tanios (x) vs DannyDuck716 (allies +20) BM3

  • '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 bomber moved from Anhwe to Kansu
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 bomber moved from Anhwe to Kweichow
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 armour moved from Ceylon to 39 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery moved from 56 Sea Zone to Western Australia
            1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 battleship moved from 41 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 39 Sea Zone to Shan State
            1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 fighter moved from French Indo China to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Java
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Java from Dutch, taking Celebes from Dutch with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 45 Sea Zone to Philippines
            2 carriers moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to Japan
            1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter moved from Japan to Manchuria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 bomber moved from Kansu to Chahar
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kiangsu to Anhwe
            2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
    
        Place Units - Japanese
            1 harbour placed in Hainan
            2 fighters placed in Japan
            2 armour placed in French Indo China
            1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,4,4,3,1,1,4,1,5,2
            Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.50
    UK_Pacific regular : -0.33
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 battleship, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Germany to Novgorod
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Germans AA : -0.17
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 4/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 artilleries and 4 infantry moved from India to Burma
            1 artillery and 6 infantry moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            1 artillery and 3 infantry moved from Persia to Northwest Persia
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in French Madagascar
            Battle in French Indo China
                British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 3 fighters and 3 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 battleship, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Germany to Novgorod
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 4/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 artilleries and 4 infantry moved from India to Burma
            1 artillery and 6 infantry moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from India to French Indo China
            1 artillery and 3 infantry moved from Persia to Northwest Persia
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in French Madagascar
            Battle in French Indo China
                British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 3 fighters and 3 tactical_bombers
                    British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/10 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers in French Indo China, round 2 : 4/9 hits, 4.67 expected hits
                    1 armour owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                1 artillery owned by the British and 2 infantry owned by the British retreated to Yunnan
                Japanese win, taking French Madagascar from Neutral_Axis with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from Malta to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 34 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 0.83
    Japanese regular : -1.00
    Germans AA : 0.67
    Neutral_Axis regular : -0.33
    British regular : -2.17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Algeria to Libya
            1 armour moved from Romania to Eastern Poland
            1 mech_infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from Northern Italy to Southern Italy
            1 infantry moved from Tobruk to Alexandria
            1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Tobruk to Libya
            1 marine moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
            1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 cruiser moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 cruiser moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 11 artilleries, 1 bomber, 28 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 tactical_bombers moved from Bulgaria to Ukraine
            2 fighters moved from Southern Italy to Ukraine
            1 armour moved from Poland to Western Ukraine
            6 artilleries and 3 infantry moved from Poland to Baltic States
            10 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Ukraine
            2 artilleries moved from Eastern Poland to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            5 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 mech_infantry moved from Poland to Baltic States
            1 mech_infantry moved from Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 9 armour, 11 artilleries, 2 bombers, 2 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns, 2 armour, 10 artilleries, 1 factory_minor, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Ukraine : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 28 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 22/56 hits, 19.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 10 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 13/37 hits, 13.17 expected hits
                    20 infantry owned by the Russians, 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
                    Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 3 : 14/43 hits, 17.00 expected hits
                    Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 4/17 hits, 6.50 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 10 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 4 : 16/39 hits, 16.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 2/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 9 armour, 11 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 97
                Casualties for Germans: 19 infantry
                Casualties for Russians: 2 aaGuns, 2 armour, 10 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Baltic States
                Germans attack with 9 artilleries, 3 infantry and 11 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 artilleries, 3 infantry and 11 mech_infantrys in Baltic States, round 2 : 6/23 hits, 6.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 9 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/13 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun moved from Bessarabia to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from Ukraine to Western Germany
            1 bomber moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Slovakia Hungary
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 infantry moved from Vyborg to Karelia
            5 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 armour, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 1.
            1 infantry placed in France
            1 armour, 2 bombers, 1 fighter and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.67
    Germans regular : -2.50
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 artilleries moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Bryansk to Rostov
            7 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Tambov
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Korea
            2 mech_infantrys moved from Jehol to Korea
            5 fighters and 2 tactical_bombers moved from Japan to Korea
            1 bomber moved from Chahar to Korea
            1 bomber moved from French Indo China to Korea
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            3 fighters and 3 tactical_bombers moved from French Indo China to India
            1 tactical_bomber moved from 37 Sea Zone to India
            1 fighter moved from 37 Sea Zone to India
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Philippines to Kwangsi
            1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 armour owned by the Japanese and 5 infantry owned by the British lost in India
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 5 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                Americans defend with 2 artilleries, 1 factory_minor and 3 infantry; ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Korea : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Korea, round 2 : 7/18 hits, 8.67 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters and 7 infantry in Korea, round 2 : 2/11 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 mech_infantrys and 4 tactical_bombers in Korea, round 3 : 11/16 hits, 8.33 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Korea, round 3 : 2/5 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
                Casualties for Americans: 2 artilleries and 3 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
                Casualties for ANZAC: 2 fighters
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers, 7 fighters and 4 tactical_bombers moved from Korea to Japan
            1 aaGun moved from Manchuria to Korea
            1 fighter moved from Kwangsi to French Indo China
            1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Western Australia to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 destroyer moved from 56 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from India to Shan State
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 battleship moved from 45 Sea Zone to 37 Sea Zone
            1 cruiser moved from 45 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Kiangsu
            Japanese undo move 1.
            1 armour and 1 fighter placed in French Indo China
            1 battleship placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,2,3,1,1,6,5,2,1,6,4,6,6,3,2,2,1,4
            Japanese collect 52 PUs (11 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -2.67
    Japanese regular : 2.50
    British AA : 0.50
    UK_Pacific regular : 0.33
    Russians AA : 0.50
    

    Savegame


  • @tanios wow, some good rolls for you

  • '20

    @DannyDuck716 Yeah, it was a good turn for me. At least for you each of your AAA guns had a hit.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Novgorod to 123 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 6 Sea Zone to 16 Sea Zone
            1 battleship moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Novgorod to 123 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 6 Sea Zone to 16 Sea Zone
            1 battleship moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 123 Sea Zone to Iceland
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
            2 artilleries moved from 25 Sea Zone to Midway
            2 infantry and 2 marines moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Kweichow to Hopei
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 artillery moved from Trans-Jordan to Egypt
            4 infantry moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            2 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Novgorod to 123 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 6 Sea Zone to 16 Sea Zone
            1 battleship moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 battleships, 3 carriers, 4 destroyers, 1 submarine and 3 transports moved from 16 Sea Zone to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 123 Sea Zone to Iceland
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
            2 artilleries moved from 25 Sea Zone to Midway
            2 infantry and 2 marines moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Kweichow to Hopei
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Kweichow to Hopei
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 artillery moved from Trans-Jordan to Egypt
            4 infantry moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            2 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to India
    
        Combat - British
            Battle in Alexandria
                British attack with 2 artilleries and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 2 fighters and 3 tactical_bombers
                    British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.17 expected hits
                    2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for British: 5 infantry
                Casualties for Japanese: 1 artillery, 2 fighters and 3 tactical_bombers
            Battle in India
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            4 fighters and 1 tactical_bomber moved from Egypt to Persia
            1 tactical_bomber moved from Egypt to Persia
            2 armour moved from Egypt to Iraq
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Alexandria
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            2 destroyers placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,2,4
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.00
    Italians regular : 0.67
    Japanese regular : -1.83
    Germans regular : -0.33
    British regular : -2.50
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour moved from Bessarabia to Bryansk
            1 marine moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
            1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
            Battle in Gibraltar
            Battle in Bryansk
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 bomber moved from Egypt to Tobruk
            1 fighter moved from Libya to Tobruk
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun and 1 artillery moved from Bessarabia to Ukraine
            1 aaGun and 4 infantry moved from Northern Italy to France
            1 infantry moved from Southern France to France
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.33
    British AA : -0.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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