@Booper Yes, scramble 3 fighters please
L20 BM3 freh vs LennardF (Allies+20)
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 destroyers, 9 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 8 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 4 fighters moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 15 fighters moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 marines moved from Caroline Islands to 33 Sea Zone 3 battleships, 12 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 marines and 9 submarines moved from 33 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory Combat - Americans Battle in Celebes Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 6 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 6 fighters, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/13 hits, 4.67 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer, 15 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 15 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Morocco Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 7 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 bomber moved from 42 Sea Zone to Northern Territory 15 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 marines moved from 55 Sea Zone to Northern Territory 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 9 infantry placed in Eastern United States 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.00 Germans regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 3 destroyers, 9 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 8 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 4 fighters moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 15 fighters moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 marines moved from Caroline Islands to 33 Sea Zone 3 battleships, 12 carriers, 2 cruisers, 9 destroyers, 6 fighters, 2 marines and 9 submarines moved from 33 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory Combat - Americans Battle in Celebes Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 6 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 6 fighters, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/13 hits, 4.67 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer, 15 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 15 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Morocco Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 7 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 bomber moved from 42 Sea Zone to Northern Territory 15 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 marines moved from 55 Sea Zone to Northern Territory 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 9 infantry placed in Eastern United States 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Persia to Iraq 2 mech_infantrys moved from Persia to Iraq 5 armour moved from Persia to Iraq 8 fighters moved from Persia to Iraq 1 tactical_bomber moved from Persia to Iraq 2 artilleries moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 5 armour, 8 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry British roll dice for 5 armour, 8 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/19 hits, 8.00 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 5 armour, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 aaGuns, 13 artilleries and 42 infantry moved from Persia to Eastern Persia 8 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 1 bomber moved from Alexandria to Egypt 2 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 mech_infantry placed in Egypt 8 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,1 British collect 25 PUs (10 lost to blockades); end with 25 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.33 Japanese regular : -0.00 Germans regular : -0.67 British regular : -2.00 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Tobruk British win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 4 artilleries, 3 fighters and 8 infantry British defend with 2 artilleries and 7 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Italians roll dice for 4 artilleries, 3 fighters and 8 infantry in Normandy Bordeaux, round 2 : 3/15 hits, 4.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 14 infantry in Normandy Bordeaux, round 2 : 9/16 hits, 5.33 expected hits 1 aaGun owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 8 infantry owned by the Italians lost in Normandy Bordeaux 3 artilleries owned by the Italians retreated to Southern France Americans win with 2 artilleries and 12 infantry remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery and 8 infantry Casualties for Americans: 1 aaGun Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone 1 aaGun and 4 infantry moved from Syria to 99 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 99 Sea Zone to 96 Sea Zone 1 aaGun and 5 infantry moved from 96 Sea Zone to Tobruk 1 carrier, 1 cruiser, 7 destroyers and 7 submarines moved from 95 Sea Zone to 96 Sea Zone 6 infantry moved from Northern Italy to Southern France 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 3 armour moved from Norway to Karelia Place Units - Italians 5 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Italians regular : -2.50 Americans AA : -0.50 British regular : -1.33 -
TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 5 fighters moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from 55 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to New South Wales 8 infantry moved from Queensland to Northern Territory 2 infantry moved from Northwest Persia to Iraq Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 marine ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry and 1 marine Battle in 37 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 5 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from Java to 55 Sea Zone 3 fighters moved from 37 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 5 fighters moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from 55 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to New South Wales 8 infantry moved from Queensland to Northern Territory 2 infantry moved from Northwest Persia to Iraq Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 marine ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry and 1 marine Battle in 37 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 5 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from Java to 55 Sea Zone 3 fighters moved from 37 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Persia to Eastern Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00 -
Do you mind swapping out an American in Normandy for an AA? With those numbers on that first attack I definitely would have hung on to an AA. Those German planes are killing me which is why I thought I better start bringing those along…
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@LennardF no problem at all, actually that’s my bad for not offering it. The attack went so horribly that I just retreated in disgust without considering OOL.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun EDIT: Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Germans buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland Germans take Poland from Russians 2 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 bomber moved from French Indo China to 42 Sea Zone 2 armour and 1 mech_infantry moved from Burma to Hunan 2 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Romania 2 tactical_bombers moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Norway to Holland Belgium Combat - Germans Battle in Romania Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 2 bombers and 2 infantry in Romania, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 6 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hunan Germans attack with 2 armour and 1 mech_infantry Chinese defend with 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Germans win, taking Hunan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer; ANZAC defend with 1 transport Germans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Germans 1 bomber moved from 42 Sea Zone to French Indo China 1 artillery moved from Algeria to Tunisia 2 transports moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from Syria to 99 Sea Zone 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 carriers and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Romania to Western Germany 1 artillery and 8 infantry moved from Germany to Slovakia Hungary 9 armour and 6 mech_infantrys moved from Norway to Karelia 6 artilleries and 3 infantry moved from Finland to Karelia 1 aaGun moved from Norway to Finland 1 infantry moved from France to Southern France 3 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 10 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Russians regular : 0.00 Germans regular : -0.00 -
@freh Thanks. I’m looking at the Pacific map and I forgot to NCM my Anzac to territory 55 - do you mind if I do that?
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@LennardF go ahead - I was wondering why you kept them separated but it doesn’t really change anything for Italy
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bessarabia to Romania 2 infantry moved from Bessarabia to Romania 2 artilleries and 32 infantry moved from Novgorod to Karelia 2 fighters moved from Eastern Poland to Karelia 2 tactical_bombers moved from Eastern Poland to Karelia 1 artillery moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Karelia Russians attack with 2 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers Germans defend with 9 armour, 6 artilleries, 3 infantry and 7 mech_infantrys; Italians defend with 3 armour Russians roll dice for 2 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Karelia, round 2 : 5/38 hits, 8.67 expected hits Italians roll dice for 12 armour, 6 artilleries, 3 infantry and 7 mech_infantrys in Karelia, round 2 : 6/28 hits, 11.33 expected hits 6 infantry owned by the Russians, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers in Karelia, round 3 : 7/32 hits, 7.67 expected hits Italians roll dice for 12 armour, 6 artilleries and 5 mech_infantrys in Karelia, round 3 : 10/23 hits, 9.67 expected hits 10 infantry owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers in Karelia, round 4 : 11/22 hits, 6.00 expected hits Italians roll dice for 12 armour and 4 artilleries in Karelia, round 4 : 8/16 hits, 7.33 expected hits 8 infantry owned by the Russians, 4 artilleries owned by the Germans, 4 armour owned by the Germans and 3 armour owned by the Italians lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Karelia, round 5 : 5/14 hits, 4.67 expected hits Italians roll dice for 5 armour in Karelia, round 5 : 1/5 hits, 2.50 expected hits 1 infantry owned by the Russians and 5 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Italians with 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Russians: 25 infantry Casualties for Germans: 9 armour, 6 artilleries, 3 infantry and 7 mech_infantrys Casualties for Italians: 3 armour Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Novosibirsk to Samara 1 infantry moved from Samara to Novosibirsk 3 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 aaGun and 5 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 fighters and 2 tactical_bombers moved from Karelia to Novgorod 4 infantry and 1 mech_infantry moved from Russia to Samara Place Units - Russians 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -5.83 Germans regular : -0.33 Russians regular : 0.83 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bessarabia to Romania 2 infantry moved from Bessarabia to Romania 2 artilleries and 32 infantry moved from Novgorod to Karelia 2 fighters moved from Eastern Poland to Karelia 2 tactical_bombers moved from Eastern Poland to Karelia 1 artillery moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Karelia Russians attack with 2 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers Germans defend with 9 armour, 6 artilleries, 3 infantry and 7 mech_infantrys; Italians defend with 3 armour Russians roll dice for 2 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Karelia, round 2 : 5/38 hits, 8.67 expected hits Italians roll dice for 12 armour, 6 artilleries, 3 infantry and 7 mech_infantrys in Karelia, round 2 : 6/28 hits, 11.33 expected hits 6 infantry owned by the Russians, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers in Karelia, round 3 : 7/32 hits, 7.67 expected hits Italians roll dice for 12 armour, 6 artilleries and 5 mech_infantrys in Karelia, round 3 : 10/23 hits, 9.67 expected hits 10 infantry owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers in Karelia, round 4 : 11/22 hits, 6.00 expected hits Italians roll dice for 12 armour and 4 artilleries in Karelia, round 4 : 8/16 hits, 7.33 expected hits 8 infantry owned by the Russians, 4 artilleries owned by the Germans, 4 armour owned by the Germans and 3 armour owned by the Italians lost in Karelia Russians roll dice for 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Karelia, round 5 : 5/14 hits, 4.67 expected hits Italians roll dice for 5 armour in Karelia, round 5 : 1/5 hits, 2.50 expected hits 1 infantry owned by the Russians and 5 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Italians with 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Russians: 25 infantry Casualties for Germans: 9 armour, 6 artilleries, 3 infantry and 7 mech_infantrys Casualties for Italians: 3 armour Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Novosibirsk to Samara 1 infantry moved from Samara to Novosibirsk 3 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 aaGun and 5 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 fighters and 2 tactical_bombers moved from Karelia to Novgorod 4 infantry and 1 mech_infantry moved from Russia to Samara Place Units - Russians 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 destroyers and 2 submarines EDIT: Adding units owned by ANZAC to 55 Sea Zone: 2 destroyers and 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -5.83 Germans regular : -0.33 Russians regular : 0.83 -
Thanks, much appreciated!
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@LennardF I concede. Well played, good fight back, it was teetering them for awhile.
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Thanks, I enjoyed it. One of those games that wasn’t quite like any other game I’ve played.
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@LennardF Are you up for another? we seem evenly matched.
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I’d love another I’ve just got to clear the decks here, can I get back to you?
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Hi, still up for another game? BTW, I had to upgrade to 2.5.22294 (the latest version) - so I could play a non-league game with a friend so you’d probably need that version as I think the game is cranky about mixing and matching saved game files.





