tanios (x) vs DannyDuck716 (allies +20) BM3


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 62 Sea Zone to Queensland
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.00
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 armour moved from Romania to Slovakia Hungary
            6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            6 armour and 2 mech_infantrys moved from France to Greater Southern Germany
            2 infantry moved from Western Germany to Greater Southern Germany
            1 fighter moved from Southern Italy to Alexandria
            4 tactical_bombers moved from Western Germany to Alexandria
            2 aaGuns, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            2 fighters moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            8 artilleries and 2 infantry placed in Germany
            1 armour, 2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            12 infantry moved from Novgorod to Belarus
            3 artilleries moved from Novgorod to Belarus
            2 fighters moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Bryansk
            1 aaGun moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            6 infantry moved from Sakha to Amur
            3 infantry moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 armour moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber and 1 fighter moved from Siam to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in Malaya, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 6/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 fighters and 4 infantry in Malaya, round 2 : 4/6 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for British: 3 infantry
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Kiangsi to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 bomber moved from 37 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            5 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            1 mech_infantry moved from Anhwe to Kwangsi
            4 infantry moved from Jehol to Chahar
            1 artillery moved from Anhwe to Hopei
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.17
    UK_Pacific regular : 1.33
    

    Savegame


  • TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 bomber moved from 92 Sea Zone to British Guiana
    
        Place Units - Americans
            1 artillery and 2 marines placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.33
    Italians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 1.00
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt
            1 infantry moved from Burma to Shan State
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 bomber moved from 92 Sea Zone to British Guiana
    
        Place Units - Americans
            1 artillery and 2 marines placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery moved from Ethiopia to Kenya
            1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 tactical_bomber in Kenya, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kenya to Egypt
            3 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 airfield placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,6,6,1,3,4,5,2,2,5,2,6,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.33
    Japanese regular : 1.33
    Italians regular : 0.67
    British regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Alexandria
            1 fighter moved from 99 Sea Zone to Alexandria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 aaGun and 1 artillery moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Alexandria to Libya
            1 armour moved from Greece to Yugoslavia
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            Italians undo move 2.
            Italians undo move 1.
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            4 tactical_bombers moved from Alexandria to 98 Sea Zone
            1 fighter moved from Alexandria to 98 Sea Zone
            2 fighters moved from Western Germany to 98 Sea Zone
            2 bombers moved from Western Germany to 98 Sea Zone
    
        Combat - Germans
    

    Savegame

  • '20

    @DannyDuck716 hold off please, I missed some combat moves.

  • '20

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
    

    Savegame

  • '20

    @DannyDuck716 last post is correct. I need to know your scramble and ool commands for sz98.


  • @tanios no scramble

  • '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport; French defend with 1 destroyer
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    1 destroyer owned by the French, 2 destroyers owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Germans: 3 fighters
                Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            2 bombers moved from 98 Sea Zone to Southern Italy
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
            3 aaGuns, 3 armour, 9 artilleries and 16 infantry moved from Slovakia Hungary to Romania
            6 armour and 2 mech_infantrys moved from Greater Southern Germany to Romania
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            8 artilleries and 2 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            6 artilleries and 3 infantry placed in Germany
            1 mech_infantry placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.83
    British regular : -0.67
    

    Savegame


  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            5 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            5 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Ukraine to Bessarabia
            1 aaGun, 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
            1 aaGun, 2 artilleries and 3 infantry moved from Russia to Bryansk
            3 infantry moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            5 infantry moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            5 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            6 infantry moved from Yenisey to Timguska
            1 aaGun and 2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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