Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Western Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Russia
5 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 124 Sea Zone to 110 Sea Zone
Non Combat Move - Russians
Place Units - Russians
3 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to Kiangsu
1 fighter moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone
1 fighter moved from Anhwe to Suiyuyan
2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Kwangtung
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 3/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese winJapanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 35 Sea Zone to Siam
1 bomber moved from Philippines to Kwangsi
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Iwo Jima to Kiangsu
Place Units - Japanese
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 47 PUs (4 lost to blockades); end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : 3.83
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 52 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Guam to Siberia
3 bombers moved from Western United States to Siberia
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 52 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Guam to Siberia
3 bombers moved from Western United States to Siberia
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Siam
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to Eastern Persia
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 2 destroyers
Battle in Java
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siam
British attack with 1 fighter
Japanese defend with 1 bomber
British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Siam
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Siam to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
Non Combat Move - Italians
3 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Malaya
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 artillery and 1 transport
1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Malaya
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 artillery and 1 transport
1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Libya
French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Libya, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for French: 3 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.00
French regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
5 fighters and 4 tactical_bombers moved from Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
3 armour moved from 111 Sea Zone to Scotland
3 infantry moved from 111 Sea Zone to Scotland
10 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 armour moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers
British defend with 2 cruisers, 3 destroyers, 2 fighters and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 fighter; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 3 cruisers, 4 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
2 destroyers owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 1 carrier, 2 destroyers and 2 submarines
Casualties for British: 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Casualties for Russians: 1 submarine
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Battle in Scotland
Germans attack with 3 armour and 3 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland
Germans roll dice for 3 armour and 3 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 armour and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
5 fighters moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
Place Units - Germans
3 infantry placed in France
2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany
4 armour placed in Romania
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 5.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Karelia
2 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
5 infantry moved from Rostov to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Karelia, round 2 : 3/8 hits, 2.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia, round 3 : 4/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 fighter moved from Karelia to Novgorod
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Novgorod
2 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Chahar
1 fighter moved from Japan to Chahar
1 fighter moved from Japan to Kweichow
1 bomber moved from Kwangsi to Sikang
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 fighter moved from Paulau Island to 44 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Central America
1 fighter moved from Paulau Island to Borneo
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
Combat - Japanese
Battle in Central America
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Central America from Americans, taking Sumatra from Dutch, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 bomber moved from Sikang to Szechwan
1 bomber moved from Szechwan to Kweichow
1 fighter moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Celebes
Place Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
1 fighter and 4 mech_infantrys placed in Japan
Japanese undo move 2.
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Central America
2 fighters moved from Western United States to Central America
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Central America
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Central America to Central United States
1 fighter moved from Central America to Central United States
1 destroyer moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 artillery moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 fighters placed in Eastern United States
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.50
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Central America
2 fighters moved from Western United States to Central America
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Central America
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Central America to Central United States
1 fighter moved from Central America to Central United States
1 destroyer moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 artillery moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 fighters placed in Eastern United States
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
6 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to 111 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to India
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
2 infantry moved from Kenya to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
2 fighters moved from Egypt to Ethiopia
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 111 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 41 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 armour and 3 infantry
British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.33 expected hits
Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 3/6 hits, 2.50 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1.83 expected hits
Germans roll dice for 3 armour and 2 infantry in Scotland, round 3 : 2/5 hits, 2.17 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 3/5 hits, 1.50 expected hits
Germans roll dice for 3 armour and 1 infantry in Scotland, round 4 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 6 infantry
Casualties for Germans: 3 armour and 3 infantry
Battle in Sumatra
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from 111 Sea Zone to Scotland
1 bomber moved from Scotland to United Kingdom
Place Units - British
1 armour and 4 infantry placed in United Kingdom
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Italians regular : 0.67
Japanese regular : 0.17
Germans regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Battle in Syria
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Malaya to India
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier and 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Malaya to India
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier and 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
2 bombers moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
3 armour moved from Romania to Poland
1 armour moved from Romania to Ukraine
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in France
1 artillery, 1 fighter and 3 infantry placed in Western Germany
3 armour placed in Ukraine
1 armour placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
18 infantry moved from Amur to Siberia
5 infantry moved from Tambov to Russia
2 infantry moved from Belarus to Novgorod
4 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 armour moved from Baltic States to Western Ukraine
Russians take Eastern Poland from Germans
2 armour moved from Belarus to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Novgorod to Russia
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 armour
Germans defend with 2 bombers
Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 bombers in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Western Ukraine
Russians roll dice for 3 armour in Western Ukraine, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 bomber in Western Ukraine, round 3 : 1/1 hits, 0.17 expected hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 18
Casualties for Germans: 2 bombers
Casualties for Russians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Amur to Siberia
Place Units - Russians
2 armour, 1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 56 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 64 Sea Zone to 89 Sea Zone
1 fighter moved from 64 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
5 infantry moved from Jehol to Chahar
1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to Shan State
1 fighter moved from Borneo to Shan State
1 fighter moved from Celebes to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Chahar to Tsinghai
1 tactical_bomber moved from Chahar to Tsinghai
1 fighter moved from Chahar to Tsinghai
1 fighter moved from Shan State to Siam
1 fighter moved from Shan State to Siam
Combat - Japanese
Battle in 101 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 89 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 89 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/7 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter could not land in 101 Sea Zone and was removed
1 fighter moved from Tsinghai to Sikang
1 tactical_bomber moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 tactical_bomber moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 fighter moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Tsinghai to Sikang
1 bomber, 4 fighters and 1 tactical_bomber moved from Hopei to Shensi
1 bomber, 4 fighters and 1 tactical_bomber moved from Shensi to Szechwan
Place Units - Japanese
1 factory_major placed in Korea
2 armour and 4 mech_infantrys placed in Japan
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -5.50