@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Karelia to 112 Sea Zone
1 fighter moved from Karelia to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 bombers moved from Siberia to Japan
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in Norway
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 96 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers and 2 fighters moved from Western United States to Soviet Far East
1 fighter moved from Siberia to Soviet Far East
2 bombers moved from Japan to Soviet Far East
1 fighter moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 1 infantry
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 cruisers moved from 39 Sea Zone to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 43 Sea Zone
2 armour moved from Syria to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to West India
Combat - British
Battle in Borneo
Battle in Iraq
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Iraq
1 tactical_bomber owned by the British retreated
Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26
Casualties for British: 2 armour and 2 fighters
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
2 armour placed in United Kingdom
1 cruiser and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 1.83
Japanese AA : -0.33
Neutral_Axis regular : 2.67
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to India
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to India
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Eastern Poland to Bryansk
Germans take Western Ukraine from Russians
1 mech_infantry moved from Western Germany to Yugoslavia
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 armour moved from France to Yugoslavia
Combat - Germans
Battle in Bryansk
Germans attack with 8 armour and 1 mech_infantry
Russians defend with 7 armour
Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits
Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits
2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win with 2 armour remaining. Battle score for attacker is -22
Casualties for Germans: 8 armour and 1 mech_infantry
Casualties for Russians: 5 armour
Non Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from Neutral_Axis
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
18 infantry moved from Siberia to Soviet Far East
2 armour moved from Bryansk to Ukraine
2 armour moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 5 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armour and 1 fighter
Battle in Volgograd
Russians attack with 2 armour and 2 fighters
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 10x factory_major; Remaining resources: 47 PUs; 6 SuicideAttackTokens;
Japanese buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
5 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Shan State to Malaya
3 fighters and 1 tactical_bomber moved from Siam to Malaya
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Korea to Hunan
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan
Place Units - Japanese
3 infantry placed in French Indo China
3 bombers placed in Korea
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
4 bombers moved from Soviet Far East to Korea
Combat - Americans
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Korea causes 20 damage total.
Non Combat Move - Americans
4 bombers moved from Korea to Siberia
3 fighters moved from Soviet Far East to Siberia
3 bombers moved from Western United States to Siberia
1 fighter moved from Western United States to Alaska
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Greece
1 tactical_bomber moved from Malta to Greece
1 fighter moved from Malta to Greece
1 fighter moved from 95 Sea Zone to Greece
1 tactical_bomber moved from 95 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Greece
3 bombers placed in Western United States
4 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
4 bombers moved from Soviet Far East to Korea
Combat - Americans
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Korea causes 20 damage total.
Non Combat Move - Americans
4 bombers moved from Korea to Siberia
3 fighters moved from Soviet Far East to Siberia
3 bombers moved from Western United States to Siberia
1 fighter moved from Western United States to Alaska
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Greece
1 tactical_bomber moved from Malta to Greece
1 fighter moved from Malta to Greece
1 fighter moved from 95 Sea Zone to Greece
1 tactical_bomber moved from 95 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 factory_minor placed in Norway
1 factory_minor placed in Greece
3 bombers placed in Western United States
4 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from West India to India
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
15 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
5 armour moved from India to Burma
1 armour moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese defend with 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 battleships and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 cruiser owned by the British, 2 battleships owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
2 infantry owned by the Japanese, 3 transports owned by the Japanese and 2 armour owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 77
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 2 armour, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports
Battle in Hainan
Non Combat Move - British
1 tactical_bomber moved from Iraq to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 110 Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Japanese regular : 0.17
Japanese AA : -0.67
Germans regular : -0.83
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from India to Burma
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from India to Burma
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Yugoslavia to Romania
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yugoslavia to Romania
1 infantry moved from Western Germany to Germany
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Caucasus
3 armour placed in Rostov
1 armour, 1 fighter and 1 infantry placed in Romania
2 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 artillery and 5 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 armour moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Rostov
Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
18 infantry moved from Soviet Far East to Siberia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Finland to Karelia
Place Units - Russians
3 armour placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 20x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Amur to Manchuria
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 bomber moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
Place Units - Japanese
3 infantry placed in French Indo China
2 fighters and 4 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,4
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 unit repaired.
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Greece to 97 Sea Zone
2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 bombers and 3 fighters moved from Siberia to Korea
1 bomber moved from Siberia to Japan
2 bombers moved from Siberia to Japan
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Greece to Germany
Combat - Americans
Air Battle in Korea
Americans attacks with 7 units heading to Korea
Japanese launches 2 interceptors out of Korea
Attackers Fire, : 1/7 hits, 1.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Korea
1 fighter owned by the Japanese lost in Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
Bombing raid in Korea rolls: 5,5,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Korea causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Denmark
Battle in Southern France
Cleaning up after air battles
Non Combat Move - Americans
1 infantry moved from Gibraltar to Spain
Americans take Spain from Neutral_True
5 artilleries and 3 infantry moved from Gibraltar to Spain
1 bomber moved from Germany to Norway
1 infantry moved from Greece to Turkey
Americans take Turkey from Neutral_True
1 infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Western United States to Siberia
4 bombers and 2 fighters moved from Korea to Siberia
2 bombers moved from Japan to Siberia
1 fighter moved from Alaska to Siberia
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
Place Units - Americans
2 bombers placed in Norway
8 infantry placed in Eastern United States
1 armour and 1 artillery placed in Greece
1 armour placed in Norway
Americans undo move 1.
1 bomber and 1 infantry placed in Norway
1 bomber placed in Greece
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
Defenders Fire, : 0.67
Germans AA : -0.17
Attackers Fire, : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 unit repaired.
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Greece to 97 Sea Zone
2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 bombers and 3 fighters moved from Siberia to Korea
1 bomber moved from Siberia to Japan
2 bombers moved from Siberia to Japan
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Greece to Germany
Combat - Americans
Air Battle in Korea
Americans attacks with 7 units heading to Korea
Japanese launches 2 interceptors out of Korea
Attackers Fire, : 1/7 hits, 1.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Korea
1 fighter owned by the Japanese lost in Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Strategic bombing raid in Korea
Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
Bombing raid in Korea rolls: 5,5,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Korea causes 20 damage total.
Battle in Normandy Bordeaux
Battle in Denmark
Battle in Southern France
Cleaning up after air battles
Non Combat Move - Americans
1 infantry moved from Gibraltar to Spain
Americans take Spain from Neutral_True
5 artilleries and 3 infantry moved from Gibraltar to Spain
1 bomber moved from Germany to Norway
1 infantry moved from Greece to Turkey
Americans take Turkey from Neutral_True
1 infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Western United States to Siberia
4 bombers and 2 fighters moved from Korea to Siberia
2 bombers moved from Japan to Siberia
1 fighter moved from Alaska to Siberia
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
Place Units - Americans
2 bombers placed in Norway
8 infantry placed in Eastern United States
1 armour and 1 artillery placed in Greece
1 armour placed in Norway
Americans undo move 1.
1 bomber and 1 infantry placed in Norway
1 bomber placed in Greece
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 infantry moved from Hainan to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
3 armour moved from Iraq to Eastern Persia
1 tactical_bomber moved from Eastern Persia to Burma
1 tactical_bomber moved from Burma to Yunnan
15 infantry moved from Burma to Yunnan
5 armour moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from Iraq to Persia
3 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 2 cruisers, 3 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Germany
3 armour moved from 113 Sea Zone to Germany
3 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Germany
British attack with 3 armour, 1 bomber and 3 infantry
Germans defend with 3 aaGuns, 1 artillery, 1 factory_major and 7 infantry
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
British roll dice for 2 cruisers in Germany, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 armour, 1 bomber and 3 infantry in Germany, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 3 aaGuns, 1 artillery and 7 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
British roll dice for 3 armour and 1 bomber in Germany, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 6 infantry in Germany, round 3 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Germans and 1 armour owned by the British lost in Germany
British roll dice for 2 armour and 1 bomber in Germany, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Germany, round 4 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 1 armour owned by the British lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 5 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Germany, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Germany
1 bomber owned by the British retreated
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 armour and 3 infantry
Casualties for Germans: 3 aaGuns and 6 infantry
Battle in Yunnan
British attack with 5 armour, 1 artillery, 15 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
British roll dice for 5 armour, 1 artillery, 15 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/22 hits, 6.17 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/11 hits, 4.67 expected hits
4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 6 infantry owned by the British lost in Yunnan
British roll dice for 5 armour, 1 artillery, 9 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/16 hits, 5.17 expected hits
Japanese roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 5 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 10 infantry
Casualties for Japanese: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Battle in Malaya
British attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from Germany to Sweden
1 tactical_bomber moved from Yunnan to Burma
Place Units - British
1 cruiser and 2 destroyers placed in 80 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Japanese regular : 2.83
Japanese AA : -0.17
Defenders Fire, : 0.67
Germans AA : -0.33
Attackers Fire, : -0.17
Germans regular : -1.67
British regular : 0.33