ArtofWar (allies) V 666 P2V

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    @ArtofWar1947 japan can’t, probably no power can, put units into z132. the Jpn trn was supposed to go there. another bug

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    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from New Guinea to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Shan State to Java
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 94 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Gibraltar to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Sicily
    
        Combat - Americans
            Battle in Sicily
            Battle in Java
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 5 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Sicily from Italians, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            2 bombers moved from 97 Sea Zone to Malta
            2 fighters moved from 97 Sea Zone to Malta
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Western United States: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 32 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 55 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Queensland: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
            12 infantry moved from Shansi to Honan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Honan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Honan, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            6 infantry placed in Northern Manchuria
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Sardinia
            1 fighter moved from United Kingdom to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Sardinia
            Battle in Malaya
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Sardinia from Italians, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter could not land in 97 Sea Zone and was removed
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Egypt to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 97 Sea Zone
            3 infantry and 1 mech_infantry moved from 97 Sea Zone to Sicily
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Sicily
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            9 armour, 8 artilleries, 2 fighters, 6 infantry and 9 mech_infantrys moved from Southern Caucasus to Northern Caucasus
            1 mech_infantry moved from Iraq to Southern Caucasus
            2 armour and 1 mech_infantry moved from Southern Persia to Southern Caucasus
            1 fighter moved from Egypt to Southern Caucasus
            1 carrier and 1 fighter moved from 81 Sea Zone to 42 Sea Zone
            1 infantry moved from Eastern India to 40 Sea Zone
            1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to 39 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            4 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from Malaya to Shan State
            1 fighter moved from Malaya to 42 Sea Zone
            2 armour and 2 mech_infantrys moved from Eastern India to Shan State
            2 mech_infantrys moved from Northern Caucasus to Samara
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Sicily: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Shan State: 2 fighters
            EDIT: Adding units owned by UK_Pacific to Eastern India: 2 fighters
            EDIT: Turning off Edit Mode
            2 armour and 1 mech_infantry placed in Southern Persia
            1 fighter placed in Egypt
            1 submarine placed in 100 Sea Zone
            1 destroyer placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 2 fighters
            EDIT: Adding units owned by UK_Pacific to Shan State: 2 fighters
            EDIT: Removing units owned by British from Shan State: 1 marine
            EDIT: Adding units owned by UK_Pacific to Sumatra: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -3.17
    Japanese regular : 0.00
    British regular : -0.83
    

    Savegame


  • @ArtofWar1947

    Did not scramble Axis fighter to SZ 97 to defend against the invasion of Sicily on the US turn or Sardinia on the UK, because the overwhelming odds. But will be glad to fight those battles if you wish.

    Although only 1 UK fighter (from UK) used up it movement allowance, the program would not allow me to land three fighter during the UK NCM on Sicily. (During the CM, two fighters and the tac had moved from Gibraltar to SZ 97, and two fighter moved from SZ 94. So the these 5 planes all should have been able to move up to 2 more spaces.

    The program would not allow the 2 (UK) fighters in Shan State to join the attack on Malaya. They are now edited to be UK-Pac planes.

    Will attack the Japanese transport in SZ 38–actually SZ 132–with an ANZAC sub. So, there will be no need to ask for a scramble if the Japanese decide to take it out next turn.

    I found the rule in the the PTV Notes regarding building capital ships. Need both a factory and naval base, so it was not a bug when the program would not allow a CV build in SZ 82.

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    @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @ArtofWar1947

    Did not scramble Axis fighter to SZ 97 to defend against the invasion of Sicily on the US turn or Sardinia on the UK, because the overwhelming odds. But will be glad to fight those battles if you wish.

    Although only 1 UK fighter (from UK) used up it movement allowance, the program would not allow me to land three fighter during the UK NCM on Sicily. (During the CM, two fighters and the tac had moved from Gibraltar to SZ 97, and two fighter moved from SZ 94. So the these 5 planes all should have been able to move up to 2 more spaces.

    The program would not allow the 2 (UK) fighters in Shan State to join the attack on Malaya. They are now edited to be UK-Pac planes.

    Will attack the Japanese transport in SZ 38–actually SZ 132–with an ANZAC sub. So, there will be no need to ask for a scramble if the Japanese decide to take it out next turn.

    I found the rule in the the PTV Notes regarding building capital ships. Need both a factory and naval base, so it was not a bug when the program would not allow a CV build in SZ 82.

    that is good that you found the rule, can’t speak to the other bugs…it is inconvenient but I do like P2V.

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    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 1:29:07 PM
    Savegame

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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Southern France to Northern Italy
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 aaGun placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,5,1,5
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    

    Territory Summary for Italians :

    Romania : 2 armour and 2 mech_infantrys
    Western Ukraine : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 aaGun, 1 bomber and 1 infantry
    Rostov : 1 flag, 1 infantry
    Northern Italy : 1 factory_major and 3 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
    Southern France : 1 aaGun and 5 infantry
    97 Sea Zone : 1 destroyer
    Bulgaria : 2 infantry
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 74
    Russians : 28 / 33
    Japanese : 46 / 57
    Americans : 53 / 78
    Chinese : 14 / 18
    British : 42 / 51
    UK_Pacific : 14 / 17
    Italians : 12 / 9
    ANZAC : 10 / 13
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to New Britain
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win, taking 38 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in New Britain
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Java
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947

    Like the Japanese, ANZAC could not send a naval unit to SZ 132.
    ANZAC sent a sub to SZ 38 to attack the Japanese transport, and the program asked if the Japanese wanted to scramble a fighter from SZ 37 to defend it.
    So apparently, the program does not realize that SZ 38 was split in two, and the new part is SZ 132. That is, it seems to treat SZ 38 as both 38 and 132.

    I agree; the map and rules make more sense than BM3.

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    @ArtofWar1947 I wonder if we should be playing a different map version or upgraded version, the other two games I am playing aren’t having these map issues…

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    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:26:07 PM
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    @666

    Is there a later version than 2.5.22294? I am not getting an update notice.

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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Stalingrad
            1 infantry moved from Nenetsia to Kirov
                  Germans take Kirov from Russians
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 infantry moved from Northern Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad
    
        Combat - Germans
            Battle in Stalingrad
                Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine
            3 armour and 6 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine
            1 artillery and 6 infantry moved from Leningrad to Vologda
            8 infantry moved from Finland to Vyborg
            1 submarine moved from 115 Sea Zone to 116 Sea Zone
            1 submarine moved from 114 Sea Zone to 116 Sea Zone
            1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery and 3 infantry moved from Germany to Poland
            3 infantry moved from Austria to Northern Italy
            1 aaGun and 5 infantry moved from Southern France to Northern Italy
            1 armour and 2 mech_infantrys moved from Southern France to Southern Italy
            2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Romania
            2 armour and 1 mech_infantry placed in Leningrad
            2 fighters and 3 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
            2 fighters and 2 infantry placed in Western Germany
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Romania
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
            Germans collect 56 PUs (5 lost to blockades); end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.00
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
    Holland Belgium : 3 infantry
    Poland : 1 artillery and 3 infantry
    Romania : 2 armour, 1 factory_minor and 1 mech_infantry
    Slovakia Hungary : 1 armour and 3 mech_infantrys
    Germany : 1 factory_major
    Southern Belarus : 1 flag
    Nenetsia : 1 flag
    Smolensk : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 2 infantry
    Karelia : 1 flag
    Archangel : 1 flag
    Yaroslavl : 1 flag, 1 infantry
    Ukraine : 1 flag, 3 aaGuns, 17 armour, 15 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 46 infantry, 17 mech_infantrys and 4 tactical_bombers
    Vyborg : 1 flag, 8 infantry
    Gorky : 1 flag, 1 infantry
    Baltic States : 1 flag
    Vologda : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 20 infantry and 2 mech_infantrys
    Northern Belarus : 1 flag
    Leningrad : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Kirov : 1 flag, 1 infantry
    Novgorod : 1 flag
    Stalingrad : 1 flag, 1 mech_infantry
    Northern Italy : 1 aaGun and 8 infantry
    Southern Italy : 1 armour, 2 fighters and 2 mech_infantrys
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Finland : 1 flag
    Bulgaria : 1 flag, 1 infantry
    Yugoslavia : 1 flag
    116 Sea Zone : 1 battleship, 1 cruiser, 2 submarines and 2 transports
    

    Production/PUs Summary :

    Germans : 61 / 74
    Russians : 23 / 33
    Japanese : 44 / 57
    Americans : 53 / 78
    Chinese : 14 / 18
    British : 42 / 51
    UK_Pacific : 14 / 17
    Italians : 12 / 9
    ANZAC : 12 / 21
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

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    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Stalingrad
            1 infantry moved from Nenetsia to Kirov
                  Germans take Kirov from Russians
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 infantry moved from Northern Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad
    
        Combat - Germans
            Battle in Stalingrad
                Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine
            3 armour and 6 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine
            1 artillery and 6 infantry moved from Leningrad to Vologda
            8 infantry moved from Finland to Vyborg
            1 submarine moved from 115 Sea Zone to 116 Sea Zone
            1 submarine moved from 114 Sea Zone to 116 Sea Zone
            1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery and 3 infantry moved from Germany to Poland
            3 infantry moved from Austria to Northern Italy
            1 aaGun and 5 infantry moved from Southern France to Northern Italy
            1 armour and 2 mech_infantrys moved from Southern France to Southern Italy
            2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Romania
            2 armour and 1 mech_infantry placed in Leningrad
            2 fighters and 3 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
            2 fighters and 2 infantry placed in Western Germany
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Romania
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
            Germans collect 56 PUs (5 lost to blockades); end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
            EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Stalingrad
            1 infantry moved from Nenetsia to Kirov
                  Germans take Kirov from Russians
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 infantry moved from Northern Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 bombers, 3 fighters and 2 tactical_bombers moved from Ukraine to Stalingrad
    
        Combat - Germans
            Battle in Stalingrad
                Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Stalingrad, round 2 : 3/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine
            3 armour and 6 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Leningrad to Ukraine
            1 artillery and 6 infantry moved from Leningrad to Vologda
            8 infantry moved from Finland to Vyborg
            1 submarine moved from 115 Sea Zone to 116 Sea Zone
            1 submarine moved from 114 Sea Zone to 116 Sea Zone
            1 battleship, 1 cruiser and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery and 3 infantry moved from Germany to Poland
            3 infantry moved from Austria to Northern Italy
            1 aaGun and 5 infantry moved from Southern France to Northern Italy
            1 armour and 2 mech_infantrys moved from Southern France to Southern Italy
            2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Romania
            2 armour and 1 mech_infantry placed in Leningrad
            2 fighters and 3 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 3.
            1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
            2 fighters and 2 infantry placed in Western Germany
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Romania
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,5,5,3,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
            Germans collect 56 PUs (5 lost to blockades); end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
            EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vologda: 2 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Leningrad: 2 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666

    Is there a later version than 2.5.22294? I am not getting an update notice.

    or maybe it’s just the version we are playing??

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Samara to Kirov
            1 artillery and 1 infantry moved from Samara to Stalingrad
            1 fighter moved from Kursk to Stalingrad
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Gorky
            1 artillery and 1 infantry moved from Russia to Yaroslavl
            1 fighter moved from Russia to Gorky
            1 fighter moved from Russia to Yaroslavl
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Gorky, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kirov
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kirov, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kirov
                Russians win, taking Kirov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Yaroslavl
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Stalingrad
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Stalingrad, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Gorky to Russia
            1 fighter moved from Yaroslavl to Russia
            1 fighter moved from Stalingrad to Kursk
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kursk: 2 artilleries and 6 infantry
            EDIT: Removing units owned by Russians from Bryansk: 2 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:00:45 PM
    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 aaGun and 1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Jehol to Chahar
            2 artilleries and 6 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Korea to Southern Manchuria
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from French Indo China to Kwangsi
            3 marines moved from Japan to 7 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 37 Sea Zone
            4 infantry moved from Kyushu to 20 Sea Zone
            4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to French Indo China
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to Japan
            2 fighters moved from Yunnan to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to French Indo China
            2 infantry moved from Japan to Kyushu
            1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone
            3 marines moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            3 infantry placed in Kyushu
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,5
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.50
    

    Territory Summary for Japanese :

    Siberia : 1 flag
    Soviet Far East : 1 flag
    Buryatia : 1 flag, 1 infantry
    Sakha : 1 flag, 1 infantry
    Amur : 1 flag, 1 infantry
    Kyushu : 1 aaGun, 1 factory_minor and 6 infantry
    Southern Manchuria : 1 flag, 1 infantry
    Kiangsu : 1 flag, 4 infantry
    Korea : 1 infantry
    Siam : 1 airfield
    Shantung : 1 flag, 1 factory_minor and 3 infantry
    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 5 infantry
    Jehol : 1 flag, 1 infantry
    Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
    Kwangsi : 1 flag, 1 infantry
    Fukien : 1 flag
    Davao : 1 flag, 1 airfield and 1 harbour
    Midway : 1 flag, 1 airfield
    Manilla : 1 flag
    Guam : 1 flag, 1 airfield
    Anhwe : 1 flag, 3 artilleries and 8 infantry
    Chahar : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Kiangsi : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 artillery and 1 harbour
    Inner Mongolia : 1 flag, 1 infantry
    Yunnan : 1 flag, 3 infantry
    Borneo : 1 flag
    French Indo China : 1 flag, 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 22 infantry, 5 marines, 1 mech_infantry and 3 tactical_bombers
    7 Sea Zone : 1 submarine
    5 Sea Zone : 1 submarine and 1 transport
    37 Sea Zone : 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 3 transports
    6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    20 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 56 / 74
    Russians : 26 / 30
    Japanese : 51 / 54
    Americans : 53 / 78
    Chinese : 9 / 18
    British : 42 / 51
    UK_Pacific : 14 / 17
    Italians : 12 / 9
    ANZAC : 12 / 21
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    @666

    Attacking S. Manchuria with 6 Chinese infantry (vs. 1 Japanese infantry).
    Scramble fighters from SZ 20?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947 said in ArtofWar (allies) V 666 P2V:

    @666

    Attacking S. Manchuria with 6 Chinese infantry (vs. 1 Japanese infantry).
    Scramble fighters from SZ 20?

    Sure, why not at this point.

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