Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 cruiser moved from 64 Sea Zone to 65 Sea Zone
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 65 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 65 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 65 Sea Zone
ANZAC roll dice for 1 cruiser in 65 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 65 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 65 Sea Zone
ANZAC win, taking 65 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Northern Australia to Queensland
3 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 artillery and 6 infantry moved from Vyborg to Finland
1 tactical_bomber moved from Leningrad to Finland
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Vyborg to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 fighter moved from Leningrad to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Leningrad to Western Ukraine
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Finland
Russians attack with 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter, 4 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/10 hits, 3.00 expected hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 4 infantry
Casualties for Germans: 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Finland to Gorky
1 fighter moved from Western Ukraine to Kursk
2 aaGuns, 1 artillery and 8 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 artilleries moved from Kursk to Bryansk
6 infantry moved from Kursk to Bryansk
2 infantry moved from Rostov to Kursk
1 artillery moved from Stalingrad to Rostov
1 artillery moved from Ukraine to Kursk
2 infantry moved from Kursk to Bryansk
1 aaGun and 3 infantry moved from Siberia to Amur
1 aaGun, 2 artilleries and 10 infantry moved from Amur to Northern Manchuria
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
1 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : -0.33
Russians regular : 1.50
@crockett36 full scramble. Max defense please.
I think by t 3 you were earning more than the USA.
@crockett36 two protips
Germany should always keep at least one land un it in both NOrmandy and HOlland cuz that gives it +3 PUs (“Atlantic Wall” objective)
If Japan fails to garrison its non-coastal Chinese territories with at least one land unit a piece, Chinese guerillas spawn there on China’s turn (always keep at least one infantry in each non-coastal chinese territory)
Thanks Rk
@crockett36 assumed no scramble in sz 99 (96% odds with full scramble). If u’d like to scramble, plz let me know and i’ll reroll.
would you consider putting ooh on this map?
@crockett36 putting ooh? what is ooh?
our game: 11.13.20crockett.tsvg
Spell correct–oob
@crockett36 what do you mean by “putting oob on this map”? haha i ain’t getting it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 38 Sea Zone
2 fighters moved from Queensland to 27 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 55 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 27 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 3 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 3 submarines in 27 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 27 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to 122 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
Combat - French
Battle in 122 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
French win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 122 Sea Zone to 113 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17
Japanese regular : 1.17
ANZAC regular : 1.50
Germans regular : -0.17
Not a big fan of bm. So you would have an option to play with g40 oo b rules,Nas nos.
@crockett36 since not that many people play OOB G40 in league anymore, I don’t think there would be enough demand for an OOB variant of PTV to make it worth the effort. Takes alot of work to code NOs etc.
@crockett36 you needed to ask for scramble orders for normandy (the french fighter could scramble to defend there). I wanted to scramble there, so we need to reroll that battle. I’ll roll it for you and post the outcome. If anything needs to change about your noncombat let me know.