@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 WindowWasher (X) vs Mainah (L+15) BM3
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@WindowWasher
I have got to go back and see what i missed. I ran a battle calc on both bryansk and the Carolines the turn before you attacked each, and it looked liked i would have survived both, which is why i let them stay. -
OK - missed the plans in Jehol and Kiangsu.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 aaGuns moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 aaGun moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Southern France 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 aaGuns moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 aaGun moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Southern France 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from West India to Persia 2 infantry moved from Burma to Yunnan 1 bomber moved from India to Yunnan 1 infantry moved from Southern France to France French take France from Germans French take French Equatorial Africa from British French take Southern France from Americans Combat - British Battle in Persia British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 factory_minor British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Persia, round 3 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Persia British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 bomber moved from Yunnan to India 2 aaGuns, 1 artillery and 10 infantry moved from Burma to Yunnan 1 fighter moved from Persia to West India 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 70 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern France to Northern Italy 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Northern Italy 2 fighters moved from 110 Sea Zone to United Kingdom 1 transport moved from 87 Sea Zone to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.67 Germans regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to Southern Italy 1 bomber moved from Ukraine to Southern Italy 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Persia Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 artillery moved from 80 Sea Zone to Iraq Place Units - Italians 1 marine and 2 mech_infantrys placed in Egypt 3 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : 0.17
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for Bryansk, Italian can-opener and Italian airbase on Iraq.
these types of mistakes go away with experience, once you’ve seen it, it wont happen to you again
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from France to Normandy Bordeaux French take Normandy Bordeaux from Germans Combat - French Battle in 79 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 French regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Bryansk to Russia 5 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Ukraine to Rostov 20 armour moved from Bryansk to Russia 3 bombers moved from Novgorod to Russia 2 tactical_bombers moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 bomber moved from Poland to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 fighter moved from Southern Italy to France 3 infantry moved from Holland Belgium to France 1 armour moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Southern Italy Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Rostov Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in France, round 2 : 4/8 hits, 3.33 expected hits French roll dice for 4 infantry in France, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the French and 1 infantry owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for French: 3 infantry Battle in Russia Germans attack with 20 armour, 3 artilleries and 3 bombers Russians defend with 1 airfield, 1 factory_major and 25 infantry Germans roll dice for 20 armour, 3 artilleries and 3 bombers in Russia, round 2 : 14/26 hits, 13.00 expected hits Russians roll dice for 25 infantry in Russia, round 2 : 6/25 hits, 8.33 expected hits 14 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans roll dice for 17 armour and 3 bombers in Russia, round 3 : 11/20 hits, 10.50 expected hits Russians roll dice for 11 infantry in Russia, round 3 : 1/11 hits, 3.67 expected hits 11 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour and 3 bombers remaining. Battle score for attacker is 39 Casualties for Germans: 4 armour and 3 artilleries Casualties for Russians: 25 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from France to Southern Italy 3 bombers moved from Russia to Eastern Poland 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 7 artilleries and 3 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : -1.67 Russians regular : -5.33 Germans regular : 1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Tambov to Samara Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 carriers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Marshall Islands to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hunan to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 bomber moved from Hopei to French Indo China 3 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Szechwan to Shensi 1 infantry moved from Shensi to Szechwan 2 mech_infantrys moved from Shantung to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Marshall Islands to 35 Sea Zone 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 marine moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Suiyuyan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 bombers EDIT: Adding units owned by Japanese to French Indo China: 4 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to France 2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France 1 bomber moved from Gibraltar to France Combat - Americans Battle in France Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 aaGuns moved from Northern Italy to France 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to France 2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France 1 bomber moved from Gibraltar to France Combat - Americans Battle in France Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 aaGuns moved from Northern Italy to France 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports EDIT: Turning off Edit Mode 2 fighters moved from 95 Sea Zone to France 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to France 3 fighters moved from United Kingdom to France 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 83 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Burma Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Germans regular : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 3 fighters moved from Egypt to Southern Italy 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British 1 artillery moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor 1 aaGun owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Northwest Persia Italians attack with 3 artilleries and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 79 Sea Zone Italians attack with 1 battleship and 1 cruiser French defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 79 Sea Zone Italians win, taking 79 Sea Zone from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 bomber moved from South Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to South Australia 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 bomber moved from South Australia to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to South Australia 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to France Combat - French Battle in Anglo Egyptian Sudan French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -0.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 5 bombers, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 12 infantry moved from Western Germany to France 8 mech_infantrys moved from Germany to France 3 fighters and 5 tactical_bombers moved from Southern Italy to France 1 bomber moved from Western Germany to France 3 bombers moved from Eastern Poland to France 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Russia to Urals Germans take Urals from Russians 2 armour moved from Russia to Urals 1 mech_infantry moved from Nenetsia to Urals 1 infantry moved from Vologda to Samara 3 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 3 armour moved from Russia to Novosibirsk 4 armour moved from Russia to Samara 2 mech_infantrys moved from Bryansk to Caucasus Germans take Caucasus from Russians 4 armour moved from Rostov to Kazakhstan 4 armour moved from Russia to Volgograd Germans take Tambov from Russians 2 armour moved from Russia to Volgograd Combat - Germans Battle in Samara Germans attack with 4 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 armour Russians defend with 2 infantry Germans roll dice for 4 armour in Kazakhstan, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Kazakhstan Germans roll dice for 3 armour in Kazakhstan, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 6 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour in Volgograd, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 5 tactical_bombers British defend with 7 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys Americans roll AA dice in France : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 4 tactical_bombers in France, round 2 : 15/42 hits, 15.17 expected hits French roll dice for 2 aaGuns, 5 armour, 1 artillery, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 13/25 hits, 12.00 expected hits 2 aaGuns owned by the Americans, 13 infantry owned by the Germans, 2 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in France Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers in France, round 3 : 15/29 hits, 12.67 expected hits French roll dice for 3 armour, 8 fighters and 1 tactical_bomber in France, round 3 : 8/12 hits, 7.33 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 10 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Germans: 13 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys Casualties for British: 7 fighters and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 4 bombers, 3 fighters and 4 tactical_bombers moved from France to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Bryansk to Russia 2 infantry moved from Smolensk to Vologda 2 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Bryansk Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 3 artilleries, 5 bombers and 2 infantry placed in Western Germany 5 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
French regular : 1.67 Americans AA : 0.00 Russians regular : -1.00 Germans regular : 0.50
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I believe that game, i dont think you can take any of my VCs.
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that’s ***