@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Marine moved from Suriname to Amazon
1 Transport moved from 36 Sea Zone to 32 Sea Zone
1 Infantry moved from Lombok to Java
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
Purchase Units - Dutch
Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Hollandia
Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hollandia
Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Java
Dutch attack with 1 Infantry
Yamamoto defend with 1 Bomber
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber in Java, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber in Java, round 3 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto lost in Java
Dutch win, taking Java from Yamamoto with 1 Infantry remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Bomber
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Dutch regular : -1.00
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
1 Infantry moved from Murmansk to N.Karelia
5 Infantrys moved from N.Karelia to Lapland
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
2 Infantrys moved from Leningrad to Novgorod
1 Fighter moved from Leningrad to Novgorod
1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad
2 ArmoredCars and 2 Infantrys moved from Helsinki to Tampere
2 ArmoredCars moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 2 ArmoredCars, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Novgorod
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
Finns win, taking Novgorod from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Novgorod to Leningrad
Place Units - Finns
2 ArmoredCars, 3 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from E.Romania to Odessa
1 Fighter moved from Vinnytsia to Odessa
1 Tank moved from Vinnytsia to Crimea
Romanians take Crimea from Russians
1 Tank moved from Vinnytsia to Crimea
2 ArmoredCars and 2 Infantrys moved from Bucharest to E.Romania
2 ArmoredCars moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Elite and 1 Factory; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Romanians roll dice for 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry in Odessa, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Odessa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Romanians roll dice for 2 ArmoredCars, 1 Elite and 1 Fighter in Odessa, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Odessa
Romanians win, taking Odessa from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Elite and 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Elite moved from Vinnytsia to Donetsk
1 Fighter moved from Odessa to Vinnytsia
Place Units - Romanians
1 Factory placed in E.Romania
1 Elite placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83
Russians regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Destroyer and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
3 Infantrys and 1 Marine moved from S.Thailand to 61 Sea Zone
1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports moved from 61 Sea Zone to 60 Sea Zone
3 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
3 Artillerys and 3 Infantrys moved from Burma to Yunnan
1 Infantry moved from Assam to Bihar
Thai take Bihar from British
2 Infantrys moved from S.Thailand to Burma
2 ArmoredCars, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
2 ArmoredCars moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;
Combat - Thai
Battle in Yunnan
Thai attack with 3 Artillerys and 3 Infantrys
Chinese defend with 3 Mech.Infs
Thai roll dice for 3 Artillerys and 3 Infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 3 Mech.Infs in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Chinese lost in Yunnan
Thai win, taking Yunnan from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
Casualties for Chinese: 3 Mech.Infs
Non Combat Move - Thai
Place Units - Thai
1 Factory placed in N.Thailand
1 Elite and 1 Infantry placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Thai regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
2 Artillerys and 1 Infantry moved from Wake to 95 Sea Zone
2 Destroyers moved from 88 Sea Zone to 76 Sea Zone
3 Fighters moved from Kamchatka to 76 Sea Zone
1 Bomber moved from Wake to 76 Sea Zone
4 Infantrys moved from Wake to 88 Sea Zone
1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 95 Sea Zone
4 Infantrys moved from 95 Sea Zone to Minamitori
2 Artillerys, 1 B.Transport, 2 Battleships, 2 Carriers, 9 Destroyers and 1 Infantry moved from 95 Sea Zone to 86 Sea Zone
2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
2 Destroyers moved from 89 Sea Zone to 95 Sea Zone
1 Infantry and 1 Marine moved from Mauritania to W.Morocco
3 Fighters moved from Mauritania to W.Morocco
2 Fighters moved from 34 Sea Zone to W.Morocco
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
4 Marines moved from Bahia to 35 Sea Zone
1 B.Transport and 4 Marines moved from 35 Sea Zone to 36 Sea Zone
4 Marines moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
2 Infantrys moved from Salvador to 35 Sea Zone
2 Elites moved from Salvador to 35 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
2 Elites and 2 Infantrys moved from 36 Sea Zone to Mauritania
1 Artillery and 4 Infantrys moved from Colombia to Amazon
1 Infantry moved from Amazon to Rio De Janeiro
1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro
1 Infantry moved from Central America to Colombia
2 Artillerys moved from E.Mexico to Central America
1 Tank moved from E.Mexico to Colombia
5 Destroyers and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Destroyers, 8 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 5 Fighters, 1 Infantry and 1 Marine
Italians defend with 1 Infantry
Americans roll dice for 5 Fighters, 1 Infantry and 1 Marine in W.Morocco, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 5 Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in 76 Sea Zone
Americans attack with 1 Bomber, 2 Destroyers and 3 Fighters
Yamamoto defend with 3 Destroyers
Americans roll dice for 1 Bomber, 2 Destroyers and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Bomber, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is 24
Casualties for Yamamoto: 3 Destroyers
Battle in Minamitori
Americans attack with 4 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 4 Infantrys in Minamitori, round 2 : 1/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Rio De Janeiro
Americans attack with 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Infantry and 2 Tanks in Rio De Janeiro, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Neutral win with 1 Artillery remaining. Battle score for attacker is -10
Casualties for Americans: 2 Infantrys and 2 Tanks
Casualties for Neutral: 2 Infantrys
Non Combat Move - Americans
1 Adv.Fighter moved from Bahia to Mauritania
4 Transports moved from 36 Sea Zone to 32 Sea Zone
1 Carrier and 3 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Fighters moved from W.Morocco to Mauritania
2 Fighters moved from W.Morocco to 31 Sea Zone
1 Fighter moved from W.Morocco to Mauritania
1 Adv.Fighter moved from Midway to 86 Sea Zone
3 Fighters moved from 76 Sea Zone to 86 Sea Zone
1 Bomber moved from 76 Sea Zone to Wake
1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
2 Tanks moved from Rio de Oro to Mauritania
Place Units - Americans
2 Destroyers placed in 95 Sea Zone
1 Submarine placed in 91 Sea Zone
1 Adv.Fighter and 1 Fighter placed in Pearl Harbor
1 B.Transport placed in 83 Sea Zone
4 Elites placed in San Francisco
1 B.Transport placed in 13 Sea Zone
3 Elites placed in South Atlantic USA
1 Elite placed in South Central USA
1 Artillery and 1 Infantry placed in Salvador
1 Factory placed in Rio de Oro
1 Artillery and 2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33
Americans regular : -0.33
Italians regular : -0.33
Neutral regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 unit repaired.
1 Infantry moved from Latvia to Minsk
1 Infantry moved from Brest to Minsk
1 Bomber moved from Netherlands to Minsk
4 HeavyTanks moved from Kiev to Vinnytsia
1 Infantry moved from Donetsk to Kiev
2 HeavyTanks and 1 Tank moved from Warsaw to Vinnytsia
5 Infantrys moved from Krakow to Vinnytsia
2 Artillerys moved from E.Romania to Vinnytsia
7 Tanks moved from Bohemia to E.Romania
5 Infantrys moved from Bohemia to Krakow
1 Infantry moved from Warsaw to Brest
5 Infantrys moved from Silesia to Krakow
5 Transports moved from 24 Sea Zone to 23 Sea Zone
10 Infantrys moved from Pomerania to 23 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
10 Infantrys moved from 24 Sea Zone to Leningrad
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Danzig
8 Infantrys moved from Berlin to Brandenburg
1 Elite and 3 Tanks moved from Netherlands to Hamburg
1 Artillery, 2 Infantrys and 3 Tanks moved from Hamburg to Pomerania
3 Infantrys moved from Picardy to Belgium
3 Infantrys moved from Normandy to Picardy
3 Infantrys moved from Normandy to Brittany
3 Tanks moved from Normandy to Aquitaine
8 Infantrys moved from Paris to Orleanais
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 4 HeavyTanks and 16 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 1 Bomber and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Minsk to Brest
Place Units - Germans
1 Bunker placed in Brest
4 HeavyTanks placed in Vinnytsia
1 Carrier and 1 Destroyer placed in 22 Sea Zone
2 Adv.Fighters placed in 22 Sea Zone
1 Elite and 3 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
2 Infantrys placed in Hamburg
2 Infantrys placed in Normandy
Turn Complete - Germans
Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Infantry moved from Zhigansk to Kolyma
Russians take Kolyma from Hisaichi
1 Infantry moved from Yakutsk to Okhotsk
Russians take Okhotsk from Hisaichi
3 Artillerys, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank moved from Chita to Heilungchiang
1 Fighter moved from N.Buryat Mongolia to Heilungchiang
1 Infantry moved from N.Buryat Mongolia to Chita
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Donetsk
2 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Kursk to Kiev
2 Infantrys moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod
1 Fighter moved from Kursk to Kiev
1 Fighter moved from Kursk to Donetsk
2 Infantrys moved from Tashkent to Uzbekistan
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 1 Factory and 29 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Bomber in Minsk, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber in Minsk, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber in Minsk, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Minsk
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 1 Bomber and 2 Infantrys
Casualties for Germans: 2 Infantrys
Battle in Donetsk
Russians attack with 1 Fighter and 4 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 2 : 2/5 hits, 1.00 expected hits
Germans roll dice for 1 Elite in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Elite
Battle in Heilungchiang
Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank
Hisaichi defend with 2 Artillerys, 1 Factory, 5 Infantrys and 6 Tanks
Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 2 : 4/15 hits, 4.33 expected hits
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 6 Tanks in Heilungchiang, round 2 : 4/13 hits, 5.33 expected hits
4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 3 : 3/11 hits, 3.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in Heilungchiang, round 3 : 2/9 hits, 4.00 expected hits
1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 4 : 2/9 hits, 3.17 expected hits
Hisaichi roll dice for 6 Tanks in Heilungchiang, round 4 : 2/6 hits, 3.00 expected hits
2 Infantrys owned by the Russians and 2 Tanks owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in Heilungchiang, round 5 : 3/7 hits, 2.50 expected hits
Hisaichi roll dice for 4 Tanks in Heilungchiang, round 5 : 1/4 hits, 2.00 expected hits
1 Infantry owned by the Russians and 3 Tanks owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank in Heilungchiang, round 6 : 4/6 hits, 2.17 expected hits
Hisaichi roll dice for 1 Tank in Heilungchiang, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 2 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 23
Casualties for Russians: 1 Artillery, 8 Infantrys and 1 Mot.Inf
Casualties for Hisaichi: 2 Artillerys, 5 Infantrys and 6 Tanks
Battle in Kiev
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Kiev to Kursk
1 Fighter moved from Donetsk to Kursk
4 Infantrys moved from Rostov to Kursk
1 HeavyTank moved from Yaroslavl to Kursk
2 Artillerys, 15 Infantrys and 1 Tank moved from S.Karelia to Smolensk
1 Infantry moved from Vologda to S.Karelia
2 Infantrys moved from Vologda to Yaroslavl
1 Elite and 2 Infantrys moved from Arkhangelsk to Vologda
1 Tank moved from Arkhangelsk to Smolensk
1 Mech.Inf and 2 Mot.Infs moved from Gorky to Kursk
5 Infantrys moved from Moscow to Yaroslavl
8 Infantrys moved from Yaroslavl to Kursk
2 Artillerys and 3 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 HeavyTank moved from Kuybyshev to Rostov
1 Infantry moved from Perm to Kirov
3 Infantrys moved from Sverdlovsk to Perm
1 Mech.Inf moved from Sverdlovsk to Gorky
1 Artillery moved from Krasnoyarsk to Irkutsk
4 Infantrys moved from N.Buryat Mongolia to Chita
1 Fighter moved from Heilungchiang to Chita
1 Infantry moved from Olyokminsk to Yakutsk
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
7 Infantrys moved from Khatanga to Olyokminsk
1 Mot.Inf moved from Sibirsky to Olyokminsk
1 Mech.Inf moved from Sibirsky to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
Place Units - Russians
1 Bunker and 1 Factory placed in Kursk
1 Artillery and 9 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
1 Artillery and 2 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33
Finns regular : 0.67
Germans regular : 2.00
Russians regular : 2.67
Hisaichi regular : -4.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
3 HeavyTanks moved from Hun to Mersa Matruh
1 Bomber moved from Hun to 51 Sea Zone
4 Fighters moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
4 Artillerys, 1 HeavyTank, 14 Infantrys and 3 Tanks moved from Tobruk to Mersa Matruh
2 ArmoredCars, 2 Infantrys and 4 Mech.Infs moved from Kufra to Mersa Matruh
4 Mech.Infs moved from Tunis to E.Morocco
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
8 Infantrys moved from Campania to 48 Sea Zone
10 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery and 1 Elite moved from Bulgaria to Greece
5 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 1 Bunker, 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks
British defend with 2 Infantrys
Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks in Mersa Matruh, round 2 : 10/33 hits, 11.50 expected hits
British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in 51 Sea Zone
Italians attack with 1 Bomber, 1 Destroyer and 4 Fighters
British defend with 1 Destroyer
Italians roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
Italians win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Non Combat Move - Italians
1 Bomber moved from 51 Sea Zone to Tobruk
4 Fighters moved from 51 Sea Zone to 48 Sea Zone
Place Units - Italians
4 Mech.Infs placed in Tunis
1 Bunker and 4 Infantrys placed in E.Morocco
3 Mech.Infs placed in Hun
1 Elite and 4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
2 Destroyers moved from 29 Sea Zone to 31 Sea Zone
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
2 Infantrys moved from Greenland to 8 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
2 Infantrys moved from 29 Sea Zone to Azores
2 Infantrys moved from Churchill to 1 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Purchase Units - French
French buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 ArmoredCars placed in Syria
1 Bunker placed in French Equatorial Africa
2 Infantrys placed in Churchill
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 ArmoredCar moved from Panay to Mindoro
Yamamoto take Mindoro from Americans
1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Java
3 Infantrys moved from Hunan to Kweichow
1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Shantung to Shansi
1 Tank moved from Shantung to Liaoning
1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
3 Transports moved from 60 Sea Zone to 65 Sea Zone
6 Infantrys moved from Malaya to 65 Sea Zone
6 Infantrys and 3 Transports moved from 65 Sea Zone to 60 Sea Zone
6 Infantrys moved from 60 Sea Zone to Madras
2 B.Transports and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Liaoning
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
1 Artillery, 3 Infantrys and 2 Marines moved from Tokyo to 84 Sea Zone
1 Artillery, 3 Infantrys and 2 Marines moved from 84 Sea Zone to Kirin
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Infantry and 1 Tank moved from 85 Sea Zone to Tokyo
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Battleship, 8 Infantrys, 3 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Shansi
Yamamoto attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shansi
Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Kweichow
Yamamoto attack with 3 Infantrys
Chinese defend with 2 Infantrys
Yamamoto roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Yamamoto roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
Yamamoto roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Java
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
Place Units - Yamamoto
1 Battleship and 3 S.Submarines placed in 85 Sea Zone
1 B.Transport placed in 107 Sea Zone
1 Artillery, 1 Infantry and 1 Tank placed in Davao
6 Infantrys placed in Malaya
1 Artillery, 1 Infantry and 1 Tank placed in Shantung
Turn Complete - Yamamoto
Yamamoto collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Yamamoto regular : -2.00
Dutch regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Mech.Inf and 1 Tank moved from W.Tibet to Bihar
1 Mech.Inf moved from W.Tibet to Assam
6 Infantrys moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
1 Mech.Inf moved from Hupeh to N.Thailand
French take N.French Indochina from Yamamoto
Chinese take N.Thailand from Thai
1 Mech.Inf moved from Hupeh to N.French Indochina
1 Mech.Inf moved from N.French Indochina to Kwangsi
Chinese take Kwangsi from Hisaichi
1 Infantry moved from Lanchow to Shensi
3 Infantrys moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Hupeh to Szechwan
5 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
1 Elite and 6 Infantrys moved from Hsining to E.Qinghai
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Elite, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Bihar
Chinese attack with 1 Mech.Inf and 1 Tank
Thai defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 2 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 3 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 4 : 0/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 5 : 1/2 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Bihar, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Bihar
Chinese win, taking Bihar from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Assam
Chinese attack with 1 Mech.Inf
Thai defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 5 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 7 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 8 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 9 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Assam, round 10 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Assam, round 10 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Assam
Thai win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 1 Mech.Inf
Battle in Chahar
Chinese attack with 1 Fighter and 6 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 3/7 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Hupeh
1 Tank moved from Urumqi to W.Tibet
1 Mech.Inf moved from Urumqi to W.Tibet
1 Mech.Inf moved from W.Tibet to Bihar
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Bunker placed in Hupeh
1 Elite and 5 Infantrys placed in Hsining
1 Mech.Inf and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67
Thai regular : -3.33
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 ArmoredCar and 2 Infantrys moved from Ayan to Heilungchiang
6 Infantrys moved from Changchun to Kirin
1 Artillery moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Shantung to Peking
2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
2 ArmoredCars moved from Hunan to N.Thailand
Hisaichi take N.French Indochina from French
1 Artillery and 2 Infantrys moved from Hunan to Kweichow
1 Artillery moved from Hunan to Kwangsi
1 Infantry moved from Hunan to Kwangsi
1 Artillery moved from Hunan to Kwangsi
6 Infantrys moved from Hong Kong to Kwangtung
1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
2 Adv.Fighters moved from Madras to 110 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangsi
Hisaichi attack with 4 Artillerys and 3 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Russians defend with 2 Artillerys, 1 Factory, 1 Mech.Inf and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 2 Artillerys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits
1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
Russians win with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Russians: 1 Artillery
Battle in Kweichow
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Thailand
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Factory and 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Thailand
Hisaichi win, taking N.Thailand from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 5 Infantrys placed in Madras
6 ArmoredCars and 2 Tanks placed in Changchun
2 Artillerys and 4 Infantrys placed in Hong Kong
2 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Russians regular : 0.33
Hisaichi regular : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Transport moved from 10 Sea Zone to 21 Sea Zone
4 Infantrys moved from Dover to 21 Sea Zone
4 Infantrys moved from 21 Sea Zone to Netherlands
1 Bomber moved from Manchester to Netherlands
2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
3 Fighters moved from Cairo to 51 Sea Zone
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Mysore to Hyderabad
1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
2 Mech.Infs moved from Bombay to Hyderabad
2 Tanks moved from Delhi to Hyderabad
2 ArmoredCars moved from Delhi to Hyderabad
1 Fighter moved from Delhi to Hyderabad
Purchase Units - British
British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 2 Destroyers and 3 Fighters
Italians defend with 1 Destroyer
British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
British win with 3 Fighters remaining. Battle score for attacker is -8
Casualties for British: 2 Destroyers
Casualties for Italians: 1 Destroyer
Battle in Netherlands
British attack with 1 Bomber and 4 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/5 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Non Combat Move - British
1 Bomber moved from Netherlands to London
1 Artillery, 1 Elite and 6 Infantrys moved from Lower Egypt to Cairo
3 Fighters moved from 51 Sea Zone to Cairo
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
Place Units - British
2 Destroyers and 2 Fighters placed in 21 Sea Zone
2 Destroyers placed in 56 Sea Zone
3 Infantrys placed in Cairo
1 Elite and 1 Infantry placed in W.Iran
2 ArmoredCars placed in Cape Town
2 ArmoredCars and 2 Tanks placed in Delhi
Turn Complete - British
British collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Destroyer moved from 122 Sea Zone to 70 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to 70 Sea Zone
Purchase Units - Anzac
Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 70 Sea Zone
Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Hisaichi defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 70 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Destroyer and 2 Transports placed in 67 Sea Zone
2 Destroyers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 0.83
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone
1 Infantry and 1 Marine moved from Amazon to Rio De Janeiro
1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 1 Infantry and 1 Marine
Neutral defend with 1 Artillery
Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Non Combat Move - Dutch
2 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
1 Bunker placed in Lombok
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Dutch regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Vyborg to S.Karelia
1 Infantry moved from N.Karelia to S.Karelia
2 ArmoredCars moved from Oulu to Upper Norrland
3 Infantrys moved from Lapland to Finnmark
1 Artillery and 1 Infantry moved from Lapland to Finnmark
1 ArmoredCar moved from Lapland to Upper Norrland
1 ArmoredCar moved from Lapland to Finnmark
3 Infantrys moved from Lapland to Upper Norrland
1 Fighter moved from Leningrad to S.Karelia
1 Elite moved from Leningrad to S.Karelia
Purchase Units - Finns
Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Finnmark
Finns attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
Neutral defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Finnmark, round 2 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Finns loses 0 PUs for violating Finnmarks neutrality.
Finns win, taking Finnmark from Neutral with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Upper Norrland
Finns attack with 3 ArmoredCars and 3 Infantrys
Neutral defend with 2 Infantrys
Finns roll dice for 3 ArmoredCars and 3 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
Finns loses 0 PUs for violating Upper Norrlands neutrality.
Finns win, taking Upper Norrland from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in S.Karelia
Finns attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from S.Karelia to Leningrad
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Tank moved from Helsinki to Oulu
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Lapland
Place Units - Finns
4 ArmoredCars and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns regular : 0.00
Russians regular : -0.33
Neutral regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 ArmoredCars moved from Odessa to Donetsk
2 Artillerys and 1 Elite moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Donetsk
2 Infantrys moved from E.Romania to Vinnytsia
1 Elite moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 2 Artillerys and 1 Elite
Russians defend with 2 Infantrys
Romanians roll dice for 2 Artillerys and 1 Elite in Kiev, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev
Romanians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Romanians: 2 Artillerys and 1 Elite
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Romanians attack with 2 ArmoredCars and 1 Fighter
Russians defend with 3 Infantrys
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
Romanians roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Donetsk
Romanians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Romanians: 2 ArmoredCars
Casualties for Russians: 3 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Vinnytsia
Place Units - Romanians
2 Artillerys and 1 Elite placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : 2.50
Russians regular : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
British roll AA dice in Hyderabad : 0/1 hits, 0.17 expected hits
2 Transports moved from 60 Sea Zone to 61 Sea Zone
1 Elite and 1 Infantry moved from S.Thailand to 61 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
1 Elite and 1 Infantry moved from 60 Sea Zone to Andaman
1 Infantry moved from Burma to 61 Sea Zone
1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
1 Marine moved from Madras to 60 Sea Zone
1 Infantry and 1 Marine moved from 60 Sea Zone to Ceylon
2 ArmoredCars moved from Burma to Bihar
1 Infantry moved from Assam to Bihar
1 Fighter moved from Madras to Bihar
1 Artillery and 1 Infantry moved from Yunnan to Szechwan
Purchase Units - Thai
Thai buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Andaman
Thai attack with 1 Elite and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Elite and 1 Infantry in Andaman, round 2 : 1/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in Andaman, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Andaman
Thai win, taking Andaman from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Ceylon
Thai attack with 1 Infantry and 1 Marine
British defend with 1 Infantry
Thai roll dice for 1 Infantry and 1 Marine in Ceylon, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Ceylon
Thai win, taking Ceylon from British with 1 Marine remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Battle in Szechwan
Thai attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Szechwan
Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Thai: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Bihar
Thai attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
Chinese defend with 2 Mech.Infs and 1 Tank
Thai roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 4/4 hits, 1.17 expected hits
British roll dice for 2 Mech.Infs and 1 Tank in Bihar, round 2 : 1/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Chinese, 1 ArmoredCar owned by the Thai and 1 Tank owned by the Chinese lost in Bihar
Thai win, taking Bihar from British with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
Casualties for Thai: 1 ArmoredCar
Casualties for Chinese: 2 Mech.Infs and 1 Tank
Non Combat Move - Thai
1 Fighter moved from Bihar to Yunnan
1 Infantry moved from Burma to Assam
2 Infantrys moved from S.Thailand to Burma
1 Elite and 1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
1 Artillery and 1 Marine placed in N.Thailand
1 Artillery and 5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
British AA : -0.17
Thai regular : 3.67
British regular : 0.17
Test summary from TripleA, engine version: 2.5.22294, time: 11:15:45 AM
Savegame
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
4 Infantrys moved from Minamitori to 95 Sea Zone
2 Artillerys and 1 Infantry moved from Iwo Jima to 86 Sea Zone
1 B.Transport, 4 Destroyers and 4 Infantrys moved from 95 Sea Zone to 86 Sea Zone
1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Battleships, 2 Carriers, 14 Destroyers, 3 Fighters and 5 Infantrys moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 85 Sea Zone
1 Bomber moved from Wake to 85 Sea Zone
5 Infantrys moved from 85 Sea Zone to Tokyo
2 Artillerys moved from 85 Sea Zone to Tokyo
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Elites and 2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 B.Transports, 2 Elites and 3 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery, 2 Elites and 3 Infantrys moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Elites moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 3 Elites and 1 Infantry moved from 26 Sea Zone to 32 Sea Zone
3 Elites and 1 Infantry moved from 32 Sea Zone to Bahia
1 Artillery and 4 Infantrys moved from Amazon to 32 Sea Zone
1 Artillery, 4 Infantrys and 3 Transports moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 4 Infantrys moved from 36 Sea Zone to Mauritania
1 Tank moved from Colombia to Bahia
1 Infantry moved from Colombia to Amazon
2 Artillerys moved from Central America to Colombia
1 B.Transport moved from 13 Sea Zone to 25 Sea Zone
1 Elite moved from South Central USA to 25 Sea Zone
2 Infantrys moved from South Central USA to 25 Sea Zone
1 Elite and 2 Infantrys moved from 25 Sea Zone to Venezuela
Purchase Units - Americans
Americans buy 2 Artillerys, 2 Bunkers, 7 Destroyers, 5 Elites, 1 Factory and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters
Yamamoto defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 14 Destroyers and 4 Fighters in 85 Sea Zone, round 2 : 6/25 hits, 9.33 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers and 1 Transport in 85 Sea Zone, round 2 : 4/14 hits, 6.00 expected hits
2 Destroyers owned by the Americans, 2 Carriers owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 12 Destroyers and 4 Fighters in 85 Sea Zone, round 3 : 8/21 hits, 8.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 5 Destroyers in 85 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
5 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto and 2 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 7 Destroyers and 4 Fighters in 85 Sea Zone, round 4 : 7/16 hits, 6.67 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 2 Battleships in 85 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
4 Destroyers owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 2 Battleships owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
Americans win with 2 Adv.Fighters, 2 B.Transports, 2 Battleships, 1 Bomber, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 58
Casualties for Americans: 2 Carriers and 11 Destroyers
Casualties for Yamamoto: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 8 Destroyers, 3 S.Submarines and 1 Transport
Battle in Tokyo
Americans attack with 2 Artillerys and 5 Infantrys
Yamamoto defend with 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys and 5 Infantrys in Tokyo, round 2 : 2/7 hits, 1.83 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
Americans captures 83PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 1 Tank
Non Combat Move - Americans
1 Bomber moved from 85 Sea Zone to Iwo Jima
2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
4 Fighters moved from 85 Sea Zone to Iwo Jima
1 Destroyer moved from 76 Sea Zone to 86 Sea Zone
1 Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to 87 Sea Zone
1 Carrier moved from 88 Sea Zone to 87 Sea Zone
4 Elites moved from San Francisco to 83 Sea Zone
1 B.Transport and 4 Elites moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from 89 Sea Zone to Midway
1 Artillery moved from South Central USA to E.Mexico
Place Units - Americans
2 Destroyers and 1 Submarine placed in 31 Sea Zone
2 Destroyers placed in 87 Sea Zone
1 Bunker and 1 Factory placed in Iwo Jima
1 Bunker placed in Rio de Oro
1 Artillery and 1 Elite placed in Salvador
3 Elites placed in South Atlantic USA
1 Artillery and 1 Elite placed in South Central USA
3 Destroyers placed in 91 Sea Zone
Turn Complete - Americans
Americans collect 119 PUs; end with 202 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Americans regular : -3.17