@peirce Ok . Here we go. Scramble to Scotland. GL
tanios (x) vs DannyDuck716 (allies +20) BM3
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 4 tactical_bombers moved from Alexandria to 98 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 2 fighters moved from Western Germany to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone Combat - Germans
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@DannyDuck716 hold off please, I missed some combat moves.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
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@DannyDuck716 last post is correct. I need to know your scramble and ool commands for sz98.
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@tanios no scramble
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter and 4 tactical_bombers moved from Alexandria to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport Casualties for French: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 2 bombers moved from 98 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria 3 aaGuns, 3 armour, 9 artilleries and 16 infantry moved from Slovakia Hungary to Romania 6 armour and 2 mech_infantrys moved from Greater Southern Germany to Romania 2 infantry moved from Greater Southern Germany to Slovakia Hungary 8 artilleries and 2 infantry moved from Germany to Slovakia Hungary Place Units - Germans 6 artilleries and 3 infantry placed in Germany 1 mech_infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 1.83 British regular : -0.67
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 5 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 5 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 infantry moved from Ukraine to Bessarabia 1 aaGun, 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun, 2 artilleries and 3 infantry moved from Russia to Bryansk 3 infantry moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 5 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 5 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 6 infantry moved from Yenisey to Timguska 1 aaGun and 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to Shan State 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from French Indo China to Shan State 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from French Indo China to Manchuria 1 artillery moved from Korea to Manchuria 4 infantry moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Shan State Combat - Japanese Battle in Ceylon Battle in Sumatra Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking Sumatra from Dutch, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 2 bombers and 6 infantry Russians defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers and 6 infantry in Manchuria, round 2 : 2/9 hits, 2.83 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers and 5 infantry in Manchuria, round 3 : 1/8 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Manchuria, round 4 : 3/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 4 infantry Casualties for Russians: 5 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kiangsu to Kwangsi 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 39 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 aaGun moved from Korea to Manchuria 2 bombers moved from Manchuria to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Anhwe 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 2 transports placed in 36 Sea Zone 1 infantry placed in French Indo China 2 fighters placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.17 Japanese regular : -1.17 UK_Pacific regular : -0.33
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone
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@tanios Need to know your scramble and kamikaze for SZ 6.
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@DannyDuck716 can you post the game with your combat moves?
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@tanios its below my comment, the US turn…
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@DannyDuck716 Ooops, I don’t know how I missed that… no scramble and I’ll use one kamikaze die on each of your cruisers.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from British Guiana to United Kingdom Place Units - Americans 1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 2 artilleries, 2 infantry and 1 marine placed in Eastern United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Combat Move - British 1 fighter and 2 tactical_bombers moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Persia to Iraq 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Shan State 1 infantry moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 4 artilleries, 1 cruiser, 4 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 88 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 6 Sea Zone Americans attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from British Guiana to United Kingdom Place Units - Americans 1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 2 artilleries, 2 infantry and 1 marine placed in Eastern United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 2 tactical_bombers moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Persia to Iraq 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Kwangsi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/5 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Shan State to India 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 1 armour moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Gibraltar to Malta 1 bomber moved from Eastern United States to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,1,5,4,2,1,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.17 Japanese regular : -1.67 Neutral_Axis regular : 0.00 British regular : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Alexandria to Tobruk 1 fighter moved from Alexandria to Tobruk 1 fighter moved from Alexandria to Tobruk 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Bessarabia to Northern Italy 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Caroline Islands to Korea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50