L20 trulpen (X) vs oysteilo (A+16) BM3


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 bomber moved from Yugoslavia to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 2 armour and 4 mech_infantrys
                ANZAC defend with 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to France
            1 fighter moved from Holland Belgium to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            1 bomber moved from Holland Belgium to Yugoslavia
            3 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern France
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5,1
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,50
    British regular : -0,67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            1 artillery and 3 infantry moved from Caucasus to Volgograd
            1 bomber moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Northwest Persia to Syria
                  Germans take Syria from British
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 bomber moved from Yugoslavia to Tambov
            1 bomber moved from Yugoslavia to Tambov
            1 mech_infantry moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber and 4 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 3 : 3/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Yugoslavia
            2 bombers moved from Tambov to Rostov
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 4 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Belarus to Rostov
            3 artilleries moved from Ukraine to Bryansk
            2 aaGuns moved from Caucasus to Rostov
            8 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
            4 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            1 armour and 13 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Caucasus to Rostov
            4 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Bryansk to Rostov
            2 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Bryansk to Rostov
            4 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 fighter moved from Yugoslavia to 112 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Western Germany to France
            1 tactical_bomber moved from Yugoslavia to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
            1 fighter moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to Germany
            6 infantry moved from Western Germany to France
            1 infantry moved from Southern France to France
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Germans
            2 carriers and 2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,3,5
            Germans collect 59 PUs (8 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 3,00
    Russians AA : -0,17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    all right, good game! I have nothing here. what did I do wrong?

  • 15 14

    Trulpen is a tough cookie as Axis. He tends to make big mistakes from time to time but if he does not, his Axis is hard to beat.

  • 15 14

    Although the resignation looks a bit premature to me. I guess you surrender because Egypt falls? I did not run the numbers.
    But so far, India is fine, Chinese still alive, IT fleet gone, Beachhead in Normandy, and still a good TUV lead.

    It may happen that the Axis will overpower the Allies from here, but I would not have resigned at this point yet as Allies.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @JDOW so you think i should continue?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    He will make 90 next round. He can just build build and build. Thats why

  • 15 14

    Yeah, you need to make something happen. But b4 resigning you may make a bold move or throw out a bait hoping for bad dice or so.

    Maybe there is nothing you could do from here.
    Regarding your question, what you may have done wrong:

    • No chance to put better defense at Egypt?
    • Re Europe. US should always have a bomber in UK to threaten deactivating the AB. Without the AB, UK could kill the German fleet.

    Tiny details. At this level, they may decide the game. Is Egypt a tough to crack fortress or can the Germans just take it “en passant” while choking the Russians?
    The typical usual dynamic is that the Germans have to give Russia lots of freedom if they go hard for Egypt.

    But as said, if Axis is played well, Allies have a hard time.


  • @JDOW said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    Trulpen is a tough cookie as Axis. He tends to make big mistakes from time to time but if he does not, his Axis is hard to beat.

    Tell me about it. Don’t know how many times I’ve lost Berlin.

    Kairo is utterly lost, which is a very tough blow for UK. Also means G may, with some italian help, run amok in Africa and also safely controls the ME. Priority is to reapply serious pressure on Russia, which from now on will get on a very tough ride. The Allies won’t be able to bring in much reinforcements to Moscow, which means the capital is likely toast soon. G will soon have above 100 income.

    Not boosting Africa and ME enough was perhaps the key mistake for the Allies?

    The Allied fleet is rather strong in z110 and control of Normandie pretty sound.

    I was choosing between building that late fleet or letting it be. Had the option though to control z112, which I think is a very important task for G. The US might very well bomb the WG ab soon, but I won’t put myself in a position where it matters.

    UK-Pac and China is still alive, but J is coming on strong. JN is massive and also looks good on the main-land.

    Anyway, I don’t mind neither a resignation och continuance.


  • Differentiated TUV-analysis

    Before G8

    Structure Axis TUV Allies TUV
    MIC 4 120 6 180
    mIC 8 96 6 72
    ab 9 135 15 225
    nb 9 135 14 210
    Total 30 486 41 687
    Units Axis TUV Allies TUV
    - - - - -
    293 1576 344 1861
  • 2026 25 24 23 22 21 20 19 18 17 16 15

    How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    And i think i could have gained Normandie one round earlier. I did not understand the table


  • @oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.

    Yes, an early mIC in Persia would’ve helped. Also being able to send in some more air, but most of it is occupied now by Normandie. Kairo is rather strong, but not strong enough in this instance against the panzar and luftwaffe.

    @oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    And i think i could have gained Normandie one round earlier. I did not understand the table

    The table is just a separation of units. There are structures and then fighting units. Looking at the total TUV is a bit misleading, since usually the Allies have more of structural TUV in their batch.

    What we can see though is that the Allies does have 285 more TUV of fighting units. This gap will likely close now that both G and J are expanding at the expense of primarily R, UK and Ch.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I could have put more fighter to Egypt at the risk of bombing raids nsybe that is the thing


  • More air would be good. Kairo is more important than avoiding SBR. Probably also building more mechs in SA or get a tr-shuttle in place, which however might get a bit fragile at times.


  • Of course, with more air in Cairo G wouldn’t have had to invest as heavily in fleet and stack as much air by WG, so more air would come into the attack. That’s however an analysis of the short-term.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    all right. all air should have ben in kairo. so then rusian would have been lost. I dont know. I resign

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @trulpen said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    @oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.

    Yes, an early mIC in Persia would’ve helped. Also being able to send in some more air, but most of it is occupied now by Normandie. Kairo is rather strong, but not strong enough in this instance against the panzar and luftwaffe.

    @oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    And i think i could have gained Normandie one round earlier. I did not understand the table

    The table is just a separation of units. There are structures and then fighting units. Looking at the total TUV is a bit misleading, since usually the Allies have more of structural TUV in their batch.

    What we can see though is that the Allies does have 285 more TUV of fighting units. This gap will likely close now that both G and J are expanding at the expense of primarily R, UK and Ch.

    how would a minor in persia have helped? I never find that helpfulf. Iraq is a much stronger position combined with egypt. Persia is only helpful if you can deny NW persia

  • 15 14

    @oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:

    How should africa and MA have been boosted?

    I am not a big fan of a Persia IC as you build it for the Germans. I utilize the SA factory as good as I can. I saw that Oysteilo built quite some units there, so there are the following tools at your disposal:

    • Kill the Italians in Africa with the India TT in UK1
    • Build even a bit more in SA
    • You may build the Persia IC, lose it later but get about 9 extra inf out there
    • Build more US figs
    • And last but not least, there is the big move, that often is required to hold egypt: Swing the 110 fleet over and bring reinforcements from UK

    The last move should make an attack at Egypt very unattractive or make it even inpenetrable.
    From there, the Allies lifeline depends on creating some counterpressure on the Axis. Egypt may be safe but without pressure from 110, Axis can storm Moscow

    At this point, it is all about the details on how many units you have, and if you could steal some tempo from the Axis etc.

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