@ShadowHAwk said in How to make Pacific Conflict historical:
The problem here is just the simplification of the map. Its the same issue that plagues the european board in some areas.
Aircraft ranges are way to long and aircraft from carriers are just as powerfull as land based bombers. So there is no need to invade an island to count as a bomber base.
As there is no supply lines or scouting the islands are also not needed for that so they are just on the map to make it complete they serve no function in the game.
To make them serve a game function the game needs to be redone but that will make the game a lot slower.
Bigger maps, Island connection multiple seazones, different combat system D6 is just to limited, different aircraft ranges, different naval ranges, island values.
OK. What time frame you looking at ? This matters. My game starts Dec 8 1941.
How many moves to get from US to UK and same in Pacific ? 2 sea zones to get to UK ?
You do not like convoy routes or zones ?
What is your plane movement stat ?
What is your naval ship movement stat ?
I use D12 system. Plenty of limit.
I have regular planes and naval planes (move 1 less space). Naval can only land on Carriers.
Bombers can’t hit Naval. Bombers carpet bomb on first turn only. Some disagree based on a few things.
I still want bombers to hit naval but of course lower stat. Group not for it yet.
Some islands should only have air strips and no bomber landings.
https://www.axisandallies.org/forums/assets/uploads/files/1604971485022-rays-1941-global-map-3-v3.0.jpg
I just posted map to show the 3 island groups.
This works great in my game.
Being 41 its easier to do island hopping. Japan can take a bunch of islands for cash (only way I see either side going for islands in games) which they did at this time frame Dec-Feb. Then US has to come out and take back to build there income and lower Japan’s and help Anzac, FEC to get some Dutch Islands back to cripple Japans oil supply. Japan Has to defend theses islands also based on bonus victory points. Game should be won on whole map not 1 side or the other. Both Germany and Japan should have to combine a victory.
To help the island hopping you need to make some islands worth 3 icps plus be part of a 2 island groups.
Nobody may agree but it works great in game. Also on setup The fleets are based mostly where time frame was.
I would need to post setup if anybody wants to see it.
I’m gonna bow out of here based on some of this maybe going off topic and can start a new thread if anybody
wants too.
I can probably make map changes to a 42 map to meet your specs for sea zones and island connections and have it start in Dec of 41 so on turn 1 Japan goes and take most islands but then Nav guy disagrees with Islands on map.
Here’s a 42 map ready to get new borders to islands

I can post a better pic later.
Other wise good luck to all on gaming.