties for Dutch: 5 Infantrys Battle in Sian Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks Chinese defend with 3 Infantrys and 2 Tanks Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits 2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 3 Infantrys and 2 Tanks Battle in sz66 Hisaichi attack with 2 Bombers and 9 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits 1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6 Casualties for Hisaichi: 7 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Non Combat Move - Hisaichi 2 Bombers moved from sz66 to Phuket 2 EarlyFighters moved from sz66 to sz60 2 Destroyers and 3 Submarines moved from sz1 to sz7 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Hopeh Place Units - Hisaichi 1 B.Transport placed in sz79 1 Tank and 2 Tankettes placed in Peking 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 3 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 British regular : 3.33 Dutch regular : 3.67 Hisaichi regular : -9.50 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 Tank moved from S.Borneo to E.Borneo Dutch take E.Borneo from Hisaichi 1 Tank moved from E.Borneo to S.Borneo Purchase Units - Dutch Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 3 EarlyFighters placed in S.Borneo Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Destroyer moved from sz59 to sz58 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo 1 Infantry moved from Sumatra to sz60 1 Infantry moved from sz60 to S.Borneo 1 EarlyFighter moved from Borneo to S.Borneo 2 Artillerys moved from Phuket to sz73 2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Borneo Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits 2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits 2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo Thai captures 22PUs while taking Dutch capital Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29 Casualties for Thai: 2 Artillerys and 4 Infantrys Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank Battle in sz58 Thai attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in sz58 Thai win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Non Combat Move - Thai 1 EarlyFighter moved from S.Borneo to Borneo Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 40 PUsCombat Hit Differential Summary :
Dutch AA : -0.17 Thai regular : 1.83 British regular : -0.33 Dutch regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 EarlyFighter moved from sz63 to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Infantry moved from Bengal to Burma British take Burma from Yamamoto 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 1 Destroyer and 2 Transports moved from sz57 to sz55 Purchase Units - British British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Bhopa to sz63 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Tank moved from Nepal to Bengal 3 Infantrys moved from Nagpur to E.India 1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal 1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India 1 Tank moved from E.India to Bengal 2 Infantrys moved from Calcutta to C.India Place Units - British 1 EarlyFighter and 2 Transports placed in sz63 2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Infantry placed in Vancouver 3 Infantrys placed in Moresby Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Neutral regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Soem to Lambok 2 EarlyFighters moved from sz50 to sz58 1 EarlyFighter moved from Derby to sz58 1 Submarine moved from sz49 to sz58 1 Transport moved from sz49 to sz50 1 Destroyer moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from New Caledonia to sz38 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51 1 Artillery and 3 Infantrys moved from sz51 to W.Australia 1 Tank moved from Derby to sz50 1 Tank moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 2 Tanks moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 3 EarlyFighters and 1 Submarine Thai defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58 Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Submarine Casualties for Thai: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from sz58 to Malaya 1 EarlyFighter moved from sz58 to Malaya 1 EarlyFighter moved from sz58 to sz50 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from Australia to C.Australia 2 Infantrys moved from Bikini to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz20 2 Infantrys moved from sz20 to Wake Place Units - Anzac 1 Destroyer placed in sz37 1 EarlyFighter placed in Melbourne 2 Artillerys and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 3 Infantrys moved from British Columbia to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 2 Artillerys and 3 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from San Francisco to Nor Cal 2 Infantrys moved from S to Samar 1 Artillery moved from Ifalk to Fais 1 Artillery moved from Pula to Lasap Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs; Combat - Americans Battle in Fais Americans attack with 1 Artillery Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Fais Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Samar Americans attack with 2 Infantrys Yamamoto defend with 1 Artillery Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Bomber moved from Kauai to Wake Place Units - Americans 2 Destroyers placed in sz25 1 Cruiser and 1 Destroyer placed in sz25 2 B.Transports and 1 Carrier placed in sz23 4 Elites placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.33





