• '23 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    Work is settling back down. Be able to play normally, I hope. You have this, but we haven’t fully finished one game yet, so let’s see about getting some end-game practice in.


  • Right you are. And the end game stuff is somewhat trickier than I thought. Those naveis we have in the Pac are enormous.


  • Scramble for Bomber run?


  • And would you like to scramble in the English Channel?


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Archangel to Vologda
            2 fighters moved from Archangel to Russia
            4 bombers moved from Novgorod to Russia
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble instructions for English Channel? (full navy)
    And for my Russia Bomber run (2 escorts)

  • '23 '20

    @Stough
    No and No


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Archangel to Vologda
            2 fighters moved from Archangel to Russia
            4 bombers moved from Novgorod to Russia
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 8,6,8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 armour, 1 artillery and 2 infantry moved from Archangel to Belarus
            1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
            2 aaGuns, 11 armour, 12 artilleries, 29 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Archangel
            1 armour moved from 127 Sea Zone to Archangel
            4 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from 127 Sea Zone to Archangel
            1 tactical_bomber moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            4 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            1 fighter, 6 mech_infantrys and 1 tactical_bomber placed in Western Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.00
    Germans regular : -0.33
    Russians AA : -0.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; 
            Russians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    So I took the lesson about being more aggressive in the wrong direction - It is not applicable to the allied side at all. Losing terribly on all my league games where I am allies. The opening move with the fleet to Gibraltar opens up Egypt way too much - meaning a behemoth Italy by turn 6. And I have another game where I am the axis - and Aus and India have turttled hard, and while letting Japan expand and get some pretty good money - its stymied an avenue of a Pac win in the near term. in Europe, Russia turttled hard, and again - cant find my way to the victory cities like I would have liked. Looking into what would be a actual strategy, and how that affects the move by move. Middle earth seems promising like you did it, but I am unsure.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame


  • Hold a moment- forgot to move my 3 figs in szechwan


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 3 fighters
            EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame


  • OK. That should do it.


  • Regarding Allied Strat. Germany and Japan are both such tough nuts to crack. I think ME Has to be done in some form.

    For Germany- Italy has to be neutered. Then I think straight to Normandy is the best way to go. And then just slog it and pray to God the Russians and ME force can hold long enough to with Germany to defense.
    The Norway option is great for clipping off points, but there is no direct pressure against Germany.
    Having UK in a position to leap frog is a must if going into Europe. And the Denmark move is (or having the potential to do it) is pretty darn key.

    Blah blah blah, I don’t know. How to crack the German nut is just really a tough question.

    Then there is Japan. And again, clipping wings off of them is very doable, as is delaying them, but shutting them down requires so much effort. The US has to go almost all in. I actually am coming to like that China move I used with my Russians in that one game.

    It’s all so much. But I do think we are getting closer to seeing what works and the proper attack lines to invest in.

    I wish my Japanese hadn’t been so unlucky in this game early on, I think it really skewed the outcome. On the other hand, maybe that’s a good thing.

    I’ll do a J-3 in the next game or the one after, which I think will give us better information about what is possible.

    I think we are both playing way too slow.
    Having an insanely hug airforce is pretty key.


  • The biggest problem for the Allies is they have so little margin for error. Yet at the same time, they need to be played fast and loose. They have the longer odds, so one must take bigger risks.
    What you are doing a great job of is forcing me to earn what I do. Your severely limiting my options which is really good. You have done some great things with ANZAC in this game and you maximized China big time.
    There were some moves you made n the PAC I just didn’t understand. As in, I had no idea what was being tried on me and what the consequences might be- I was absolutely in the dark. Which sucks, because I can’t r=give any meaningful feedback because of it. Maybe we can look this over once we are done and break some stuff down into- ‘ifs’ and ‘thens’.


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 bomber moved from Szechwan to 42 Sea Zone
            1 bomber moved from Szechwan to India
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters moved from 6 Sea Zone to Siberia
            6 tactical_bombers moved from 6 Sea Zone to Siberia
            3 fighters moved from Japan to Siberia
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 11 fighters, 7 infantry and 6 tactical_bombers
                Americans defend with 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 armour and 12 infantry
                    Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 10 fighters, 7 infantry and 6 tactical_bombers in Siberia, round 2 : 9/24 hits, 10.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 tactical_bomber in Siberia, round 2 : 9/18 hits, 7.00 expected hits
                    1 fighter owned by the Japanese, 7 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Siberia
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Siberia, round 3 : 9/15 hits, 8.50 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Siberia, round 3 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Siberia, round 4 : 7/10 hits, 5.67 expected hits
                    Russians roll dice for 2 fighters in Siberia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Siberia
                Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 artillery, 8 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 12 infantry
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Siberia to 6 Sea Zone
            1 fighter moved from Siberia to 5 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 bomber moved from India to Szechwan
            1 bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            3 armour, 1 fighter and 8 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Szechwan to Kazakhstan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 fighters, 3 infantry and 5 mech_infantrys placed in Japan
            Japanese undo move 1.
            2 fighters placed in Japan
            3 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Shantung
            1 armour placed in Kiangsu
            2 mech_infantrys placed in Kwangtung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 3 fighters
            EDIT: Adding units owned by Japanese to Kazakhstan: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            21 infantry moved from Gibraltar to Spain
            1 armour, 6 artilleries and 3 mech_infantrys moved from Gibraltar to Spain
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 6 artilleries, 21 infantry and 3 mech_infantrys in Spain, round 2 : 6/31 hits, 7.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Western United States to Caroline Islands
            2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 2 destroyers, 3 fighters and 6 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.17
    Neutral_True regular : -1.00
    

    Savegame

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