Test summary from TripleA, engine version: 2.6.14744, time: 2:00:56 AM
Savegame
L20 WindowWasher (X) vs Mainah (L+15) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Bryansk to Rostov 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 10 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 6 infantry moved from Novosibirsk to Tsinghai 2 aaGuns and 10 infantry moved from Amur to Manchuria Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,3,2,4,1,5,3,6 Russians collect 28 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 bomber moved from Kwangsi to Manchuria 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 2 fighters moved from 36 Sea Zone to Manchuria 2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 armour, 6 artilleries and 4 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Hunan to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Yunnan to Hunan 1 infantry moved from Siam to French Indo China 1 submarine moved from 58 Sea Zone to 79 Sea Zone 1 submarine moved from 58 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Manchuria Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 9/17 hits, 8.17 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 5/11 hits, 3.67 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Manchuria, round 3 : 8/12 hits, 6.67 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in Korea Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 2 : 6/14 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Korea to Kiangsu 4 fighters and 4 tactical_bombers moved from Manchuria to Jehol 1 bomber moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Anhwe 1 aaGun moved from Kweichow to Shensi 1 aaGun moved from Anhwe to Hunan 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 3 infantry placed in Kiangsu 2 mech_infantrys placed in Shantung 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.17 Russians regular : -0.33 Russians AA : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Southern France Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Southern France from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 aaGun EDIT: Adding units owned by Americans to Central United States: 1 aaGun EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Germans regular : -0.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Southern France Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Southern France from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 aaGun EDIT: Adding units owned by Americans to Central United States: 1 aaGun EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Nigeria to Anglo Egyptian Sudan British take French Equatorial Africa from Italians British take Anglo Egyptian Sudan from Italians 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from India to 80 Sea Zone 1 bomber moved from Persia to 76 Sea Zone 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Belgian Congo British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 76 Sea Zone British attack with 1 bomber, 1 destroyer and 1 submarine Italians defend with 1 cruiser British roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 76 Sea Zone British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 bomber moved from 76 Sea Zone to India 1 fighter moved from 80 Sea Zone to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from India to West India 2 aaGuns, 1 artillery and 12 infantry moved from India to Burma 2 infantry and 2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 transport moved from 82 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 tactical_bomber moved from Gibraltar to Southern France 2 fighters moved from United Kingdom to Southern France Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 0.83 Italians regular : -0.33 Japanese regular : 2.00 Germans regular : -0.83 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine 1 bomber moved from Egypt to Western Ukraine 1 fighter moved from Trans-Jordan to 76 Sea Zone 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 3 artilleries and 3 infantry moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan 1 destroyer moved from 77 Sea Zone to 76 Sea Zone 1 armour moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Persia Italians take Persia from British Combat - Italians Battle in 76 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 76 Sea Zone Italians roll dice for 1 fighter in 76 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 76 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer and 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys British defend with 4 armour, 2 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 6/11 hits, 3.50 expected hits British roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.67 expected hits 3 mech_infantrys owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 3 artilleries, 2 fighters and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits, 3.00 expected hits British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 3/3 hits, 1.50 expected hits 3 mech_infantrys owned by the Italians and 3 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 21 Casualties for Italians: 3 infantry and 3 mech_infantrys Casualties for British: 4 armour, 2 infantry and 3 mech_infantrys Battle in Western Ukraine Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Northwest Persia British win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 6 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 76 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Western Ukraine to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 airfield placed in Iraq 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.67 British regular : 1.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 55 Sea Zone to South Australia 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 55 Sea Zone to South Australia 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 70 Sea Zone to 72 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine 2 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Bessarabia to Western Ukraine 12 mech_infantrys moved from Ukraine to Bryansk 21 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk 12 artilleries and 16 infantry moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Bryansk 2 fighters and 3 tactical_bombers moved from Iraq to Bryansk 3 bombers moved from Western Germany to Bryansk Combat - Germans Battle in Bryansk Germans attack with 21 armour, 12 artilleries, 4 bombers, 2 fighters, 18 infantry, 23 mech_infantrys and 3 tactical_bombers Russians defend with 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers Russians roll AA dice in Bryansk : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Bryansk Germans roll dice for 21 armour, 12 artilleries, 4 bombers, 18 infantry, 23 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 34/81 hits, 28.00 expected hits Russians roll dice for 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 27/70 hits, 24.83 expected hits 30 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 21 armour, 12 artilleries, 4 bombers, 14 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 21/54 hits, 23.50 expected hits Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 24 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 17/40 hits, 14.83 expected hits 21 infantry owned by the Russians, 3 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 21 armour, 9 artilleries, 4 bombers and 3 tactical_bombers in Bryansk, round 4 : 20/37 hits, 18.17 expected hits Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 6/19 hits, 7.83 expected hits 5 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 21 armour, 3 artilleries, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 9 artilleries, 2 fighters, 18 infantry and 23 mech_infantrys Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers Non Combat Move - Germans 3 tactical_bombers moved from Bryansk to Ukraine 3 aaGuns moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 artillery and 5 infantry moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 5 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Archangel 1 bomber moved from Bryansk to Poland 3 bombers moved from Bryansk to Novgorod Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries and 8 infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 2.50 Germans regular : 5.33 Russians AA : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Vologda to Russia 1 infantry moved from Volgograd to Tambov Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@WindowWasher
So work settles down, and I really take a look at my 4 games that I tried to sort of play - and I am doing way worse than I thought! I am sorry that the game wasn’t as good as the last one. I’ll be more attentive the next time we play. -
ive got a 100% on your us navy as well i think
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dont want to reload, changing buy from navy to 3 bombers
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from Kwangtung to 33 Sea Zone 1 marine moved from Korea to Amur Japanese take Amur from Russians 2 artilleries moved from Manchuria to Amur 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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im going to assume scramble, it doesnt make sense not too, you get 30 ish extra TUV off of it and you wont be able to counter whether you scramble or not I dont believe.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from Kwangtung to 33 Sea Zone 1 marine moved from Korea to Amur Japanese take Amur from Russians 2 artilleries moved from Manchuria to Amur 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tsinghai Japanese attack with 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys Chinese defend with 1 fighter and 8 infantry; Russians defend with 6 infantry Japanese roll dice for 2 armour, 7 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 5/17 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 7/15 hits, 5.33 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 7 artilleries and 1 bomber in Tsinghai, round 3 : 2/10 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 2/10 hits, 3.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 5 artilleries and 1 bomber in Tsinghai, round 4 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 4 : 4/8 hits, 3.00 expected hits 1 infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Tsinghai, round 5 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 5 : 2/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour and 1 bomber in Tsinghai, round 6 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 1/3 hits, 1.33 expected hits 1 armour owned by the Japanese lost in Tsinghai retreated to Tsinghai Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -27 Casualties for Japanese: 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Casualties for Russians: 4 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 5 submarines, 7 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 8 fighters, 7 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 17/27 hits, 14.00 expected hits Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 10/23 hits, 11.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 11/22 hits, 11.67 expected hits Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 carriers, 5 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 12/16 hits, 8.00 expected hits Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 3 carriers, 4 destroyers, 6 fighters, 4 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 138 Casualties for Japanese: 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 1 tactical_bomber and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Marshall Islands: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to Hopei 1 aaGun moved from Shensi to Kweichow 1 aaGun moved from Hunan to Kweichow Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 destroyer and 2 submarines EDIT: Adding units owned by Japanese to Japan: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -4.33 Japanese regular : 1.17
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The plane edit: I brought 5 planes that could land on islands and 10 that had to land on carriers, I was killing planes and it killed the island ones not the carrier ones like I’d intended since I was killing carriers and their corresponding planes together.
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@WindowWasher
I have got to go back and see what i missed. I ran a battle calc on both bryansk and the Carolines the turn before you attacked each, and it looked liked i would have survived both, which is why i let them stay. -
OK - missed the plans in Jehol and Kiangsu.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Southern France to Northern Italy 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 aaGuns moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 aaGun moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Southern France 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :