@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Syria to Iraq
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Greece to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Malta
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 6/7 hits, 3.00 expected hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Italians win, taking Malta from British, taking Iraq from British with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
1 bomber moved from Iraq to Egypt
3 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : -0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Vyborg to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
2 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
3 armour moved from Belarus to Rostov
2 bombers moved from Slovakia Hungary to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 5 armour, 2 bombers and 3 mech_infantrys
Russians defend with 1 tactical_bomber
Germans roll dice for 5 armour, 2 bombers and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 4.33 expected hits
Russians roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Rostov to Iraq
3 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Iraq
2 fighters moved from Western Germany to Iraq
3 tactical_bombers moved from Western Germany to Iraq
1 infantry moved from Ukraine to Bryansk
4 armour, 5 artilleries, 29 infantry and 14 mech_infantrys moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Egypt to Iraq
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 armour moved from Bryansk to Rostov
6 mech_infantrys moved from Bryansk to Rostov
Place Units - Germans
6 armour and 2 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -1.50
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from Vologda to Russia
1 fighter moved from Tambov to Russia
6 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
5 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 fighters and 1 tactical_bomber moved from Shensi to Sikang
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 bombers moved from French Indo China to Sikang
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Sikang to Shensi
1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Siam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
6 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to Siam
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Philippines
3 carriers moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 aaGun moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 transports placed in 6 Sea Zone
6 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.50
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : 0,33
4 hits in 37
2BB + 2 AC takes hits - all japan units survive first round
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -1,33
4 more…
Please kill the 2 damaged AC’s and 2 t.FTRs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -4,00
one hit by subs
Please take the hit on the undamaged AC
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -4,00
and 4 more
AC, 1 CRU, 2 t.FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 fighters
EDIT: Turning off Edit Mode
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : -1,33