@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Yunnan to Shensi Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Yunnan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Eastern United States to 101 Sea Zone 1 bomber moved from Central United States to Western United States 1 fighter moved from Western United States to 101 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Yunnan to Shensi Place Units - Chinese 1 infantry placed in Shensi 2 infantry placed in Yunnan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to French Central Africa 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British 1 factory_minor placed in Egypt 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : 1.17 British regular : 1.67 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to Albania 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 3 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 2 fighters moved from Southern Italy to Alexandria 1 bomber moved from Northern Italy to Alexandria 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Tobruk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : 2.83 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 tactical_bomber French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
French regular : -0.17 Germans regular : -0.50 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from France to Western Germany 1 mech_infantry moved from France to Holland Belgium 3 artilleries moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 2 artilleries moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 4 tactical_bombers moved from Western Germany to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Tobruk to Western Germany Combat - Germans Battle in Holland Belgium Germans attack with 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers French defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 10/15 hits, 7.67 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Holland Belgium to Western Germany 4 fighters moved from Holland Belgium to Western Germany 4 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 5 armour placed in Romania 1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
French regular : 1.33 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 2 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 submarine moved from 127 Sea Zone to 124 Sea Zone Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 3 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_major and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Marianas to Paulau Island 1 fighter moved from Marianas to Paulau Island 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Iwo Jima to Kwangsi 1 bomber moved from Iwo Jima to Kwangsi 1 artillery and 2 infantry moved from Hunan to Yunnan 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 48 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 8/10 hits, 5.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 9 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Hopei 1 fighter moved from Kweichow to Hunan 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from Philippines to Guam 1 destroyer moved from 54 Sea Zone to 52 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 1 tactical_bomber placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Americans undo move 2. 1 armour and 1 artillery placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 artillery placed in Kansu 1 infantry placed in Kansu 1 artillery placed in Kansu 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 fighter moved from Philippines to Guam 1 destroyer moved from 54 Sea Zone to 52 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 1 tactical_bomber placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Americans undo move 2. 1 armour and 1 artillery placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 artillery placed in Kansu 1 infantry placed in Kansu 1 artillery placed in Kansu 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from French Central Africa to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 5 infantry moved from Shan State to Burma 1 destroyer moved from 78 Sea Zone to 76 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Quebec to New Brunswick Nova Scotia Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 transport moved from 119 Sea Zone to 110 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 3 armour placed in Egypt 1 cruiser placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,2,5,5 British collect 26 PUs (3 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : -1.67 Japanese regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits, 4.33 expected hits British roll dice for 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 5.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 3.33 expected hits British roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 7/8 hits, 4.17 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt British win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -43 Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : 3.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 9 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 4 tactical_bombers moved from Western Germany to Eastern Poland 5 fighters moved from Western Germany to Eastern Poland 1 armour moved from Normandy Bordeaux to France 1 mech_infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 armour moved from France to Western Germany Combat - Germans Battle in Bessarabia Germans attack with 10 armour, 2 artilleries and 9 infantry Russians defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans roll dice for 10 armour, 2 artilleries and 9 infantry in Bessarabia, round 2 : 10/21 hits, 7.50 expected hits Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/10 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 10 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 32 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Battle in Eastern Poland Germans attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers Russians defend with 4 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 16 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 15/31 hits, 11.17 expected hits Russians roll dice for 4 armour, 1 artillery, 7 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/13 hits, 5.00 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for Russians: 4 armour, 1 artillery, 7 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 4 tactical_bombers moved from Eastern Poland to Germany 5 fighters moved from Eastern Poland to Germany Place Units - Germans 2 destroyers and 2 submarines placed in 113 Sea Zone 3 armour and 1 mech_infantry placed in Romania Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : -2.50 Germans regular : 6.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Ukraine to Russia 5 infantry moved from Ukraine to Rostov 1 armour moved from Volgograd to Russia 1 mech_infantry moved from Volgograd to Russia 1 submarine moved from 124 Sea Zone to 110 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to Kiangsu 1 fighter moved from Japan to 6 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 1 fighter moved from Anhwe to Suiyuyan 2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 6 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Battle in Kwangtung Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese winJapanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from 35 Sea Zone to Siam 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from Iwo Jima to Kiangsu Place Units - Japanese 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Japanese collect 47 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : 3.83 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Siam 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Persia to Eastern Persia 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25 Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport Casualties for British: 2 destroyers Battle in Java British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam British attack with 1 fighter Japanese defend with 1 bomber British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Siam to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 British regular : -1.00





