Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Ukraine to Russia 5 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Russia 1 mech_infantry moved from Volgograd to Russia 1 submarine moved from 124 Sea Zone to 110 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to Kiangsu 1 fighter moved from Japan to 6 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 1 fighter moved from Anhwe to Suiyuyan 2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 6 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Battle in Kwangtung Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese winJapanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from 35 Sea Zone to Siam 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from Iwo Jima to Kiangsu Place Units - Japanese 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Japanese collect 47 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 3.83 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Siam 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Persia to Eastern Persia 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25 Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport Casualties for British: 2 destroyers Battle in Java British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam British attack with 1 fighter Japanese defend with 1 bomber British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Siam to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone Non Combat Move - Italians 3 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 artillery and 1 transport 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 artillery and 1 transport 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Tunisia to Libya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Battle in Libya French attack with 3 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Libya French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Libya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.00 French regular : -0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 destroyers moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 2 submarines moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 5 fighters and 4 tactical_bombers moved from Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 3 infantry moved from Norway to 113 Sea Zone 3 armour moved from Western Germany to 113 Sea Zone 3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone 3 armour moved from 111 Sea Zone to Scotland 3 infantry moved from 111 Sea Zone to Scotland 10 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Baltic States Germans take Baltic States from Russians 5 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers British defend with 2 cruisers, 3 destroyers, 2 fighters and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 fighter; Russians defend with 1 submarine Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 cruisers, 4 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Germans: 1 carrier, 2 destroyers and 2 submarines Casualties for British: 2 cruisers, 3 destroyers, 2 fighters and 1 transport Casualties for Russians: 1 submarine Casualties for French: 1 cruiser, 1 destroyer and 1 fighter Battle in Scotland Germans attack with 3 armour and 3 infantry British defend with 1 aaGun, 1 airfield and 2 infantry Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland Germans roll dice for 3 armour and 3 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from 110 Sea Zone to Holland Belgium 5 fighters moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium Place Units - Germans 3 infantry placed in France 2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany 4 armour placed in Romania Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 5.33 British regular : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 6 infantry moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 2 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Rostov to Tambov Combat - Russians Battle in Belarus Russians attack with 2 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Karelia Russians attack with 1 artillery, 1 fighter and 6 infantry Germans defend with 5 infantry Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Karelia, round 2 : 3/8 hits, 2.00 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia, round 3 : 4/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Novgorod Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Novgorod 2 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 4.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 5 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Kiangsu to Chahar 1 tactical_bomber moved from Kiangsu to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Kweichow 1 bomber moved from Kwangsi to Sikang 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 fighter moved from Paulau Island to 44 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Central America 1 fighter moved from Paulau Island to Borneo 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from Siam to French Indo China Combat - Japanese Battle in Central America Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Central America from Americans, taking Sumatra from Dutch, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 cruiser, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -34 Casualties for Japanese: 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 bomber moved from Szechwan to Kweichow 1 fighter moved from 44 Sea Zone to Borneo 1 fighter moved from 44 Sea Zone to Celebes Place Units - Japanese 1 battleship and 1 destroyer placed in 6 Sea Zone 1 fighter and 4 mech_infantrys placed in Japan Japanese undo move 2. 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 4 infantry moved from 89 Sea Zone to Central America 2 fighters moved from Western United States to Central America 1 bomber moved from Western United States to United Kingdom Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Central America Americans attack with 2 fighters and 4 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Central America to Central United States 1 fighter moved from Central America to Central United States 1 destroyer moved from 85 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 artillery moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 4 infantry moved from 89 Sea Zone to Central America 2 fighters moved from Western United States to Central America 1 bomber moved from Western United States to United Kingdom Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Central America Americans attack with 2 fighters and 4 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Central America to Central United States 1 fighter moved from Central America to Central United States 1 destroyer moved from 85 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 artillery moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from 109 Sea Zone to Scotland 6 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to 111 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 carrier moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to India 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 2 infantry moved from Kenya to Ethiopia 1 tactical_bomber moved from Egypt to Ethiopia 2 fighters moved from Egypt to Ethiopia 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in 111 Sea Zone British attack with 1 bomber Germans defend with 3 transports 3 transports owned by the Germans lost in 111 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in 41 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans defend with 1 airfield, 3 armour and 3 infantry British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.33 expected hits Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 3/6 hits, 2.50 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1.83 expected hits Germans roll dice for 3 armour and 2 infantry in Scotland, round 3 : 2/5 hits, 2.17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 3 armour and 1 infantry in Scotland, round 4 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 6 infantry Casualties for Germans: 3 armour and 3 infantry Battle in Sumatra British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Ethiopia to Egypt 1 tactical_bomber moved from Ethiopia to Egypt 1 bomber moved from 111 Sea Zone to Scotland 1 bomber moved from Scotland to United Kingdom Place Units - British 1 armour and 4 infantry placed in United Kingdom 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.17 Germans regular : -1.00 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Morocco Battle in Syria Non Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 2 bombers moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Poland 3 armour moved from Romania to Poland 1 armour moved from Romania to Ukraine Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in France 1 artillery, 1 fighter and 3 infantry placed in Western Germany 3 armour placed in Ukraine 1 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Amur to Siberia 5 infantry moved from Tambov to Russia 2 infantry moved from Belarus to Novgorod 4 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 armour moved from Baltic States to Western Ukraine Russians take Eastern Poland from Germans 2 armour moved from Belarus to Western Ukraine 1 infantry moved from Baltic States to Novgorod 1 fighter moved from Novgorod to Russia Combat - Russians Battle in Western Ukraine Russians attack with 3 armour Germans defend with 2 bombers Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 bombers in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour in Western Ukraine, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 bomber in Western Ukraine, round 3 : 1/1 hits, 0.17 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 2 bombers Casualties for Russians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia Place Units - Russians 2 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 56 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 64 Sea Zone to 89 Sea Zone 1 fighter moved from 64 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei 1 artillery moved from Kweichow to Shensi Japanese take Shensi from Chinese 5 infantry moved from Jehol to Chahar 1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Shan State 1 fighter moved from Borneo to Shan State 1 fighter moved from Celebes to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 tactical_bomber moved from Chahar to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam Combat - Japanese Battle in 101 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 101 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 89 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 89 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hopei Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 101 Sea Zone and was removed 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 fighter moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Tsinghai to Sikang 1 bomber, 4 fighters and 1 tactical_bomber moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Shensi to Szechwan Place Units - Japanese 1 factory_major placed in Korea 2 armour and 4 mech_infantrys placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -5.50