I am unable to open the game file.
I am on…
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Crazy is probably the right word for this plan.
But it was too tempting to give up the idea once I saw the possibility.
.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 aaGun and 3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Novgorod
1 artillery and 8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Bryansk to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
Place Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 117 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Manchuria to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Kiangsi to Buyant-Uhaa
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Mongolians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 1/4 hits, 1.50 expected hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 1/4 hits, 1.50 expected hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Mongolians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Non Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Korea to Buyant-Uhaa
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Jehol to Buyant-Uhaa
1 aaGun moved from Jehol to Buyant-Uhaa
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
1 infantry moved from Anhwe to Jehol
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Korea
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Korea
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Korea
1 tactical_bomber moved from Kiangsi to Korea
1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters moved from Kwangsi to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Mongolians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Wake Island to Midway
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
2 artilleries and 6 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Wake Island to Midway
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
2 artilleries and 6 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Ethiopia to Italian Somaliland
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 fighter moved from Tanganyika Territory to Italian Somaliland
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine in 93 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports in 93 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine in 93 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 93 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
2 transports owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 battleship, 1 carrier, 3 cruisers and 1 submarine remaining. Battle score for attacker is 64
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - British
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
3 aaGuns, 1 artillery and 11 infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : -0,67
Japanese regular : 1,33
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from France to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Southern France to Spain
2 armour moved from Spain to Gibraltar
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from France to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 artillery placed in Southern Italy
1 airfield placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5,4,6
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
British AA : 0.83
I’m gonna miss you Italian bomber.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to India
1 infantry moved from Shan State to Burma
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to United Kingdom
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3:
I’m gonna miss you Italian bomber.
Glad my AA gunners were spot on. Lucky round for me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Scramble SZ110?
Yes please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 artilleries, 9 infantry and 1 marine
Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Combat Hit Differential Summary :
French regular : -1.33
British AA : -1.17
Germans regular : -4.33
British regular : -0.33
I don’t have time to do the NCM tonight, but I wanted to roll the dice before bed.
Looks like you got your payback in this battle. I guess this went better than average.
I guess the ground battle. Wasn‘t too far off. Aa gunners were tired and I guess there was this panic moment when the boats missed first round :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
5 armour, 4 artilleries, 1 cruiser, 1 destroyer, 9 infantry, 1 marine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
5 armour, 4 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
5 tactical_bombers moved from Spain to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 9 transports
French defend with 1 fighter
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 9 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 9/26 hits, 11.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/18 hits, 9.17 expected hits
British roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/15 hits, 5.00 expected hits
3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers in United Kingdom, round 4 : 6/13 hits, 7.50 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 0/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 artilleries, 9 infantry and 1 marine
Casualties for British: 5 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 108 Sea Zone to 110 Sea Zone
3 armour moved from Greece to Romania
2 aaGuns moved from Germany to Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Poland
1 artillery, 1 infantry and 4 mech_infantrys moved from Spain to Gibraltar
1 aaGun moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 artillery placed in Western Germany
2 mech_infantrys placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -1.33
British AA : -1.17
Germans regular : -4.33
British regular : -0.33
I apologize for the delay … I was doing a home improvement project and I had to saw a bunch of baseboard today before nightfall. I thought I’d be able to do it this morning, but I had to spend a couple hours dealing with customer service due to issues with payment/delivery.
I guess I have a rule questions. TripleA does not allow me to take Turkey with Russia this turn. Why is that? Russia is at war since this turn. Is there a reason the client does not allow them to NCM into Turkey this turn?