Doing my part to get a little mean reversion in here
cries in spaghetti
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to Alexandria
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Tobruk to Libya
1 marine moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 11 artilleries, 1 bomber, 28 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Bulgaria to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 armour moved from Poland to Western Ukraine
6 artilleries and 3 infantry moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Western Germany to Ukraine
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
5 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour, 11 artilleries, 2 bombers, 2 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 10 artilleries, 1 factory_minor, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Ukraine : 0/6 hits, 1.00 expected hits
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 22/56 hits, 19.17 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 10 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 13/37 hits, 13.17 expected hits
20 infantry owned by the Russians, 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 3 : 14/43 hits, 17.00 expected hits
Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 4/17 hits, 6.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 10 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 4 : 16/39 hits, 16.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 2/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 11 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 19 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 10 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Baltic States
Germans attack with 9 artilleries, 3 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 artilleries, 3 infantry and 11 mech_infantrys in Baltic States, round 2 : 6/23 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/13 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Western Germany
1 bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 tactical_bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Vyborg to Karelia
5 infantry moved from Finland to Karelia
Place Units - Germans
1 armour, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in France
1 armour, 2 bombers, 1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -2.67
Germans regular : -2.50
Russians AA : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 fighter moved from Russia to Novgorod
1 infantry moved from Bryansk to Rostov
7 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
6 infantry moved from Novosibirsk to Samara
1 aaGun and 2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Korea
2 mech_infantrys moved from Jehol to Korea
5 fighters and 2 tactical_bombers moved from Japan to Korea
1 bomber moved from Chahar to Korea
1 bomber moved from French Indo China to Korea
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from French Indo China to India
1 tactical_bomber moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 aaGun and 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 3 infantry; ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Korea : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Korea, round 2 : 7/18 hits, 8.67 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters and 7 infantry in Korea, round 2 : 2/11 hits, 4.33 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 mech_infantrys and 4 tactical_bombers in Korea, round 3 : 11/16 hits, 8.33 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Korea, round 3 : 2/5 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for ANZAC: 2 fighters
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers, 7 fighters and 4 tactical_bombers moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
1 fighter moved from Kwangsi to French Indo China
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to Shan State
2 fighters and 2 tactical_bombers moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 battleship moved from 45 Sea Zone to 37 Sea Zone
1 cruiser moved from 45 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 1 fighter placed in French Indo China
1 battleship placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,2,3,1,1,6,5,2,1,6,4,6,6,3,2,2,1,4
Japanese collect 52 PUs (11 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.67
Japanese regular : 2.50
British AA : 0.50
UK_Pacific regular : 0.33
Russians AA : 0.50
@tanios wow, some good rolls for you
@DannyDuck716 Yeah, it was a good turn for me. At least for you each of your AAA guns had a hit.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Novgorod to 123 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Novgorod to 123 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 123 Sea Zone to Iceland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry and 2 marines moved from 25 Sea Zone to Midway
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Hopei
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery moved from Trans-Jordan to Egypt
4 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Burma to India
1 artillery and 3 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Novgorod to 123 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 123 Sea Zone to Iceland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry and 2 marines moved from 25 Sea Zone to Midway
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Hopei
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery moved from Trans-Jordan to Egypt
4 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Burma to India
1 artillery and 3 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to India
Combat - British
Battle in Alexandria
British attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 fighters and 3 tactical_bombers
British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.17 expected hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 5 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 3 tactical_bombers
Battle in India
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
2 armour moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,2,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.00
Italians regular : 0.67
Japanese regular : -1.83
Germans regular : -0.33
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Bessarabia to Bryansk
1 marine moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Gibraltar
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 artillery moved from Bessarabia to Ukraine
1 aaGun and 4 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
British AA : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
9 artilleries, 3 infantry and 11 mech_infantrys moved from Baltic States to Novgorod
1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
9 armour and 1 mech_infantry moved from Ukraine to Russia
4 infantry moved from Karelia to Novgorod
3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
3 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber, 2 fighters and 2 tactical_bombers moved from Bessarabia to Russia
3 bombers moved from Western Germany to Russia
1 fighter moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 9 artilleries, 1 fighter, 10 infantry, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 15 infantry
Russians roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 9 artilleries, 1 fighter, 10 infantry, 11 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 12/33 hits, 9.67 expected hits
Russians roll dice for 1 aaGun, 5 artilleries, 2 fighters and 15 infantry in Novgorod, round 2 : 6/22 hits, 8.00 expected hits
11 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 9 artilleries, 1 fighter, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 13/27 hits, 8.67 expected hits
Russians roll dice for 5 artilleries, 2 fighters and 4 infantry in Novgorod, round 3 : 6/11 hits, 4.33 expected hits
4 infantry owned by the Russians, 2 fighters owned by the Russians, 5 artilleries owned by the Russians, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 artilleries, 1 fighter, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 5 artilleries, 2 fighters and 15 infantry
Battle in Rostov
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Rostov, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 infantry
Americans defend with 1 marine
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Russia
Germans attack with 10 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 13 infantry
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 10 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 11/22 hits, 10.67 expected hits
Russians roll dice for 1 aaGun, 1 armour, 5 artilleries and 13 infantry in Russia, round 2 : 4/19 hits, 6.50 expected hits
10 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 10/18 hits, 10.00 expected hits
Russians roll dice for 1 armour, 5 artilleries and 3 infantry in Russia, round 3 : 3/9 hits, 3.17 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 5 artilleries and 13 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
3 bombers moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
5 artilleries and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun, 8 artilleries and 2 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in Western Germany
4 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 52 PUs (1 lost to blockades); end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -3.33
Germans regular : 5.17
Russians AA : 0.00
@tanios Losing Russia by round 6 and likely FEC for the 2nd time, I concede. There is no recovering from that.
@DannyDuck716 Alright, good game. Thanks for playing.
@tanios shall we go ahead and start our next for best out of 3?