Ghostglider vs Giallo (allies+12) BM3


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 81 Sea Zone
            3 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
            1 submarine moved from 110 Sea Zone to 88 Sea Zone
            2 fighters and 3 tactical_bombers moved from Holland Belgium to 111 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble in z111?

  • 21 20 19 18 17 16

    @Ghostglider said in Ghostglider vs Giallo (allies+12) BM3:

    scramble in z111?

    no


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 81 Sea Zone
            3 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
            1 submarine moved from 110 Sea Zone to 88 Sea Zone
            2 fighters and 3 tactical_bombers moved from Holland Belgium to 111 Sea Zone
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 2 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Germans attack with 3 fighters and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 81 Sea Zone
                Germans attack with 2 bombers
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 81 Sea Zone to Alexandria
            5 infantry moved from Bulgaria to Romania
            10 infantry moved from Germany to Poland
            3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            2 armour moved from Yugoslavia to Romania
            1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            6 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            3 aaGuns moved from Holland Belgium to France
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
            2 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Germans regular : -2.00
    British regular : -0.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            3 artilleries moved from Russia to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Ukraine
            2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Belarus to Eastern Poland
            3 artilleries moved from Novgorod to Belarus
            1 aaGun and 5 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Russians to Novgorod: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Chahar
            1 marine moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
            1 armour moved from Korea to Jehol
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            2 artilleries and 4 infantry moved from Anhwe to Kweichow
            3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
            2 bombers moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            6 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 marine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 marine placed in Central United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 8 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 8 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    I forgot to move the units form egypt to alexandria, I will post my turn so far and redo uk and just do that attack and edit it

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 bomber moved from Malta to Alexandria
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
            2 fighters moved from Scotland to 88 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 4 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 5 : 1/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 88 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 88 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Turning on Edit Mode
                EDIT: Removing units owned by British from Alexandria: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by British to Malta: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Alexandria
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Germans regular : -0,17
    British regular : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    I forgot to move the units form egypt to alexandria, I will post my turn so far and redo uk and just do that attack and edit it

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/11 hits, 4,50 expected hits
    

    Combat Hit Differential Summary :

    British regular : -2,50
    

    Savegame

  • 21 20 19 18 17 16

    please check my message before, 2 hits in alexandria


  • please kill off 2 INF for round 1, thanks

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 marine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 marine placed in Central United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 8 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 3 artilleries and 6 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 3 artilleries and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 bomber moved from Malta to Alexandria
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
            2 fighters moved from Scotland to 88 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 4 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Anglo Egyptian Sudan, round 5 : 1/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 88 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 88 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Turning on Edit Mode
                EDIT: Removing units owned by British from Alexandria: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by British to Malta: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Alexandria
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Alexandria: 2 infantry
            EDIT: Removing units owned by British from Egypt: 2 artilleries, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            4 infantry moved from Burma to India
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 88 Sea Zone to Suriname
            2 aaGuns and 3 infantry moved from Scotland to United Kingdom
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 tactical_bomber moved from India to Persia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Adding units owned by British to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Italians regular : 0,00
    Japanese regular : -0,67
    Germans regular : -0,17
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber and 2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.67 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 1/7 hits, 3.17 expected hits
                    2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 3.50 expected hits
                    British roll dice for 2 fighters in Egypt, round 3 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 54
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Egypt to Alexandria
            1 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Alexandria
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 armour moved from Greece to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : -3.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            3 armour, 5 artilleries and 25 infantry moved from Romania to Eastern Poland
            6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 bombers, 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
                British defend with 1 cruiser, 2 destroyers and 2 transports
                    Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 81 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 81 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 destroyers owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Germans lost in 81 Sea Zone
                    2 transports owned by the British lost in 81 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 fighters
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Eastern Poland
                Germans attack with 10 armour, 5 artilleries, 25 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 25 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 12/51 hits, 13.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries, 25 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Poland to 114 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            7 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Yugoslavia to 97 Sea Zone
            2 bombers moved from 81 Sea Zone to Southern Italy
            1 fighter moved from 81 Sea Zone to Egypt
            7 mech_infantrys moved from Western Germany to Poland
            2 tactical_bombers moved from 81 Sea Zone to Egypt
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -2.67
    British regular : 0.83
    

    Savegame

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