BOOM AND DOOM!
dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 3 Infantrys moved from Changchun to 84 Sea Zone 1 Bomber moved from Malaya to Shantung 1 Infantry moved from Kwangsi to N.French Indochina 2 ArmoredCars moved from Hong Kong to Shanghai 7 Infantrys moved from Kirin to Liaoning 2 ArmoredCars and 1 Artillery moved from Chita to Heilungchiang 2 Tanks moved from Chita to Heilungchiang 4 Tanks moved from Chita to Peking 1 Artillery moved from Kiangsi to 84 Sea Zone 1 Artillery and 3 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Transport moved from 60 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Submarines moved from 110 Sea Zone to 66 Sea Zone 1 Artillery and 1 Infantry moved from Madras to Hyderabad 1 Artillery and 1 Tank moved from Madras to Mysore 1 Battleship, 1 Carrier, 2 Fighters and 4 Transports moved from 60 Sea Zone to 66 Sea Zone 1 Destroyer and 1 Submarine moved from 108 Sea Zone to 107 Sea Zone 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Banjarmasin to 66 Sea Zone 1 Fighter moved from 66 Sea Zone to Sumatra 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone 4 Infantrys moved from Kiangsi to Shanghai 2 Artillerys and 2 Infantrys moved from Hong Kong to Kiangsi 1 B.Transport moved from 110 Sea Zone to 66 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Hisaichi take Lombok from Dutch Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 B.Transport, 1 Elite, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Mysore Hisaichi attack with 1 Artillery and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tank in Mysore, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Mysore, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Mysore Hisaichi roll dice for 1 Tank in Mysore, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Mysore, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Mysore, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Mysore, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Mysore, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Mysore, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Mysore, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Mysore, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mysore Hisaichi win, taking Mysore from British with 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Infantry Battle in Hyderabad Hisaichi attack with 1 Artillery and 1 Infantry British defend with 1 Elite Hisaichi roll dice for 1 Artillery and 1 Infantry in Hyderabad, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Elite in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Hyderabad Hisaichi win, taking Hyderabad from British with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Elite Battle in 71 Sea Zone Hisaichi attack with 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Hisaichi roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 71 Sea Zone Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Heilungchiang Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks Russians defend with 1 Factory and 1 Tank Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Heilungchiang, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Tank Battle in Shantung Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 1 Factory, 1 Mech.Inf and 2 Tanks Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 2 : 3/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Shantung Hisaichi roll dice for 1 Artillery and 1 Bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 Tanks in Shantung, round 3 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shantung Chinese win with 1 Tank remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 Artillery, 1 Bomber and 3 Infantrys Casualties for Chinese: 1 Mech.Inf and 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Madras 2 Artillerys and 2 Infantrys placed in Banjarmasin 1 B.Transport placed in 84 Sea Zone 2 Artillerys and 4 Infantrys placed in Hong Kong 1 Artillery and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.33 Russians regular : 0.50 British regular : 0.00 Hisaichi regular : -1.83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 6 ArmoredCars, 1 Infantry and 4 Tanks moved from Delhi to Hyderabad 1 Artillery and 4 Infantrys moved from Bihar to Hyderabad 1 Mech.Inf moved from Bombay to Mysore 1 Fighter moved from Bombay to Mysore 1 Infantry moved from Mersa Matruh to Tobruk British take Tobruk from Italians 2 Infantrys moved from Darfur to Kufra 1 Artillery and 6 Infantrys moved from New Valley to Kufra 2 Fighters moved from Cairo to Kufra 1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Kenya to Italian East Africa 1 Artillery moved from Kordofan to Darfur 1 Fighter moved from Iraq to 51 Sea Zone 1 Bomber moved from Dover to 21 Sea Zone 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Infantry and 1 Tank moved from Ontario to Quebec 2 Infantrys moved from Montreal to 2 Sea Zone 2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 2 Infantrys moved from 9 Sea Zone to Iceland 2 Infantrys moved from Kolyma to Okhotsk Purchase Units - British British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 5 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Destroyer, 1 Fighter and 1 Submarine Italians defend with 1 Destroyer British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Fighter in 51 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 1 Casualties for British: 1 Submarine Casualties for Italians: 1 Destroyer Battle in Kufra British attack with 1 Artillery, 2 Fighters and 8 Infantrys Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 3 Infantrys and 1 Tank British roll dice for 1 Artillery, 2 Fighters and 8 Infantrys in Kufra, round 2 : 0/11 hits, 2.50 expected hits Italians roll dice for 5 Infantrys and 3 Tanks in Kufra, round 2 : 5/8 hits, 3.17 expected hits 5 Infantrys owned by the British lost in Kufra 2 Fighters owned by the British retreated 1 Artillery owned by the British and 3 Infantrys owned by the British retreated to New Valley Italians win with 5 Infantrys and 3 Tanks remaining. Battle score for attacker is -10 Casualties for British: 5 Infantrys Battle in Hyderabad British attack with 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks Hisaichi defend with 1 Artillery British roll dice for 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks in Hyderabad, round 2 : 6/16 hits, 5.33 expected hits Hisaichi roll dice for 1 Artillery in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Hyderabad British win, taking Hyderabad from Hisaichi with 6 ArmoredCars, 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Mysore British attack with 1 Fighter and 1 Mech.Inf Hisaichi defend with 1 Tank British roll dice for 1 Fighter and 1 Mech.Inf in Mysore, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Mysore, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the British lost in Mysore 1 Fighter owned by the British retreated Hisaichi win with 1 Tank remaining. Battle score for attacker is -6 Casualties for British: 1 Mech.Inf Battle in 21 Sea Zone British attack with 1 Bomber Finns defend with 1 Submarine British roll dice for 1 Bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Finns lost in 21 Sea Zone British win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Finns: 1 Submarine Non Combat Move - British 1 Bomber moved from 21 Sea Zone to Dover 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from Kufra to New Valley 1 Fighter moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery and 1 Infantry moved from 59 Sea Zone to Rajputana 1 Fighter moved from Mysore to Bombay Place Units - British 2 ArmoredCars, 1 Infantry and 2 Tanks placed in Delhi 2 Mech.Infs placed in Bombay 1 Artillery and 1 Infantry placed in W.Iran 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Destroyer and 2 Transports placed in 20 Sea Zone 1 Artillery placed in Wales 1 Artillery and 1 Infantry placed in Manchester 1 Artillery and 2 Infantrys placed in Cairo Turn Complete - British British collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Italians regular : 2.50 British regular : -1.17 Hisaichi regular : 1.17 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 2 Artillerys, 2 Bunkers and 1 Transport; Remaining resources: 1 PUs; Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Soembawa 1 Transport placed in 32 Sea Zone 2 Artillerys placed in Suriname Turn Complete - Dutch Dutch collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Leningrad 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Leningrad 4 Infantrys moved from Tampere to Oulu 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Lapland to N.Karelia 1 Infantry and 1 Tank moved from Lapland to Oulu 1 Artillery and 3 Infantrys moved from Helsinki to Tampere 1 Destroyer moved from 23 Sea Zone to 22 Sea Zone Purchase Units - Finns Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in 22 Sea Zone Finns attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Finns lost in 22 Sea Zone British win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for Finns: 1 Destroyer Non Combat Move - Finns Place Units - Finns 2 ArmoredCars and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns regular : -1.00 British regular : 0.00 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa 2 Artillerys and 1 Elite moved from E.Romania to Vinnytsia 1 Fighter moved from E.Romania to Vinnytsia 2 Artillerys and 2 Elites moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from Burma to N.Thailand Thai take N.Thailand from British 1 Fighter moved from Malaya to Madras 2 Artillerys moved from Sumatra to 110 Sea Zone 2 Infantrys moved from Malaya to 110 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from 60 Sea Zone to Madras 1 Tank moved from Bangkok to Burma 1 Infantry moved from S.Thailand to Burma 1 Infantry moved from S.Thailand to Burma 5 Infantrys moved from Bangkok to S.Thailand 3 Artillerys and 2 Infantrys moved from Malaya to S.Thailand 1 Destroyer moved from 110 Sea Zone to 60 Sea Zone 1 Infantry moved from British Borneo to East And South Borneo Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 Artillerys, 4 Infantrys and 1 Tank moved from Venezuela to 26 Sea Zone 1 Infantry moved from Venezuela to 26 Sea Zone 2 Artillerys, 5 Infantrys, 1 Tank and 4 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys, 5 Infantrys and 1 Tank moved from 35 Sea Zone to Salvador 1 Marine and 2 Tanks moved from Bahia to 32 Sea Zone 1 B.Transport, 1 Destroyer, 1 Marine and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone 1 Marine and 2 Tanks moved from 34 Sea Zone to Rio de Oro 2 Bombers moved from Gibraltar to Rio de Oro 2 Marines and 1 Tank moved from Bahia to Salvador 3 Fighters moved from Amazon to Salvador 1 Infantry moved from Peru to Bolivia 2 Tanks moved from Colombia to Bolivia 1 Infantry moved from Central America to Colombia 1 Artillery and 4 Infantrys moved from E.Mexico to Central America 1 Infantry moved from South Central USA to E.Mexico 3 Marines moved from South Atlantic USA to 13 Sea Zone 1 Marine moved from Washington to 13 Sea Zone 1 B.Transport, 1 Carrier, 2 Fighters and 4 Marines moved from 13 Sea Zone to 32 Sea Zone 4 Marines moved from 32 Sea Zone to Bahia 1 Artillery moved from Oahu to 91 Sea Zone 2 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from Koryakia to Kolyma 1 Artillery and 2 Infantrys moved from 88 Sea Zone to Wake 1 Battleship, 2 Carriers, 8 Destroyers, 4 Fighters and 1 Submarine moved from 89 Sea Zone to 88 Sea Zone 1 Destroyer moved from 88 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 4 Destroyers, 1 Factory and 4 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in Rio de Oro Americans attack with 2 Bombers, 1 Marine and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 Bombers, 1 Marine and 2 Tanks in Rio de Oro, round 2 : 2/5 hits, 2.83 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro Americans roll dice for 2 Bombers and 2 Tanks in Rio de Oro, round 3 : 2/4 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Marine Casualties for Neutral: 3 Infantrys Battle in Salvador Americans attack with 2 Artillerys, 3 Fighters, 5 Infantrys, 2 Marines and 2 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Neutral roll AA dice in Salvador : 0/3 hits, 0.50 expected hits Americans roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys, 2 Marines and 2 Tanks in Salvador, round 2 : 5/14 hits, 4.83 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 2 Artillerys, 3 Fighters, 4 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in Bolivia Americans attack with 1 Infantry and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Infantry and 2 Tanks in Bolivia, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Bolivia Americans roll dice for 1 Infantry and 2 Tanks in Bolivia, round 3 : 3/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 3 Fighters moved from Salvador to Bahia 2 Bombers moved from Rio de Oro to Gibraltar 1 Destroyer moved from 83 Sea Zone to 89 Sea Zone 1 Bomber moved from Kauai to Wake Place Units - Americans 1 Factory placed in Wake 1 B.Transport and 2 Destroyers placed in 91 Sea Zone 1 B.Transport placed in 13 Sea Zone 1 Marine placed in Washington 3 Marines placed in South Atlantic USA 2 Destroyers placed in 83 Sea Zone 1 Adv.Fighter placed in San Francisco 1 Adv.Fighter placed in South Central USA 2 Artillerys placed in South Central USA Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Neutral AA : -0.50 Neutral regular : -2.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Infantrys moved from Vinnytsia to Kiev 1 ArmoredCar moved from Vinnytsia to Minsk 1 ArmoredCar moved from Vinnytsia to Minsk 1 Infantry moved from Brest to Minsk 1 Tank moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 Tank moved from Novgorod to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from East Prussia to Latvia 1 Bomber moved from Vyborg to Kiev 1 Fighter moved from Hamburg to 22 Sea Zone 1 Adv.Fighter moved from Hamburg to 22 Sea Zone 2 Fighters moved from 23 Sea Zone to 22 Sea Zone 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone 1 Carrier moved from 23 Sea Zone to 22 Sea Zone 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Stuka moved from Hamburg to 22 Sea Zone 1 Stuka moved from Hamburg to 22 Sea Zone 4 Infantrys moved from Rhine to Netherlands 1 Elite and 2 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Orleanais to Normandy 8 Infantrys moved from Paris to Normandy 10 Tanks moved from Normandy to Lorraine Purchase Units - Germans Germans buy 4 Artillerys, 1 Bunker, 1 Carrier, 2 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kiev Germans attack with 1 Bomber and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 2 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 22 Sea Zone Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine British defend with 1 Submarine Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters and 2 Stukas in 22 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits 1 Submarine owned by the British lost in 22 Sea Zone Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Minsk Germans attack with 2 ArmoredCars and 1 Infantry Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Netherlands Germans attack with 1 Elite and 6 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Elite and 6 Infantrys in Netherlands, round 2 : 1/7 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands Germans roll dice for 1 Elite and 5 Infantrys in Netherlands, round 3 : 2/6 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 4 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 5 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 3 Infantrys in Netherlands, round 6 : 0/4 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Netherlands Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 7 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 8 : 0/3 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 2 Infantrys in Netherlands, round 9 : 2/3 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 9 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 4 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Latvia Germans attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 2 Artillerys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg 1 Artillery moved from Danzig to 24 Sea Zone 4 Infantrys moved from East Prussia to 24 Sea Zone 1 Artillery and 4 Infantrys moved from 24 Sea Zone to Leningrad 4 HeavyTanks moved from Warsaw to Vinnytsia 1 Bomber moved from Kiev to Vinnytsia 4 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia 4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 8 Infantrys moved from Brandenburg to Pomerania 15 Infantrys moved from Berlin to Brandenburg Place Units - Germans 1 Carrier and 2 Destroyers placed in 22 Sea Zone 4 Artillerys and 1 Bunker placed in Leningrad Germans undo move 2. 3 Artillerys, 1 Bunker and 1 Infantry placed in Leningrad 1 Artillery and 2 Infantrys placed in Hamburg 1 HeavyTank, 1 Infantry and 2 Tanks placed in Warsaw 1 Factory placed in Vinnytsia 5 Infantrys placed in Bohemia 2 Infantrys placed in Rhine Turning on Edit Mode EDIT: Removing units owned by Germans from 22 Sea Zone: 2 Stukas EDIT: Adding units owned by Germans to Hamburg: 2 Stukas EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.33 Neutral regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 Artillery and 2 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 1 Fighter moved from Kursk to Kiev 1 Bomber moved from Kursk to Minsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Bulgaria 1 Infantry moved from S.Buryat Mongolia to Chita 1 Infantry moved from N.Buryat Mongolia to Chita 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Okhotsk to Ayan 1 Fighter moved from N.Buryat Mongolia to Ayan 1 Artillery and 5 Infantrys moved from Uzbekistan to E.Iran 2 Infantrys moved from Tashkent to Uzbekistan Purchase Units - Russians Russians buy 2 ArmoredCars, 2 HeavyTanks, 27 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Chita, round 3 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Minsk Russians attack with 1 Bomber and 3 Infantrys Germans defend with 2 ArmoredCars and 1 Infantry Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 1/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 ArmoredCars and 1 Infantry Battle in E.Iran Russians attack with 1 Artillery and 5 Infantrys Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 2 : 1/6 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Russians lost in E.Iran Russians roll dice for 1 Artillery and 4 Infantrys in E.Iran, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Neutral lost in E.Iran Russians roll dice for 1 Artillery and 2 Infantrys in E.Iran, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in E.Iran Russians roll dice for 1 Artillery and 1 Infantry in E.Iran, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 5 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Iran Neutral win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -12 Casualties for Russians: 1 Artillery and 5 Infantrys Casualties for Neutral: 1 Infantry Battle in Ayan Russians attack with 1 Fighter and 3 Infantrys Yamamoto defend with 2 ArmoredCars and 1 Mech.Inf Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 2 : 0/4 hits, 0.83 expected hits Yamamoto roll dice for 2 ArmoredCars and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ayan Russians roll dice for 1 Fighter and 2 Infantrys in Ayan, round 3 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 2 ArmoredCars and 1 Mech.Inf in Ayan, round 3 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Yamamoto lost in Ayan 1 Fighter owned by the Russians retreated 1 Infantry owned by the Russians retreated to Okhotsk Yamamoto win with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Yamamoto: 1 ArmoredCar Battle in Kiev Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 3 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Bulgaria Russians attack with 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 1/2 hits, 0.33 expected hits Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Bulgaria Russians win, taking Bulgaria from Romanians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Non Combat Move - Russians 2 Infantrys moved from Rostov to Kursk 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank moved from Donetsk to Kursk 1 Fighter moved from Kiev to Kursk 1 Bomber moved from Minsk to Kursk 1 Artillery, 1 Fighter and 3 Infantrys moved from S.Karelia to Smolensk 10 Infantrys moved from Yaroslavl to Kursk 2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl 1 Mech.Inf moved from Gorky to Kursk 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Tank moved from Kirov to Yaroslavl 5 Infantrys moved from Kirov to Arkhangelsk 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Saratov to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 HeavyTank moved from Sverdlovsk to Kirov 2 Mech.Infs moved from Sverdlovsk to Gorky 1 Mech.Rocket moved from Sverdlovsk to Gorky 1 Mot.Inf moved from Sverdlovsk to Gorky 1 Fighter moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to Yakutsk 1 Artillery and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia 1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia 1 Tank moved from Sibirsky to Olyokminsk 3 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow 4 Infantrys placed in Arkhangelsk 2 ArmoredCars placed in Tashkent 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 2 Mot.Infs placed in Sverdlovsk 6 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Romanians regular : -0.33 Germans regular : 0.67 Russians regular : 0.17 Neutral regular : 0.67 Hisaichi regular : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 3 Infantrys and 1 Tank moved from Kufra to Tobruk 1 HeavyTank and 1 Tank moved from Hun to Tobruk 4 Artillerys and 6 Infantrys moved from Campania to 46 Sea Zone 4 Artillerys, 2 Carriers, 1 Destroyer, 4 Fighters, 6 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 2 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Bomber moved from Campania to 51 Sea Zone 8 Infantrys moved from Rome to Campania 1 Tank moved from Provence to Lombardy 1 Infantry moved from Hun to Kufra 4 Artillerys and 6 Infantrys moved from 48 Sea Zone to Tobruk 4 Mech.Infs moved from Tunis to El Agheila 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks moved from E.Morocco to W.Morocco 1 Tank moved from Lombardy to Tuscany 3 Artillerys and 1 Elite moved from Greece to Bulgaria Purchase Units - Italians Italians buy 2 ArmoredCars, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Bulgaria Italians attack with 3 Artillerys and 1 Elite Russians defend with 2 Infantrys Italians roll dice for 3 Artillerys and 1 Elite in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Italians: 2 Artillerys Casualties for Russians: 2 Infantrys Battle in W.Morocco Italians attack with 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks British defend with 1 Infantry Italians roll dice for 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks in W.Morocco, round 2 : 6/15 hits, 5.83 expected hits French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Morocco Italians win, taking W.Morocco from French with 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Bomber, 4 Fighters and 1 Submarine British defend with 1 Destroyer Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Tobruk Italians attack with 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks British defend with 1 Infantry Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 4 Artillerys, 1 HeavyTank, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 4 Fighters moved from 51 Sea Zone to 48 Sea Zone 1 Bomber moved from 51 Sea Zone to Hun Place Units - Italians 1 HeavyTank and 3 Infantrys placed in E.Morocco 2 ArmoredCars and 1 Tank placed in Hun 4 Mech.Infs placed in Tunis 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.67 Russians regular : 1.33 British regular : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - French French buy 2 Bunkers, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - French 2 Destroyers moved from 1 Sea Zone to 8 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Bunker, 1 Elite and 1 Infantry placed in Syria 1 Bunker placed in Mauritania 1 Infantry placed in Churchill Turn Complete - French French collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Artillery moved from West Borneo to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 2 Marines moved from West Borneo to 110 Sea Zone 1 Marine moved from Malaya to 110 Sea Zone 3 Artillerys, 3 Marines and 3 Transports moved from 110 Sea Zone to 60 Sea Zone 3 Artillerys and 3 Marines moved from 60 Sea Zone to Madras 1 Battleship moved from 110 Sea Zone to 60 Sea Zone 1 Elite moved from Tokyo to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 1 Artillery moved from Anhwei to Shansi Yamamoto take Shansi from Chinese 1 Infantry moved from Hunan to Anhwei 1 ArmoredCar and 1 Mech.Inf moved from Ayan to Chita 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry and 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Paramushir to 75 Sea Zone 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 1 Destroyer moved from 75 Sea Zone to 85 Sea Zone 1 ArmoredCar moved from Panay to Mindoro 1 Infantry moved from Hunan to N.French Indochina 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from West Borneo to 106 Sea Zone 1 Infantry and 2 Tanks moved from N.French Indochina to 92 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 92 Sea Zone to 110 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from Malaya to 110 Sea Zone 1 Bomber moved from Malaya to Java 1 ArmoredCar, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Java 1 Tank moved from Davao to 107 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 1 Marine and 1 Tank moved from 110 Sea Zone to Java 1 Marine moved from Malaya to S.Thailand 1 ArmoredCar moved from Malaya to Burma Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite and 5 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shantung Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys Chinese defend with 1 Factory and 1 Tank Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 2/7 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shantung Yamamoto win, taking Shantung from Chinese with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Mindoro Yamamoto attack with 1 ArmoredCar Americans defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Mindoro Americans win with no units remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Americans: 1 Infantry Battle in Java Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks Anzac defend with 1 Tank; Dutch defend with 1 Bunker Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 5/9 hits, 3.83 expected hits Dutch roll dice for 1 Bunker and 1 Tank in Java, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Tank Battle in Chita Yamamoto attack with 1 ArmoredCar and 1 Mech.Inf Russians defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Yamamoto win, taking Chita from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Yamamoto 3 Destroyers moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 85 Sea Zone 1 Carrier moved from 106 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Samar to Panay 1 Bomber moved from Java to S.Thailand Place Units - Yamamoto 5 Destroyers placed in 85 Sea Zone 1 B.Transport placed in 107 Sea Zone 2 Artillerys placed in Davao Yamamoto undo move 3. 3 Artillerys and 3 Marines placed in Malaya 1 Artillery and 1 Marine placed in Davao 1 Elite and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Yamamoto regular : 1.17 Americans regular : 0.00 Russians regular : -0.67 Dutch regular : 0.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Adv.Fighter moved from Shensi to Shansi 1 Artillery moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Hupeh 7 Infantrys moved from Shensi to Hupeh 3 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 3 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Adv.Fighter moved from Shensi to Shansi 1 Artillery moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Hupeh 7 Infantrys moved from Shensi to Hupeh 3 Mech.Infs moved from Ningsia to Hupeh 5 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 3 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Assam: 1 Infantry EDIT: Removing units owned by Chinese from Yunnan: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : -0.33 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter, 2 Submarines and 4 Transports moved from 66 Sea Zone to 67 Sea Zone 1 Fighter moved from Sumatra to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Hisaichi take Aroe from Dutch 1 Tank moved from Mysore to Madras 1 ArmoredCar moved from Shanghai to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 Infantry moved from N.French Indochina to Yunnan 4 Infantrys moved from Shanghai to Hunan 2 Artillerys and 2 Infantrys moved from Kiangsi to Hunan 2 Artillerys and 4 Infantrys moved from Hong Kong to Kiangsi 1 Artillery and 4 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Liaoning to 84 Sea Zone 1 Tank moved from Peking to 84 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk 1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar moved from Heilungchiang to Okhotsk 1 Artillery and 3 Infantrys moved from 75 Sea Zone to Kolyma 1 ArmoredCar moved from Heilungchiang to Okhotsk 1 Artillery moved from Heilungchiang to Ayan 3 Infantrys moved from Liaoning to Peking 3 Infantrys moved from Liaoning to Heilungchiang 2 Tanks moved from Heilungchiang to Okhotsk 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kolyma Hisaichi attack with 1 Artillery and 3 Infantrys Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Kolyma Hisaichi win, taking Kolyma from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Yunnan Hisaichi attack with 1 Infantry Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Chinese win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Okhotsk Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 3 Tanks British defend with 2 Infantrys; Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Okhotsk Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 3 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Russians: 1 Infantry Battle in 67 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Submarines and 5 Transports Anzac defend with 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 5 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Anzac roll dice for 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in 67 Sea Zone Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier and 4 Fighters in 67 Sea Zone, round 3 : 5/5 hits, 2.50 expected hits 3 Transports owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 3 Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 4/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier and 1 Fighter in 67 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Anzac, 1 Carrier owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 36 Casualties for Hisaichi: 1 B.Transport, 2 Submarines and 5 Transports Casualties for Anzac: 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports Battle in Kweichow Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Artillery Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Non Combat Move - Hisaichi 1 Fighter moved from 67 Sea Zone to Java Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker and 4 Infantrys placed in Madras 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong 1 B.Transport placed in 110 Sea Zone 3 Infantrys placed in Banjarmasin Hisaichi undo move 4. 3 Infantrys placed in Heilungchiang 2 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : 1.50 Russians regular : -2.00 Hisaichi regular : 2.83 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Tanks moved from Delhi to Hyderabad 2 ArmoredCars moved from Delhi to Hyderabad 1 Infantry moved from Delhi to Hyderabad 2 Mech.Infs moved from Bombay to Mysore British take Mysore from Hisaichi 2 Mech.Infs moved from Mysore to Hyderabad 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore 1 Fighter moved from Bombay to Hyderabad 1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Artillery moved from Darfur to Kufra 1 Artillery, 2 Fighters and 3 Infantrys moved from New Valley to Kufra 1 Fighter moved from Mersa Matruh to Kufra 2 Infantrys moved from Iceland to 9 Sea Zone 2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Munster 1 Bomber moved from Dover to Munster 1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 3 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Destroyer and 1 Submarine Italians defend with 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians lost in 51 Sea Zone British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Battle in Kufra British attack with 2 Artillerys, 3 Fighters and 3 Infantrys Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 1 Infantry British roll dice for 2 Artillerys, 3 Fighters and 3 Infantrys in Kufra, round 2 : 4/8 hits, 2.50 expected hits Italians roll dice for 3 Infantrys and 2 Tanks in Kufra, round 2 : 1/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans, 1 Infantry owned by the Italians, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kufra British roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Kufra, round 3 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Kufra British win, taking Kufra from Italians with 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 Infantry Casualties for Germans: 2 Infantrys and 2 Tanks Casualties for Italians: 1 Infantry Battle in Munster British attack with 1 Bomber and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Bomber and 2 Infantrys in Munster, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Bomber moved from Munster to London 1 Artillery and 1 Infantry moved from Wales to Manchester 1 Battleship, 5 Destroyers, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 3 Fighters moved from Kufra to Cairo 1 Infantry moved from Italian East Africa to Nubia Place Units - British 1 Carrier and 1 Destroyer placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 1 Bunker placed in Hyderabad 2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi 2 Mech.Infs placed in Bombay 2 Infantrys placed in W.Iran Turn Complete - British British collect 88 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians regular : -2.83 Neutral regular : -0.33 British regular : 0.50 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Anzac Anzac buy 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 4 Infantrys moved from South Australia to Western Australia 3 Infantrys moved from Northern Territory to Western Australia 1 Adv.Fighter moved from Broome to 122 Sea Zone Place Units - Anzac 1 Carrier and 1 Destroyer placed in 122 Sea Zone 1 Fighter placed in 122 Sea Zone 1 Elite and 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Artillery moved from Suriname to 32 Sea Zone 1 Artillery and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery moved from 36 Sea Zone to Mauritania 1 Infantry moved from Soembawa to Lombok Dutch take Lombok from Hisaichi 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Timor 2 Infantrys and 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 3 Infantrys moved from Vyborg to S.Karelia 1 Infantry moved from N.Karelia to S.Karelia 1 Infantry moved from Leningrad to S.Karelia 1 Artillery moved from Leningrad to S.Karelia 1 Fighter moved from Leningrad to S.Karelia 1 Tank moved from Oulu to S.Karelia 5 Infantrys moved from Oulu to N.Karelia 1 Artillery and 3 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Leningrad 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank Russians defend with 5 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 5 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in S.Karelia, round 3 : 3/7 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Finns: 2 Infantrys Casualties for Russians: 5 Infantrys Non Combat Move - Finns 1 Fighter moved from S.Karelia to Leningrad Place Units - Finns 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Finns regular : 0.83 Russians regular : -0.67 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 2 Artillerys, 1 Elite and 1 Fighter moved from Vinnytsia to Kiev Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 2 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Artillerys, 1 Elite and 1 Fighter Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Donetsk Romanians attack with 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia 2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia 2 Tanks moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Russians regular : -0.67





