Farmboy (X) vs Amon Sul (A+16)


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 111 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
            EDIT: Turning off Edit Mode
            1 infantry moved from Brazil to French Guiana
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Central America
            4 aaGuns and 2 mech_infantrys moved from Central United States to Southeast Mexico
            1 infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Java
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 0.00
    Germans regular : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : 0.33
    

    Savegame


  • Watch out when using battle calc in version 2.5 (maybe even in some previous versions)

    In previous version u had to turn on the ADD AMPHIBIOUS ATTACK MODIFIERS

    for your bats and cruisers shots to be included in the calculation.

    Now U dont, u just put the cruisers and bats in the calculator, and even u havent pressed ADD AMPHIBIOUS ATTACK MODIFIERS

    it still counts as if u had.

    it will give u the same results, either u pressed or not have pressed the ADD AMPHIBIOUS ATTACK MODIFIERS button

    PLEASE REPLY TO THIS MESSAGE SO I KNOW U VE READ IT

    cheers


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 111 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
            EDIT: Turning off Edit Mode
            1 infantry moved from Brazil to French Guiana
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Central America
            4 aaGuns and 2 mech_infantrys moved from Central United States to Southeast Mexico
            1 infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Java
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            4 fighters moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Morocco to Tunisia
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Morocco to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 bomber moved from India to 37 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Tunisia, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 37 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Italians defend with 2 cruisers
                    British roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Italians roll dice for 2 cruisers in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 24
                Casualties for Italians: 2 cruisers
    
        Non Combat Move - British
            2 carriers and 2 destroyers moved from 99 Sea Zone to 94 Sea Zone
            3 fighters moved from Tunisia to 94 Sea Zone
            1 fighter moved from United Kingdom to 94 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Egypt to 81 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 94 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 94 Sea Zone to Tunisia
            1 fighter and 2 tactical_bombers moved from Northwest Persia to India
            2 fighters moved from 37 Sea Zone to Yunnan
            1 bomber moved from 37 Sea Zone to India
            4 fighters moved from 98 Sea Zone to Northwest Persia
            1 mech_infantry moved from Eire to United Kingdom
            1 submarine moved from 122 Sea Zone to 108 Sea Zone
            1 destroyer moved from 122 Sea Zone to 106 Sea Zone
            3 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            1 armour moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : -1.33
    Italians regular : 0.17
    Japanese regular : 0.17
    Germans regular : 0.83
    British regular : -0.83
    

    Savegame


  • @Amon-Sul I saw that. Did that impact one of your combats? I’m just looking at the map now.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 2 fighters and 1 submarine in 98 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Italians: 1 fighter and 1 submarine
                Casualties for British: 1 destroyer
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Tobruk to Alexandria
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun, 2 artilleries and 1 infantry moved from Bulgaria to Greece
            1 armour and 2 infantry moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 airfield placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    British regular : 0.67
    

    Savegame


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul I saw that. Did that impact one of your combats? I’m just looking at the map now.

    I dont remember now what i was calculating my attacks, or ur possible ones but i saw this error. So wanted to warn Us both for the future.

    U can proceed with Italy when readY.

    Cheers


  • @Amon-Sul Just did, but I imagine you saw. Thanks for the heads up!


  • Ah u played already. Anzac this evening my time (in an hour or two)

    What luck, amazing almost in Egypt waters for UK


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Northwest Persia to Russia
            2 fighters moved from Yunnan to Eastern Persia
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Germany may go when ready

    cheers


  • So,

    5 turns behind us.

    Japan is on 46 IPC, UK Pacific and ANZAC on their record results 24 and 27. Three Pacific allies are on 62 IPC combined.

    Germany really powerful, Italy holding, a big contest in all the theatres.


  • Ironically, all though in a difficult position,

    Japan has the greatest TUV, 833.

    All though UK together with UK Pacific has more (793+90 = 883 IPC)

    TUV:

    Japan 833
    Germany 816
    UK 793 (883 with UK Pacific)
    USA 782


  • Hey,

    I forgot to move 2 AnZAC inf from Iraq to NW Persia.

    I am on mobile

    Can u please move it on the start of German turn.

    Cheers


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Northwest Persia to Russia
            2 fighters moved from Yunnan to Eastern Persia
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
            EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Since U havent started Germany yet. I ve made 2 edits

    1 that I announced earlier, 2 inf from Iraq to NW Persia.

    The other one is 2 fig from Yunnan to Kazahstan instead of E Persia.

    cheers

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            8 mech_infantrys moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 4 armour, 2 infantry and 8 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Bryansk
            1 artillery and 8 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Archangel to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 aaGun moved from Poland to Germany
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 fighters moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Yugoslavia
            1 fighter moved from Yugoslavia to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 bomber moved from Yugoslavia to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Greece
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 mech_infantrys moved from Romania to Greece
            1 aaGun moved from Bryansk to Rostov
            1 mech_infantry moved from Romania to Greece
    
        Place Units - Germans
            3 infantry and 2 mech_infantrys placed in Western Germany
            1 fighter placed in Western Germany
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            8 mech_infantrys moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 4 armour, 2 infantry and 8 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Bryansk
            1 artillery and 8 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Archangel to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 aaGun moved from Poland to Germany
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 fighters moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Yugoslavia
            1 fighter moved from Yugoslavia to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 bomber moved from Yugoslavia to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Greece
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 mech_infantrys moved from Romania to Greece
            1 aaGun moved from Bryansk to Rostov
            1 mech_infantry moved from Romania to Greece
    
        Place Units - Germans
            3 infantry and 2 mech_infantrys placed in Western Germany
            1 fighter placed in Western Germany
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
            EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    I ended up playing on your earlier map so I added your edits in after the fact. Might be worth double checking that I got it right.

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