Good luck - and have fun!
axis-dominion vs ghost (allies+20) bm3
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convincing convoy roll!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Caucasus to Kazakhstan 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 aaGun and 8 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Southern Italy to Northern Italy 2 fighters moved from 80 Sea Zone to Greece 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,6,1 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -5.17 Russians regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 104 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 bombers moved from Western Germany to 103 Sea Zone 4 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 10 mech_infantrys moved from Trans-Jordan to Egypt 2 infantry moved from Ukraine to Rostov 1 bomber moved from Caucasus to Rostov 2 artilleries and 5 infantry moved from Caucasus to Volgograd 3 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Iraq to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians 2 infantry moved from Caucasus to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 103 Sea Zone Germans attack with 6 bombers British defend with 1 destroyer; Americans defend with 1 destroyer, 4 infantry and 2 transports Germans roll dice for 6 bombers in 103 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 103 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 42 Casualties for Americans: 1 destroyer, 4 infantry and 2 transports Casualties for British: 1 destroyer Battle in Egypt Germans attack with 5 armour and 15 mech_infantrys British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 1 infantry Germans roll dice for 5 armour and 15 mech_infantrys in Egypt, round 2 : 5/20 hits, 5.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Egypt Germans win, taking Egypt from British with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Volgograd Germans attack with 2 artilleries and 7 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Volgograd, round 2 : 1/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 bombers moved from 103 Sea Zone to Holland Belgium 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 1 aaGun, 1 infantry and 1 marine moved from Western Germany to Holland Belgium 1 artillery and 4 infantry moved from France to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Rostov to Western Germany 2 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Kazakhstan 1 aaGun and 2 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Volgograd 7 mech_infantrys moved from Trans-Jordan to Egypt 2 armour moved from Trans-Jordan to Egypt 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 4 fighters and 1 tactical_bomber moved from Iraq to Southern Italy 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Ukraine to Volgograd 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 9 mech_infantrys moved from Belarus to Eastern Poland 7 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Belarus to Archangel 16 infantry moved from Belarus to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 1 infantry placed in Ukraine 2 fighters placed in 113 Sea Zone 3 infantry placed in France Germans undo move 4. 2 infantry placed in Western Germany 1 infantry placed in France 8 mech_infantrys placed in Western Germany Germans undo move 6. 2 infantry placed in Germany 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : -1.00 British regular : 0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 16 artilleries and 44 infantry moved from Bryansk to Rostov Combat - Russians Battle in Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 16 artilleries and 44 infantry Germans defend with 2 infantry Russians roll dice for 16 artilleries and 44 infantry in Rostov, round 2 : 21/60 hits, 15.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 16 artilleries and 44 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 aaGun moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Samara 1 aaGun and 4 infantry moved from Novosibirsk to Vologda 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Urals to Vologda 1 aaGun moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Tsinghai Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 7.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from Yunnan to Shan State 2 bombers moved from Japan to Shan State 1 infantry moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 2 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Okinawa 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Okinawa 2 fighters moved from Japan to Okinawa Combat - Japanese Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Okinawa Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Okinawa, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Okinawa Japanese win, taking Okinawa from Americans with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 infantry moved from Korea to Amur 1 aaGun moved from Manchuria to Amur 1 mech_infantry moved from Korea to Buryatia 1 tactical_bomber moved from Sakha to Japan 1 tactical_bomber moved from Okinawa to Japan 2 fighters moved from Okinawa to Japan 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from Okinawa to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 2 bombers moved from Shan State to French Indo China 1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan 2 aaGuns and 2 infantry moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Anhwe to Kiangsu 1 armour moved from Hunan to Kiangsu 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 19 Sea Zone 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,5,1,5,1,2,6,1,5,3,4,4,1,5,5,1,5,3,3,4,6,5,4,2,4,5,2,6,3,1,2,2,2,6,1,4,2,5,2,4,6,1,3,6,1,1,5,5,5,5,4,3,6,1,4,5,3,4,5,1,3,6,1,1,4,1,6,6,2,3,2,5,6,5,1,1 Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 1.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 11 fighters moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 11 fighters Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Kiangsu Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83 Casualties for Americans: 10 fighters Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Americans 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kiangsu to Chahar 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 armour and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Central United States 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 9 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 5.33 Japanese AA : 0.50 -
HOLY mother of defense
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Please let me know who you want to survive in Kiangsu. Only 1 round of battle no matter your OOL. I will continue with China afterwards
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@Ghostglider said in axis-dominion vs ghost (allies+20) bm3:
Please let me know who you want to survive in Kiangsu. Only 1 round of battle no matter your OOL. I will continue with China afterwards
i think those casualties are fine
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 11 fighters moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan Combat - Americans Battle in Yunnan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 11 fighters Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Kiangsu Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu retreated to Kiangsu Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83 Casualties for Americans: 10 fighters Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Americans 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kiangsu to Chahar 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 armour and 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Central United States 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to 89 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 9 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries; Remaining resources: 28 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Hunan 1 fighter moved from India to Hunan 5 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 armour moved from Burma to Shan State 1 mech_infantry moved from India to Shan State Combat - British Battle in Hunan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 7 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 8 infantry moved from Burma to Shan State 1 fighter moved from Hunan to Burma 1 aaGun moved from India to Burma 2 armour, 3 artilleries, 8 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Alexandria to Tobruk 2 submarines moved from 97 Sea Zone to 93 Sea Zone 5 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 4 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 25 Sea Zone Place Units - British 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 British collect 25 PUs (1 lost to blockades); end with 53 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.83 Japanese regular : 7.00 Japanese AA : 0.50 British regular : 0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Italians take 98 Sea Zone from British 1 submarine moved from 81 Sea Zone to 99 Sea Zone 2 fighters moved from Greece to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Kazakhstan to Samara 1 bomber moved from Western Germany to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Samara Italians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Samara, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kazakhstan to Samara 1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy 1 battleship, 1 carrier and 2 cruisers moved from 81 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Holland Belgium to Germany 1 aaGun moved from Holland Belgium to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.33 -
@Ghostglider said in axis-dominion vs ghost (allies+20) bm3:
Battle in Kiangsu
Americans attack with 11 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
Casualties for Americans: 10 fighters
Casualties for Japanese: 1 aaGun and 4 infantryDespite the insane defense dice. Was this a desperation attack? Odds were just 50ish 5 wern’t they?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 bomber moved from Holland Belgium to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 15 infantry moved from Eastern Poland to Belarus 1 bomber moved from Holland Belgium to Western Ukraine 1 bomber moved from Holland Belgium to Western Ukraine 3 armour and 3 mech_infantrys moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Alexandria Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Alexandria Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Alexandria, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Germans win, taking Alexandria from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 bomber and 15 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 15 infantry in Belarus, round 2 : 3/16 hits, 3.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 14 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 26 mech_infantrys moved from Eastern Poland to Archangel 1 bomber moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 2 bombers moved from Western Ukraine to Eastern Poland 4 infantry and 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Caucasus to Samara 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 artilleries, 8 infantry and 7 mech_infantrys moved from Volgograd to Samara 2 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Turkmenistan to Samara 2 fighters moved from Southern Italy to Kazakhstan 2 fighters and 1 tactical_bomber moved from Southern Italy to Kazakhstan 5 bombers moved from Holland Belgium to Novgorod 1 marine moved from Holland Belgium to Western Germany 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 113 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 3 carriers and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 4 tactical_bombers moved from Holland Belgium to Eastern Poland 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to France 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Holland Belgium to France 2 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Germany to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 1 aaGun and 2 infantry placed in Volgograd 3 infantry placed in Egypt 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,3,2,6 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 8 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 1 infantry and 1 tactical_bomber Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 14 artilleries and 41 infantry moved from Rostov to Tambov 1 aaGun and 5 infantry moved from Vologda to Russia 1 aaGun and 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Novosibirsk to Vologda Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.67 -
Wanted to give China a boost by removing all enemy land troops :-)
It appears that Japan troops didn’t want it that way! -
No dice love in this game for you for sure.





