Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
OK - missed the plans in Jehol and Kiangsu.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Non Combat Move - Americans
2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour placed in Southern France
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Non Combat Move - Americans
2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour placed in Southern France
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to Persia
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Southern France to France
French take France from Germans
French take French Equatorial Africa from British
French take Southern France from Americans
Combat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 3 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 bomber moved from Yunnan to India
2 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan
1 fighter moved from Persia to West India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 70 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 87 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.67
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Persia
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from 80 Sea Zone to Iraq
Place Units - Italians
1 marine and 2 mech_infantrys placed in Egypt
3 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : 0.17
for Bryansk, Italian can-opener and Italian airbase on Iraq.
these types of mistakes go away with experience, once you’ve seen it, it wont happen to you again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from France to Normandy Bordeaux
French take Normandy Bordeaux from Germans
Combat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
French regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Bryansk to Russia
5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Ukraine to Rostov
20 armour moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 bomber moved from Poland to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 fighter moved from Southern Italy to France
3 infantry moved from Holland Belgium to France
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3.33 expected hits
French roll dice for 4 infantry in France, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the French and 1 infantry owned by the British lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for French: 3 infantry
Battle in Russia
Germans attack with 20 armour, 3 artilleries and 3 bombers
Russians defend with 1 airfield, 1 factory_major and 25 infantry
Germans roll dice for 20 armour, 3 artilleries and 3 bombers in Russia, round 2 : 14/26 hits, 13.00 expected hits
Russians roll dice for 25 infantry in Russia, round 2 : 6/25 hits, 8.33 expected hits
14 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
Germans roll dice for 17 armour and 3 bombers in Russia, round 3 : 11/20 hits, 10.50 expected hits
Russians roll dice for 11 infantry in Russia, round 3 : 1/11 hits, 3.67 expected hits
11 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 3 bombers remaining. Battle score for attacker is 39
Casualties for Germans: 4 armour and 3 artilleries
Casualties for Russians: 25 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Russia to Eastern Poland
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
7 artilleries and 3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : -1.67
Russians regular : -5.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 carriers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Marshall Islands to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from Hopei to French Indo China
3 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Shensi
1 infantry moved from Shensi to Szechwan
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from Marshall Islands to 35 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 bombers
EDIT: Adding units owned by Japanese to French Indo China: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to France
2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
1 bomber moved from Gibraltar to France
Combat - Americans
Battle in France
Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 aaGuns moved from Northern Italy to France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Southern France to France
2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
1 bomber moved from Gibraltar to France
Combat - Americans
Battle in France
Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 aaGuns moved from Northern Italy to France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to France
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to France
3 fighters moved from United Kingdom to France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Burma
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 fighters moved from Egypt to Southern Italy
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 artillery moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor
1 aaGun owned by the British lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northwest Persia
Italians attack with 3 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 79 Sea Zone
Italians attack with 1 battleship and 1 cruiser
French defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 79 Sea Zone
Italians win, taking 79 Sea Zone from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 bomber moved from South Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 bomber moved from South Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to South Australia
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to France
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 bombers, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 12 infantry moved from Western Germany to France
8 mech_infantrys moved from Germany to France
3 fighters and 5 tactical_bombers moved from Southern Italy to France
1 bomber moved from Western Germany to France
3 bombers moved from Eastern Poland to France
1 infantry moved from Normandy Bordeaux to France
1 armour moved from Russia to Urals
Germans take Urals from Russians
2 armour moved from Russia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Samara
3 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 armour moved from Russia to Novosibirsk
4 armour moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
4 armour moved from Rostov to Kazakhstan
4 armour moved from Russia to Volgograd
Germans take Tambov from Russians
2 armour moved from Russia to Volgograd
Combat - Germans
Battle in Samara
Germans attack with 4 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour
Russians defend with 2 infantry
Germans roll dice for 4 armour in Kazakhstan, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour in Kazakhstan, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 6 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour in Volgograd, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 5 tactical_bombers
British defend with 7 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
Americans roll AA dice in France : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 4 tactical_bombers in France, round 2 : 15/42 hits, 15.17 expected hits
French roll dice for 2 aaGuns, 5 armour, 1 artillery, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 13/25 hits, 12.00 expected hits
2 aaGuns owned by the Americans, 13 infantry owned by the Germans, 2 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in France
Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers in France, round 3 : 15/29 hits, 12.67 expected hits
French roll dice for 3 armour, 8 fighters and 1 tactical_bomber in France, round 3 : 8/12 hits, 7.33 expected hits
1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 10 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Germans: 13 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
4 bombers, 3 fighters and 4 tactical_bombers moved from France to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Russia
2 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Bryansk
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
3 artilleries, 5 bombers and 2 infantry placed in Western Germany
5 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
French regular : 1.67
Americans AA : 0.00
Russians regular : -1.00
Germans regular : 0.50
I believe that game, i dont think you can take any of my VCs.
that’s ***
@WindowWasher
Yep.
That’s the game. Congratulations. Well done.