L20 WindowWasher (X) vs Mainah (L+15) BM3

  • '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 marine moved from Syria to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 bomber moved from Greece to Iraq
            3 fighters moved from Southern Italy to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Eastern Poland to Bessarabia
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry
                British defend with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 6/11 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 3.17 expected hits
                    1 marine owned by the British, 1 marine owned by the Italians, 2 artilleries owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/7 hits, 3.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 24
                Casualties for Italians: 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                Casualties for British: 2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 98 Sea Zone to 77 Sea Zone
            1 cruiser moved from 98 Sea Zone to 76 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 bomber and 3 fighters moved from Iraq to Trans-Jordan
            1 bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            6 infantry moved from Egypt to Trans-Jordan
            2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
            Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : 0.67
    

    Savegame

  • '21 '20

    this is my favorite move ive done in a while…

  • '23 '20

    @WindowWasher
    I can see why! Well done.

  • '23 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Germany to Belarus
            15 armour, 9 artilleries, 17 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Poland to Eastern Poland
            1 armour and 1 mech_infantry moved from Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            2 fighters and 2 tactical_bombers moved from Western Germany to Iraq
            1 tactical_bomber moved from Western Germany to Iraq
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 infantry
            EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Western Ukraine to Ukraine
            1 bomber moved from Belarus to Novgorod
    
        Place Units - Germans
            3 bombers placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 fighter moved from Bryansk to Rostov
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Bryansk
            10 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            6 infantry moved from Novosibirsk to Tsinghai
            2 aaGuns and 10 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,3,2,4,1,5,3,6
            Russians collect 28 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shantung to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 bomber moved from Kwangsi to Manchuria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from 36 Sea Zone to Manchuria
            2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 6 artilleries and 4 infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Hunan to Shensi
            1 artillery moved from Hopei to Shensi
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Siam to French Indo China
            1 submarine moved from 58 Sea Zone to 79 Sea Zone
            1 submarine moved from 58 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 11 infantry
                    Russians roll AA dice in Manchuria : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Manchuria
                    Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 9/17 hits, 8.17 expected hits
                    Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 5/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Manchuria, round 3 : 8/12 hits, 6.67 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 11 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 2 : 6/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 7 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
            4 fighters and 4 tactical_bombers moved from Manchuria to Jehol
            1 bomber moved from Manchuria to Kwangtung
            1 bomber moved from Manchuria to Anhwe
            1 aaGun moved from Kweichow to Shensi
            1 aaGun moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 3.
            3 infantry placed in Kiangsu
            2 mech_infantrys placed in Shantung
            2 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 3.17
    Russians regular : -0.33
    Russians AA : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Southern France
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Southern France from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to Suriname
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 aaGun
            EDIT: Adding units owned by Americans to Central United States: 1 aaGun
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Germans regular : -0.83
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : 2.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
            2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Southern France
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Southern France from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to Suriname
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 aaGun
            EDIT: Adding units owned by Americans to Central United States: 1 aaGun
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Nigeria to Anglo Egyptian Sudan
                  British take French Equatorial Africa from Italians
                  British take Anglo Egyptian Sudan from Italians
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from India to 80 Sea Zone
            1 bomber moved from Persia to 76 Sea Zone
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 80 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Belgian Congo
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 76 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 submarine
                Italians defend with 1 cruiser
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Italians lost in 76 Sea Zone
                British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            1 bomber moved from 76 Sea Zone to India
            1 fighter moved from 80 Sea Zone to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from India to West India
            2 aaGuns, 1 artillery and 12 infantry moved from India to Burma
            2 infantry and 2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 87 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 tactical_bomber moved from Gibraltar to Southern France
            2 fighters moved from United Kingdom to Southern France
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : 0.83
    Italians regular : -0.33
    Japanese regular : 2.00
    Germans regular : -0.83
    British regular : 0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Western Ukraine
            1 bomber moved from Egypt to Western Ukraine
            1 fighter moved from Trans-Jordan to 76 Sea Zone
            3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            3 artilleries and 3 infantry moved from Trans-Jordan to 81 Sea Zone
            3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
            1 destroyer moved from 77 Sea Zone to 76 Sea Zone
            1 armour moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in 76 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 76 Sea Zone
                    Italians roll dice for 1 fighter in 76 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 76 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 76 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer and 1 submarine
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                British defend with 4 armour, 2 infantry and 3 mech_infantrys
                    Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 6/11 hits, 3.50 expected hits
                    British roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.67 expected hits
                    3 mech_infantrys owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 3 artilleries, 2 fighters and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits, 3.00 expected hits
                    British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 3/3 hits, 1.50 expected hits
                    3 mech_infantrys owned by the Italians and 3 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Italians: 3 infantry and 3 mech_infantrys
                Casualties for British: 4 armour, 2 infantry and 3 mech_infantrys
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 armour
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            6 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 76 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 airfield placed in Iraq
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : 0.67
    British regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 55 Sea Zone to South Australia
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 55 Sea Zone to South Australia
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 70 Sea Zone to 72 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Bessarabia to Western Ukraine
            2 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Bessarabia to Western Ukraine
            12 mech_infantrys moved from Ukraine to Bryansk
            21 armour and 10 mech_infantrys moved from Western Ukraine to Bryansk
            12 artilleries and 16 infantry moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Bryansk
            2 fighters and 3 tactical_bombers moved from Iraq to Bryansk
            3 bombers moved from Western Germany to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 21 armour, 12 artilleries, 4 bombers, 2 fighters, 18 infantry, 23 mech_infantrys and 3 tactical_bombers
                Russians defend with 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians roll AA dice in Bryansk : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Bryansk
                    Germans roll dice for 21 armour, 12 artilleries, 4 bombers, 18 infantry, 23 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 34/81 hits, 28.00 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 27/70 hits, 24.83 expected hits
                    30 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 21 armour, 12 artilleries, 4 bombers, 14 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 21/54 hits, 23.50 expected hits
                    Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 24 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 17/40 hits, 14.83 expected hits
                    21 infantry owned by the Russians, 3 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 21 armour, 9 artilleries, 4 bombers and 3 tactical_bombers in Bryansk, round 4 : 20/37 hits, 18.17 expected hits
                    Russians roll dice for 3 armour, 4 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 6/19 hits, 7.83 expected hits
                    5 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 21 armour, 3 artilleries, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 76
                Casualties for Germans: 9 artilleries, 2 fighters, 18 infantry and 23 mech_infantrys
                Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Bryansk to Ukraine
            3 aaGuns moved from Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 artillery and 5 infantry moved from France to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            5 infantry moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Bryansk to Poland
            3 bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 artilleries and 8 infantry placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.50
    Germans regular : 5.33
    Russians AA : 0.50
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Vologda to Russia
            1 infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    @WindowWasher
    So work settles down, and I really take a look at my 4 games that I tried to sort of play - and I am doing way worse than I thought! I am sorry that the game wasn’t as good as the last one. I’ll be more attentive the next time we play.

  • '21 '20

    ive got a 100% on your us navy as well i think

  • '21 '20

    dont want to reload, changing buy from navy to 3 bombers

  • '21 '20

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            4 fighters and 4 tactical_bombers moved from Jehol to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
            1 bomber moved from Kwangtung to 33 Sea Zone
            1 marine moved from Korea to Amur
                  Japanese take Amur from Russians
            2 artilleries moved from Manchuria to Amur
            2 armour, 7 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 bomber moved from Anhwe to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    im going to assume scramble, it doesnt make sense not too, you get 30 ish extra TUV off of it and you wont be able to counter whether you scramble or not I dont believe.

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