Please use last map with DD from sz55 moving to sz43 instead of sz36.
tanios (x) vs DannyDuck716 (allies +20) BM3
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@tanios wow, some good rolls for you
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@DannyDuck716 Yeah, it was a good turn for me. At least for you each of your AAA guns had a hit.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Novgorod to 123 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Novgorod to 123 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 123 Sea Zone to Iceland 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry and 2 marines moved from 25 Sea Zone to Midway Place Units - Americans 3 artilleries and 3 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Kweichow to Hopei 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 4 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Burma to India 1 artillery and 3 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to India
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Novgorod to 123 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 123 Sea Zone to Iceland 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry and 2 marines moved from 25 Sea Zone to Midway Place Units - Americans 3 artilleries and 3 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Kweichow to Hopei 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 4 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Burma to India 1 artillery and 3 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to India Combat - British Battle in Alexandria British attack with 2 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 2 fighters and 3 tactical_bombers British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.17 expected hits 2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for British: 5 infantry Casualties for Japanese: 1 artillery, 2 fighters and 3 tactical_bombers Battle in India British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 4 fighters and 1 tactical_bomber moved from Egypt to Persia 1 tactical_bomber moved from Egypt to Persia 2 armour moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Alexandria Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,2,4 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Italians regular : 0.67 Japanese regular : -1.83 Germans regular : -0.33 British regular : -2.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Bessarabia to Bryansk 1 marine moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Gibraltar Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Egypt to Tobruk 1 fighter moved from Libya to Tobruk 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 aaGun and 1 artillery moved from Bessarabia to Ukraine 1 aaGun and 4 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 British AA : -0.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from South Australia to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from South Australia to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 9 artilleries, 3 infantry and 11 mech_infantrys moved from Baltic States to Novgorod 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 9 armour and 1 mech_infantry moved from Ukraine to Russia 4 infantry moved from Karelia to Novgorod 3 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Novgorod 3 artilleries moved from Ukraine to Rostov 3 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber, 2 fighters and 2 tactical_bombers moved from Bessarabia to Russia 3 bombers moved from Western Germany to Russia 1 fighter moved from Western Germany to Novgorod 2 tactical_bombers moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 9 artilleries, 1 fighter, 10 infantry, 11 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 15 infantry Russians roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Novgorod Germans roll dice for 9 artilleries, 1 fighter, 10 infantry, 11 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 12/33 hits, 9.67 expected hits Russians roll dice for 1 aaGun, 5 artilleries, 2 fighters and 15 infantry in Novgorod, round 2 : 6/22 hits, 8.00 expected hits 11 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 9 artilleries, 1 fighter, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 13/27 hits, 8.67 expected hits Russians roll dice for 5 artilleries, 2 fighters and 4 infantry in Novgorod, round 3 : 6/11 hits, 4.33 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Russians, 5 artilleries owned by the Russians, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 9 artilleries, 1 fighter, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 10 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 aaGun, 5 artilleries, 2 fighters and 15 infantry Battle in Rostov Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 armour and 1 infantry Americans defend with 1 marine Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Battle in Russia Germans attack with 10 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 13 infantry Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 10 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 11/22 hits, 10.67 expected hits Russians roll dice for 1 aaGun, 1 armour, 5 artilleries and 13 infantry in Russia, round 2 : 4/19 hits, 6.50 expected hits 10 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 10/18 hits, 10.00 expected hits Russians roll dice for 1 armour, 5 artilleries and 3 infantry in Russia, round 3 : 3/9 hits, 3.17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 3 armour and 4 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 artilleries and 13 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber moved from Russia to Eastern Poland 3 bombers moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 5 artilleries and 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun, 8 artilleries and 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Russia to Bryansk 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Western Germany to France Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 fighter placed in Western Germany 4 mech_infantrys placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 52 PUs (1 lost to blockades); end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -3.33 Germans regular : 5.17 Russians AA : 0.00
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@tanios Losing Russia by round 6 and likely FEC for the 2nd time, I concede. There is no recovering from that.
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@DannyDuck716 Alright, good game. Thanks for playing.
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@tanios shall we go ahead and start our next for best out of 3?
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@DannyDuck716 Yes, let’s do it! Chat for the bids.