I am unable to open the game file.
I am on…
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Looks like you got your payback in this battle. I guess this went better than average.
I guess the ground battle. Wasn‘t too far off. Aa gunners were tired and I guess there was this panic moment when the boats missed first round :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 artilleries, 9 infantry and 1 marine
Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 108 Sea Zone to 110 Sea Zone
3 armour moved from Greece to Romania
2 aaGuns moved from Germany to Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Poland
1 artillery, 1 infantry and 4 mech_infantrys moved from Spain to Gibraltar
1 aaGun moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 artillery placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -1.33
British AA : -1.17
Germans regular : -4.33
British regular : -0.33
I apologize for the delay … I was doing a home improvement project and I had to saw a bunch of baseboard today before nightfall. I thought I’d be able to do it this morning, but I had to spend a couple hours dealing with customer service due to issues with payment/delivery.
I guess I have a rule questions. TripleA does not allow me to take Turkey with Russia this turn. Why is that? Russia is at war since this turn. Is there a reason the client does not allow them to NCM into Turkey this turn?
Adam confirms that it should be legal to take Turkey with Russia this turn, would you agree?
Since Russia was neutral when the Axis attacked the Strict/True Neutrals, TripleA didn’t update them at that time (which is right) … but it has failed to update their relationship now that Russia declared war in Europe.
I would go into edit mode and click Change Political Relationships in the options. Then you can change the Russian relationship with Neutral_True (far left since of menu, may need to scroll) to the Friendly_Neutral status.
riendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but not through) as a noncombat move by land units of a power that is at war (see “Noncombat Move,” page 22).
Does this mean you can’t move thru nwp to get to turkey?
@ksmckay He can path through Caucasus … when the Political Relation is set correctly, TripleA allows Russia to NCM claim Turkey.
right…
I will simply edit. This is imo easier than messing in the political relationship menu.
Thanks for clarifying.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Turkey from Neutral_True to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Rostov to Turkey
2 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 artillery and 8 infantry moved from Bryansk to Western Ukraine
1 aaGun and 4 infantry moved from Belarus to Eastern Poland
2 aaGuns, 1 artillery and 15 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Russia to Bryansk
6 infantry moved from Buryatia to Amur
1 submarine moved from 117 Sea Zone to 106 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Russians undo move 2.
1 infantry and 2 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Russians to Turkey: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 armour
EDIT: Adding units owned by Russians to Finland: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 6 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur
3 fighters, 4 infantry and 1 tactical_bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 43 Sea Zone to Borneo
2 battleships and 2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Amur
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Celebes
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 4/25 hits, 8.50 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6.00 expected hits
8 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 7/17 hits, 7.17 expected hits
Russians roll dice for 16 infantry in Amur, round 3 : 7/16 hits, 5.33 expected hits
5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/10 hits, 5.33 expected hits
Russians roll dice for 9 infantry in Amur, round 4 : 2/9 hits, 3.00 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Amur, round 5 : 4/8 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Amur, round 5 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 13 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Amur to Japan
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to Japan
1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Korea
1 aaGun moved from Buyant-Uhaa to Manchuria
1 infantry moved from Jehol to Manchuria
3 fighters moved from 43 Sea Zone to Caroline Islands
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -4.50
UK_Pacific regular : 0.33
Russians regular : 3.67
Russians AA : 0.00
Japan lost 7 more units than expected in Amur … very frustrating.
This is what happens when I make an impulsive choice on I1, without having planned for it on G1/J1 :rolling_on_the_floor_laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Midway to 54 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 106 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 marine moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter
EDIT: Adding units owned by Americans to British Guiana: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to French Guiana: 1 fighter
EDIT: Turning off Edit Mode
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 artillery and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Hunan to Shensi
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Midway to 54 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 106 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 marine moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter
EDIT: Adding units owned by Americans to British Guiana: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to French Guiana: 1 fighter
EDIT: Turning off Edit Mode
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 artillery and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kweichow
1 fighter moved from Hunan to Shensi
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 1 fighter
EDIT: Turning off Edit Mode
3 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
2 mech_infantrys moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from Afghanistan to India
4 infantry moved from Afghanistan to West India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Morocco
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour moved from Trans-Jordan to Syria
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Angola to Belgian Congo
3 infantry moved from Mozambique to Tanganyika Territory
1 armour moved from British Columbia to Central United States
1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Central United States
Place Units - UK_Pacific
4 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry and 1 marine
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -0,67
@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3:
Japan lost 7 more units than expected in Amur … very frustrating.
That was a fierce defense. I was aware that I may get slaughtered there, stretching your attention was good enough for me, but those extra hits hurt Japan for sure, sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Spain to Portugal
2 fighters moved from Gibraltar to Portugal
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Portugal
Italians attack with 1 artillery, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Neutral_True lost in Portugal
Italians win, taking Portugal from Neutral_True with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Neutral_True: 2 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 3/8 hits, 2.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 fighter moved from Portugal to Northern Italy
1 fighter moved from Portugal to Gibraltar
1 infantry moved from Romania to Slovakia Hungary
Place Units - Italians
3 infantry placed in Northern Italy
2 mech_infantrys placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.00
Neutral_True regular : 0.33